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+/**
+ * @file llfloaterinventory.h
+ * @brief LLFloaterInventory, LLInventoryFolder, and LLInventoryItem
+ * class definition
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLINVENTORYVIEW_H
+#define LL_LLINVENTORYVIEW_H
+
+#include "llassetstorage.h"
+#include "lldarray.h"
+#include "llfloater.h"
+#include "llinventory.h"
+#include "llinventoryfilter.h"
+#include "llfolderview.h"
+#include "llinventorymodel.h"
+#include "lluictrlfactory.h"
+#include <set>
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFloaterInventory
+//
+// This is the agent inventory _floater_.
+// It deals with the buttons and views used to navigate as
+// well as controls the behavior of the overall object.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLFolderViewItem;
+class LLInventoryFilter;
+class LLInventoryModel;
+class LLInvFVBridge;
+class LLMenuBarGL;
+class LLCheckBoxCtrl;
+class LLSpinCtrl;
+class LLScrollContainer;
+class LLTextBox;
+class LLIconCtrl;
+class LLSaveFolderState;
+class LLSearchEditor;
+class LLTabContainer;
+
+class LLInventoryPanel : public LLPanel
+{
+public:
+ static const std::string DEFAULT_SORT_ORDER;
+ static const std::string RECENTITEMS_SORT_ORDER;
+ static const std::string INHERIT_SORT_ORDER;
+
+ struct Filter : public LLInitParam::Block<Filter>
+ {
+ Optional<U32> sort_order;
+ Optional<U32> types;
+ Optional<std::string> search_string;
+
+ Filter()
+ : sort_order("sort_order"),
+ types("types", 0xffffffff),
+ search_string("search_string")
+ {}
+ };
+
+ struct Params
+ : public LLInitParam::Block<Params, LLPanel::Params>
+ {
+ Optional<std::string> sort_order_setting;
+ Optional<LLInventoryModel*> inventory;
+ Optional<bool> allow_multi_select;
+ Optional<Filter> filter;
+
+ Params()
+ : sort_order_setting("sort_order_setting"),
+ inventory("", &gInventory),
+ allow_multi_select("allow_multi_select", true),
+ filter("filter")
+ {}
+ };
+
+protected:
+ LLInventoryPanel(const Params&);
+ friend class LLUICtrlFactory;
+
+public:
+ ~LLInventoryPanel();
+
+ LLInventoryModel* getModel() { return mInventory; }
+
+ BOOL postBuild();
+
+ // LLView methods
+ void draw();
+ BOOL handleHover(S32 x, S32 y, MASK mask);
+ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg);
+ // LLUICtrl methods
+ /*virtual*/ void onFocusLost();
+ /*virtual*/ void onFocusReceived();
+
+ // Call this method to set the selection.
+ void openAllFolders();
+ void openDefaultFolderForType(LLAssetType::EType);
+ void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
+ void setSelectCallback(const LLFolderView::signal_t::slot_type& cb) { if (mFolders) mFolders->setSelectCallback(cb); }
+ void clearSelection();
+ LLInventoryFilter* getFilter() { return mFolders->getFilter(); }
+ void setFilterTypes(U32 filter);
+ U32 getFilterTypes() const { return mFolders->getFilterTypes(); }
+ void setFilterPermMask(PermissionMask filter_perm_mask);
+ U32 getFilterPermMask() const { return mFolders->getFilterPermissions(); }
+ void setFilterSubString(const std::string& string);
+ const std::string getFilterSubString() { return mFolders->getFilterSubString(); }
+ void setSortOrder(U32 order);
+ U32 getSortOrder() { return mFolders->getSortOrder(); }
+ void setSinceLogoff(BOOL sl);
+ void setHoursAgo(U32 hours);
+ BOOL getSinceLogoff();
+
+ void setShowFolderState(LLInventoryFilter::EFolderShow show);
+ LLInventoryFilter::EFolderShow getShowFolderState();
+ void setAllowMultiSelect(BOOL allow) { mFolders->setAllowMultiSelect(allow); }
+ // This method is called when something has changed about the inventory.
+ void modelChanged(U32 mask);
+ LLFolderView* getRootFolder() { return mFolders; }
+ LLScrollContainer* getScrollableContainer() { return mScroller; }
+
+ void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
+
+ // Callbacks
+ void doToSelected(const LLSD& userdata);
+ void doCreate(const LLSD& userdata);
+ bool beginIMSession();
+ bool attachObject(const LLSD& userdata);
+
+ // DEBUG ONLY:
+ static void dumpSelectionInformation(void* user_data);
+
+ void openSelected();
+ void unSelectAll() { mFolders->setSelection(NULL, FALSE, FALSE); }
+
+protected:
+ // Given the id and the parent, build all of the folder views.
+ void rebuildViewsFor(const LLUUID& id, U32 mask);
+ void buildNewViews(const LLUUID& id);
+
+protected:
+ LLInventoryModel* mInventory;
+ LLInventoryObserver* mInventoryObserver;
+ LLFolderView* mFolders;
+ LLScrollContainer* mScroller;
+ BOOL mAllowMultiSelect;
+ std::string mSortOrderSetting;
+};
+
+class LLFloaterInventory;
+
+class LLFloaterInventoryFinder : public LLFloater
+{
+public:
+ LLFloaterInventoryFinder( LLFloaterInventory* inventory_view);
+ virtual void draw();
+ virtual void onClose(bool app_quitting);
+ /*virtual*/ BOOL postBuild();
+ void changeFilter(LLInventoryFilter* filter);
+ void updateElementsFromFilter();
+ BOOL getCheckShowEmpty();
+ BOOL getCheckSinceLogoff();
+
+ static void onTimeAgo(LLUICtrl*, void *);
+ static void onCheckSinceLogoff(LLUICtrl*, void *);
+ static void onCloseBtn(void* user_data);
+ static void selectAllTypes(void* user_data);
+ static void selectNoTypes(void* user_data);
+
+protected:
+ LLFloaterInventory* mFloaterInventory;
+ LLSpinCtrl* mSpinSinceDays;
+ LLSpinCtrl* mSpinSinceHours;
+ LLInventoryFilter* mFilter;
+};
+
+class LLFloaterInventory : public LLFloater, LLInventoryObserver
+{
+friend class LLFloaterInventoryFinder;
+
+public:
+ LLFloaterInventory(const LLSD& key);
+ ~LLFloaterInventory();
+
+ /*virtual*/ void changed(U32 mask);
+
+ BOOL postBuild();
+
+ //
+ // Misc functions
+ //
+ void setFilterTextFromFilter() { mFilterText = mActivePanel->getFilter()->getFilterText(); }
+ void startSearch();
+
+ // Spawn a new inventory view
+ static LLFloaterInventory* newInstance();
+
+ // This method makes sure that an inventory view exists, is
+ // visible, and has focus. The view chosen is returned.
+ static LLFloaterInventory* showAgentInventory();
+
+ // Return the active inventory view if there is one. Active is
+ // defined as the inventory that is the closest to the front, and
+ // is visible.
+ static LLFloaterInventory* getActiveInventory();
+
+ // This method calls showAgentInventory() if no views are visible,
+ // or hides/destroyes them all if any are visible.
+ static void toggleVisibility();
+ static void toggleVisibility(void*) { toggleVisibility(); }
+
+ // Final cleanup, destroy all open inventory views.
+ static void cleanup();
+
+ // LLView & LLFloater functionality
+ virtual void onOpen(const LLSD& key);
+ virtual void onClose(bool app_quitting);
+ virtual void setVisible(BOOL visible);
+ virtual void draw();
+ virtual BOOL handleKeyHere(KEY key, MASK mask);
+
+ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg);
+
+
+ LLInventoryPanel* getPanel() { return mActivePanel; }
+ LLInventoryPanel* getActivePanel() { return mActivePanel; }
+
+ static BOOL filtersVisible(void* user_data);
+ void onClearSearch();
+ static void onFoldersByName(void *user_data);
+ static BOOL checkFoldersByName(void *user_data);
+ void onSearchEdit(const std::string& search_string );
+ static BOOL incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward);
+ void onFilterSelected();
+
+ const std::string getFilterSubString() { return mActivePanel->getFilterSubString(); }
+ void setFilterSubString(const std::string& string) { mActivePanel->setFilterSubString(string); }
+
+ // menu callbacks
+ void doToSelected(const LLSD& userdata);
+ void closeAllFolders();
+ void doCreate(const LLSD& userdata);
+ void newWindow();
+ void resetFilters();
+ void setSortBy(const LLSD& userdata);
+
+ // HACK: Until we can route this info through the instant message hierarchy
+ static BOOL sWearNewClothing;
+ static LLUUID sWearNewClothingTransactionID; // wear all clothing in this transaction
+
+ void toggleFindOptions();
+
+ LLFloaterInventoryFinder* getFinder() { return (LLFloaterInventoryFinder*)mFinderHandle.get(); }
+
+protected:
+ LLSearchEditor* mSearchEditor;
+ LLTabContainer* mFilterTabs;
+ LLHandle<LLFloater> mFinderHandle;
+ LLInventoryPanel* mActivePanel;
+ LLSaveFolderState* mSavedFolderState;
+
+ std::string mFilterText;
+};
+
+class LLSelectFirstFilteredItem : public LLFolderViewFunctor
+{
+public:
+ LLSelectFirstFilteredItem() : mItemSelected(FALSE) {}
+ virtual ~LLSelectFirstFilteredItem() {}
+ virtual void doFolder(LLFolderViewFolder* folder);
+ virtual void doItem(LLFolderViewItem* item);
+ BOOL wasItemSelected() { return mItemSelected; }
+protected:
+ BOOL mItemSelected;
+};
+
+class LLOpenFilteredFolders : public LLFolderViewFunctor
+{
+public:
+ LLOpenFilteredFolders() {}
+ virtual ~LLOpenFilteredFolders() {}
+ virtual void doFolder(LLFolderViewFolder* folder);
+ virtual void doItem(LLFolderViewItem* item);
+};
+
+class LLSaveFolderState : public LLFolderViewFunctor
+{
+public:
+ LLSaveFolderState() : mApply(FALSE) {}
+ virtual ~LLSaveFolderState() {}
+ virtual void doFolder(LLFolderViewFolder* folder);
+ virtual void doItem(LLFolderViewItem* item) {}
+ void setApply(BOOL apply);
+ void clearOpenFolders() { mOpenFolders.clear(); }
+protected:
+ std::set<LLUUID> mOpenFolders;
+ BOOL mApply;
+};
+
+class LLOpenFoldersWithSelection : public LLFolderViewFunctor
+{
+public:
+ LLOpenFoldersWithSelection() {}
+ virtual ~LLOpenFoldersWithSelection() {}
+ virtual void doFolder(LLFolderViewFolder* folder);
+ virtual void doItem(LLFolderViewItem* item);
+};
+
+///----------------------------------------------------------------------------
+/// Function declarations, constants, enums, and typedefs
+///----------------------------------------------------------------------------
+
+// useful functions with the inventory view
+
+class LLInventoryCategory;
+class LLInventoryItem;
+
+const std::string& get_item_icon_name(LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ U32 attachment_point,
+ BOOL item_is_multi );
+
+LLUIImagePtr get_item_icon(LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ U32 attachment_point,
+ BOOL item_is_multi );
+
+#endif // LL_LLINVENTORYVIEW_H
+
+
+