diff options
Diffstat (limited to 'indra/newview/llfloaterimagepreview.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llfloaterimagepreview.cpp | 308 |
1 files changed, 156 insertions, 152 deletions
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 61568df12e..52e678ce24 100644..100755 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -2,31 +2,25 @@ * @file llfloaterimagepreview.cpp * @brief LLFloaterImagePreview class implementation * - * $LicenseInfo:firstyear=2004&license=viewergpl$ - * - * Copyright (c) 2004-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -56,15 +50,22 @@ #include "llvoavatar.h" #include "pipeline.h" #include "lluictrlfactory.h" +#include "llviewershadermgr.h" #include "llviewertexturelist.h" #include "llstring.h" +#include "llendianswizzle.h" + +#include "llviewercontrol.h" +#include "lltrans.h" +#include "llimagedimensionsinfo.h" + const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREVIEW_VPAD = -24; // yuk, hard coded const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; -const S32 PREVIEW_TEXTURE_HEIGHT = 300; - +const S32 PREVIEW_TEXTURE_HEIGHT = 320; //----------------------------------------------------------------------------- // LLFloaterImagePreview() @@ -99,12 +100,12 @@ BOOL LLFloaterImagePreview::postBuild() childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this); mPreviewRect.set(PREVIEW_HPAD, - PREVIEW_TEXTURE_HEIGHT, + PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD, getRect().getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); - childHide("bad_image_text"); + getChildView("bad_image_text")->setVisible(FALSE); if (mRawImagep.notNull() && gAgent.getRegion() != NULL) { @@ -115,15 +116,20 @@ BOOL LLFloaterImagePreview::postBuild() mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f); if (mRawImagep->getWidth() * mRawImagep->getHeight () <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF) - childEnable("lossless_check"); + getChildView("lossless_check")->setEnabled(TRUE); } else { mAvatarPreview = NULL; mSculptedPreview = NULL; - childShow("bad_image_text"); - childDisable("clothing_type_combo"); - childDisable("ok_btn"); + getChildView("bad_image_text")->setVisible(TRUE); + getChildView("clothing_type_combo")->setEnabled(FALSE); + getChildView("ok_btn")->setEnabled(FALSE); + + if(!mImageLoadError.empty()) + { + getChild<LLUICtrl>("bad_image_text")->setValue(mImageLoadError.c_str()); + } } getChild<LLUICtrl>("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this)); @@ -266,13 +272,13 @@ void LLFloaterImagePreview::draw() gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } gGL.end(); @@ -298,13 +304,13 @@ void LLFloaterImagePreview::draw() gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } gGL.end(); @@ -321,101 +327,51 @@ void LLFloaterImagePreview::draw() bool LLFloaterImagePreview::loadImage(const std::string& src_filename) { std::string exten = gDirUtilp->getExtension(src_filename); - - U32 codec = IMG_CODEC_INVALID; - std::string temp_str; - if( exten == "bmp") + U32 codec = LLImageBase::getCodecFromExtension(exten); + + LLImageDimensionsInfo image_info; + if (!image_info.load(src_filename,codec)) { - codec = IMG_CODEC_BMP; + mImageLoadError = image_info.getLastError(); + return false; } - else if( exten == "tga") + + S32 max_width = gSavedSettings.getS32("max_texture_dimension_X"); + S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y"); + + if ((image_info.getWidth() > max_width) || (image_info.getHeight() > max_height)) { - codec = IMG_CODEC_TGA; + LLStringUtil::format_map_t args; + args["WIDTH"] = llformat("%d", max_width); + args["HEIGHT"] = llformat("%d", max_height); + + mImageLoadError = LLTrans::getString("texture_load_dimensions_error", args); + return false; } - else if( exten == "jpg" || exten == "jpeg") + + // Load the image + LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec); + if (image.isNull()) { - codec = IMG_CODEC_JPEG; + return false; } - else if( exten == "png" ) + if (!image->load(src_filename)) { - codec = IMG_CODEC_PNG; + return false; } - + // Decompress or expand it in a raw image structure LLPointer<LLImageRaw> raw_image = new LLImageRaw; - - switch (codec) + if (!image->decode(raw_image, 0.0f)) { - case IMG_CODEC_BMP: - { - LLPointer<LLImageBMP> bmp_image = new LLImageBMP; - - if (!bmp_image->load(src_filename)) - { - return false; - } - - if (!bmp_image->decode(raw_image, 0.0f)) - { - return false; - } - } - break; - case IMG_CODEC_TGA: - { - LLPointer<LLImageTGA> tga_image = new LLImageTGA; - - if (!tga_image->load(src_filename)) - { - return false; - } - - if (!tga_image->decode(raw_image)) - { - return false; - } - - if( (tga_image->getComponents() != 3) && - (tga_image->getComponents() != 4) ) - { - tga_image->setLastError( "Image files with less than 3 or more than 4 components are not supported." ); - return false; - } - } - break; - case IMG_CODEC_JPEG: - { - LLPointer<LLImageJPEG> jpeg_image = new LLImageJPEG; - - if (!jpeg_image->load(src_filename)) - { - return false; - } - - if (!jpeg_image->decode(raw_image, 0.0f)) - { - return false; - } - } - break; - case IMG_CODEC_PNG: - { - LLPointer<LLImagePNG> png_image = new LLImagePNG; - - if (!png_image->load(src_filename)) - { - return false; - } - - if (!png_image->decode(raw_image, 0.0f)) - { - return false; - } - } - break; - default: return false; } - + // Check the image constraints + if ((image->getComponents() != 3) && (image->getComponents() != 4)) + { + image->setLastError("Image files with less than 3 or more than 4 components are not supported."); + return false; + } + raw_image->biasedScaleToPowerOfTwo(1024); mRawImagep = raw_image; @@ -611,7 +567,6 @@ LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLViewerDyna mCameraZoom = 1.f; mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion()); - mDummyAvatar->initInstance(); mDummyAvatar->createDrawable(&gPipeline); mDummyAvatar->mIsDummy = TRUE; mDummyAvatar->mSpecialRenderMode = 2; @@ -630,10 +585,15 @@ LLImagePreviewAvatar::~LLImagePreviewAvatar() mDummyAvatar->markDead(); } +//virtual +S8 LLImagePreviewAvatar::getType() const +{ + return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_AVATAR ; +} void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male) { - mTargetJoint = mDummyAvatar->mRoot.findJoint(joint_name); + mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name); // clear out existing test mesh if (mTargetMesh) { @@ -652,9 +612,9 @@ void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const mDummyAvatar->updateVisualParams(); mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); } - mDummyAvatar->mRoot.setVisible(FALSE, TRUE); + mDummyAvatar->mRoot->setVisible(FALSE, TRUE); - mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name); + mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name)); mTargetMesh->setTestTexture(mTextureName); mTargetMesh->setVisible(TRUE, FALSE); mCameraDistance = distance; @@ -671,7 +631,7 @@ void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name) { if (mDummyAvatar) { - LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name); + LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name)); // clear out existing test mesh if (mesh) { @@ -688,24 +648,33 @@ BOOL LLImagePreviewAvatar::render() mNeedsUpdate = FALSE; LLVOAvatar* avatarp = mDummyAvatar; - glMatrixMode(GL_PROJECTION); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); + + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); + LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gl_rect_2d_simple( mFullWidth, mFullHeight ); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.flush(); @@ -728,19 +697,23 @@ BOOL LLImagePreviewAvatar::render() LLVertexBuffer::unbind(); avatarp->updateLOD(); - - + if (avatarp->mDrawable.notNull()) { LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); // make sure alpha=0 shows avatar material color LLGLDisable no_blend(GL_BLEND); - LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool(); - - avatarPoolp->renderAvatars(avatarp); // renders only one avatar + LLFace* face = avatarp->mDrawable->getFace(0); + if (face) + { + LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool(); + gPipeline.enableLightsPreview(); + avatarPoolp->renderAvatars(avatarp); // renders only one avatar + } } + gGL.popUIMatrix(); gGL.color4f(1,1,1,1); return TRUE; } @@ -804,6 +777,11 @@ LLImagePreviewSculpted::~LLImagePreviewSculpted() { } +//virtual +S8 LLImagePreviewSculpted::getType() const +{ + return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_SCULPTED ; +} void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) { @@ -819,27 +797,37 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) } const LLVolumeFace &vf = mVolume->getVolumeFace(0); - U32 num_indices = vf.mIndices.size(); - U32 num_vertices = vf.mVertices.size(); + U32 num_indices = vf.mNumIndices; + U32 num_vertices = vf.mNumVertices; - mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0); + mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0); mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); LLStrider<LLVector3> vertex_strider; LLStrider<LLVector3> normal_strider; + LLStrider<LLVector2> tc_strider; LLStrider<U16> index_strider; mVertexBuffer->getVertexStrider(vertex_strider); mVertexBuffer->getNormalStrider(normal_strider); + mVertexBuffer->getTexCoord0Strider(tc_strider); mVertexBuffer->getIndexStrider(index_strider); // build vertices and normals + LLStrider<LLVector3> pos; + pos = (LLVector3*) vf.mPositions; pos.setStride(16); + LLStrider<LLVector3> norm; + norm = (LLVector3*) vf.mNormals; norm.setStride(16); + LLStrider<LLVector2> tc; + tc = (LLVector2*) vf.mTexCoords; tc.setStride(8); + for (U32 i = 0; i < num_vertices; i++) { - *(vertex_strider++) = vf.mVertices[i].mPosition; - LLVector3 normal = vf.mVertices[i].mNormal; + *(vertex_strider++) = *pos++; + LLVector3 normal = *norm++; normal.normalize(); *(normal_strider++) = normal; + *(tc_strider++) = *tc++; } // build indices @@ -856,29 +844,33 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) BOOL LLImagePreviewSculpted::render() { mNeedsUpdate = FALSE; - LLGLSUIDefault def; LLGLDisable no_blend(GL_BLEND); LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - gl_rect_2d_simple( mFullWidth, mFullHeight ); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } - glMatrixMode(GL_PROJECTION); + gl_rect_2d_simple( mFullWidth, mFullHeight ); + + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); glClear(GL_DEPTH_BUFFER_BIT); @@ -901,20 +893,32 @@ BOOL LLImagePreviewSculpted::render() LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE); const LLVolumeFace &vf = mVolume->getVolumeFace(0); - U32 num_indices = vf.mIndices.size(); + U32 num_indices = vf.mNumIndices; - mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); - gPipeline.enableLightsAvatar(); + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.bind(); + } + gPipeline.enableLightsPreview(); + gGL.pushMatrix(); const F32 SCALE = 1.25f; gGL.scalef(SCALE, SCALE, SCALE); const F32 BRIGHTNESS = 0.9f; - gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); gGL.popMatrix(); - + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.unbind(); + } + return TRUE; } |