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Diffstat (limited to 'indra/newview/llfloaterimagepreview.cpp')
-rwxr-xr-x[-rw-r--r--]indra/newview/llfloaterimagepreview.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 6b2492d927..52e678ce24 100644..100755
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -593,7 +593,7 @@ S8 LLImagePreviewAvatar::getType() const
void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male)
{
- mTargetJoint = mDummyAvatar->mRoot.findJoint(joint_name);
+ mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name);
// clear out existing test mesh
if (mTargetMesh)
{
@@ -612,9 +612,9 @@ void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const
mDummyAvatar->updateVisualParams();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
}
- mDummyAvatar->mRoot.setVisible(FALSE, TRUE);
+ mDummyAvatar->mRoot->setVisible(FALSE, TRUE);
- mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
+ mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
mTargetMesh->setTestTexture(mTextureName);
mTargetMesh->setVisible(TRUE, FALSE);
mCameraDistance = distance;
@@ -631,7 +631,7 @@ void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
{
if (mDummyAvatar)
{
- LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
+ LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
// clear out existing test mesh
if (mesh)
{
@@ -901,11 +901,13 @@ BOOL LLImagePreviewSculpted::render()
{
gObjectPreviewProgram.bind();
}
+ gPipeline.enableLightsPreview();
+
gGL.pushMatrix();
const F32 SCALE = 1.25f;
gGL.scalef(SCALE, SCALE, SCALE);
const F32 BRIGHTNESS = 0.9f;
- gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+ gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);