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Diffstat (limited to 'indra/newview/llfloaterinventory.h')
-rw-r--r-- | indra/newview/llfloaterinventory.h | 369 |
1 files changed, 369 insertions, 0 deletions
diff --git a/indra/newview/llfloaterinventory.h b/indra/newview/llfloaterinventory.h new file mode 100644 index 0000000000..cd60407507 --- /dev/null +++ b/indra/newview/llfloaterinventory.h @@ -0,0 +1,369 @@ +/** + * @file llfloaterinventory.h + * @brief LLFloaterInventory, LLInventoryFolder, and LLInventoryItem + * class definition + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLINVENTORYVIEW_H +#define LL_LLINVENTORYVIEW_H + +#include "llassetstorage.h" +#include "lldarray.h" +#include "llfloater.h" +#include "llinventory.h" +#include "llinventoryfilter.h" +#include "llfolderview.h" +#include "llinventorymodel.h" +#include "lluictrlfactory.h" +#include <set> + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFloaterInventory +// +// This is the agent inventory _floater_. +// It deals with the buttons and views used to navigate as +// well as controls the behavior of the overall object. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFolderViewItem; +class LLInventoryFilter; +class LLInventoryModel; +class LLInvFVBridge; +class LLMenuBarGL; +class LLCheckBoxCtrl; +class LLSpinCtrl; +class LLScrollContainer; +class LLTextBox; +class LLIconCtrl; +class LLSaveFolderState; +class LLSearchEditor; +class LLTabContainer; + +class LLInventoryPanel : public LLPanel +{ +public: + static const std::string DEFAULT_SORT_ORDER; + static const std::string RECENTITEMS_SORT_ORDER; + static const std::string INHERIT_SORT_ORDER; + + struct Filter : public LLInitParam::Block<Filter> + { + Optional<U32> sort_order; + Optional<U32> types; + Optional<std::string> search_string; + + Filter() + : sort_order("sort_order"), + types("types", 0xffffffff), + search_string("search_string") + {} + }; + + struct Params + : public LLInitParam::Block<Params, LLPanel::Params> + { + Optional<std::string> sort_order_setting; + Optional<LLInventoryModel*> inventory; + Optional<bool> allow_multi_select; + Optional<Filter> filter; + + Params() + : sort_order_setting("sort_order_setting"), + inventory("", &gInventory), + allow_multi_select("allow_multi_select", true), + filter("filter") + {} + }; + +protected: + LLInventoryPanel(const Params&); + friend class LLUICtrlFactory; + +public: + ~LLInventoryPanel(); + + LLInventoryModel* getModel() { return mInventory; } + + BOOL postBuild(); + + // LLView methods + void draw(); + BOOL handleHover(S32 x, S32 y, MASK mask); + BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); + // LLUICtrl methods + /*virtual*/ void onFocusLost(); + /*virtual*/ void onFocusReceived(); + + // Call this method to set the selection. + void openAllFolders(); + void openDefaultFolderForType(LLAssetType::EType); + void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus); + void setSelectCallback(const LLFolderView::signal_t::slot_type& cb) { if (mFolders) mFolders->setSelectCallback(cb); } + void clearSelection(); + LLInventoryFilter* getFilter() { return mFolders->getFilter(); } + void setFilterTypes(U32 filter); + U32 getFilterTypes() const { return mFolders->getFilterTypes(); } + void setFilterPermMask(PermissionMask filter_perm_mask); + U32 getFilterPermMask() const { return mFolders->getFilterPermissions(); } + void setFilterSubString(const std::string& string); + const std::string getFilterSubString() { return mFolders->getFilterSubString(); } + void setSortOrder(U32 order); + U32 getSortOrder() { return mFolders->getSortOrder(); } + void setSinceLogoff(BOOL sl); + void setHoursAgo(U32 hours); + BOOL getSinceLogoff(); + + void setShowFolderState(LLInventoryFilter::EFolderShow show); + LLInventoryFilter::EFolderShow getShowFolderState(); + void setAllowMultiSelect(BOOL allow) { mFolders->setAllowMultiSelect(allow); } + // This method is called when something has changed about the inventory. + void modelChanged(U32 mask); + LLFolderView* getRootFolder() { return mFolders; } + LLScrollContainer* getScrollableContainer() { return mScroller; } + + void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action); + + // Callbacks + void doToSelected(const LLSD& userdata); + void doCreate(const LLSD& userdata); + bool beginIMSession(); + bool attachObject(const LLSD& userdata); + + // DEBUG ONLY: + static void dumpSelectionInformation(void* user_data); + + void openSelected(); + void unSelectAll() { mFolders->setSelection(NULL, FALSE, FALSE); } + +protected: + // Given the id and the parent, build all of the folder views. + void rebuildViewsFor(const LLUUID& id, U32 mask); + void buildNewViews(const LLUUID& id); + +protected: + LLInventoryModel* mInventory; + LLInventoryObserver* mInventoryObserver; + LLFolderView* mFolders; + LLScrollContainer* mScroller; + BOOL mAllowMultiSelect; + std::string mSortOrderSetting; +}; + +class LLFloaterInventory; + +class LLFloaterInventoryFinder : public LLFloater +{ +public: + LLFloaterInventoryFinder( LLFloaterInventory* inventory_view); + virtual void draw(); + virtual void onClose(bool app_quitting); + /*virtual*/ BOOL postBuild(); + void changeFilter(LLInventoryFilter* filter); + void updateElementsFromFilter(); + BOOL getCheckShowEmpty(); + BOOL getCheckSinceLogoff(); + + static void onTimeAgo(LLUICtrl*, void *); + static void onCheckSinceLogoff(LLUICtrl*, void *); + static void onCloseBtn(void* user_data); + static void selectAllTypes(void* user_data); + static void selectNoTypes(void* user_data); + +protected: + LLFloaterInventory* mFloaterInventory; + LLSpinCtrl* mSpinSinceDays; + LLSpinCtrl* mSpinSinceHours; + LLInventoryFilter* mFilter; +}; + +class LLFloaterInventory : public LLFloater, LLInventoryObserver +{ +friend class LLFloaterInventoryFinder; + +public: + LLFloaterInventory(const LLSD& key); + ~LLFloaterInventory(); + + /*virtual*/ void changed(U32 mask); + + BOOL postBuild(); + + // + // Misc functions + // + void setFilterTextFromFilter() { mFilterText = mActivePanel->getFilter()->getFilterText(); } + void startSearch(); + + // Spawn a new inventory view + static LLFloaterInventory* newInstance(); + + // This method makes sure that an inventory view exists, is + // visible, and has focus. The view chosen is returned. + static LLFloaterInventory* showAgentInventory(); + + // Return the active inventory view if there is one. Active is + // defined as the inventory that is the closest to the front, and + // is visible. + static LLFloaterInventory* getActiveInventory(); + + // This method calls showAgentInventory() if no views are visible, + // or hides/destroyes them all if any are visible. + static void toggleVisibility(); + static void toggleVisibility(void*) { toggleVisibility(); } + + // Final cleanup, destroy all open inventory views. + static void cleanup(); + + // LLView & LLFloater functionality + virtual void onOpen(const LLSD& key); + virtual void onClose(bool app_quitting); + virtual void setVisible(BOOL visible); + virtual void draw(); + virtual BOOL handleKeyHere(KEY key, MASK mask); + + BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); + + + LLInventoryPanel* getPanel() { return mActivePanel; } + LLInventoryPanel* getActivePanel() { return mActivePanel; } + + static BOOL filtersVisible(void* user_data); + void onClearSearch(); + static void onFoldersByName(void *user_data); + static BOOL checkFoldersByName(void *user_data); + void onSearchEdit(const std::string& search_string ); + static BOOL incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward); + void onFilterSelected(); + + const std::string getFilterSubString() { return mActivePanel->getFilterSubString(); } + void setFilterSubString(const std::string& string) { mActivePanel->setFilterSubString(string); } + + // menu callbacks + void doToSelected(const LLSD& userdata); + void closeAllFolders(); + void doCreate(const LLSD& userdata); + void newWindow(); + void resetFilters(); + void setSortBy(const LLSD& userdata); + + // HACK: Until we can route this info through the instant message hierarchy + static BOOL sWearNewClothing; + static LLUUID sWearNewClothingTransactionID; // wear all clothing in this transaction + + void toggleFindOptions(); + + LLFloaterInventoryFinder* getFinder() { return (LLFloaterInventoryFinder*)mFinderHandle.get(); } + +protected: + LLSearchEditor* mSearchEditor; + LLTabContainer* mFilterTabs; + LLHandle<LLFloater> mFinderHandle; + LLInventoryPanel* mActivePanel; + LLSaveFolderState* mSavedFolderState; + + std::string mFilterText; +}; + +class LLSelectFirstFilteredItem : public LLFolderViewFunctor +{ +public: + LLSelectFirstFilteredItem() : mItemSelected(FALSE) {} + virtual ~LLSelectFirstFilteredItem() {} + virtual void doFolder(LLFolderViewFolder* folder); + virtual void doItem(LLFolderViewItem* item); + BOOL wasItemSelected() { return mItemSelected; } +protected: + BOOL mItemSelected; +}; + +class LLOpenFilteredFolders : public LLFolderViewFunctor +{ +public: + LLOpenFilteredFolders() {} + virtual ~LLOpenFilteredFolders() {} + virtual void doFolder(LLFolderViewFolder* folder); + virtual void doItem(LLFolderViewItem* item); +}; + +class LLSaveFolderState : public LLFolderViewFunctor +{ +public: + LLSaveFolderState() : mApply(FALSE) {} + virtual ~LLSaveFolderState() {} + virtual void doFolder(LLFolderViewFolder* folder); + virtual void doItem(LLFolderViewItem* item) {} + void setApply(BOOL apply); + void clearOpenFolders() { mOpenFolders.clear(); } +protected: + std::set<LLUUID> mOpenFolders; + BOOL mApply; +}; + +class LLOpenFoldersWithSelection : public LLFolderViewFunctor +{ +public: + LLOpenFoldersWithSelection() {} + virtual ~LLOpenFoldersWithSelection() {} + virtual void doFolder(LLFolderViewFolder* folder); + virtual void doItem(LLFolderViewItem* item); +}; + +///---------------------------------------------------------------------------- +/// Function declarations, constants, enums, and typedefs +///---------------------------------------------------------------------------- + +// useful functions with the inventory view + +class LLInventoryCategory; +class LLInventoryItem; + +const std::string& get_item_icon_name(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 attachment_point, + BOOL item_is_multi ); + +LLUIImagePtr get_item_icon(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 attachment_point, + BOOL item_is_multi ); + +#endif // LL_LLINVENTORYVIEW_H + + + |