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+/**
+ * @file llfloaterimportcollada.cpp
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "llviewerprecompiledheaders.h"
+
+#if 0 //DEPRECATED
+
+#include "llfloaterimportcollada.h"
+
+#include "dae.h"
+//#include "dom.h"
+#include "dom/domAsset.h"
+#include "dom/domBind_material.h"
+#include "dom/domConstants.h"
+#include "dom/domEffect.h"
+#include "dom/domGeometry.h"
+#include "dom/domInstance_geometry.h"
+#include "dom/domInstance_material.h"
+#include "dom/domInstance_node.h"
+#include "dom/domInstance_effect.h"
+#include "dom/domMaterial.h"
+#include "dom/domMatrix.h"
+#include "dom/domNode.h"
+#include "dom/domProfile_COMMON.h"
+#include "dom/domRotate.h"
+#include "dom/domScale.h"
+#include "dom/domTranslate.h"
+#include "dom/domVisual_scene.h"
+
+#include "llagent.h"
+#include "llassetuploadresponders.h"
+#include "lleconomy.h"
+#include "llfloaterperms.h"
+#include "llfloaterreg.h"
+#include "llsdutil.h"
+#include "llsdutil_math.h"
+#include "llselectmgr.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "llviewermenufile.h"
+#include "llviewerregion.h"
+#include "llvolumemessage.h"
+#include "llmodel.h"
+#include "llmeshreduction.h"
+#include "material_codes.h"
+
+//
+// floater
+//
+
+LLFloaterImportCollada::LLFloaterImportCollada(const LLSD& key)
+ : LLFloater(key)
+{
+}
+
+
+BOOL LLFloaterImportCollada::postBuild()
+{
+ if (!LLFloater::postBuild())
+ {
+ return FALSE;
+ }
+
+ childSetCommitCallback("ok", LLImportCollada::onCommitOK, this);
+ childSetCommitCallback("cancel", LLImportCollada::onCommitCancel, this);
+
+ setStatusIdle();
+ setAssetCount(0,0);
+ enableOK(TRUE);
+
+ return TRUE;
+}
+
+
+void LLFloaterImportCollada::setAssetCount(S32 mesh_count, S32 texture_count)
+{
+ childSetTextArg("mesh count", "[COUNT]", llformat("%d", mesh_count));
+ childSetTextArg("texture count", "[COUNT]", llformat("%d", texture_count));
+}
+
+void LLFloaterImportCollada::setStatusAssetUploading(std::string asset_name)
+{
+ LLUIString uploading = getString("status_uploading");
+ uploading.setArg("[NAME]", asset_name);
+ childSetTextArg("status", "[STATUS]", uploading.getString());
+}
+
+void LLFloaterImportCollada::setStatusCreatingPrim(std::string prim_name)
+{
+ LLUIString creating = getString("status_creating");
+ creating.setArg("[NAME]", prim_name);
+ childSetTextArg("status", "[STATUS]", creating.getString());
+}
+
+void LLFloaterImportCollada::setStatusIdle()
+{
+ childSetTextArg("status", "[STATUS]", getString("status_idle"));
+}
+
+void LLFloaterImportCollada::enableOK(BOOL enable)
+{
+ childSetEnabled("ok", enable);
+}
+
+
+//
+// misc helpers
+//
+
+
+// why oh why do forbid matrix multiplication in our llmath library?
+LLMatrix4 matrix_multiply(LLMatrix4 a, LLMatrix4 b)
+{
+ a *= b;
+
+ return a;
+}
+
+// why oh why does colladadom not provide such things?
+daeElement* getFirstChild(daeElement* parent)
+{
+ daeTArray< daeSmartRef<daeElement> > children = parent->getChildren();
+
+ if (children.getCount() > 0)
+ {
+ return children[0];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+// why oh why does colladadom not provide such things?
+daeElement* getNextSibling(daeElement* child)
+{
+ daeElement* parent = child->getParent();
+
+ if (parent == NULL)
+ {
+ // must be root, root has no siblings
+ return NULL;
+ }
+
+ daeElement* sibling = NULL;
+
+ daeTArray< daeSmartRef<daeElement> > children = parent->getChildren();
+ for (S32 i = 0; i < children.getCount(); i++)
+ {
+ if (child == children[i])
+ {
+ if ((i+1) < children.getCount())
+ {
+ sibling = children[i+1];
+ }
+ }
+ }
+
+ return sibling;
+}
+
+// try to get a decent label for this element
+std::string getElementLabel(daeElement *element)
+{
+ // if we have a name attribute, use it
+ std::string name = element->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if we have an ID attribute, use it
+ if (element->getID())
+ {
+ return std::string(element->getID());
+ }
+
+ // if we have a parent, use it
+ daeElement* parent = element->getParent();
+ if (parent)
+ {
+ // if parent has a name, use it
+ std::string name = parent->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if parent has an ID, use it
+ if (parent->getID())
+ {
+ return std::string(parent->getID());
+ }
+ }
+
+ // try to use our type
+ daeString element_name = element->getElementName();
+ if (element_name)
+ {
+ return std::string(element_name);
+ }
+
+ // if all else fails, use "object"
+ return std::string("object");
+}
+
+LLColor4 getDaeColor(daeElement* element)
+{
+ LLColor4 value;
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ }
+
+ return value;
+}
+
+LLTextureEntry profileToTextureEntry(domProfile_COMMON* material)
+{
+ LLTextureEntry te;
+
+ te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture
+ daeElement* diffuse = material->getDescendant("diffuse");
+ if (diffuse)
+ {
+ te.setColor(LLColor3(0.1f, 0.9f, 1.0f));
+
+ domCommon_color_or_texture_type_complexType::domTexture* texture =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+ if (texture)
+ {
+ domCommon_newparam_type_Array newparams = material->getNewparam_array();
+ for (S32 i = 0; i < newparams.getCount(); i++)
+ {
+ domFx_surface_common* surface = newparams[i]->getSurface();
+ if (surface)
+ {
+ domFx_surface_init_common* init = surface->getFx_surface_init_common();
+ if (init)
+ {
+ domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
+
+ if (init_from.getCount() > 0)
+ {
+ daeElement* image = init_from[0]->getValue().getElement();
+ if (image)
+ {
+ LLUUID texture_asset = LLImportColladaAssetCache::getInstance()->getAssetForDaeElement(image);
+
+ if (texture_asset.notNull())
+ {
+ te.setID(texture_asset);
+ te.setColor(LLColor3(1,1,1));
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ te.setColor(value);
+ }
+ }
+
+ daeElement* emission = material->getDescendant("emission");
+ if (emission)
+ {
+ LLColor4 emission_color = getDaeColor(emission);
+ if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
+ {
+ te.setFullbright(TRUE);
+ }
+ }
+
+ return te;
+}
+
+std::vector<LLTextureEntry> getMaterials(LLModel* model, domInstance_geometry* instance_geo)
+{
+ std::vector<LLTextureEntry> texture_entries;
+ for (int i = 0; i < model->mMaterialList.size(); i++)
+ {
+ LLTextureEntry texture_entry;
+
+ domInstance_material* instance_mat = NULL;
+
+ domBind_material::domTechnique_common* technique =
+ daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
+ if (technique)
+ {
+ daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
+ for (int j = 0; j < inst_materials.getCount(); j++)
+ {
+ std::string symbol(inst_materials[j]->getSymbol());
+
+ if (symbol == model->mMaterialList[i]) // found the binding
+ {
+ instance_mat = inst_materials[j];
+ }
+ }
+ }
+
+ if (instance_mat)
+ {
+ domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
+ if (material)
+ {
+ domInstance_effect* instance_effect =
+ daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+ if (instance_effect)
+ {
+ domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
+ if (effect)
+ {
+ domProfile_COMMON* profile =
+ daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+ if (profile)
+ {
+ texture_entry = profileToTextureEntry(profile);
+ }
+ }
+ }
+ }
+ }
+
+ texture_entries.push_back(texture_entry);
+ }
+
+ return texture_entries;
+}
+
+LLTextureEntry instanceGeoToTextureEntry(domInstance_geometry* instance_geo)
+{
+ LLTextureEntry te;
+ domInstance_material* instance_mat =
+ daeSafeCast<domInstance_material>(instance_geo->getDescendant(daeElement::matchType(domInstance_material::ID())));
+ if (instance_mat)
+ {
+ }
+
+ return te;
+}
+
+
+
+// responder for asset uploads
+// does all the normal stuff followed by a notification to continue importing
+// WARNING - currently unused - TODO
+class LLColladaNewAgentInventoryResponder : public LLNewAgentInventoryResponder
+{
+ LLColladaNewAgentInventoryResponder(const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type)
+ : LLNewAgentInventoryResponder(post_data, vfile_id, asset_type)
+ {
+ }
+ LLColladaNewAgentInventoryResponder(const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
+ : LLNewAgentInventoryResponder(post_data, file_name, asset_type)
+ {
+ }
+
+ virtual void uploadComplete(const LLSD& content)
+ {
+ LLNewAgentInventoryResponder::uploadComplete(content);
+ }
+
+};
+
+BOOL LLImportColladaAssetCache::uploadImageAsset(domImage* image)
+{
+ // we only support init_from now - embedded data will come later
+ domImage::domInit_from* init = image->getInit_from();
+ if (!init)
+ {
+ return FALSE;
+ }
+
+ std::string filename = cdom::uriToNativePath(init->getValue().str());
+
+ std::string name = getElementLabel(image);
+
+ LLUUID transaction_id = upload_new_resource(filename, name, std::string(),
+ 0, LLFolderType::FT_TEXTURE, LLInventoryType::IT_TEXTURE,
+ LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms(),
+ name, NULL,
+ LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), NULL);
+
+ if (transaction_id.isNull())
+ {
+ llwarns << "cannot upload " << filename << llendl;
+
+ return FALSE;
+ }
+
+ mTransactionMap[transaction_id] = image;
+
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusAssetUploading(name);
+
+ return TRUE;
+}
+
+
+
+//
+// asset cache -
+// uploads assets and provides a map from collada element to asset
+//
+
+
+
+BOOL LLImportColladaAssetCache::uploadMeshAsset(domMesh* mesh)
+{
+ LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
+
+ if (model->getNumVolumeFaces() == 0)
+ {
+ return FALSE;
+ }
+
+ // generate LODs
+
+
+ std::vector<LLPointer<LLModel> > lods;
+ lods.push_back(model);
+ S32 triangle_count = model->getNumTriangles();
+
+ for (S32 i = 0; i < 4; i++)
+ {
+ LLPointer<LLModel> last_model = lods.back();
+
+ S32 triangle_target = (S32)(triangle_count / pow(3.f, i + 1));
+ if (triangle_target > 16)
+ {
+ LLMeshReduction reduction;
+ LLPointer<LLModel> new_model = reduction.reduce(model, triangle_target, LLMeshReduction::TRIANGLE_BUDGET);
+ lods.push_back(new_model);
+ }
+ else
+ {
+ lods.push_back(last_model);
+ }
+ }
+
+ // write model to temp file
+
+ std::string filename = gDirUtilp->getTempFilename();
+ LLModel::writeModel(
+ filename,
+ lods[4],
+ lods[0],
+ lods[1],
+ lods[2],
+ lods[3],
+ lods[4]->mConvexHullDecomp);
+
+
+ // copy file to VFS
+
+ LLTransactionID tid;
+ tid.generate();
+ LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID()); // create asset uuid
+
+ S32 file_size;
+ LLAPRFile infile ;
+ infile.open(filename, LL_APR_RB, NULL, &file_size);
+
+ if (infile.getFileHandle())
+ {
+ LLVFile file(gVFS, uuid, LLAssetType::AT_MESH, LLVFile::WRITE);
+
+ file.setMaxSize(file_size);
+
+ const S32 buf_size = 65536;
+ U8 copy_buf[buf_size];
+ while ((file_size = infile.read(copy_buf, buf_size)))
+ {
+ file.write(copy_buf, file_size);
+ }
+ }
+
+
+ std::string name = getElementLabel(mesh);
+
+ upload_new_resource(tid, LLAssetType::AT_MESH, name, std::string(), 0,LLFolderType::FT_MESH, LLInventoryType::IT_MESH,
+ LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
+ name, NULL,
+ LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), NULL);
+
+ LLFile::remove(filename);
+
+ mTransactionMap[uuid] = mesh;
+
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusAssetUploading(name);
+
+ return TRUE;
+}
+
+
+// called by the mesh asset upload responder to indicate the mesh asset has been uploaded
+void LLImportColladaAssetCache::assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success)
+{
+ std::map<LLUUID, daeElement*>::iterator i = mTransactionMap.find(transaction_uuid);
+
+ if (i != mTransactionMap.end())
+ {
+ daeElement* element = i->second;
+
+
+ if (success)
+ {
+ mAssetMap[element] = asset_uuid;
+ }
+ else // failure
+ {
+ // if failed, put back on end of queue
+ mUploadsPending.push_back(element);
+ }
+
+ mUploads--;
+ uploadNextAsset();
+ }
+}
+
+const S32 MAX_CONCURRENT_UPLOADS = 5;
+
+void LLImportColladaAssetCache::uploadNextAsset()
+{
+ while ((mUploadsPending.size() > 0) && (mUploads < MAX_CONCURRENT_UPLOADS))
+ {
+ BOOL upload_started = FALSE;
+
+ daeElement* element = mUploadsPending.back();
+ mUploadsPending.pop_back();
+
+ domImage* image = daeSafeCast<domImage>(element);
+ if (image)
+ {
+ upload_started = uploadImageAsset(image);
+ }
+
+ domMesh* mesh = daeSafeCast<domMesh>(element);
+ if (mesh)
+ {
+ upload_started = uploadMeshAsset(mesh);
+ }
+
+ if (upload_started)
+ {
+ mUploads++;
+ }
+
+ }
+
+ if ((mUploadsPending.size() == 0) && (mUploads == 0))
+ {
+ // we're done! notify the importer
+ LLImportCollada::getInstance()->assetsUploaded();
+ }
+
+ updateCount();
+}
+
+
+void LLImportColladaAssetCache::clear()
+{
+ mDAE = NULL;
+ mTransactionMap.clear();
+ mAssetMap.clear();
+ mUploadsPending.clear();
+ mUploads = 0;
+}
+
+void LLImportColladaAssetCache::endImport()
+{
+ clear();
+}
+
+void LLImportColladaAssetCache::updateCount()
+{
+ S32 mesh_count = 0;
+ S32 image_count = 0;
+
+ for (S32 i = 0; i < mUploadsPending.size(); i++)
+ {
+ daeElement* element = mUploadsPending[i];
+
+ if (daeSafeCast<domMesh>(element))
+ {
+ mesh_count++;
+ }
+
+ if (daeSafeCast<domImage>(element))
+ {
+ image_count++;
+ }
+ }
+
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setAssetCount(mesh_count, image_count);
+}
+
+void LLImportColladaAssetCache::prepareForUpload(DAE* dae)
+{
+ clear();
+ mDAE = dae;
+
+ daeDatabase* db = mDAE->getDatabase();
+
+ S32 mesh_count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
+ for (S32 i = 0; i < mesh_count; i++)
+ {
+ domMesh* mesh = NULL;
+
+ db->getElement((daeElement**) &mesh, i, NULL, COLLADA_TYPE_MESH);
+
+ mUploadsPending.push_back(mesh);
+ }
+
+
+ S32 image_count = db->getElementCount(NULL, COLLADA_TYPE_IMAGE);
+ for (S32 i = 0; i < image_count; i++)
+ {
+ domImage* image = NULL;
+ db->getElement((daeElement**) &image, i, NULL, COLLADA_TYPE_IMAGE);
+
+ mUploadsPending.push_back(image);
+ }
+
+ updateCount();
+}
+
+
+void LLImportColladaAssetCache::uploadAssets()
+{
+ uploadNextAsset();
+}
+
+
+LLUUID LLImportColladaAssetCache::getAssetForDaeElement(daeElement* element)
+{
+ LLUUID id;
+
+ std::map<daeElement*, LLUUID>::iterator i = mAssetMap.find(element);
+ if (i != mAssetMap.end())
+ {
+ id = i->second;
+ }
+
+ return id;
+}
+
+
+//
+// importer
+//
+
+
+
+LLImportCollada::LLImportCollada()
+{
+ mIsImporting = FALSE;
+}
+
+
+
+
+void LLImportCollada::appendObjectAsset(domInstance_geometry* instance_geo)
+{
+ domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
+ if (!geo)
+ {
+ llwarns << "cannot find geometry" << llendl;
+ return;
+ }
+
+ domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
+ if (!mesh)
+ {
+ llwarns << "could not find mesh" << llendl;
+ return;
+ }
+
+ LLUUID mesh_asset = LLImportColladaAssetCache::getInstance()->getAssetForDaeElement(mesh);
+ if (mesh_asset.isNull())
+ {
+ llwarns << "no mesh asset, skipping" << llendl;
+ return;
+ }
+
+ // load the model
+ LLModel* model = LLModel::loadModelFromDomMesh(mesh);
+
+
+
+
+ // get our local transformation
+ LLMatrix4 transformation = mStack.front().transformation;
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ transformation = matrix_multiply(mesh_translation, transformation);
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ transformation = matrix_multiply(mesh_scale, transformation);
+
+ // check for reflection
+ BOOL reflected = (transformation.determinant() < 0);
+
+ // compute position
+ LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+ // compute scale
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+ LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+ // adjust for "reflected" geometry
+ LLVector3 x_transformed_reflected = x_transformed;
+ if (reflected)
+ {
+ x_transformed_reflected *= -1.0;
+ }
+
+ // compute rotation
+ LLMatrix3 rotation_matrix;
+ rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
+ LLQuaternion quat_rotation = rotation_matrix.quaternion();
+ quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
+ LLVector3 euler_rotation;
+ quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
+
+
+ //
+ // build parameter block to construct this prim
+ //
+
+ LLSD object_params;
+
+ // create prim
+
+ // set volume params
+ LLVolumeParams volume_params;
+ volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
+ volume_params.setBeginAndEndS( 0.f, 1.f );
+ volume_params.setBeginAndEndT( 0.f, 1.f );
+ volume_params.setRatio ( 1, 1 );
+ volume_params.setShear ( 0, 0 );
+ U8 sculpt_type = LL_SCULPT_TYPE_MESH;
+ if (reflected)
+ {
+ sculpt_type |= LL_SCULPT_FLAG_MIRROR;
+ }
+ volume_params.setSculptID(mesh_asset, sculpt_type);
+ object_params["shape"] = volume_params.asLLSD();
+
+ object_params["material"] = LL_MCODE_WOOD;
+
+ object_params["group-id"] = gAgent.getGroupID();
+ object_params["pos"] = ll_sd_from_vector3(position);
+ object_params["rotation"] = ll_sd_from_quaternion(quat_rotation);
+ object_params["scale"] = ll_sd_from_vector3(scale);
+ object_params["name"] = mStack.front().name;
+
+ // load material from dae file
+ std::vector<LLTextureEntry> texture_entries = getMaterials(model, instance_geo);
+ object_params["facelist"] = LLSD::emptyArray();
+ for (int i = 0; i < texture_entries.size(); i++)
+ {
+ object_params["facelist"][i] = texture_entries[i].asLLSD();
+ }
+
+ // set extra parameters
+ LLSculptParams sculpt_params;
+ sculpt_params.setSculptTexture(mesh_asset);
+ sculpt_params.setSculptType(sculpt_type);
+ U8 buffer[MAX_OBJECT_PARAMS_SIZE+1];
+ LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE);
+ sculpt_params.pack(dp);
+ std::vector<U8> v(dp.getCurrentSize());
+ memcpy(&v[0], buffer, dp.getCurrentSize());
+ LLSD extra_parameter;
+ extra_parameter["extra_parameter"] = sculpt_params.mType;
+ extra_parameter["param_data"] = v;
+ object_params["extra_parameters"].append(extra_parameter);
+
+ mObjectList.append(object_params);
+
+ delete model;
+
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusCreatingPrim(mStack.front().name);
+
+ return;
+}
+
+void LLImportCollada::uploadObjectAsset()
+{
+ LLSD request;
+ request["objects"] = mObjectList;
+
+ std::string url = gAgent.getRegion()->getCapability("UploadObjectAsset");
+ LLHTTPClient::post(url, request, new LLHTTPClient::Responder());
+}
+
+
+
+void LLImportCollada::importFile(std::string filename)
+{
+ if (mIsImporting)
+ {
+ llwarns << "Importer already running, import command for " << filename << " ignored" << llendl;
+ return;
+ }
+
+ LLFloaterReg::showInstance("import_collada");
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->enableOK(TRUE);
+
+
+ mIsImporting = TRUE;
+ mDAE = new DAE;
+ mImportOrigin = gAgent.getPositionAgent() + LLVector3(0, 0, 2);
+ mSceneTransformation = LLMatrix4(); // identity
+ mFilename = filename;
+ mCreates = 0;
+ mObjectList = LLSD::emptyArray();
+
+ if (mDAE->open(mFilename) == NULL)
+ {
+ llwarns << "cannot open file " << mFilename << llendl;
+ endImport();
+ return;
+ }
+
+ LLImportColladaAssetCache::getInstance()->prepareForUpload(mDAE);
+
+ return;
+}
+
+
+void LLImportCollada::assetsUploaded()
+{
+ if (!mIsImporting)
+ {
+ // weird, we got a callback while not importing.
+ return;
+ }
+
+ daeDocument* doc = mDAE->getDoc(mFilename);
+ if (!doc)
+ {
+ llwarns << "can't find internal doc" << llendl;
+ endImport();
+ }
+
+ daeElement* root = doc->getDomRoot();
+ if (!root)
+ {
+ llwarns << "document has no root" << llendl;
+ endImport();
+ }
+
+ domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
+ if (unit)
+ {
+ mSceneTransformation *= unit->getMeter();
+ }
+
+ domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
+ domAsset::domUp_axis* up_axis =
+ daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+ if (up_axis)
+ {
+ up = up_axis->getValue();
+ }
+
+ if (up == UPAXISTYPE_X_UP)
+ {
+ LLMatrix4 rotation;
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+
+ mSceneTransformation = matrix_multiply(rotation, mSceneTransformation);
+ }
+ else if (up == UPAXISTYPE_Y_UP)
+ {
+ LLMatrix4 rotation;
+ rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
+
+ mSceneTransformation = matrix_multiply(rotation, mSceneTransformation);
+ }
+ // else Z_UP, which is our behavior
+
+
+
+ daeElement* scene = root->getDescendant("visual_scene");
+ if (!scene)
+ {
+ llwarns << "document has no visual_scene" << llendl;
+ endImport();
+ }
+
+ processElement(scene);
+ processNextElement();
+}
+
+void LLImportCollada::pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation)
+{
+ struct StackState new_state;
+
+ new_state.next_element = next_element;
+ new_state.name = name;
+ new_state.transformation = transformation;
+
+ mStack.push_front(new_state);
+}
+
+
+
+void LLImportCollada::popStack()
+{
+ mStack.pop_front();
+}
+
+
+
+BOOL LLImportCollada::processElement(daeElement* element)
+{
+ if (mStack.size() > 0)
+ {
+ mStack.front().next_element = getNextSibling(element);
+ }
+
+ domTranslate* translate = daeSafeCast<domTranslate>(element);
+ if (translate)
+ {
+ domFloat3 dom_value = translate->getValue();
+
+ LLMatrix4 translation;
+ translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ mStack.front().transformation = matrix_multiply(translation, mStack.front().transformation);
+ }
+
+ domRotate* rotate = daeSafeCast<domRotate>(element);
+ if (rotate)
+ {
+ domFloat4 dom_value = rotate->getValue();
+
+ LLMatrix4 rotation;
+ rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
+
+ mStack.front().transformation = matrix_multiply(rotation, mStack.front().transformation);
+ }
+
+ domScale* scale = daeSafeCast<domScale>(element);
+ if (scale)
+ {
+ domFloat3 dom_value = scale->getValue();
+
+ LLMatrix4 scaling;
+ scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ mStack.front().transformation = matrix_multiply(scaling, mStack.front().transformation);
+ }
+
+ domMatrix* matrix = daeSafeCast<domMatrix>(element);
+ if (matrix)
+ {
+ domFloat4x4 dom_value = matrix->getValue();
+
+ LLMatrix4 matrix_transform;
+
+ for (int i = 0; i < 4; i++)
+ for(int j = 0; j < 4; j++)
+ {
+ matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
+ }
+
+ mStack.front().transformation = matrix_multiply(matrix_transform, mStack.front().transformation);
+ }
+
+ domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
+ if (instance_geo)
+ {
+ appendObjectAsset(instance_geo);
+ }
+
+ domNode* node = daeSafeCast<domNode>(element);
+ if (node)
+ {
+ pushStack(getFirstChild(element), getElementLabel(element), mStack.front().transformation);
+ }
+
+ domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
+ if (instance_node)
+ {
+ daeElement* instance = instance_node->getUrl().getElement();
+ if (instance)
+ {
+ pushStack(getFirstChild(instance), getElementLabel(instance), mStack.front().transformation);
+ }
+ }
+
+ domVisual_scene* scene = daeSafeCast<domVisual_scene>(element);
+ if (scene)
+ {
+ pushStack(getFirstChild(element), std::string("scene"), mSceneTransformation);
+ }
+
+ return FALSE;
+}
+
+
+void LLImportCollada::processNextElement()
+{
+ while(1)
+ {
+ if (mStack.size() == 0)
+ {
+ uploadObjectAsset();
+ endImport();
+ return;
+ }
+
+ daeElement *element = mStack.front().next_element;
+
+ if (element == NULL)
+ {
+ popStack();
+ }
+ else
+ {
+ processElement(element);
+ }
+ }
+}
+
+
+void LLImportCollada::endImport()
+{
+ LLFloaterReg::hideInstance("import_collada");
+
+ LLImportColladaAssetCache::getInstance()->endImport();
+
+ if (mDAE)
+ {
+ delete mDAE;
+ mDAE = NULL;
+ }
+
+ mIsImporting = FALSE;
+}
+
+
+/* static */
+void LLImportCollada::onCommitOK(LLUICtrl*, void*)
+{
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->enableOK(FALSE);
+
+ LLImportColladaAssetCache::getInstance()->uploadAssets();
+}
+
+
+/* static */
+void LLImportCollada::onCommitCancel(LLUICtrl*, void*)
+{
+ getInstance()->endImport();
+}
+
+#endif