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Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.cpp')
-rw-r--r--indra/newview/llfloaterhardwaresettings.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp
index 3cd3c74ee4..e562b00a04 100644
--- a/indra/newview/llfloaterhardwaresettings.cpp
+++ b/indra/newview/llfloaterhardwaresettings.cpp
@@ -104,6 +104,8 @@ void LLFloaterHardwareSettings::refreshEnabledState()
getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing());
+ getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderUseFBO"));
+
/* Enable to reset fsaa value to disabled when feature is not available.
if (!gPipeline.canUseAntiAliasing())
{
@@ -130,7 +132,8 @@ BOOL LLFloaterHardwareSettings::postBuild()
void LLFloaterHardwareSettings::apply()
{
// Anisotropic rendering
- BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
+ //Do nothing here -- this code is unreliable, and UI now tells users to restart for changes to take affect
+ /*BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
LLImageGL::sGlobalUseAnisotropic = getChild<LLUICtrl>("ani")->getValue();
U32 fsaa = (U32) getChild<LLUICtrl>("fsaa")->getValue().asInteger();
@@ -151,7 +154,7 @@ void LLFloaterHardwareSettings::apply()
else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic)
{
gViewerWindow->restartDisplay(logged_in);
- }
+ }*/
refresh();
}