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Diffstat (limited to 'indra/newview/llfloaterimportcollada.h')
-rw-r--r-- | indra/newview/llfloaterimportcollada.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/indra/newview/llfloaterimportcollada.h b/indra/newview/llfloaterimportcollada.h new file mode 100644 index 0000000000..30c4a9a7db --- /dev/null +++ b/indra/newview/llfloaterimportcollada.h @@ -0,0 +1,136 @@ +/** + * @file llfloaterimportcollada.h + * @brief The about box from Help -> About + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#if 0 //DEPRECATED + +#ifndef LL_LLFLOATERIMPORTCOLLADA_H +#define LL_LLFLOATERIMPORTCOLLADA_H + +#include "llfloater.h" + +class LLFloaterImportCollada : public LLFloater +{ +public: + LLFloaterImportCollada(const LLSD& key); + /* virtual */ BOOL postBuild(); + + void setAssetCount(S32 mesh_count, S32 texture_count); + void setStatusAssetUploading(std::string asset_name); + void setStatusCreatingPrim(std::string prim_name); + void setStatusIdle(); + void enableOK(BOOL enable); +}; + +class LLViewerObject; +class DAE; +class daeElement; +class domMesh; +class domImage; +class domInstance_geometry; +class LLModel; +class LLImportCollada; + +class LLImportColladaAssetCache : public LLSingleton<LLImportColladaAssetCache> +{ +public: + // called first to initialize + void prepareForUpload(DAE* dae); + + // upload the assets in this collada file + void uploadAssets(); + + // get the uploaded assets which corresponds to this element + LLUUID getAssetForDaeElement(daeElement* element); + + // stop the upload + void endImport(); + + // reset + void clear(); + + // callback for notification when an asset has been uploaded + void assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success); + +private: + void uploadNextAsset(); + BOOL uploadMeshAsset(domMesh* mesh); + BOOL uploadImageAsset(domImage* image); + void updateCount(); + + std::vector<daeElement*> mUploadsPending; + std::map<LLUUID, daeElement*> mTransactionMap; + std::map<daeElement*, LLUUID> mAssetMap; + + DAE* mDAE; + S32 mUploads; +}; + + +class LLImportCollada +: public LLSingleton<LLImportCollada> +{ +public: + LLImportCollada(); + void importFile(std::string filename); + + // callback when all assets have been uploaded + void assetsUploaded(); + + // callback when buttons pressed + static void onCommitOK(LLUICtrl*, void*); + static void onCommitCancel(LLUICtrl*, void*); + + +private: + void endImport(); + void processNextElement(); + BOOL processElement(daeElement* element); + void pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation); + void popStack(); + void appendObjectAsset(domInstance_geometry* instance_geo); + void uploadObjectAsset(); + + struct StackState + { + daeElement* next_element; + std::string name; + LLMatrix4 transformation; + }; + + std::list<struct StackState> mStack; + S32 mCreates; + LLVector3 mImportOrigin; + std::string mFilename; + BOOL mIsImporting; + DAE *mDAE; + LLSD mObjectList; + + LLMatrix4 mSceneTransformation; +}; + +#endif // LL_LLFLOATERIMPORTCOLLADA_H + +#endif //DEPRECATED |