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-rw-r--r--indra/newview/llfloaterinventory.h351
1 files changed, 20 insertions, 331 deletions
diff --git a/indra/newview/llfloaterinventory.h b/indra/newview/llfloaterinventory.h
index 4c9ac5d4c6..c0de89bff2 100644
--- a/indra/newview/llfloaterinventory.h
+++ b/indra/newview/llfloaterinventory.h
@@ -31,366 +31,55 @@
* $/LicenseInfo$
*/
-#ifndef LL_LLINVENTORYVIEW_H
-#define LL_LLINVENTORYVIEW_H
+#ifndef LL_LLFLOATERINVENTORY_H
+#define LL_LLFLOATERINVENTORY_H
-#include "llassetstorage.h"
-#include "lldarray.h"
#include "llfloater.h"
-#include "llinventory.h"
-#include "llinventoryfilter.h"
-#include "llfolderview.h"
-#include "llinventorymodel.h"
-#include "lluictrlfactory.h"
-#include <set>
+#include "llfoldertype.h"
+class LLInventoryPanel;
+class LLPanelMainInventory;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterInventory
//
-// This is the agent inventory _floater_.
-// It deals with the buttons and views used to navigate as
-// well as controls the behavior of the overall object.
+// This deals with the buttons and views used to navigate as
+// well as controlling the behavior of the overall object.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLFolderViewItem;
-class LLInventoryFilter;
-class LLInventoryModel;
-class LLInvFVBridge;
-class LLInventoryFVBridgeBuilder;
-class LLMenuBarGL;
-class LLCheckBoxCtrl;
-class LLSpinCtrl;
-class LLScrollContainer;
-class LLTextBox;
-class LLIconCtrl;
-class LLSaveFolderState;
-class LLFilterEditor;
-class LLTabContainer;
-
-class LLInventoryPanel : public LLPanel
+class LLFloaterInventory : public LLFloater
{
public:
- static const std::string DEFAULT_SORT_ORDER;
- static const std::string RECENTITEMS_SORT_ORDER;
- static const std::string INHERIT_SORT_ORDER;
-
- struct Filter : public LLInitParam::Block<Filter>
- {
- Optional<U32> sort_order;
- Optional<U32> types;
- Optional<std::string> search_string;
-
- Filter()
- : sort_order("sort_order"),
- types("types", 0xffffffff),
- search_string("search_string")
- {}
- };
-
- struct Params
- : public LLInitParam::Block<Params, LLPanel::Params>
- {
- Optional<std::string> sort_order_setting;
- Optional<LLInventoryModel*> inventory;
- Optional<bool> allow_multi_select;
- Optional<Filter> filter;
- Optional<std::string> start_folder;
-
- Params()
- : sort_order_setting("sort_order_setting"),
- inventory("", &gInventory),
- allow_multi_select("allow_multi_select", true),
- filter("filter"),
- start_folder("start_folder")
- {}
- };
-
-protected:
- LLInventoryPanel(const Params&);
- friend class LLUICtrlFactory;
-
-public:
- virtual ~LLInventoryPanel();
-
- LLInventoryModel* getModel() { return mInventory; }
-
- BOOL postBuild();
-
- // LLView methods
- void draw();
- BOOL handleHover(S32 x, S32 y, MASK mask);
- BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
- EDragAndDropType cargo_type,
- void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg);
- // LLUICtrl methods
- /*virtual*/ void onFocusLost();
- /*virtual*/ void onFocusReceived();
-
- // Call this method to set the selection.
- void openAllFolders();
- void openDefaultFolderForType(LLAssetType::EType);
- void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
- void setSelectCallback(const LLFolderView::signal_t::slot_type& cb) { if (mFolders) mFolders->setSelectCallback(cb); }
- void clearSelection();
- LLInventoryFilter* getFilter() { return mFolders->getFilter(); }
- void setFilterTypes(U64 filter, BOOL filter_for_categories = FALSE); // if filter_for_categories is true, operate on folder preferred asset type
- U32 getFilterTypes() const { return mFolders->getFilterTypes(); }
- void setFilterPermMask(PermissionMask filter_perm_mask);
- U32 getFilterPermMask() const { return mFolders->getFilterPermissions(); }
- void setFilterSubString(const std::string& string);
- const std::string getFilterSubString() { return mFolders->getFilterSubString(); }
- void setSortOrder(U32 order);
- U32 getSortOrder() { return mFolders->getSortOrder(); }
- void setSinceLogoff(BOOL sl);
- void setHoursAgo(U32 hours);
- BOOL getSinceLogoff();
-
- void setShowFolderState(LLInventoryFilter::EFolderShow show);
- LLInventoryFilter::EFolderShow getShowFolderState();
- void setAllowMultiSelect(BOOL allow) { mFolders->setAllowMultiSelect(allow); }
- // This method is called when something has changed about the inventory.
- void modelChanged(U32 mask);
- LLFolderView* getRootFolder() { return mFolders; }
- LLScrollContainer* getScrollableContainer() { return mScroller; }
-
- void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
-
- // Callbacks
- void doToSelected(const LLSD& userdata);
- void doCreate(const LLSD& userdata);
- bool beginIMSession();
- bool attachObject(const LLSD& userdata);
-
- // DEBUG ONLY:
- static void dumpSelectionInformation(void* user_data);
-
- void openSelected();
- void unSelectAll() { mFolders->setSelection(NULL, FALSE, FALSE); }
-
-protected:
- // Given the id and the parent, build all of the folder views.
- void rebuildViewsFor(const LLUUID& id);
- virtual void buildNewViews(const LLUUID& id); // made virtual to support derived classes. EXT-719
-
-protected:
- LLInventoryModel* mInventory;
- LLInventoryObserver* mInventoryObserver;
- BOOL mAllowMultiSelect;
- std::string mSortOrderSetting;
-
-//private: // Can not make these private - needed by llinventorysubtreepanel
- LLFolderView* mFolders;
- std::string mStartFolderString;
-
- /**
- * Contains UUID of Inventory item from which hierarchy should be built.
- * Can be set with the "start_folder" xml property.
- * Default is LLUUID::null that means total Inventory hierarchy.
- */
- LLUUID mStartFolderID;
- LLScrollContainer* mScroller;
- bool mHasInventoryConnection;
-
- /**
- * Flag specified if default inventory hierarchy should be created in postBuild()
- */
- bool mBuildDefaultHierarchy;
-
- LLUUID mRootInventoryItemUUID;
-
- /**
- * Pointer to LLInventoryFVBridgeBuilder.
- *
- * It is set in LLInventoryPanel's constructor and can be overridden in derived classes with
- * another implementation.
- * Take into account it will not be deleted by LLInventoryPanel itself.
- */
- const LLInventoryFVBridgeBuilder* mInvFVBridgeBuilder;
-
-};
-
-class LLFloaterInventory;
-
-class LLFloaterInventoryFinder : public LLFloater
-{
-public:
- LLFloaterInventoryFinder( LLFloaterInventory* inventory_view);
- virtual void draw();
- /*virtual*/ BOOL postBuild();
- void changeFilter(LLInventoryFilter* filter);
- void updateElementsFromFilter();
- BOOL getCheckShowEmpty();
- BOOL getCheckSinceLogoff();
-
- static void onTimeAgo(LLUICtrl*, void *);
- static void onCheckSinceLogoff(LLUICtrl*, void *);
- static void onCloseBtn(void* user_data);
- static void selectAllTypes(void* user_data);
- static void selectNoTypes(void* user_data);
-
-protected:
- LLFloaterInventory* mFloaterInventory;
- LLSpinCtrl* mSpinSinceDays;
- LLSpinCtrl* mSpinSinceHours;
- LLInventoryFilter* mFilter;
-};
-
-class LLFloaterInventory : public LLFloater, LLInventoryObserver
-{
-friend class LLFloaterInventoryFinder;
-
-public:
LLFloaterInventory(const LLSD& key);
~LLFloaterInventory();
- /*virtual*/ void changed(U32 mask);
-
- BOOL postBuild();
-
- //
- // Misc functions
- //
- void setFilterTextFromFilter() { mFilterText = mActivePanel->getFilter()->getFilterText(); }
- void startSearch();
-
- // This method makes sure that an inventory view exists, is
- // visible, and has focus. The view chosen is returned.
- static LLFloaterInventory* showAgentInventory();
+ BOOL postBuild();
// Return the active inventory view if there is one. Active is
// defined as the inventory that is the closest to the front, and
// is visible.
static LLFloaterInventory* getActiveInventory();
- // This method calls showAgentInventory() if no views are visible,
- // or hides/destroyes them all if any are visible.
- static void toggleVisibility();
- static void toggleVisibility(void*) { toggleVisibility(); }
+ // This method makes sure that an inventory view exists, is
+ // visible, and has focus. The view chosen is returned.
+ static LLFloaterInventory* showAgentInventory();
// Final cleanup, destroy all open inventory views.
static void cleanup();
- // LLView & LLFloater functionality
- virtual void onOpen(const LLSD& key);
- virtual void draw();
- virtual BOOL handleKeyHere(KEY key, MASK mask);
-
- BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
- EDragAndDropType cargo_type,
- void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg);
-
-
- LLInventoryPanel* getPanel() { return mActivePanel; }
- LLInventoryPanel* getActivePanel() { return mActivePanel; }
-
- static BOOL filtersVisible(void* user_data);
- void onClearSearch();
- static void onFoldersByName(void *user_data);
- static BOOL checkFoldersByName(void *user_data);
- void onFilterEdit(const std::string& search_string );
- static BOOL incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward);
- void onFilterSelected();
-
- const std::string getFilterSubString() { return mActivePanel->getFilterSubString(); }
- void setFilterSubString(const std::string& string) { mActivePanel->setFilterSubString(string); }
-
- // menu callbacks
- void doToSelected(const LLSD& userdata);
- void closeAllFolders();
- void doCreate(const LLSD& userdata);
- void resetFilters();
- void setSortBy(const LLSD& userdata);
-
- // HACK: Until we can route this info through the instant message hierarchy
- static BOOL sWearNewClothing;
- static LLUUID sWearNewClothingTransactionID; // wear all clothing in this transaction
-
- void toggleFindOptions();
-
- LLFloaterInventoryFinder* getFinder() { return (LLFloaterInventoryFinder*)mFinderHandle.get(); }
+ // Inherited functionality
+ /*virtual*/ void changed(U32 mask);
+ /*virtual*/ void draw();
+ /*virtual*/ void onOpen(const LLSD& key);
+ LLInventoryPanel* getPanel();
protected:
- LLFilterEditor* mFilterEditor;
- LLTabContainer* mFilterTabs;
- LLHandle<LLFloater> mFinderHandle;
- LLInventoryPanel* mActivePanel;
- LLSaveFolderState* mSavedFolderState;
-
- std::string mFilterText;
-
-private:
void updateTitle();
+private:
+ LLPanelMainInventory* mPanelMainInventory;
};
-class LLSelectFirstFilteredItem : public LLFolderViewFunctor
-{
-public:
- LLSelectFirstFilteredItem() : mItemSelected(FALSE) {}
- virtual ~LLSelectFirstFilteredItem() {}
- virtual void doFolder(LLFolderViewFolder* folder);
- virtual void doItem(LLFolderViewItem* item);
- BOOL wasItemSelected() { return mItemSelected; }
-protected:
- BOOL mItemSelected;
-};
-
-class LLOpenFilteredFolders : public LLFolderViewFunctor
-{
-public:
- LLOpenFilteredFolders() {}
- virtual ~LLOpenFilteredFolders() {}
- virtual void doFolder(LLFolderViewFolder* folder);
- virtual void doItem(LLFolderViewItem* item);
-};
-
-class LLSaveFolderState : public LLFolderViewFunctor
-{
-public:
- LLSaveFolderState() : mApply(FALSE) {}
- virtual ~LLSaveFolderState() {}
- virtual void doFolder(LLFolderViewFolder* folder);
- virtual void doItem(LLFolderViewItem* item) {}
- void setApply(BOOL apply);
- void clearOpenFolders() { mOpenFolders.clear(); }
-protected:
- std::set<LLUUID> mOpenFolders;
- BOOL mApply;
-};
-
-class LLOpenFoldersWithSelection : public LLFolderViewFunctor
-{
-public:
- LLOpenFoldersWithSelection() {}
- virtual ~LLOpenFoldersWithSelection() {}
- virtual void doFolder(LLFolderViewFolder* folder);
- virtual void doItem(LLFolderViewItem* item);
-};
-
-///----------------------------------------------------------------------------
-/// Function declarations, constants, enums, and typedefs
-///----------------------------------------------------------------------------
-
-// useful functions with the inventory view
-
-class LLInventoryCategory;
-class LLInventoryItem;
-
-const std::string& get_item_icon_name(LLAssetType::EType asset_type,
- LLInventoryType::EType inventory_type,
- U32 attachment_point,
- BOOL item_is_multi );
-
-LLUIImagePtr get_item_icon(LLAssetType::EType asset_type,
- LLInventoryType::EType inventory_type,
- U32 attachment_point,
- BOOL item_is_multi );
-
-#endif // LL_LLINVENTORYVIEW_H
+#endif // LL_LLFLOATERINVENTORY_H