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-rw-r--r--indra/newview/llfloatergesture.h220
1 files changed, 110 insertions, 110 deletions
diff --git a/indra/newview/llfloatergesture.h b/indra/newview/llfloatergesture.h
index 63d7e0e548..ca5d9323de 100644
--- a/indra/newview/llfloatergesture.h
+++ b/indra/newview/llfloatergesture.h
@@ -1,110 +1,110 @@
-/**
- * @file llfloatergesture.h
- * @brief Read-only list of gestures from your inventory.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/**
- * (Also has legacy gesture editor for testing.)
- */
-
-#ifndef LL_LLFLOATERGESTURE_H
-#define LL_LLFLOATERGESTURE_H
-#include <vector>
-
-#include "llfloater.h"
-#include "llinventoryobserver.h"
-
-class LLScrollContainer;
-class LLView;
-class LLButton;
-class LLLineEditor;
-class LLComboBox;
-class LLViewerGesture;
-class LLGestureOptions;
-class LLScrollListCtrl;
-class LLFloaterGestureObserver;
-class LLFloaterGestureInventoryObserver;
-class LLMultiGesture;
-class LLMenuGL;
-
-class LLFloaterGesture
-: public LLFloater, LLInventoryFetchDescendentsObserver
-{
- LOG_CLASS(LLFloaterGesture);
-public:
- LLFloaterGesture(const LLSD& key);
- virtual ~LLFloaterGesture();
-
- virtual bool postBuild();
- virtual void done ();
- void refreshAll();
- /**
- * @brief Add new scrolllistitem into gesture_list.
- * @param item_id inventory id of gesture
- * @param gesture can be NULL , if item was not loaded yet
- */
- void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);
-
-protected:
- // Reads from the gesture manager's list of active gestures
- // and puts them in this list.
- void buildGestureList();
- void playGesture(LLUUID item_id);
-private:
- void addToCurrentOutFit();
- /**
- * @brief This method is using to collect selected items.
- * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected().
- * Therefore we have to copy these items to avoid viewer crash.
- * @see LLFloaterGesture::onActivateBtnClick
- */
- void getSelectedIds(uuid_vec_t& ids);
- bool isActionEnabled(const LLSD& command);
- /**
- * @brief Activation rules:
- * According to Gesture Spec:
- * 1. If all selected gestures are active: set to inactive
- * 2. If all selected gestures are inactive: set to active
- * 3. If selected gestures are in a mixed state: set all to active
- */
- void onActivateBtnClick();
- void onClickEdit();
- void onClickPlay();
- void onClickNew();
- void onCommitList();
- void onCopyPasteAction(const LLSD& command);
- void onDeleteSelected();
- void onRenameSelected();
-
- static void onGestureRename(const LLSD& notification, const LLSD& response);
-
- LLUUID mSelectedID;
- LLUUID mGestureFolderID;
- LLScrollListCtrl* mGestureList;
-
- LLFloaterGestureObserver* mObserver;
-};
-
-
-#endif
+/**
+ * @file llfloatergesture.h
+ * @brief Read-only list of gestures from your inventory.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/**
+ * (Also has legacy gesture editor for testing.)
+ */
+
+#ifndef LL_LLFLOATERGESTURE_H
+#define LL_LLFLOATERGESTURE_H
+#include <vector>
+
+#include "llfloater.h"
+#include "llinventoryobserver.h"
+
+class LLScrollContainer;
+class LLView;
+class LLButton;
+class LLLineEditor;
+class LLComboBox;
+class LLViewerGesture;
+class LLGestureOptions;
+class LLScrollListCtrl;
+class LLFloaterGestureObserver;
+class LLFloaterGestureInventoryObserver;
+class LLMultiGesture;
+class LLMenuGL;
+
+class LLFloaterGesture
+: public LLFloater, LLInventoryFetchDescendentsObserver
+{
+ LOG_CLASS(LLFloaterGesture);
+public:
+ LLFloaterGesture(const LLSD& key);
+ virtual ~LLFloaterGesture();
+
+ virtual bool postBuild();
+ virtual void done ();
+ void refreshAll();
+ /**
+ * @brief Add new scrolllistitem into gesture_list.
+ * @param item_id inventory id of gesture
+ * @param gesture can be NULL , if item was not loaded yet
+ */
+ void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);
+
+protected:
+ // Reads from the gesture manager's list of active gestures
+ // and puts them in this list.
+ void buildGestureList();
+ void playGesture(LLUUID item_id);
+private:
+ void addToCurrentOutFit();
+ /**
+ * @brief This method is using to collect selected items.
+ * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected().
+ * Therefore we have to copy these items to avoid viewer crash.
+ * @see LLFloaterGesture::onActivateBtnClick
+ */
+ void getSelectedIds(uuid_vec_t& ids);
+ bool isActionEnabled(const LLSD& command);
+ /**
+ * @brief Activation rules:
+ * According to Gesture Spec:
+ * 1. If all selected gestures are active: set to inactive
+ * 2. If all selected gestures are inactive: set to active
+ * 3. If selected gestures are in a mixed state: set all to active
+ */
+ void onActivateBtnClick();
+ void onClickEdit();
+ void onClickPlay();
+ void onClickNew();
+ void onCommitList();
+ void onCopyPasteAction(const LLSD& command);
+ void onDeleteSelected();
+ void onRenameSelected();
+
+ static void onGestureRename(const LLSD& notification, const LLSD& response);
+
+ LLUUID mSelectedID;
+ LLUUID mGestureFolderID;
+ LLScrollListCtrl* mGestureList;
+
+ LLFloaterGestureObserver* mObserver;
+};
+
+
+#endif