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-rw-r--r--indra/newview/llfloatergesture.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/indra/newview/llfloatergesture.h b/indra/newview/llfloatergesture.h
index 1d702c6704..ae329da4d1 100644
--- a/indra/newview/llfloatergesture.h
+++ b/indra/newview/llfloatergesture.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llfloatergesture.h
* @brief Read-only list of gestures from your inventory.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -30,7 +30,7 @@
#ifndef LL_LLFLOATERGESTURE_H
#define LL_LLFLOATERGESTURE_H
-#include <vector>
+#include <vector>
#include "llfloater.h"
#include "llinventoryobserver.h"
@@ -49,61 +49,61 @@ class LLMultiGesture;
class LLMenuGL;
class LLFloaterGesture
-: public LLFloater, LLInventoryFetchDescendentsObserver
+: public LLFloater, LLInventoryFetchDescendentsObserver
{
- LOG_CLASS(LLFloaterGesture);
+ LOG_CLASS(LLFloaterGesture);
public:
- LLFloaterGesture(const LLSD& key);
- virtual ~LLFloaterGesture();
+ LLFloaterGesture(const LLSD& key);
+ virtual ~LLFloaterGesture();
- virtual BOOL postBuild();
- virtual void done ();
- void refreshAll();
- /**
- * @brief Add new scrolllistitem into gesture_list.
- * @param item_id inventory id of gesture
- * @param gesture can be NULL , if item was not loaded yet
- */
- void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);
+ virtual BOOL postBuild();
+ virtual void done ();
+ void refreshAll();
+ /**
+ * @brief Add new scrolllistitem into gesture_list.
+ * @param item_id inventory id of gesture
+ * @param gesture can be NULL , if item was not loaded yet
+ */
+ void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);
protected:
- // Reads from the gesture manager's list of active gestures
- // and puts them in this list.
- void buildGestureList();
- void playGesture(LLUUID item_id);
+ // Reads from the gesture manager's list of active gestures
+ // and puts them in this list.
+ void buildGestureList();
+ void playGesture(LLUUID item_id);
private:
- void addToCurrentOutFit();
- /**
- * @brief This method is using to collect selected items.
- * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected().
- * Therefore we have to copy these items to avoid viewer crash.
- * @see LLFloaterGesture::onActivateBtnClick
- */
- void getSelectedIds(uuid_vec_t& ids);
- bool isActionEnabled(const LLSD& command);
- /**
- * @brief Activation rules:
- * According to Gesture Spec:
- * 1. If all selected gestures are active: set to inactive
- * 2. If all selected gestures are inactive: set to active
- * 3. If selected gestures are in a mixed state: set all to active
- */
- void onActivateBtnClick();
- void onClickEdit();
- void onClickPlay();
- void onClickNew();
- void onCommitList();
- void onCopyPasteAction(const LLSD& command);
- void onDeleteSelected();
- void onRenameSelected();
+ void addToCurrentOutFit();
+ /**
+ * @brief This method is using to collect selected items.
+ * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected().
+ * Therefore we have to copy these items to avoid viewer crash.
+ * @see LLFloaterGesture::onActivateBtnClick
+ */
+ void getSelectedIds(uuid_vec_t& ids);
+ bool isActionEnabled(const LLSD& command);
+ /**
+ * @brief Activation rules:
+ * According to Gesture Spec:
+ * 1. If all selected gestures are active: set to inactive
+ * 2. If all selected gestures are inactive: set to active
+ * 3. If selected gestures are in a mixed state: set all to active
+ */
+ void onActivateBtnClick();
+ void onClickEdit();
+ void onClickPlay();
+ void onClickNew();
+ void onCommitList();
+ void onCopyPasteAction(const LLSD& command);
+ void onDeleteSelected();
+ void onRenameSelected();
- static void onGestureRename(const LLSD& notification, const LLSD& response);
+ static void onGestureRename(const LLSD& notification, const LLSD& response);
- LLUUID mSelectedID;
- LLUUID mGestureFolderID;
- LLScrollListCtrl* mGestureList;
+ LLUUID mSelectedID;
+ LLUUID mGestureFolderID;
+ LLScrollListCtrl* mGestureList;
- LLFloaterGestureObserver* mObserver;
+ LLFloaterGestureObserver* mObserver;
};