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Diffstat (limited to 'indra/newview/llfloaterinventory.cpp')
-rw-r--r-- | indra/newview/llfloaterinventory.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/indra/newview/llfloaterinventory.cpp b/indra/newview/llfloaterinventory.cpp new file mode 100644 index 0000000000..df769bdd88 --- /dev/null +++ b/indra/newview/llfloaterinventory.cpp @@ -0,0 +1,100 @@ +/** + * @file llfloaterinventory.cpp + * @brief Implementation of the inventory view and associated stuff. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterinventory.h" + +#include "llagentcamera.h" +//#include "llfirstuse.h" +#include "llfloaterreg.h" +#include "llinventorymodel.h" +#include "llpanelmaininventory.h" +#include "llresmgr.h" +#include "llviewerfoldertype.h" +#include "lltransientfloatermgr.h" + +///---------------------------------------------------------------------------- +/// LLFloaterInventory +///---------------------------------------------------------------------------- + +LLFloaterInventory::LLFloaterInventory(const LLSD& key) + : LLFloater(key) +{ + LLTransientFloaterMgr::getInstance()->addControlView(this); +} + +LLFloaterInventory::~LLFloaterInventory() +{ + LLTransientFloaterMgr::getInstance()->removeControlView(this); +} + +BOOL LLFloaterInventory::postBuild() +{ + mPanelMainInventory = findChild<LLPanelMainInventory>("Inventory Panel"); + return TRUE; +} + +LLInventoryPanel* LLFloaterInventory::getPanel() +{ + if (mPanelMainInventory) + return mPanelMainInventory->getPanel(); + return NULL; +} + +// static +LLFloaterInventory* LLFloaterInventory::showAgentInventory() +{ + // Hack to generate semi-unique key for each inventory floater. + static S32 instance_num = 0; + instance_num = (instance_num + 1) % S32_MAX; + + LLFloaterInventory* iv = NULL; + if (!gAgentCamera.cameraMouselook()) + { + iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num)); + } + return iv; +} + +// static +void LLFloaterInventory::cleanup() +{ + LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); + for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();) + { + LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++); + if (iv) + { + iv->destroy(); + } + } +} + +void LLFloaterInventory::onOpen(const LLSD& key) +{ + //LLFirstUse::useInventory(); +} |