diff options
Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.cpp')
-rw-r--r-- | indra/newview/llfloaterhardwaresettings.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 480e4ce3a4..a97e00122a 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -87,7 +87,7 @@ void LLFloaterHardwareSettings::refresh() mFogRatio = gSavedSettings.getF32("RenderFogRatio"); mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup"); - childSetValue("fsaa", (LLSD::Integer) mFSAASamples); + getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) mFSAASamples); refreshEnabledState(); } @@ -101,13 +101,13 @@ void LLFloaterHardwareSettings::refreshEnabledState() if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || !gGLManager.mHasVertexBufferObject) { - childSetEnabled("vbo", FALSE); + getChildView("vbo")->setEnabled(FALSE); } // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - childSetEnabled("gamma", !gPipeline.canUseWindLightShaders()); - childSetEnabled("(brightness, lower is brighter)", !gPipeline.canUseWindLightShaders()); - childSetEnabled("fog", !gPipeline.canUseWindLightShaders()); + getChildView("gamma")->setEnabled(!gPipeline.canUseWindLightShaders()); + getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); + getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); } @@ -130,9 +130,9 @@ void LLFloaterHardwareSettings::apply() { // Anisotropic rendering BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic; - LLImageGL::sGlobalUseAnisotropic = childGetValue("ani"); + LLImageGL::sGlobalUseAnisotropic = getChild<LLUICtrl>("ani")->getValue(); - U32 fsaa = (U32) childGetValue("fsaa").asInteger(); + U32 fsaa = (U32) getChild<LLUICtrl>("fsaa")->getValue().asInteger(); U32 old_fsaa = gSavedSettings.getU32("RenderFSAASamples"); BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED); |