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+/**
+ * @file llfloaterinventory.cpp
+ * @brief Implementation of the inventory view and associated stuff.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterinventory.h"
+
+#include "llagentcamera.h"
+//#include "llfirstuse.h"
+#include "llfloaterreg.h"
+#include "llinventorymodel.h"
+#include "llpanelmaininventory.h"
+#include "llresmgr.h"
+#include "llviewerfoldertype.h"
+#include "lltransientfloatermgr.h"
+
+///----------------------------------------------------------------------------
+/// LLFloaterInventory
+///----------------------------------------------------------------------------
+
+LLFloaterInventory::LLFloaterInventory(const LLSD& key)
+ : LLFloater(key)
+{
+ LLTransientFloaterMgr::getInstance()->addControlView(this);
+}
+
+LLFloaterInventory::~LLFloaterInventory()
+{
+ LLTransientFloaterMgr::getInstance()->removeControlView(this);
+}
+
+BOOL LLFloaterInventory::postBuild()
+{
+ mPanelMainInventory = findChild<LLPanelMainInventory>("Inventory Panel");
+ return TRUE;
+}
+
+LLInventoryPanel* LLFloaterInventory::getPanel()
+{
+ if (mPanelMainInventory)
+ return mPanelMainInventory->getPanel();
+ return NULL;
+}
+
+// static
+LLFloaterInventory* LLFloaterInventory::showAgentInventory()
+{
+ // Hack to generate semi-unique key for each inventory floater.
+ static S32 instance_num = 0;
+ instance_num = (instance_num + 1) % S32_MAX;
+
+ LLFloaterInventory* iv = NULL;
+ if (!gAgentCamera.cameraMouselook())
+ {
+ iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num));
+ }
+ return iv;
+}
+
+// static
+void LLFloaterInventory::cleanup()
+{
+ LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
+ for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();)
+ {
+ LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++);
+ if (iv)
+ {
+ iv->destroy();
+ }
+ }
+}
+
+void LLFloaterInventory::onOpen(const LLSD& key)
+{
+ //LLFirstUse::useInventory();
+}