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Diffstat (limited to 'indra/newview/llfloaterinventory.cpp')
-rw-r--r-- | indra/newview/llfloaterinventory.cpp | 1953 |
1 files changed, 1953 insertions, 0 deletions
diff --git a/indra/newview/llfloaterinventory.cpp b/indra/newview/llfloaterinventory.cpp new file mode 100644 index 0000000000..cf78d7d34f --- /dev/null +++ b/indra/newview/llfloaterinventory.cpp @@ -0,0 +1,1953 @@ +/** + * @file llfloaterinventory.cpp + * @brief Implementation of the inventory view and associated stuff. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include <utility> // for std::pair<> + +#include "llfloaterinventory.h" + +// library includes +#include "llagent.h" +#include "llagentwearables.h" +#include "llcallingcard.h" +#include "llfloaterreg.h" +#include "llsdserialize.h" +#include "llfiltereditor.h" +#include "llspinctrl.h" +#include "llui.h" +#include "message.h" + +// newview includes +#include "llappviewer.h" +#include "llfirstuse.h" +#include "llfloateravatarinfo.h" +#include "llfloaterchat.h" +#include "llfloatercustomize.h" +#include "llfocusmgr.h" +#include "llfolderview.h" +#include "llgesturemgr.h" +#include "lliconctrl.h" +#include "llimview.h" +#include "llinventorybridge.h" +#include "llinventoryclipboard.h" +#include "llinventorymodel.h" +#include "lllineeditor.h" +#include "llmenugl.h" +#include "llpreviewanim.h" +#include "llpreviewgesture.h" +#include "llpreviewlandmark.h" +#include "llpreviewnotecard.h" +#include "llpreviewscript.h" +#include "llpreviewsound.h" +#include "llpreviewtexture.h" +#include "llresmgr.h" +#include "llscrollbar.h" +#include "llscrollcontainer.h" +#include "llselectmgr.h" +#include "lltabcontainer.h" +#include "lltooldraganddrop.h" +#include "lluictrlfactory.h" +#include "llviewerinventory.h" +#include "llviewermessage.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llviewerwindow.h" +#include "llvoavatarself.h" +#include "llwearablelist.h" + +static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel"); + +//BOOL LLFloaterInventory::sOpenNextNewItem = FALSE; +BOOL LLFloaterInventory::sWearNewClothing = FALSE; +LLUUID LLFloaterInventory::sWearNewClothingTransactionID; + +///---------------------------------------------------------------------------- +/// LLFloaterInventoryFinder +///---------------------------------------------------------------------------- + +LLFloaterInventoryFinder::LLFloaterInventoryFinder(LLFloaterInventory* inventory_view) +: LLFloater(), + mFloaterInventory(inventory_view), + mFilter(inventory_view->mActivePanel->getFilter()) +{ + LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory_view_finder.xml"); + updateElementsFromFilter(); +} + + +void LLFloaterInventoryFinder::onCheckSinceLogoff(LLUICtrl *ctrl, void *user_data) +{ + LLFloaterInventoryFinder *self = (LLFloaterInventoryFinder *)user_data; + if (!self) return; + + bool since_logoff= self->childGetValue("check_since_logoff"); + + if (!since_logoff && + !( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() ) ) + { + self->mSpinSinceHours->set(1.0f); + } +} +BOOL LLFloaterInventoryFinder::postBuild() +{ + const LLRect& viewrect = mFloaterInventory->getRect(); + setRect(LLRect(viewrect.mLeft - getRect().getWidth(), viewrect.mTop, viewrect.mLeft, viewrect.mTop - getRect().getHeight())); + + childSetAction("All", selectAllTypes, this); + childSetAction("None", selectNoTypes, this); + + mSpinSinceHours = getChild<LLSpinCtrl>("spin_hours_ago"); + childSetCommitCallback("spin_hours_ago", onTimeAgo, this); + + mSpinSinceDays = getChild<LLSpinCtrl>("spin_days_ago"); + childSetCommitCallback("spin_days_ago", onTimeAgo, this); + + // mCheckSinceLogoff = getChild<LLSpinCtrl>("check_since_logoff"); + childSetCommitCallback("check_since_logoff", onCheckSinceLogoff, this); + + childSetAction("Close", onCloseBtn, this); + + updateElementsFromFilter(); + return TRUE; +} +void LLFloaterInventoryFinder::onTimeAgo(LLUICtrl *ctrl, void *user_data) +{ + LLFloaterInventoryFinder *self = (LLFloaterInventoryFinder *)user_data; + if (!self) return; + + bool since_logoff=true; + if ( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() ) + { + since_logoff = false; + } + self->childSetValue("check_since_logoff", since_logoff); +} + +void LLFloaterInventoryFinder::changeFilter(LLInventoryFilter* filter) +{ + mFilter = filter; + updateElementsFromFilter(); +} + +void LLFloaterInventoryFinder::updateElementsFromFilter() +{ + if (!mFilter) + return; + + // Get data needed for filter display + U32 filter_types = mFilter->getFilterTypes(); + std::string filter_string = mFilter->getFilterSubString(); + LLInventoryFilter::EFolderShow show_folders = mFilter->getShowFolderState(); + U32 hours = mFilter->getHoursAgo(); + + // update the ui elements + LLFloater::setTitle(mFilter->getName()); + childSetValue("check_animation", (S32) (filter_types & 0x1 << LLInventoryType::IT_ANIMATION)); + + childSetValue("check_calling_card", (S32) (filter_types & 0x1 << LLInventoryType::IT_CALLINGCARD)); + childSetValue("check_clothing", (S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE)); + childSetValue("check_gesture", (S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE)); + childSetValue("check_landmark", (S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK)); + childSetValue("check_notecard", (S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD)); + childSetValue("check_object", (S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT)); + childSetValue("check_script", (S32) (filter_types & 0x1 << LLInventoryType::IT_LSL)); + childSetValue("check_sound", (S32) (filter_types & 0x1 << LLInventoryType::IT_SOUND)); + childSetValue("check_texture", (S32) (filter_types & 0x1 << LLInventoryType::IT_TEXTURE)); + childSetValue("check_snapshot", (S32) (filter_types & 0x1 << LLInventoryType::IT_SNAPSHOT)); + childSetValue("check_show_empty", show_folders == LLInventoryFilter::SHOW_ALL_FOLDERS); + childSetValue("check_since_logoff", mFilter->isSinceLogoff()); + mSpinSinceHours->set((F32)(hours % 24)); + mSpinSinceDays->set((F32)(hours / 24)); +} + +void LLFloaterInventoryFinder::draw() +{ + LLMemType mt(LLMemType::MTYPE_INVENTORY_DRAW); + U32 filter = 0xffffffff; + BOOL filtered_by_all_types = TRUE; + + if (!childGetValue("check_animation")) + { + filter &= ~(0x1 << LLInventoryType::IT_ANIMATION); + filtered_by_all_types = FALSE; + } + + + if (!childGetValue("check_calling_card")) + { + filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD); + filtered_by_all_types = FALSE; + } + + if (!childGetValue("check_clothing")) + { + filter &= ~(0x1 << LLInventoryType::IT_WEARABLE); + filtered_by_all_types = FALSE; + } + + if (!childGetValue("check_gesture")) + { + filter &= ~(0x1 << LLInventoryType::IT_GESTURE); + filtered_by_all_types = FALSE; + } + + if (!childGetValue("check_landmark")) + + + { + filter &= ~(0x1 << LLInventoryType::IT_LANDMARK); + filtered_by_all_types = FALSE; + } + + if (!childGetValue("check_notecard")) + { + filter &= ~(0x1 << LLInventoryType::IT_NOTECARD); + filtered_by_all_types = FALSE; + } + + if (!childGetValue("check_object")) + { + filter &= ~(0x1 << LLInventoryType::IT_OBJECT); + filter &= ~(0x1 << LLInventoryType::IT_ATTACHMENT); + filtered_by_all_types = FALSE; + } + + if (!childGetValue("check_script")) + { + filter &= ~(0x1 << LLInventoryType::IT_LSL); + filtered_by_all_types = FALSE; + } + + if (!childGetValue("check_sound")) + { + filter &= ~(0x1 << LLInventoryType::IT_SOUND); + filtered_by_all_types = FALSE; + } + + if (!childGetValue("check_texture")) + { + filter &= ~(0x1 << LLInventoryType::IT_TEXTURE); + filtered_by_all_types = FALSE; + } + + if (!childGetValue("check_snapshot")) + { + filter &= ~(0x1 << LLInventoryType::IT_SNAPSHOT); + filtered_by_all_types = FALSE; + } + + if (!filtered_by_all_types) + { + // don't include folders in filter, unless I've selected everything + filter &= ~(0x1 << LLInventoryType::IT_CATEGORY); + } + + // update the panel, panel will update the filter + mFloaterInventory->mActivePanel->setShowFolderState(getCheckShowEmpty() ? + LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); + mFloaterInventory->mActivePanel->setFilterTypes(filter); + if (getCheckSinceLogoff()) + { + mSpinSinceDays->set(0); + mSpinSinceHours->set(0); + } + U32 days = (U32)mSpinSinceDays->get(); + U32 hours = (U32)mSpinSinceHours->get(); + if (hours > 24) + { + days += hours / 24; + hours = (U32)hours % 24; + mSpinSinceDays->set((F32)days); + mSpinSinceHours->set((F32)hours); + } + hours += days * 24; + mFloaterInventory->mActivePanel->setHoursAgo(hours); + mFloaterInventory->mActivePanel->setSinceLogoff(getCheckSinceLogoff()); + mFloaterInventory->setFilterTextFromFilter(); + + LLFloater::draw(); +} + +void LLFloaterInventoryFinder::onClose(bool app_quitting) +{ + gSavedSettings.setBOOL("Inventory.ShowFilters", FALSE); + // If you want to reset the filter on close, do it here. This functionality was + // hotly debated - Paulm +#if 0 + if (mFloaterInventory) + { + LLFloaterInventory::onResetFilter((void *)mFloaterInventory); + } +#endif + destroy(); +} + + +BOOL LLFloaterInventoryFinder::getCheckShowEmpty() +{ + return childGetValue("check_show_empty"); +} + +BOOL LLFloaterInventoryFinder::getCheckSinceLogoff() +{ + return childGetValue("check_since_logoff"); +} + +void LLFloaterInventoryFinder::onCloseBtn(void* user_data) +{ + LLFloaterInventoryFinder* finderp = (LLFloaterInventoryFinder*)user_data; + finderp->closeFloater(); +} + +// static +void LLFloaterInventoryFinder::selectAllTypes(void* user_data) +{ + LLFloaterInventoryFinder* self = (LLFloaterInventoryFinder*)user_data; + if(!self) return; + + self->childSetValue("check_animation", TRUE); + self->childSetValue("check_calling_card", TRUE); + self->childSetValue("check_clothing", TRUE); + self->childSetValue("check_gesture", TRUE); + self->childSetValue("check_landmark", TRUE); + self->childSetValue("check_notecard", TRUE); + self->childSetValue("check_object", TRUE); + self->childSetValue("check_script", TRUE); + self->childSetValue("check_sound", TRUE); + self->childSetValue("check_texture", TRUE); + self->childSetValue("check_snapshot", TRUE); + +/* + self->mCheckCallingCard->set(TRUE); + self->mCheckClothing->set(TRUE); + self->mCheckGesture->set(TRUE); + self->mCheckLandmark->set(TRUE); + self->mCheckNotecard->set(TRUE); + self->mCheckObject->set(TRUE); + self->mCheckScript->set(TRUE); + self->mCheckSound->set(TRUE); + self->mCheckTexture->set(TRUE); + self->mCheckSnapshot->set(TRUE);*/ +} + +//static +void LLFloaterInventoryFinder::selectNoTypes(void* user_data) +{ + LLFloaterInventoryFinder* self = (LLFloaterInventoryFinder*)user_data; + if(!self) return; + + /* + self->childSetValue("check_animation", FALSE); + self->mCheckCallingCard->set(FALSE); + self->mCheckClothing->set(FALSE); + self->mCheckGesture->set(FALSE); + self->mCheckLandmark->set(FALSE); + self->mCheckNotecard->set(FALSE); + self->mCheckObject->set(FALSE); + self->mCheckScript->set(FALSE); + self->mCheckSound->set(FALSE); + self->mCheckTexture->set(FALSE); + self->mCheckSnapshot->set(FALSE);*/ + + + self->childSetValue("check_animation", FALSE); + self->childSetValue("check_calling_card", FALSE); + self->childSetValue("check_clothing", FALSE); + self->childSetValue("check_gesture", FALSE); + self->childSetValue("check_landmark", FALSE); + self->childSetValue("check_notecard", FALSE); + self->childSetValue("check_object", FALSE); + self->childSetValue("check_script", FALSE); + self->childSetValue("check_sound", FALSE); + self->childSetValue("check_texture", FALSE); + self->childSetValue("check_snapshot", FALSE); +} + + +///---------------------------------------------------------------------------- +/// LLFloaterInventory +///---------------------------------------------------------------------------- +void LLSaveFolderState::setApply(BOOL apply) +{ + mApply = apply; + // before generating new list of open folders, clear the old one + if(!apply) + { + clearOpenFolders(); + } +} + +void LLSaveFolderState::doFolder(LLFolderViewFolder* folder) +{ + LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER); + if(mApply) + { + // we're applying the open state + LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); + if(!bridge) return; + LLUUID id(bridge->getUUID()); + if(mOpenFolders.find(id) != mOpenFolders.end()) + { + folder->setOpen(TRUE); + } + else + { + // keep selected filter in its current state, this is less jarring to user + if (!folder->isSelected()) + { + folder->setOpen(FALSE); + } + } + } + else + { + // we're recording state at this point + if(folder->isOpen()) + { + LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); + if(!bridge) return; + mOpenFolders.insert(bridge->getUUID()); + } + } +} + +LLFloaterInventory::LLFloaterInventory(const LLSD& key) + : LLFloater(key) +{ + LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_INIT); + // Menu Callbacks (non contex menus) + mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLFloaterInventory::doToSelected, this, _2)); + mCommitCallbackRegistrar.add("Inventory.CloseAllFolders", boost::bind(&LLFloaterInventory::closeAllFolders, this)); + mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH)); + mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND)); + mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLFloaterInventory::doCreate, this, _2)); + mCommitCallbackRegistrar.add("Inventory.NewWindow", boost::bind(&LLFloaterInventory::newWindow, this)); + mCommitCallbackRegistrar.add("Inventory.ShowFilters", boost::bind(&LLFloaterInventory::toggleFindOptions, this)); + mCommitCallbackRegistrar.add("Inventory.ResetFilters", boost::bind(&LLFloaterInventory::resetFilters, this)); + mCommitCallbackRegistrar.add("Inventory.SetSortBy", boost::bind(&LLFloaterInventory::setSortBy, this, _2)); + + // Controls + // *TODO: Just use persistant settings for each of these + U32 sort_order = gSavedSettings.getU32("InventorySortOrder"); + BOOL sort_by_name = ! ( sort_order & LLInventoryFilter::SO_DATE ); + BOOL sort_folders_by_name = ( sort_order & LLInventoryFilter::SO_FOLDERS_BY_NAME ); + BOOL sort_system_folders_to_top = ( sort_order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP ); + + gSavedSettings.declareBOOL("Inventory.ShowFilters", FALSE, "Declared in code", FALSE); + gSavedSettings.declareBOOL("Inventory.SortByName", sort_by_name, "Declared in code", FALSE); + gSavedSettings.declareBOOL("Inventory.SortByDate", !sort_by_name, "Declared in code", FALSE); + gSavedSettings.declareBOOL("Inventory.FoldersAlwaysByName", sort_folders_by_name, "Declared in code", FALSE); + gSavedSettings.declareBOOL("Inventory.SystemFoldersToTop", sort_system_folders_to_top, "Declared in code", FALSE); + + mSavedFolderState = new LLSaveFolderState(); + mSavedFolderState->setApply(FALSE); + + //Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory.xml"); +} + +BOOL LLFloaterInventory::postBuild() +{ + gInventory.addObserver(this); + + mFilterTabs = getChild<LLTabContainer>("inventory filter tabs"); + mFilterTabs->setCommitCallback(boost::bind(&LLFloaterInventory::onFilterSelected, this)); + + //panel->getFilter()->markDefault(); + + // Set up the default inv. panel/filter settings. + mActivePanel = getChild<LLInventoryPanel>("All Items"); + if (mActivePanel) + { + // "All Items" is the previous only view, so it gets the InventorySortOrder + mActivePanel->setSortOrder(gSavedSettings.getU32("InventorySortOrder")); + mActivePanel->getFilter()->markDefault(); + mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState); + mActivePanel->setSelectCallback(boost::bind(&LLInventoryPanel::onSelectionChange, mActivePanel, _1, _2)); + } + LLInventoryPanel* recent_items_panel = getChild<LLInventoryPanel>("Recent Items"); + if (recent_items_panel) + { + recent_items_panel->setSinceLogoff(TRUE); + recent_items_panel->setSortOrder(LLInventoryFilter::SO_DATE); + recent_items_panel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); + recent_items_panel->getFilter()->markDefault(); + recent_items_panel->setSelectCallback(boost::bind(&LLInventoryPanel::onSelectionChange, recent_items_panel, _1, _2)); + } + + // Now load the stored settings from disk, if available. + std::ostringstream filterSaveName; + filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml"); + llinfos << "LLFloaterInventory::init: reading from " << filterSaveName << llendl; + llifstream file(filterSaveName.str()); + LLSD savedFilterState; + if (file.is_open()) + { + LLSDSerialize::fromXML(savedFilterState, file); + file.close(); + + // Load the persistent "Recent Items" settings. + // Note that the "All Items" settings do not persist. + if(recent_items_panel) + { + if(savedFilterState.has(recent_items_panel->getFilter()->getName())) + { + LLSD recent_items = savedFilterState.get( + recent_items_panel->getFilter()->getName()); + recent_items_panel->getFilter()->fromLLSD(recent_items); + } + } + + } + + + mFilterEditor = getChild<LLFilterEditor>("inventory search editor"); + if (mFilterEditor) + { + mFilterEditor->setCommitCallback(boost::bind(&LLFloaterInventory::onFilterEdit, this, _2)); + } + + // *TODO:Get the cost info from the server + const std::string upload_cost("10"); + childSetLabelArg("Upload Image", "[COST]", upload_cost); + childSetLabelArg("Upload Sound", "[COST]", upload_cost); + childSetLabelArg("Upload Animation", "[COST]", upload_cost); + childSetLabelArg("Bulk Upload", "[COST]", upload_cost); + + return TRUE; +} + +// Destroys the object +LLFloaterInventory::~LLFloaterInventory( void ) +{ + // Save the filters state. + LLSD filterRoot; + LLInventoryPanel* all_items_panel = getChild<LLInventoryPanel>("All Items"); + if (all_items_panel) + { + LLInventoryFilter* filter = all_items_panel->getFilter(); + LLSD filterState; + filter->toLLSD(filterState); + filterRoot[filter->getName()] = filterState; + } + + LLInventoryPanel* recent_items_panel = getChild<LLInventoryPanel>("Recent Items"); + if (recent_items_panel) + { + LLInventoryFilter* filter = recent_items_panel->getFilter(); + LLSD filterState; + filter->toLLSD(filterState); + filterRoot[filter->getName()] = filterState; + } + + std::ostringstream filterSaveName; + filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml"); + llofstream filtersFile(filterSaveName.str()); + if(!LLSDSerialize::toPrettyXML(filterRoot, filtersFile)) + { + llwarns << "Could not write to filters save file " << filterSaveName << llendl; + } + else + filtersFile.close(); + + gInventory.removeObserver(this); + delete mSavedFolderState; +} + +void LLFloaterInventory::draw() +{ + if (LLInventoryModel::isEverythingFetched()) + { + LLLocale locale(LLLocale::USER_LOCALE); + std::ostringstream title; + //title << "Inventory"; + title<<getString("Title"); + std::string item_count_string; + LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount()); + title << " (" << item_count_string << getString("Items")<<")"; + //TODO:: Translate mFilterText + title << mFilterText; + setTitle(title.str()); + } + if (mActivePanel && mFilterEditor) + { + mFilterEditor->setText(mActivePanel->getFilterSubString()); + } + LLFloater::draw(); +} + +void LLOpenFilteredFolders::doItem(LLFolderViewItem *item) +{ + if (item->getFiltered()) + { + item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); + } +} + +void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder) +{ + if (folder->getFiltered() && folder->getParentFolder()) + { + folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); + } + // if this folder didn't pass the filter, and none of its descendants did + else if (!folder->getFiltered() && !folder->hasFilteredDescendants()) + { + folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO); + } +} + +void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item) +{ + if (item->getFiltered() && !mItemSelected) + { + item->getRoot()->setSelection(item, FALSE, FALSE); + if (item->getParentFolder()) + { + item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); + } + item->getRoot()->scrollToShowSelection(); + mItemSelected = TRUE; + } +} + +void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder) +{ + if (folder->getFiltered() && !mItemSelected) + { + folder->getRoot()->setSelection(folder, FALSE, FALSE); + if (folder->getParentFolder()) + { + folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); + } + folder->getRoot()->scrollToShowSelection(); + mItemSelected = TRUE; + } +} + +void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item) +{ + if (item->getParentFolder() && item->isSelected()) + { + item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); + } +} + +void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder) +{ + if (folder->getParentFolder() && folder->isSelected()) + { + folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); + } +} + +void LLFloaterInventory::startSearch() +{ + // this forces focus to line editor portion of search editor + if (mFilterEditor) + { + mFilterEditor->focusFirstItem(TRUE); + } +} + +// virtual, from LLView +void LLFloaterInventory::setVisible( BOOL visible ) +{ + LLFloater::setVisible(visible); +} + +void LLFloaterInventory::onOpen(const LLSD& key) +{ + LLFirstUse::useInventory(); +} + +// Destroy all but the last floater, which is made invisible. +void LLFloaterInventory::onClose(bool app_quitting) +{ + if (getKey().asInteger() != 0) + { + destroy(); + } + else + { + // clear filters, but save user's folder state first + if (!mActivePanel->getRootFolder()->isFilterModified()) + { + mSavedFolderState->setApply(FALSE); + mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState); + } + setVisible(FALSE); + } +} + +BOOL LLFloaterInventory::handleKeyHere(KEY key, MASK mask) +{ + LLFolderView* root_folder = mActivePanel ? mActivePanel->getRootFolder() : NULL; + if (root_folder) + { + // first check for user accepting current search results + if (mFilterEditor + && mFilterEditor->hasFocus() + && (key == KEY_RETURN + || key == KEY_DOWN) + && mask == MASK_NONE) + { + // move focus to inventory proper + mActivePanel->setFocus(TRUE); + root_folder->scrollToShowSelection(); + return TRUE; + } + + if (mActivePanel->hasFocus() && key == KEY_UP) + { + startSearch(); + } + } + + return LLFloater::handleKeyHere(key, mask); + +} + +void LLFloaterInventory::changed(U32 mask) +{ + std::ostringstream title; + //title << "Inventory"; + title<<getString("Title"); + if (LLInventoryModel::backgroundFetchActive()) + { + LLLocale locale(LLLocale::USER_LOCALE); + std::string item_count_string; + LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount()); + title << " ( "<< getString("Fetched") << item_count_string << getString("Items")<<")"; + } + //TODO:: Translate mFilterText + title << mFilterText; + setTitle(title.str()); + +} + +//static +LLFloaterInventory* LLFloaterInventory::newInstance() +{ + LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_SHOW); + static S32 inst_count = 1; + return LLFloaterReg::getTypedInstance<LLFloaterInventory>("inventory", LLSD(inst_count++)); +} + +//---------------------------------------------------------------------------- +// menu callbacks + +void LLFloaterInventory::doToSelected(const LLSD& userdata) +{ + getPanel()->getRootFolder()->doToSelected(&gInventory, userdata); +} + +void LLFloaterInventory::closeAllFolders() +{ + getPanel()->getRootFolder()->closeAllFolders(); +} + +void LLFloaterInventory::doCreate(const LLSD& userdata) +{ + menu_create_inventory_item(getPanel()->getRootFolder(), NULL, userdata); +} + +void LLFloaterInventory::newWindow() +{ + LLFloaterInventory* iv = newInstance(); + iv->getActivePanel()->setFilterTypes(getActivePanel()->getFilterTypes()); + iv->getActivePanel()->setFilterSubString(getActivePanel()->getFilterSubString()); + iv->openFloater(); + + // force onscreen + gFloaterView->adjustToFitScreen(iv, FALSE); +} + +void LLFloaterInventory::resetFilters() +{ + LLFloaterInventoryFinder *finder = getFinder(); + getActivePanel()->getFilter()->resetDefault(); + if (finder) + { + finder->updateElementsFromFilter(); + } + + setFilterTextFromFilter(); +} + +void LLFloaterInventory::setSortBy(const LLSD& userdata) +{ + std::string sort_field = userdata.asString(); + if (sort_field == "name") + { + U32 order = getActivePanel()->getSortOrder(); + getActivePanel()->setSortOrder( order & ~LLInventoryFilter::SO_DATE ); + + gSavedSettings.setBOOL("Inventory.SortByName", TRUE ); + gSavedSettings.setBOOL("Inventory.SortByDate", FALSE ); + } + else if (sort_field == "date") + { + U32 order = getActivePanel()->getSortOrder(); + getActivePanel()->setSortOrder( order | LLInventoryFilter::SO_DATE ); + + gSavedSettings.setBOOL("Inventory.SortByName", FALSE ); + gSavedSettings.setBOOL("Inventory.SortByDate", TRUE ); + } + else if (sort_field == "foldersalwaysbyname") + { + U32 order = getActivePanel()->getSortOrder(); + if ( order & LLInventoryFilter::SO_FOLDERS_BY_NAME ) + { + order &= ~LLInventoryFilter::SO_FOLDERS_BY_NAME; + + gSavedSettings.setBOOL("Inventory.FoldersAlwaysByName", FALSE ); + } + else + { + order |= LLInventoryFilter::SO_FOLDERS_BY_NAME; + + gSavedSettings.setBOOL("Inventory.FoldersAlwaysByName", TRUE ); + } + getActivePanel()->setSortOrder( order ); + } + else if (sort_field == "systemfolderstotop") + { + U32 order = getActivePanel()->getSortOrder(); + if ( order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP ) + { + order &= ~LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP; + + gSavedSettings.setBOOL("Inventory.SystemFoldersToTop", FALSE ); + } + else + { + order |= LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP; + + gSavedSettings.setBOOL("Inventory.SystemFoldersToTop", TRUE ); + } + getActivePanel()->setSortOrder( order ); + } +} + +//---------------------------------------------------------------------------- + +// static +LLFloaterInventory* LLFloaterInventory::showAgentInventory() +{ + LLFloaterInventory* iv = NULL; + if (!gAgent.cameraMouselook()) + { + iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD()); + } + return iv; +} + +// static +LLFloaterInventory* LLFloaterInventory::getActiveInventory() +{ + LLFloaterInventory* res = NULL; + LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); + S32 z_min = S32_MAX; + for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) + { + LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter); + if (iv) + { + S32 z_order = gFloaterView->getZOrder(iv); + if (z_order < z_min) + { + res = iv; + z_min = z_order; + } + } + } + return res; +} + +// static +void LLFloaterInventory::cleanup() +{ + LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); + for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();) + { + LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++); + if (iv) + { + iv->destroy(); + } + } +} + +void LLFloaterInventory::toggleFindOptions() +{ + LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_TOGGLE); + LLFloater *floater = getFinder(); + if (!floater) + { + LLFloaterInventoryFinder * finder = new LLFloaterInventoryFinder(this); + mFinderHandle = finder->getHandle(); + finder->openFloater(); + addDependentFloater(mFinderHandle); + + // start background fetch of folders + gInventory.startBackgroundFetch(); + + gSavedSettings.setBOOL("Inventory.ShowFilters", TRUE); + } + else + { + floater->closeFloater(); + + gSavedSettings.setBOOL("Inventory.ShowFilters", FALSE); + } +} + +// static +BOOL LLFloaterInventory::filtersVisible(void* user_data) +{ + LLFloaterInventory* self = (LLFloaterInventory*)user_data; + if(!self) return FALSE; + + return self->getFinder() != NULL; +} + +void LLFloaterInventory::onClearSearch() +{ + LLFloater *finder = getFinder(); + if (mActivePanel) + { + mActivePanel->setFilterSubString(LLStringUtil::null); + mActivePanel->setFilterTypes(0xffffffff); + } + + if (finder) + { + LLFloaterInventoryFinder::selectAllTypes(finder); + } + + // re-open folders that were initially open + if (mActivePanel) + { + mSavedFolderState->setApply(TRUE); + mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState); + LLOpenFoldersWithSelection opener; + mActivePanel->getRootFolder()->applyFunctorRecursively(opener); + mActivePanel->getRootFolder()->scrollToShowSelection(); + } +} + +void LLFloaterInventory::onFilterEdit(const std::string& search_string ) +{ + if (search_string == "") + { + onClearSearch(); + } + if (!mActivePanel) + { + return; + } + + gInventory.startBackgroundFetch(); + + std::string filter_text = search_string; + std::string uppercase_search_string = filter_text; + LLStringUtil::toUpper(uppercase_search_string); + if (mActivePanel->getFilterSubString().empty() && uppercase_search_string.empty()) + { + // current filter and new filter empty, do nothing + return; + } + + // save current folder open state if no filter currently applied + if (!mActivePanel->getRootFolder()->isFilterModified()) + { + mSavedFolderState->setApply(FALSE); + mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState); + } + + // set new filter string + mActivePanel->setFilterSubString(uppercase_search_string); +} + + + //static + BOOL LLFloaterInventory::incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward) + { + LLFloaterInventory* active_view = NULL; + + LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); + for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) + { + LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter); + if (iv) + { + if (gFocusMgr.childHasKeyboardFocus(iv)) + { + active_view = iv; + break; + } + } + } + + if (!active_view) + { + return FALSE; + } + + std::string search_string(find_text); + + if (search_string.empty()) + { + return FALSE; + } + + if (active_view->mActivePanel && + active_view->mActivePanel->getRootFolder()->search(first_item, search_string, backward)) + { + return TRUE; + } + + return FALSE; + } + +void LLFloaterInventory::onFilterSelected() +{ + // Find my index + mActivePanel = (LLInventoryPanel*)childGetVisibleTab("inventory filter tabs"); + + if (!mActivePanel) + { + return; + } + LLInventoryFilter* filter = mActivePanel->getFilter(); + LLFloaterInventoryFinder *finder = getFinder(); + if (finder) + { + finder->changeFilter(filter); + } + if (filter->isActive()) + { + // If our filter is active we may be the first thing requiring a fetch so we better start it here. + gInventory.startBackgroundFetch(); + } + setFilterTextFromFilter(); +} + +BOOL LLFloaterInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg) +{ + // Check to see if we are auto scrolling from the last frame + LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel(); + BOOL needsToScroll = panel->getScrollableContainer()->needsToScroll(x, y, LLScrollContainer::VERTICAL); + if(mFilterTabs) + { + if(needsToScroll) + { + mFilterTabs->startDragAndDropDelayTimer(); + } + } + + BOOL handled = LLFloater::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); + + return handled; +} +const std::string& get_item_icon_name(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 attachment_point, + BOOL item_is_multi ) +{ + EInventoryIcon idx = OBJECT_ICON_NAME; + if ( item_is_multi ) + { + idx = OBJECT_MULTI_ICON_NAME; + } + + switch(asset_type) + { + case LLAssetType::AT_TEXTURE: + if(LLInventoryType::IT_SNAPSHOT == inventory_type) + { + idx = SNAPSHOT_ICON_NAME; + } + else + { + idx = TEXTURE_ICON_NAME; + } + break; + + case LLAssetType::AT_SOUND: + idx = SOUND_ICON_NAME; + break; + case LLAssetType::AT_CALLINGCARD: + if(attachment_point!= 0) + { + idx = CALLINGCARD_ONLINE_ICON_NAME; + } + else + { + idx = CALLINGCARD_OFFLINE_ICON_NAME; + } + break; + case LLAssetType::AT_LANDMARK: + if(attachment_point!= 0) + { + idx = LANDMARK_VISITED_ICON_NAME; + } + else + { + idx = LANDMARK_ICON_NAME; + } + break; + case LLAssetType::AT_SCRIPT: + case LLAssetType::AT_LSL_TEXT: + case LLAssetType::AT_LSL_BYTECODE: + idx = SCRIPT_ICON_NAME; + break; + case LLAssetType::AT_CLOTHING: + idx = CLOTHING_ICON_NAME; + case LLAssetType::AT_BODYPART : + if(LLAssetType::AT_BODYPART == asset_type) + { + idx = BODYPART_ICON_NAME; + } + switch(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point) + { + case WT_SHAPE: + idx = BODYPART_SHAPE_ICON_NAME; + break; + case WT_SKIN: + idx = BODYPART_SKIN_ICON_NAME; + break; + case WT_HAIR: + idx = BODYPART_HAIR_ICON_NAME; + break; + case WT_EYES: + idx = BODYPART_EYES_ICON_NAME; + break; + case WT_SHIRT: + idx = CLOTHING_SHIRT_ICON_NAME; + break; + case WT_PANTS: + idx = CLOTHING_PANTS_ICON_NAME; + break; + case WT_SHOES: + idx = CLOTHING_SHOES_ICON_NAME; + break; + case WT_SOCKS: + idx = CLOTHING_SOCKS_ICON_NAME; + break; + case WT_JACKET: + idx = CLOTHING_JACKET_ICON_NAME; + break; + case WT_GLOVES: + idx = CLOTHING_GLOVES_ICON_NAME; + break; + case WT_UNDERSHIRT: + idx = CLOTHING_UNDERSHIRT_ICON_NAME; + break; + case WT_UNDERPANTS: + idx = CLOTHING_UNDERPANTS_ICON_NAME; + break; + case WT_SKIRT: + idx = CLOTHING_SKIRT_ICON_NAME; + break; + case WT_ALPHA: + idx = CLOTHING_ALPHA_ICON_NAME; + break; + case WT_TATTOO: + idx = CLOTHING_TATTOO_ICON_NAME; + break; + default: + // no-op, go with choice above + break; + } + break; + case LLAssetType::AT_NOTECARD: + idx = NOTECARD_ICON_NAME; + break; + case LLAssetType::AT_ANIMATION: + idx = ANIMATION_ICON_NAME; + break; + case LLAssetType::AT_GESTURE: + idx = GESTURE_ICON_NAME; + break; + case LLAssetType::AT_FAVORITE: + //TODO - need bette idx + idx = LANDMARK_ICON_NAME; + break; + case LLAssetType::AT_LINK: + idx = BODYPART_ICON_NAME; // Seraph replace this with broken item link icon + break; + case LLAssetType::AT_LINK_FOLDER: + idx = BODYPART_ICON_NAME; // Seraph replace this with broken folder link icon + break; + default: + break; + } + + return ICON_NAME[idx]; +} + +LLUIImagePtr get_item_icon(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 attachment_point, + BOOL item_is_multi) +{ + const std::string& icon_name = get_item_icon_name(asset_type, inventory_type, attachment_point, item_is_multi ); + return LLUI::getUIImage(icon_name); +} + +const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder"); +const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder"); +const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string(""); + +LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) +: LLPanel(p), + mInventoryObserver(NULL), + mFolders(NULL), + mScroller(NULL), + mSortOrderSetting(p.sort_order_setting), + mInventory(p.inventory), + mAllowMultiSelect(p.allow_multi_select) +{ + // contex menu callbacks + mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2)); + mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH)); + mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND)); + mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2)); + mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2)); + mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this)); + + setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor")); + setBackgroundVisible(TRUE); + setBackgroundOpaque(TRUE); +} + +BOOL LLInventoryPanel::postBuild() +{ + LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD); + + mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves + + // create root folder + { + LLRect folder_rect(0, + 0, + getRect().getWidth(), + 0); + LLFolderView::Params p; + p.name = getName(); + p.rect = folder_rect; + p.parent_panel = this; + mFolders = LLUICtrlFactory::create<LLFolderView>(p); + mFolders->setAllowMultiSelect(mAllowMultiSelect); + } + + mCommitCallbackRegistrar.popScope(); + + mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar); + + // scroller + { + LLRect scroller_view_rect = getRect(); + scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); + LLScrollContainer::Params p; + p.name("Inventory Scroller"); + p.rect(scroller_view_rect); + p.follows.flags(FOLLOWS_ALL); + p.reserve_scroll_corner(true); + p.tab_stop(true); + mScroller = LLUICtrlFactory::create<LLScrollContainer>(p); + } + addChild(mScroller); + mScroller->addChild(mFolders); + + mFolders->setScrollContainer(mScroller); + + // set up the callbacks from the inventory we're viewing, and then + // build everything. + mInventoryObserver = new LLInventoryPanelObserver(this); + mInventory->addObserver(mInventoryObserver); + rebuildViewsFor(LLUUID::null, LLInventoryObserver::ADD); + + // bit of a hack to make sure the inventory is open. + mFolders->openFolder(std::string("My Inventory")); + + if (mSortOrderSetting != INHERIT_SORT_ORDER) + { + setSortOrder(gSavedSettings.getU32(mSortOrderSetting)); + } + else + { + setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER)); + } + mFolders->setSortOrder(mFolders->getFilter()->getSortOrder()); + + return TRUE; +} + +LLInventoryPanel::~LLInventoryPanel() +{ + // should this be a global setting? + if (mFolders) + { + U32 sort_order = mFolders->getSortOrder(); + if (mSortOrderSetting != INHERIT_SORT_ORDER) + { + gSavedSettings.setU32(mSortOrderSetting, sort_order); + } + } + + // LLView destructor will take care of the sub-views. + mInventory->removeObserver(mInventoryObserver); + delete mInventoryObserver; + mScroller = NULL; +} + + LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); +void LLInventoryPanel::draw() +{ + // select the desired item (in case it wasn't loaded when the selection was requested) + mFolders->updateSelection(); + LLPanel::draw(); +} + +void LLInventoryPanel::setFilterTypes(U32 filter_types) +{ + mFolders->getFilter()->setFilterTypes(filter_types); +} + +void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask) +{ + mFolders->getFilter()->setFilterPermissions(filter_perm_mask); +} + +void LLInventoryPanel::setFilterSubString(const std::string& string) +{ + mFolders->getFilter()->setFilterSubString(string); +} + +void LLInventoryPanel::setSortOrder(U32 order) +{ + mFolders->getFilter()->setSortOrder(order); + if (mFolders->getFilter()->isModified()) + { + mFolders->setSortOrder(order); + // try to keep selection onscreen, even if it wasn't to start with + mFolders->scrollToShowSelection(); + } +} + +void LLInventoryPanel::setSinceLogoff(BOOL sl) +{ + mFolders->getFilter()->setDateRangeLastLogoff(sl); +} + +void LLInventoryPanel::setHoursAgo(U32 hours) +{ + mFolders->getFilter()->setHoursAgo(hours); +} + +void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show) +{ + mFolders->getFilter()->setShowFolderState(show); +} + +LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState() +{ + return mFolders->getFilter()->getShowFolderState(); +} + +void LLInventoryPanel::modelChanged(U32 mask) +{ + LLFastTimer t2(LLFastTimer::FTM_REFRESH); + + bool handled = false; + if(mask & LLInventoryObserver::LABEL) + { + handled = true; + // label change - empty out the display name for each object + // in this change set. + const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); + std::set<LLUUID>::const_iterator id_it = changed_items.begin(); + std::set<LLUUID>::const_iterator id_end = changed_items.end(); + LLFolderViewItem* view = NULL; + LLInvFVBridge* bridge = NULL; + for (;id_it != id_end; ++id_it) + { + view = mFolders->getItemByID(*id_it); + if(view) + { + // request refresh on this item (also flags for filtering) + bridge = (LLInvFVBridge*)view->getListener(); + if(bridge) + { // Clear the display name first, so it gets properly re-built during refresh() + bridge->clearDisplayName(); + } + view->refresh(); + } + } + } + if((mask & (LLInventoryObserver::STRUCTURE + | LLInventoryObserver::ADD + | LLInventoryObserver::REMOVE)) != 0) + { + handled = true; + // Record which folders are open by uuid. + LLInventoryModel* model = getModel(); + if (model) + { + const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); + + std::set<LLUUID>::const_iterator id_it = changed_items.begin(); + std::set<LLUUID>::const_iterator id_end = changed_items.end(); + for (;id_it != id_end; ++id_it) + { + // sync view with model + LLInventoryObject* model_item = model->getObject(*id_it); + LLFolderViewItem* view_item = mFolders->getItemByID(*id_it); + + if (model_item) + { + if (!view_item) + { + // this object was just created, need to build a view for it + if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD) + { + llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl; + } + buildNewViews(*id_it); + + // select any newly created object + // that has the auto rename at top of folder + // root set + if(mFolders->getRoot()->needsAutoRename()) + { + setSelection(*id_it, FALSE); + } + } + else + { + // this object was probably moved, check its parent + if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE) + { + llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl; + } + + LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID()); + if (view_item->getParentFolder() != new_parent) + { + view_item->getParentFolder()->extractItem(view_item); + view_item->addToFolder(new_parent, mFolders); + } + } + } + else + { + if (view_item) + { + if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE) + { + llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl; + } + // item in view but not model, need to delete view + view_item->destroyView(); + } + else + { + llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl; + } + } + } + } + } + + if (!handled) + { + // it's a small change that only requires a refresh. + // *TODO: figure out a more efficient way to do the refresh + // since it is expensive on large inventories + mFolders->refresh(); + } +} + +void LLInventoryPanel::rebuildViewsFor(const LLUUID& id, U32 mask) +{ + LLFolderViewItem* old_view = NULL; + + // get old LLFolderViewItem + old_view = mFolders->getItemByID(id); + if (old_view && id.notNull()) + { + old_view->destroyView(); + } + + buildNewViews(id); +} + +void LLInventoryPanel::buildNewViews(const LLUUID& id) +{ + LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS); + LLFolderViewItem* itemp = NULL; + LLInventoryObject* objectp = gInventory.getObject(id); + + if (objectp) + { + if (objectp->getType() <= LLAssetType::AT_NONE || + objectp->getType() >= LLAssetType::AT_COUNT) + { + llwarns << "LLInventoryPanel::buildNewViews called with objectp->mType == " + << ((S32) objectp->getType()) + << " (shouldn't happen)" << llendl; + } + else if (objectp->getType() == LLAssetType::AT_CATEGORY && + objectp->getActualType() != LLAssetType::AT_LINK_FOLDER) + { + LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(objectp->getType(), + objectp->getType(), + LLInventoryType::IT_CATEGORY, + this, + objectp->getUUID()); + + if (new_listener) + { + LLFolderViewFolder::Params p; + p.name = new_listener->getDisplayName(); + p.icon = new_listener->getIcon(); + p.root = mFolders; + p.listener = new_listener; + LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(p); + + folderp->setItemSortOrder(mFolders->getSortOrder()); + itemp = folderp; + } + } + else + { + // Build new view for item + LLInventoryItem* item = (LLInventoryItem*)objectp; + LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(item->getType(), + item->getActualType(), + item->getInventoryType(), + this, + item->getUUID(), + item->getFlags()); + + if (new_listener) + { + LLFolderViewItem::Params params; + params.name(new_listener->getDisplayName()); + params.icon(new_listener->getIcon()); + params.creation_date(new_listener->getCreationDate()); + params.root(mFolders); + params.listener(new_listener); + params.rect(LLRect (0, 0, 0, 0)); + itemp = LLUICtrlFactory::create<LLFolderViewItem> (params); + } + } + + LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolders->getItemByID(objectp->getParentUUID()); + + if (itemp) + { + if (parent_folder) + { + itemp->addToFolder(parent_folder, mFolders); + } + else + { + llwarns << "Couldn't find parent folder for child " << itemp->getLabel() << llendl; + delete itemp; + } + } + } + if ((id.isNull() || + (objectp && objectp->getType() == LLAssetType::AT_CATEGORY))) + { + LLViewerInventoryCategory::cat_array_t* categories; + LLViewerInventoryItem::item_array_t* items; + + mInventory->lockDirectDescendentArrays(id, categories, items); + if(categories) + { + S32 count = categories->count(); + for(S32 i = 0; i < count; ++i) + { + LLInventoryCategory* cat = categories->get(i); + buildNewViews(cat->getUUID()); + } + } + if(items) + { + S32 count = items->count(); + for(S32 i = 0; i < count; ++i) + { + LLInventoryItem* item = items->get(i); + buildNewViews(item->getUUID()); + } + } + mInventory->unlockDirectDescendentArrays(id); + } +} + +struct LLConfirmPurgeData +{ + LLUUID mID; + LLInventoryModel* mModel; +}; + +class LLIsNotWorn : public LLInventoryCollectFunctor +{ +public: + LLIsNotWorn() {} + virtual ~LLIsNotWorn() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item) + { + return !gAgentWearables.isWearingItem(item->getUUID()); + } +}; + +class LLOpenFolderByID : public LLFolderViewFunctor +{ +public: + LLOpenFolderByID(const LLUUID& id) : mID(id) {} + virtual ~LLOpenFolderByID() {} + virtual void doFolder(LLFolderViewFolder* folder) + { + if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); + } + virtual void doItem(LLFolderViewItem* item) {} +protected: + const LLUUID& mID; +}; + + +void LLInventoryPanel::openSelected() +{ + LLFolderViewItem* folder_item = mFolders->getCurSelectedItem(); + if(!folder_item) return; + LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener(); + if(!bridge) return; + bridge->openItem(); +} + +BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask) +{ + BOOL handled = LLView::handleHover(x, y, mask); + if(handled) + { + ECursorType cursor = getWindow()->getCursor(); + if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW) + { + // replace arrow cursor with arrow and hourglass cursor + getWindow()->setCursor(UI_CURSOR_WORKING); + } + } + else + { + getWindow()->setCursor(UI_CURSOR_ARROW); + } + return TRUE; +} + +BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg) +{ + + BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); + + if (handled) + { + mFolders->setDragAndDropThisFrame(); + } + + return handled; +} + +void LLInventoryPanel::onFocusLost() +{ + // inventory no longer handles cut/copy/paste/delete + if (LLEditMenuHandler::gEditMenuHandler == mFolders) + { + LLEditMenuHandler::gEditMenuHandler = NULL; + } + + LLPanel::onFocusLost(); +} + +void LLInventoryPanel::onFocusReceived() +{ + // inventory now handles cut/copy/paste/delete + LLEditMenuHandler::gEditMenuHandler = mFolders; + + LLPanel::onFocusReceived(); +} + + +void LLInventoryPanel::openAllFolders() +{ + mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN); + mFolders->arrangeAll(); +} + +void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type) +{ + LLUUID category_id = mInventory->findCategoryUUIDForType(type); + LLOpenFolderByID opener(category_id); + mFolders->applyFunctorRecursively(opener); +} + +void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus) +{ + mFolders->setSelectionByID(obj_id, take_keyboard_focus); +} + +void LLInventoryPanel::clearSelection() +{ + mFolders->clearSelection(); +} + +void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action) +{ + LLFolderView* fv = getRootFolder(); + if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename + { + fv->setNeedsAutoRename(FALSE); + if (items.size()) // new asset is visible and selected + { + fv->startRenamingSelectedItem(); + } + } +} + +//---------------------------------------------------------------------------- + +void LLInventoryPanel::doToSelected(const LLSD& userdata) +{ + mFolders->doToSelected(&gInventory, userdata); +} + +void LLInventoryPanel::doCreate(const LLSD& userdata) +{ + menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata); +} + +bool LLInventoryPanel::beginIMSession() +{ + std::set<LLUUID> selected_items; + mFolders->getSelectionList(selected_items); + + std::string name; + static int session_num = 1; + + LLDynamicArray<LLUUID> members; + EInstantMessage type = IM_SESSION_CONFERENCE_START; + + std::set<LLUUID>::const_iterator iter; + for (iter = selected_items.begin(); iter != selected_items.end(); iter++) + { + + LLUUID item = *iter; + LLFolderViewItem* folder_item = mFolders->getItemByID(item); + + if(folder_item) + { + LLFolderViewEventListener* fve_listener = folder_item->getListener(); + if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY)) + { + + LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener(); + if(!bridge) return true; + LLViewerInventoryCategory* cat = bridge->getCategory(); + if(!cat) return true; + name = cat->getName(); + LLUniqueBuddyCollector is_buddy; + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + gInventory.collectDescendentsIf(bridge->getUUID(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + is_buddy); + S32 count = item_array.count(); + if(count > 0) + { + LLFloaterReg::showInstance("communicate"); + // create the session + LLAvatarTracker& at = LLAvatarTracker::instance(); + LLUUID id; + for(S32 i = 0; i < count; ++i) + { + id = item_array.get(i)->getCreatorUUID(); + if(at.isBuddyOnline(id)) + { + members.put(id); + } + } + } + } + else + { + LLFolderViewItem* folder_item = mFolders->getItemByID(item); + if(!folder_item) return true; + LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener(); + + if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD) + { + LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID()); + + if (inv_item) + { + LLAvatarTracker& at = LLAvatarTracker::instance(); + LLUUID id = inv_item->getCreatorUUID(); + + if(at.isBuddyOnline(id)) + { + members.put(id); + } + } + } //if IT_CALLINGCARD + } //if !IT_CATEGORY + } + } //for selected_items + + // the session_id is randomly generated UUID which will be replaced later + // with a server side generated number + + if (name.empty()) + { + name = llformat("Session %d", session_num++); + } + + gIMMgr->addSession(name, type, members[0], members); + + return true; +} + +bool LLInventoryPanel::attachObject(const LLSD& userdata) +{ + std::set<LLUUID> selected_items; + mFolders->getSelectionList(selected_items); + LLUUID id = *selected_items.begin(); + + std::string joint_name = userdata.asString(); + LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject()); + LLViewerJointAttachment* attachmentp = NULL; + for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); + iter != avatarp->mAttachmentPoints.end(); ) + { + LLVOAvatar::attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if (attachment->getName() == joint_name) + { + attachmentp = attachment; + break; + } + } + if (attachmentp == NULL) + { + return true; + } + LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id); + + if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID())) + { + rez_attachment(item, attachmentp); + } + else if(item && item->isComplete()) + { + // must be in library. copy it to our inventory and put it on. + LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp); + copy_inventory_item(gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + LLUUID::null, + std::string(), + cb); + } + gFocusMgr.setKeyboardFocus(NULL); + + return true; +} + + +//---------------------------------------------------------------------------- + +// static DEBUG ONLY: +void LLInventoryPanel::dumpSelectionInformation(void* user_data) +{ + LLInventoryPanel* iv = (LLInventoryPanel*)user_data; + iv->mFolders->dumpSelectionInformation(); +} + +BOOL LLInventoryPanel::getSinceLogoff() +{ + return mFolders->getFilter()->isSinceLogoff(); +} + +void example_param_block_usage() +{ + LLInventoryPanel::Params param_block; + param_block.name(std::string("inventory")); + + param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER); + param_block.allow_multi_select(true); + param_block.filter(LLInventoryPanel::Filter() + .sort_order(1) + .types(0xffff0000)); + param_block.inventory(&gInventory); + param_block.has_border(true); + + LLUICtrlFactory::create<LLInventoryPanel>(param_block); + + param_block = LLInventoryPanel::Params(); + param_block.name(std::string("inventory")); + + //LLSD param_block_sd; + //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER; + //param_block_sd["allow_multi_select"] = true; + //param_block_sd["filter"]["sort_order"] = 1; + //param_block_sd["filter"]["types"] = (S32)0xffff0000; + //param_block_sd["has_border"] = true; + + //LLInitParam::LLSDParser(param_block_sd).parse(param_block); + + LLUICtrlFactory::create<LLInventoryPanel>(param_block); +} |