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-rw-r--r--indra/newview/llfloaterimagepreview.h288
1 files changed, 144 insertions, 144 deletions
diff --git a/indra/newview/llfloaterimagepreview.h b/indra/newview/llfloaterimagepreview.h
index 73443e2795..786f55e55c 100644
--- a/indra/newview/llfloaterimagepreview.h
+++ b/indra/newview/llfloaterimagepreview.h
@@ -1,144 +1,144 @@
-/**
- * @file llfloaterimagepreview.h
- * @brief LLFloaterImagePreview class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLFLOATERIMAGEPREVIEW_H
-#define LL_LLFLOATERIMAGEPREVIEW_H
-
-#include "llfloaternamedesc.h"
-#include "lldynamictexture.h"
-#include "llpointer.h"
-#include "llquaternion.h"
-
-class LLComboBox;
-class LLJoint;
-class LLViewerJointMesh;
-class LLVOAvatar;
-class LLTextBox;
-class LLVertexBuffer;
-class LLVolume;
-
-class LLImagePreviewSculpted : public LLViewerDynamicTexture
-{
-protected:
- virtual ~LLImagePreviewSculpted();
-
- public:
- LLImagePreviewSculpted(S32 width, S32 height);
-
- /*virtual*/ S8 getType() const ;
-
- void setPreviewTarget(LLImageRaw *imagep, F32 distance);
- void setTexture(U32 name) { mTextureName = name; }
-
- bool render();
- void refresh();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual bool needsRender() { return mNeedsUpdate; }
-
- protected:
- bool mNeedsUpdate;
- U32 mTextureName;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLPointer<LLVolume> mVolume;
- LLPointer<LLVertexBuffer> mVertexBuffer;
-};
-
-
-class LLImagePreviewAvatar : public LLViewerDynamicTexture
-{
-protected:
- virtual ~LLImagePreviewAvatar();
-
-public:
- LLImagePreviewAvatar(S32 width, S32 height);
-
- /*virtual*/ S8 getType() const ;
-
- void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, bool male);
- void setTexture(U32 name) { mTextureName = name; }
- void clearPreviewTexture(const std::string& mesh_name);
-
- bool render();
- void refresh();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual bool needsRender() { return mNeedsUpdate; }
-
-protected:
- bool mNeedsUpdate;
- LLJoint* mTargetJoint;
- LLViewerJointMesh* mTargetMesh;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLPointer<LLVOAvatar> mDummyAvatar;
- U32 mTextureName;
-};
-
-class LLFloaterImagePreview : public LLFloaterNameDesc
-{
-public:
- LLFloaterImagePreview(const std::string& filename);
- virtual ~LLFloaterImagePreview();
-
- virtual bool postBuild();
-
- bool handleMouseDown(S32 x, S32 y, MASK mask);
- bool handleMouseUp(S32 x, S32 y, MASK mask);
- bool handleHover(S32 x, S32 y, MASK mask);
- bool handleScrollWheel(S32 x, S32 y, S32 clicks);
-
- static void onMouseCaptureLostImagePreview(LLMouseHandler*);
-
- void clearAllPreviewTextures();
-
-protected:
- static void onPreviewTypeCommit(LLUICtrl*,void*);
- void draw();
- bool loadImage(const std::string& filename);
-
- LLPointer<LLImageRaw> mRawImagep;
- LLPointer<LLImagePreviewAvatar> mAvatarPreview;
- LLPointer<LLImagePreviewSculpted> mSculptedPreview;
- S32 mLastMouseX;
- S32 mLastMouseY;
- LLRect mPreviewRect;
- LLRectf mPreviewImageRect;
- LLPointer<LLViewerTexture> mImagep ;
-
- std::string mImageLoadError;
-};
-
-#endif // LL_LLFLOATERIMAGEPREVIEW_H
+/**
+ * @file llfloaterimagepreview.h
+ * @brief LLFloaterImagePreview class definition
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERIMAGEPREVIEW_H
+#define LL_LLFLOATERIMAGEPREVIEW_H
+
+#include "llfloaternamedesc.h"
+#include "lldynamictexture.h"
+#include "llpointer.h"
+#include "llquaternion.h"
+
+class LLComboBox;
+class LLJoint;
+class LLViewerJointMesh;
+class LLVOAvatar;
+class LLTextBox;
+class LLVertexBuffer;
+class LLVolume;
+
+class LLImagePreviewSculpted : public LLViewerDynamicTexture
+{
+protected:
+ virtual ~LLImagePreviewSculpted();
+
+ public:
+ LLImagePreviewSculpted(S32 width, S32 height);
+
+ /*virtual*/ S8 getType() const ;
+
+ void setPreviewTarget(LLImageRaw *imagep, F32 distance);
+ void setTexture(U32 name) { mTextureName = name; }
+
+ bool render();
+ void refresh();
+ void rotate(F32 yaw_radians, F32 pitch_radians);
+ void zoom(F32 zoom_amt);
+ void pan(F32 right, F32 up);
+ virtual bool needsRender() { return mNeedsUpdate; }
+
+ protected:
+ bool mNeedsUpdate;
+ U32 mTextureName;
+ F32 mCameraDistance;
+ F32 mCameraYaw;
+ F32 mCameraPitch;
+ F32 mCameraZoom;
+ LLVector3 mCameraOffset;
+ LLPointer<LLVolume> mVolume;
+ LLPointer<LLVertexBuffer> mVertexBuffer;
+};
+
+
+class LLImagePreviewAvatar : public LLViewerDynamicTexture
+{
+protected:
+ virtual ~LLImagePreviewAvatar();
+
+public:
+ LLImagePreviewAvatar(S32 width, S32 height);
+
+ /*virtual*/ S8 getType() const ;
+
+ void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, bool male);
+ void setTexture(U32 name) { mTextureName = name; }
+ void clearPreviewTexture(const std::string& mesh_name);
+
+ bool render();
+ void refresh();
+ void rotate(F32 yaw_radians, F32 pitch_radians);
+ void zoom(F32 zoom_amt);
+ void pan(F32 right, F32 up);
+ virtual bool needsRender() { return mNeedsUpdate; }
+
+protected:
+ bool mNeedsUpdate;
+ LLJoint* mTargetJoint;
+ LLViewerJointMesh* mTargetMesh;
+ F32 mCameraDistance;
+ F32 mCameraYaw;
+ F32 mCameraPitch;
+ F32 mCameraZoom;
+ LLVector3 mCameraOffset;
+ LLPointer<LLVOAvatar> mDummyAvatar;
+ U32 mTextureName;
+};
+
+class LLFloaterImagePreview : public LLFloaterNameDesc
+{
+public:
+ LLFloaterImagePreview(const std::string& filename);
+ virtual ~LLFloaterImagePreview();
+
+ virtual bool postBuild();
+
+ bool handleMouseDown(S32 x, S32 y, MASK mask);
+ bool handleMouseUp(S32 x, S32 y, MASK mask);
+ bool handleHover(S32 x, S32 y, MASK mask);
+ bool handleScrollWheel(S32 x, S32 y, S32 clicks);
+
+ static void onMouseCaptureLostImagePreview(LLMouseHandler*);
+
+ void clearAllPreviewTextures();
+
+protected:
+ static void onPreviewTypeCommit(LLUICtrl*,void*);
+ void draw();
+ bool loadImage(const std::string& filename);
+
+ LLPointer<LLImageRaw> mRawImagep;
+ LLPointer<LLImagePreviewAvatar> mAvatarPreview;
+ LLPointer<LLImagePreviewSculpted> mSculptedPreview;
+ S32 mLastMouseX;
+ S32 mLastMouseY;
+ LLRect mPreviewRect;
+ LLRectf mPreviewImageRect;
+ LLPointer<LLViewerTexture> mImagep ;
+
+ std::string mImageLoadError;
+};
+
+#endif // LL_LLFLOATERIMAGEPREVIEW_H