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-rw-r--r--indra/newview/llfloaterimportcollada.h136
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diff --git a/indra/newview/llfloaterimportcollada.h b/indra/newview/llfloaterimportcollada.h
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--- a/indra/newview/llfloaterimportcollada.h
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-/**
- * @file llfloaterimportcollada.h
- * @brief The about box from Help -> About
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#if 0 //DEPRECATED
-
-#ifndef LL_LLFLOATERIMPORTCOLLADA_H
-#define LL_LLFLOATERIMPORTCOLLADA_H
-
-#include "llfloater.h"
-
-class LLFloaterImportCollada : public LLFloater
-{
-public:
- LLFloaterImportCollada(const LLSD& key);
- /* virtual */ BOOL postBuild();
-
- void setAssetCount(S32 mesh_count, S32 texture_count);
- void setStatusAssetUploading(std::string asset_name);
- void setStatusCreatingPrim(std::string prim_name);
- void setStatusIdle();
- void enableOK(BOOL enable);
-};
-
-class LLViewerObject;
-class DAE;
-class daeElement;
-class domMesh;
-class domImage;
-class domInstance_geometry;
-class LLModel;
-class LLImportCollada;
-
-class LLImportColladaAssetCache : public LLSingleton<LLImportColladaAssetCache>
-{
-public:
- // called first to initialize
- void prepareForUpload(DAE* dae);
-
- // upload the assets in this collada file
- void uploadAssets();
-
- // get the uploaded assets which corresponds to this element
- LLUUID getAssetForDaeElement(daeElement* element);
-
- // stop the upload
- void endImport();
-
- // reset
- void clear();
-
- // callback for notification when an asset has been uploaded
- void assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success);
-
-private:
- void uploadNextAsset();
- BOOL uploadMeshAsset(domMesh* mesh);
- BOOL uploadImageAsset(domImage* image);
- void updateCount();
-
- std::vector<daeElement*> mUploadsPending;
- std::map<LLUUID, daeElement*> mTransactionMap;
- std::map<daeElement*, LLUUID> mAssetMap;
-
- DAE* mDAE;
- S32 mUploads;
-};
-
-
-class LLImportCollada
-: public LLSingleton<LLImportCollada>
-{
-public:
- LLImportCollada();
- void importFile(std::string filename);
-
- // callback when all assets have been uploaded
- void assetsUploaded();
-
- // callback when buttons pressed
- static void onCommitOK(LLUICtrl*, void*);
- static void onCommitCancel(LLUICtrl*, void*);
-
-
-private:
- void endImport();
- void processNextElement();
- BOOL processElement(daeElement* element);
- void pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation);
- void popStack();
- void appendObjectAsset(domInstance_geometry* instance_geo);
- void uploadObjectAsset();
-
- struct StackState
- {
- daeElement* next_element;
- std::string name;
- LLMatrix4 transformation;
- };
-
- std::list<struct StackState> mStack;
- S32 mCreates;
- LLVector3 mImportOrigin;
- std::string mFilename;
- BOOL mIsImporting;
- DAE *mDAE;
- LLSD mObjectList;
-
- LLMatrix4 mSceneTransformation;
-};
-
-#endif // LL_LLFLOATERIMPORTCOLLADA_H
-
-#endif //DEPRECATED