diff options
Diffstat (limited to 'indra/newview/llfloatergesture.cpp')
-rw-r--r-- | indra/newview/llfloatergesture.cpp | 255 |
1 files changed, 175 insertions, 80 deletions
diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp index c114eed4a2..854d02873a 100644 --- a/indra/newview/llfloatergesture.cpp +++ b/indra/newview/llfloatergesture.cpp @@ -89,6 +89,52 @@ LLFloaterGesture::LLFloaterGesture(const LLSD& key) //LLUICtrlFactory::getInstance()->buildFloater(this, "floater_gesture.xml"); } +void LLFloaterGesture::done() +{ + //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder + if (gInventory.isCategoryComplete(mGestureFolderID)) + { + LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL; + // we load only gesture folder without childred. + LLInventoryModel::cat_array_t* categories; + LLInventoryModel::item_array_t* items; + LLInventoryFetchDescendentsObserver::folder_ref_t unloaded_folders; + LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL; + gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items); + if (categories->empty()) + { + gInventory.removeObserver(this); + LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL; + return; + } + LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL; + for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++) + { + if (!gInventory.isCategoryComplete(it->get()->getUUID())) + { + unloaded_folders.push_back(it->get()->getUUID()); + LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL; + } + + } + if (!unloaded_folders.empty()) + { + LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL; + fetchDescendents(unloaded_folders); + } + else + { + LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL; + gInventory.removeObserver(this); + buildGestureList(); + } + } + else + { + LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL; + } +} + // virtual LLFloaterGesture::~LLFloaterGesture() { @@ -121,7 +167,14 @@ BOOL LLFloaterGesture::postBuild() childSetVisible("play_btn", true); childSetVisible("stop_btn", false); setDefaultBtn("play_btn"); - + mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE, false); + + folder_ref_t folders; + folders.push_back(mGestureFolderID); + //perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details. + gInventory.addObserver(this); + fetchDescendents(folders); + buildGestureList(); childSetFocus("gesture_list"); @@ -171,101 +224,125 @@ void LLFloaterGesture::buildGestureList() if (! (list && scroll)) return; - // attempt to preserve scroll position through re-builds - // since we do re-build any time anything dirties - S32 current_scroll_pos = scroll->getScrollPos(); - + LLUUID selected_item = list->getCurrentID(); + LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL; list->operateOnAll(LLCtrlListInterface::OP_DELETE); - LLGestureManager::item_map_t::iterator it; - for (it = LLGestureManager::instance().mActive.begin(); it != LLGestureManager::instance().mActive.end(); ++it) + LLGestureManager::item_map_t::const_iterator it; + const LLGestureManager::item_map_t& active_gestures = LLGestureManager::instance().getActiveGestures(); + for (it = active_gestures.begin(); it != active_gestures.end(); ++it) { - const LLUUID& item_id = (*it).first; - LLMultiGesture* gesture = (*it).second; + addGesture(it->first,it->second, list); + } + if (gInventory.isCategoryComplete(mGestureFolderID)) + { + LLIsType is_gesture(LLAssetType::AT_GESTURE); + LLInventoryModel::cat_array_t categories; + LLInventoryModel::item_array_t items; + gInventory.collectDescendentsIf(mGestureFolderID, categories, items, + LLInventoryModel::EXCLUDE_TRASH, is_gesture); - // Note: Can have NULL item if inventory hasn't arrived yet. - std::string item_name = getString("loading"); - LLInventoryItem* item = gInventory.getItem(item_id); - if (item) + for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it) { - item_name = item->getName(); + LLInventoryItem* item = it->get(); + if (active_gestures.find(item->getUUID()) == active_gestures.end()) + { + // if gesture wasn't loaded yet, we can display only name + addGesture(item->getUUID(), NULL, list); + } } + } + // attempt to preserve scroll position through re-builds + // since we do re-build any time anything dirties + if(list->selectByValue(LLSD(selected_item))) + { + scroll->scrollToShowSelected(); + } +} - std::string font_style = "NORMAL"; - // If gesture is playing, bold it +void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list ) +{ + // Note: Can have NULL item if inventory hasn't arrived yet. + static std::string item_name = getString("loading"); + LLInventoryItem* item = gInventory.getItem(item_id); + if (item) + { + item_name = item->getName(); + } + + static std::string font_style = "NORMAL"; + // If gesture is playing, bold it - LLSD element; - element["id"] = item_id; + LLSD element; + element["id"] = item_id; - if (gesture) + if (gesture) + { + if (gesture->mPlaying) { - if (gesture->mPlaying) - { - font_style = "BOLD"; - } + font_style = "BOLD"; + } - element["columns"][0]["column"] = "trigger"; - element["columns"][0]["value"] = gesture->mTrigger; - element["columns"][0]["font"]["name"] = "SANSSERIF"; - element["columns"][0]["font"]["style"] = font_style; + element["columns"][0]["column"] = "trigger"; + element["columns"][0]["value"] = gesture->mTrigger; + element["columns"][0]["font"]["name"] = "SANSSERIF"; + element["columns"][0]["font"]["style"] = font_style; - std::string key_string = LLKeyboard::stringFromKey(gesture->mKey); - std::string buffer; + std::string key_string = LLKeyboard::stringFromKey(gesture->mKey); + std::string buffer; - if (gesture->mKey == KEY_NONE) - { - buffer = "---"; - key_string = "~~~"; // alphabetize to end - } - else - { - buffer = LLKeyboard::stringFromAccelerator( gesture->mMask, gesture->mKey ); - } + if (gesture->mKey == KEY_NONE) + { + buffer = "---"; + key_string = "~~~"; // alphabetize to end + } + else + { + buffer = LLKeyboard::stringFromAccelerator(gesture->mMask, + gesture->mKey); + } - element["columns"][1]["column"] = "shortcut"; - element["columns"][1]["value"] = buffer; - element["columns"][1]["font"]["name"] = "SANSSERIF"; - element["columns"][1]["font"]["style"] = font_style; + element["columns"][1]["column"] = "shortcut"; + element["columns"][1]["value"] = buffer; + element["columns"][1]["font"]["name"] = "SANSSERIF"; + element["columns"][1]["font"]["style"] = font_style; - // hidden column for sorting - element["columns"][2]["column"] = "key"; - element["columns"][2]["value"] = key_string; - element["columns"][2]["font"]["name"] = "SANSSERIF"; - element["columns"][2]["font"]["style"] = font_style; + // hidden column for sorting + element["columns"][2]["column"] = "key"; + element["columns"][2]["value"] = key_string; + element["columns"][2]["font"]["name"] = "SANSSERIF"; + element["columns"][2]["font"]["style"] = font_style; - // Only add "playing" if we've got the name, less confusing. JC - if (item && gesture->mPlaying) - { - item_name += " " + getString("playing"); - } - element["columns"][3]["column"] = "name"; - element["columns"][3]["value"] = item_name; - element["columns"][3]["font"]["name"] = "SANSSERIF"; - element["columns"][3]["font"]["style"] = font_style; - } - else + // Only add "playing" if we've got the name, less confusing. JC + if (item && gesture->mPlaying) { - element["columns"][0]["column"] = "trigger"; - element["columns"][0]["value"] = ""; - element["columns"][0]["font"]["name"] = "SANSSERIF"; - element["columns"][0]["font"]["style"] = font_style; - element["columns"][0]["column"] = "trigger"; - element["columns"][0]["value"] = "---"; - element["columns"][0]["font"]["name"] = "SANSSERIF"; - element["columns"][0]["font"]["style"] = font_style; - element["columns"][2]["column"] = "key"; - element["columns"][2]["value"] = "~~~"; - element["columns"][2]["font"]["name"] = "SANSSERIF"; - element["columns"][2]["font"]["style"] = font_style; - element["columns"][3]["column"] = "name"; - element["columns"][3]["value"] = item_name; - element["columns"][3]["font"]["name"] = "SANSSERIF"; - element["columns"][3]["font"]["style"] = font_style; + item_name += " " + getString("playing"); } - list->addElement(element, ADD_BOTTOM); + element["columns"][3]["column"] = "name"; + element["columns"][3]["value"] = item_name; + element["columns"][3]["font"]["name"] = "SANSSERIF"; + element["columns"][3]["font"]["style"] = font_style; } - - scroll->setScrollPos(current_scroll_pos); + else + { + element["columns"][0]["column"] = "trigger"; + element["columns"][0]["value"] = ""; + element["columns"][0]["font"]["name"] = "SANSSERIF"; + element["columns"][0]["font"]["style"] = font_style; + element["columns"][0]["column"] = "trigger"; + element["columns"][0]["value"] = "---"; + element["columns"][0]["font"]["name"] = "SANSSERIF"; + element["columns"][0]["font"]["style"] = font_style; + element["columns"][2]["column"] = "key"; + element["columns"][2]["value"] = "~~~"; + element["columns"][2]["font"]["name"] = "SANSSERIF"; + element["columns"][2]["font"]["style"] = font_style; + element["columns"][3]["column"] = "name"; + element["columns"][3]["value"] = item_name; + element["columns"][3]["font"]["name"] = "SANSSERIF"; + element["columns"][3]["font"]["style"] = font_style; + } + list->addElement(element, ADD_BOTTOM); } void LLFloaterGesture::onClickInventory() @@ -284,14 +361,21 @@ void LLFloaterGesture::onClickPlay() LLCtrlListInterface *list = childGetListInterface("gesture_list"); if (!list) return; const LLUUID& item_id = list->getCurrentID(); + if(item_id.isNull()) return; - if (LLGestureManager::instance().isGesturePlaying(item_id)) + LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL; + if(!LLGestureManager::instance().isGestureActive(item_id)) { - LLGestureManager::instance().stopGesture(item_id); + // we need to inform server about gesture activating to be consistent with LLPreviewGesture. + BOOL inform_server = TRUE; + BOOL deactivate_similar = FALSE; + LLGestureManager::instance().activateGestureWithAsset(item_id, gInventory.getItem(item_id)->getAssetUUID(), inform_server, deactivate_similar); + LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL; + LLGestureManager::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id)); } else { - LLGestureManager::instance().playGesture(item_id); + playGesture(item_id); } } @@ -345,3 +429,14 @@ void LLFloaterGesture::onCommitList() childSetVisible("stop_btn", false); } } +void LLFloaterGesture::playGesture(LLUUID item_id) +{ + if (LLGestureManager::instance().isGesturePlaying(item_id)) + { + LLGestureManager::instance().stopGesture(item_id); + } + else + { + LLGestureManager::instance().playGesture(item_id); + } +} |