diff options
Diffstat (limited to 'indra/newview/llfloaterimagepreview.cpp')
-rw-r--r-- | indra/newview/llfloaterimagepreview.cpp | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 69de15d9ea..2575f6f817 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -63,6 +63,7 @@ const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREVIEW_VPAD = -24; // yuk, hard coded const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; const S32 PREVIEW_TEXTURE_HEIGHT = 320; @@ -99,7 +100,7 @@ BOOL LLFloaterImagePreview::postBuild() childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this); mPreviewRect.set(PREVIEW_HPAD, - PREVIEW_TEXTURE_HEIGHT, + PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD, getRect().getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); @@ -271,13 +272,13 @@ void LLFloaterImagePreview::draw() gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } gGL.end(); @@ -303,13 +304,13 @@ void LLFloaterImagePreview::draw() gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } gGL.end(); @@ -703,9 +704,13 @@ BOOL LLImagePreviewAvatar::render() // make sure alpha=0 shows avatar material color LLGLDisable no_blend(GL_BLEND); - LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool(); - gPipeline.enableLightsPreview(); - avatarPoolp->renderAvatars(avatarp); // renders only one avatar + LLFace* face = avatarp->mDrawable->getFace(0); + if (face) + { + LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool(); + gPipeline.enableLightsPreview(); + avatarPoolp->renderAvatars(avatarp); // renders only one avatar + } } gGL.popUIMatrix(); @@ -896,11 +901,13 @@ BOOL LLImagePreviewSculpted::render() { gObjectPreviewProgram.bind(); } + gPipeline.enableLightsPreview(); + gGL.pushMatrix(); const F32 SCALE = 1.25f; gGL.scalef(SCALE, SCALE, SCALE); const F32 BRIGHTNESS = 0.9f; - gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); |