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+/**
+ * @file llfloaterinventory.h
+ * @brief LLFloaterInventory, LLInventoryFolder, and LLInventoryItem
+ * class definition
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERINVENTORY_H
+#define LL_LLFLOATERINVENTORY_H
+
+#include "llfloater.h"
+#include "llfoldertype.h"
+
+class LLInventoryPanel;
+class LLPanelMainInventory;
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFloaterInventory
+//
+// This deals with the buttons and views used to navigate as
+// well as controlling the behavior of the overall object.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLFloaterInventory : public LLFloater
+{
+public:
+ LLFloaterInventory(const LLSD& key);
+ ~LLFloaterInventory();
+
+ BOOL postBuild();
+
+ // This method makes sure that an inventory view exists, is
+ // visible, and has focus. The view chosen is returned.
+ static LLFloaterInventory* showAgentInventory();
+
+ // Final cleanup, destroy all open inventory views.
+ static void cleanup();
+
+ // Inherited functionality
+ /*virtual*/ void onOpen(const LLSD& key);
+
+ LLInventoryPanel* getPanel();
+ LLPanelMainInventory* getMainInventoryPanel() { return mPanelMainInventory;}
+private:
+ LLPanelMainInventory* mPanelMainInventory;
+};
+
+#endif // LL_LLFLOATERINVENTORY_H
+
+
+