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-rw-r--r--indra/newview/llfloaterinventory.cpp109
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diff --git a/indra/newview/llfloaterinventory.cpp b/indra/newview/llfloaterinventory.cpp
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-/**
- * @file llfloaterinventory.cpp
- * @brief Implementation of the inventory view and associated stuff.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloaterinventory.h"
-
-#include "llagentcamera.h"
-//#include "llfirstuse.h"
-#include "llfloaterreg.h"
-#include "llinventorymodel.h"
-#include "llpanelmaininventory.h"
-#include "llresmgr.h"
-#include "llviewerfoldertype.h"
-#include "lltransientfloatermgr.h"
-
-///----------------------------------------------------------------------------
-/// LLFloaterInventory
-///----------------------------------------------------------------------------
-
-LLFloaterInventory::LLFloaterInventory(const LLSD& key)
- : LLFloater(key)
-{
- LLTransientFloaterMgr::getInstance()->addControlView(this);
-}
-
-LLFloaterInventory::~LLFloaterInventory()
-{
- LLTransientFloaterMgr::getInstance()->removeControlView(this);
-}
-
-BOOL LLFloaterInventory::postBuild()
-{
- mPanelMainInventory = findChild<LLPanelMainInventory>("Inventory Panel");
- return TRUE;
-}
-
-LLInventoryPanel* LLFloaterInventory::getPanel()
-{
- if (mPanelMainInventory)
- return mPanelMainInventory->getPanel();
- return NULL;
-}
-
-// static
-LLFloaterInventory* LLFloaterInventory::showAgentInventory()
-{
- // Hack to generate semi-unique key for each inventory floater.
- static S32 instance_num = 0;
- instance_num = (instance_num + 1) % S32_MAX;
-
- LLFloaterInventory* iv = NULL;
- if (!gAgentCamera.cameraMouselook())
- {
- iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num));
- }
- return iv;
-}
-
-// static
-void LLFloaterInventory::cleanup()
-{
- LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
- for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();)
- {
- LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++);
- if (iv)
- {
- iv->destroy();
- }
- }
-}
-
-void LLFloaterInventory::onOpen(const LLSD& key)
-{
- //LLFirstUse::useInventory();
-}
-
-void LLFloaterInventory::onClose(bool app_quitting)
-{
- LLFloater::onClose(app_quitting);
- if (mKey.asInteger() > 1)
- {
- destroy();
- }
-}