diff options
Diffstat (limited to 'indra/newview/llfloatergesture.h')
-rw-r--r-- | indra/newview/llfloatergesture.h | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/indra/newview/llfloatergesture.h b/indra/newview/llfloatergesture.h index 1d702c6704..ae329da4d1 100644 --- a/indra/newview/llfloatergesture.h +++ b/indra/newview/llfloatergesture.h @@ -1,25 +1,25 @@ -/** +/** * @file llfloatergesture.h * @brief Read-only list of gestures from your inventory. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -30,7 +30,7 @@ #ifndef LL_LLFLOATERGESTURE_H #define LL_LLFLOATERGESTURE_H -#include <vector> +#include <vector> #include "llfloater.h" #include "llinventoryobserver.h" @@ -49,61 +49,61 @@ class LLMultiGesture; class LLMenuGL; class LLFloaterGesture -: public LLFloater, LLInventoryFetchDescendentsObserver +: public LLFloater, LLInventoryFetchDescendentsObserver { - LOG_CLASS(LLFloaterGesture); + LOG_CLASS(LLFloaterGesture); public: - LLFloaterGesture(const LLSD& key); - virtual ~LLFloaterGesture(); + LLFloaterGesture(const LLSD& key); + virtual ~LLFloaterGesture(); - virtual BOOL postBuild(); - virtual void done (); - void refreshAll(); - /** - * @brief Add new scrolllistitem into gesture_list. - * @param item_id inventory id of gesture - * @param gesture can be NULL , if item was not loaded yet - */ - void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list); + virtual BOOL postBuild(); + virtual void done (); + void refreshAll(); + /** + * @brief Add new scrolllistitem into gesture_list. + * @param item_id inventory id of gesture + * @param gesture can be NULL , if item was not loaded yet + */ + void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list); protected: - // Reads from the gesture manager's list of active gestures - // and puts them in this list. - void buildGestureList(); - void playGesture(LLUUID item_id); + // Reads from the gesture manager's list of active gestures + // and puts them in this list. + void buildGestureList(); + void playGesture(LLUUID item_id); private: - void addToCurrentOutFit(); - /** - * @brief This method is using to collect selected items. - * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected(). - * Therefore we have to copy these items to avoid viewer crash. - * @see LLFloaterGesture::onActivateBtnClick - */ - void getSelectedIds(uuid_vec_t& ids); - bool isActionEnabled(const LLSD& command); - /** - * @brief Activation rules: - * According to Gesture Spec: - * 1. If all selected gestures are active: set to inactive - * 2. If all selected gestures are inactive: set to active - * 3. If selected gestures are in a mixed state: set all to active - */ - void onActivateBtnClick(); - void onClickEdit(); - void onClickPlay(); - void onClickNew(); - void onCommitList(); - void onCopyPasteAction(const LLSD& command); - void onDeleteSelected(); - void onRenameSelected(); + void addToCurrentOutFit(); + /** + * @brief This method is using to collect selected items. + * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected(). + * Therefore we have to copy these items to avoid viewer crash. + * @see LLFloaterGesture::onActivateBtnClick + */ + void getSelectedIds(uuid_vec_t& ids); + bool isActionEnabled(const LLSD& command); + /** + * @brief Activation rules: + * According to Gesture Spec: + * 1. If all selected gestures are active: set to inactive + * 2. If all selected gestures are inactive: set to active + * 3. If selected gestures are in a mixed state: set all to active + */ + void onActivateBtnClick(); + void onClickEdit(); + void onClickPlay(); + void onClickNew(); + void onCommitList(); + void onCopyPasteAction(const LLSD& command); + void onDeleteSelected(); + void onRenameSelected(); - static void onGestureRename(const LLSD& notification, const LLSD& response); + static void onGestureRename(const LLSD& notification, const LLSD& response); - LLUUID mSelectedID; - LLUUID mGestureFolderID; - LLScrollListCtrl* mGestureList; + LLUUID mSelectedID; + LLUUID mGestureFolderID; + LLScrollListCtrl* mGestureList; - LLFloaterGestureObserver* mObserver; + LLFloaterGestureObserver* mObserver; }; |