diff options
Diffstat (limited to 'indra/newview/llfloatergesture.h')
-rw-r--r-- | indra/newview/llfloatergesture.h | 42 |
1 files changed, 31 insertions, 11 deletions
diff --git a/indra/newview/llfloatergesture.h b/indra/newview/llfloatergesture.h index 50bef818da..14e132900d 100644 --- a/indra/newview/llfloatergesture.h +++ b/indra/newview/llfloatergesture.h @@ -36,11 +36,10 @@ #ifndef LL_LLFLOATERGESTURE_H #define LL_LLFLOATERGESTURE_H +#include <vector> #include "llfloater.h" -#include "llinventorymodel.h" #include "llinventoryobserver.h" -#include "lldarray.h" class LLScrollContainer; class LLView; @@ -53,6 +52,7 @@ class LLScrollListCtrl; class LLFloaterGestureObserver; class LLFloaterGestureInventoryObserver; class LLMultiGesture; +class LLMenuGL; class LLFloaterGesture : public LLFloater, LLInventoryFetchDescendentsObserver @@ -65,26 +65,46 @@ public: virtual BOOL postBuild(); virtual void done (); void refreshAll(); + /** + * @brief Add new scrolllistitem into gesture_list. + * @param item_id inventory id of gesture + * @param gesture can be NULL , if item was not loaded yet + */ + void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list); protected: // Reads from the gesture manager's list of active gestures // and puts them in this list. void buildGestureList(); - void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list); - void onClickInventory(); + void playGesture(LLUUID item_id); +private: + void addToCurrentOutFit(); + /** + * @brief This method is using to collect selected items. + * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected(). + * Therefore we have to copy these items to avoid viewer crash. + * @see LLFloaterGesture::onActivateBtnClick + */ + void getSelectedIds(std::vector<LLUUID>& ids); + bool isActionEnabled(const LLSD& command); + /** + * @brief Activation rules: + * According to Gesture Spec: + * 1. If all selected gestures are active: set to inactive + * 2. If all selected gestures are inactive: set to active + * 3. If selected gestures are in a mixed state: set all to active + */ + void onActivateBtnClick(); void onClickEdit(); void onClickPlay(); void onClickNew(); void onCommitList(); - void playGesture(LLUUID item_id); - LLCtrlListInterface* getGestureList() const - { - return childGetListInterface("gesture_list"); - } - void onActivateBtnClick(); -protected: + void onCopyPastAction(const LLSD& command); + void onDeleteSelected(); + LLUUID mSelectedID; LLUUID mGestureFolderID; + LLScrollListCtrl* mGestureList; LLFloaterGestureObserver* mObserver; }; |