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+/**
+ * @file llfloaterimsession.h
+ * @brief LLFloaterIMSession class definition
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_FLOATERIMSESSION_H
+#define LL_FLOATERIMSESSION_H
+
+#include "llimview.h"
+#include "llfloaterimsessiontab.h"
+#include "llinstantmessage.h"
+#include "lllogchat.h"
+#include "lltooldraganddrop.h"
+#include "llvoicechannel.h"
+#include "llvoiceclient.h"
+
+class LLAvatarName;
+class LLButton;
+class LLChatEntry;
+class LLTextEditor;
+class LLPanelChatControlPanel;
+class LLChatHistory;
+class LLInventoryItem;
+class LLInventoryCategory;
+
+typedef boost::signals2::signal<void(const LLUUID& session_id)> floater_showed_signal_t;
+
+/**
+ * Individual IM window that appears at the bottom of the screen,
+ * optionally "docked" to the bottom tray.
+ */
+class LLFloaterIMSession
+ : public LLVoiceClientStatusObserver
+ , public LLFloaterIMSessionTab
+{
+ LOG_CLASS(LLFloaterIMSession);
+public:
+ LLFloaterIMSession(const LLUUID& session_id);
+
+ virtual ~LLFloaterIMSession();
+
+ void initIMSession(const LLUUID& session_id);
+ void initIMFloater();
+
+ // LLView overrides
+ /*virtual*/ BOOL postBuild();
+ /*virtual*/ void setVisible(BOOL visible);
+ /*virtual*/ BOOL getVisible();
+ // Check typing timeout timer.
+
+ /*virtual*/ void draw();
+ /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg);
+
+ static LLFloaterIMSession* findInstance(const LLUUID& session_id);
+ static LLFloaterIMSession* getInstance(const LLUUID& session_id);
+
+ // LLFloater overrides
+ /*virtual*/ void onClose(bool app_quitting);
+ /*virtual*/ void setDocked(bool docked, bool pop_on_undock = true);
+ // Make IM conversion visible and update the message history
+ static LLFloaterIMSession* show(const LLUUID& session_id);
+
+ // Toggle panel specified by session_id
+ // Returns true iff panel became visible
+ static bool toggle(const LLUUID& session_id);
+
+ void sessionInitReplyReceived(const LLUUID& im_session_id);
+
+ // get new messages from LLIMModel
+ /*virtual*/ void updateMessages();
+ void reloadMessages(bool clean_messages = false);
+ static void onSendMsg(LLUICtrl*, void*);
+ void sendMsgFromInputEditor();
+ void sendMsg(const std::string& msg);
+
+ // callback for LLIMModel on new messages
+ // route to specific floater if it is visible
+ static void newIMCallback(const LLSD& data);
+
+ // called when docked floater's position has been set by chiclet
+ void setPositioned(bool b) { mPositioned = b; };
+
+ void onVisibilityChange(const LLSD& new_visibility);
+ bool enableGearMenuItem(const LLSD& userdata);
+ void GearDoToSelected(const LLSD& userdata);
+ bool checkGearMenuItem(const LLSD& userdata);
+
+ // Implements LLVoiceClientStatusObserver::onChange() to enable the call
+ // button when voice is available
+ void onChange(EStatusType status, const std::string &channelURI,
+ bool proximal);
+
+ virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::IM; }
+ virtual void onVoiceChannelStateChanged(
+ const LLVoiceChannel::EState& old_state,
+ const LLVoiceChannel::EState& new_state);
+
+ void processIMTyping(const LLIMInfo* im_info, BOOL typing);
+ void processAgentListUpdates(const LLSD& body);
+ void processSessionUpdate(const LLSD& session_update);
+
+ //used as a callback on receiving new IM message
+ static void sRemoveTypingIndicator(const LLSD& data);
+ static void onIMChicletCreated(const LLUUID& session_id);
+ const LLUUID& getOtherParticipantUUID() {return mOtherParticipantUUID;}
+
+ static boost::signals2::connection setIMFloaterShowedCallback(const floater_showed_signal_t::slot_type& cb);
+ static floater_showed_signal_t sIMFloaterShowedSignal;
+
+ bool needsTitleOverwrite() { return mSessionNameUpdatedForTyping && mOtherTyping; }
+private:
+
+ /*virtual*/ void refresh();
+
+ /*virtual*/ void onTearOffClicked();
+ /*virtual*/ void onClickCloseBtn();
+
+ // Update the window title and input field help text
+ /*virtual*/ void updateSessionName(const std::string& name);
+
+ bool dropPerson(LLUUID* person_id, bool drop);
+
+ BOOL isInviteAllowed() const;
+ BOOL inviteToSession(const uuid_vec_t& agent_ids);
+ static void onInputEditorFocusReceived( LLFocusableElement* caller,void* userdata );
+ static void onInputEditorFocusLost(LLFocusableElement* caller, void* userdata);
+ static void onInputEditorKeystroke(LLTextEditor* caller, void* userdata);
+ void setTyping(bool typing);
+ void onAddButtonClicked();
+ void addSessionParticipants(const uuid_vec_t& uuids);
+ void addP2PSessionParticipants(const LLSD& notification, const LLSD& response, const uuid_vec_t& uuids);
+ void sendParticipantsAddedNotification(const uuid_vec_t& uuids);
+ bool canAddSelectedToChat(const uuid_vec_t& uuids);
+
+ void onCallButtonClicked();
+
+ void boundVoiceChannel();
+
+ // Add the "User is typing..." indicator.
+ void addTypingIndicator(const LLIMInfo* im_info);
+
+ // Remove the "User is typing..." indicator.
+ void removeTypingIndicator(const LLIMInfo* im_info = NULL);
+
+ static void closeHiddenIMToasts();
+
+ static void confirmLeaveCallCallback(const LLSD& notification, const LLSD& response);
+
+ S32 mLastMessageIndex;
+
+ EInstantMessage mDialog;
+ LLUUID mOtherParticipantUUID;
+ bool mPositioned;
+
+ LLUIString mTypingStart;
+ bool mMeTyping;
+ bool mOtherTyping;
+ bool mShouldSendTypingState;
+ LLFrameTimer mTypingTimer;
+ LLFrameTimer mTypingTimeoutTimer;
+ bool mSessionNameUpdatedForTyping;
+
+ bool mSessionInitialized;
+ LLSD mQueuedMsgsForInit;
+
+ uuid_vec_t mInvitedParticipants;
+ uuid_vec_t mPendingParticipants;
+
+ // connection to voice channel state change signal
+ boost::signals2::connection mVoiceChannelStateChangeConnection;
+};
+
+#endif // LL_FLOATERIMSESSION_H