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-rw-r--r--indra/newview/llfloatergesture.cpp732
1 files changed, 479 insertions, 253 deletions
diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp
index c3448d52c9..ef3c8b764e 100644
--- a/indra/newview/llfloatergesture.cpp
+++ b/indra/newview/llfloatergesture.cpp
@@ -2,31 +2,25 @@
* @file llfloatergesture.cpp
* @brief Read-only list of gestures from your inventory.
*
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,37 +28,27 @@
#include "llfloatergesture.h"
-#include "lldir.h"
#include "llinventory.h"
-#include "llmultigesture.h"
+#include "llinventorybridge.h"
+#include "llinventoryfunctions.h"
+#include "llinventorymodel.h"
+#include "llinventoryclipboard.h"
#include "llagent.h"
-#include "llviewerwindow.h"
-#include "llbutton.h"
-#include "llcombobox.h"
+#include "llappearancemgr.h"
+#include "llclipboard.h"
#include "llgesturemgr.h"
-#include "llinventorymodel.h"
-#include "llinventoryview.h"
#include "llkeyboard.h"
-#include "lllineeditor.h"
+#include "llmenugl.h"
+#include "llmultigesture.h"
#include "llpreviewgesture.h"
-#include "llresizehandle.h"
-#include "llscrollbar.h"
-#include "llscrollcontainer.h"
#include "llscrolllistctrl.h"
-#include "lltextbox.h"
#include "lltrans.h"
-#include "lluictrlfactory.h"
#include "llviewergesture.h"
-#include "llviewerimagelist.h"
+#include "llviewermenu.h"
#include "llviewerinventory.h"
-#include "llvoavatar.h"
#include "llviewercontrol.h"
-// static
-LLFloaterGesture* LLFloaterGesture::sInstance = NULL;
-LLFloaterGestureObserver* LLFloaterGesture::sObserver = NULL;
-
BOOL item_name_precedes( LLInventoryItem* a, LLInventoryItem* b )
{
return LLStringUtil::precedesDict( a->getName(), b->getName() );
@@ -73,29 +57,114 @@ BOOL item_name_precedes( LLInventoryItem* a, LLInventoryItem* b )
class LLFloaterGestureObserver : public LLGestureManagerObserver
{
public:
- LLFloaterGestureObserver() {}
+ LLFloaterGestureObserver(LLFloaterGesture* floater) : mFloater(floater) {}
virtual ~LLFloaterGestureObserver() {}
- virtual void changed() { LLFloaterGesture::refreshAll(); }
+ virtual void changed() { mFloater->refreshAll(); }
+
+private:
+ LLFloaterGesture* mFloater;
+};
+//-----------------------------
+// GestureCallback
+//-----------------------------
+
+class GestureShowCallback : public LLInventoryCallback
+{
+public:
+ void fire(const LLUUID &inv_item)
+ {
+ LLPreviewGesture::show(inv_item, LLUUID::null);
+ }
+};
+
+class GestureCopiedCallback : public LLInventoryCallback
+{
+private:
+ LLFloaterGesture* mFloater;
+
+public:
+ GestureCopiedCallback(LLFloaterGesture* floater): mFloater(floater)
+ {}
+ void fire(const LLUUID &inv_item)
+ {
+ if(mFloater)
+ {
+ mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list"));
+ }
+ }
};
//---------------------------------------------------------------------------
// LLFloaterGesture
//---------------------------------------------------------------------------
-LLFloaterGesture::LLFloaterGesture()
-: LLFloater()
+LLFloaterGesture::LLFloaterGesture(const LLSD& key)
+ : LLFloater(key)
{
- sObserver = new LLFloaterGestureObserver;
- gGestureManager.addObserver(sObserver);
+ mObserver = new LLFloaterGestureObserver(this);
+ LLGestureMgr::instance().addObserver(mObserver);
+
+ mCommitCallbackRegistrar.add("Gesture.Action.ToogleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this));
+ mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this));
+ mCommitCallbackRegistrar.add("Gesture.Action.CopyPaste", boost::bind(&LLFloaterGesture::onCopyPasteAction, this, _2));
+ mCommitCallbackRegistrar.add("Gesture.Action.SaveToCOF", boost::bind(&LLFloaterGesture::addToCurrentOutFit, this));
+
+ mEnableCallbackRegistrar.add("Gesture.EnableAction", boost::bind(&LLFloaterGesture::isActionEnabled, this, _2));
+}
+
+void LLFloaterGesture::done()
+{
+ //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder
+ if (gInventory.isCategoryComplete(mGestureFolderID))
+ {
+ LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL;
+ // we load only gesture folder without childred.
+ LLInventoryModel::cat_array_t* categories;
+ LLInventoryModel::item_array_t* items;
+ uuid_vec_t unloaded_folders;
+ LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL;
+ gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items);
+ if (categories->empty())
+ {
+ gInventory.removeObserver(this);
+ LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL;
+ return;
+ }
+ LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL;
+ for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++)
+ {
+ if (!gInventory.isCategoryComplete(it->get()->getUUID()))
+ {
+ unloaded_folders.push_back(it->get()->getUUID());
+ LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL;
+ }
+
+ }
+ if (!unloaded_folders.empty())
+ {
+ LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL;
+ setFetchIDs(unloaded_folders);
+ startFetch();
+ }
+ else
+ {
+ LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL;
+ gInventory.removeObserver(this);
+ buildGestureList();
+ }
+ }
+ else
+ {
+ LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL;
+ }
}
// virtual
LLFloaterGesture::~LLFloaterGesture()
{
- gGestureManager.removeObserver(sObserver);
- delete sObserver;
- sObserver = NULL;
-
- sInstance = NULL;
+ LLGestureMgr::instance().removeObserver(mObserver);
+ delete mObserver;
+ mObserver = NULL;
+ gInventory.removeObserver(this);
}
// virtual
@@ -106,300 +175,457 @@ BOOL LLFloaterGesture::postBuild()
label = getTitle();
setTitle(label);
+ mGestureList = getChild<LLScrollListCtrl>("gesture_list");
+ mGestureList->setCommitCallback(boost::bind(&LLFloaterGesture::onCommitList, this));
+ mGestureList->setDoubleClickCallback(boost::bind(&LLFloaterGesture::onClickPlay, this));
- childSetCommitCallback("gesture_list", onCommitList, this);
- getChild<LLScrollListCtrl>("gesture_list")->setDoubleClickCallback(onClickPlay, this);
-
- childSetAction("inventory_btn", onClickInventory, this);
+ getChild<LLUICtrl>("edit_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickEdit, this));
- childSetAction("edit_btn", onClickEdit, this);
+ getChild<LLUICtrl>("play_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this));
+ getChild<LLUICtrl>("stop_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this));
+ getChild<LLButton>("activate_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onActivateBtnClick, this));
+
+ getChild<LLUICtrl>("new_gesture_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickNew, this));
+ getChild<LLButton>("del_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onDeleteSelected, this));
- childSetAction("play_btn", onClickPlay, this);
- childSetAction("stop_btn", onClickPlay, this);
+ getChildView("play_btn")->setVisible( true);
+ getChildView("stop_btn")->setVisible( false);
+ setDefaultBtn("play_btn");
+ mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE, false);
- childSetAction("new_gesture_btn", onClickNew, this);
+ uuid_vec_t folders;
+ folders.push_back(mGestureFolderID);
+ //perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details.
+ gInventory.addObserver(this);
+ setFetchIDs(folders);
+ startFetch();
- childSetVisible("play_btn", true);
- childSetVisible("stop_btn", false);
- setDefaultBtn("play_btn");
+ if (mGestureList)
+ {
+ buildGestureList();
+
+ mGestureList->setFocus(TRUE);
+ const BOOL ascending = TRUE;
+ mGestureList->sortByColumn(std::string("name"), ascending);
+ mGestureList->selectFirstItem();
+ }
+
+ // Update button labels
+ onCommitList();
+
return TRUE;
}
-// static
-void LLFloaterGesture::show()
+void LLFloaterGesture::refreshAll()
{
- if (sInstance)
- {
- sInstance->openFloater();
- return;
- }
-
- sInstance = new LLFloaterGesture();
-
- // Builds and adds to gFloaterView
- LLUICtrlFactory::getInstance()->buildFloater(sInstance, "floater_gesture.xml");
-
- sInstance->buildGestureList();
+ if (!mGestureList) return;
- sInstance->childSetFocus("gesture_list");
+ buildGestureList();
- LLCtrlListInterface *list = sInstance->childGetListInterface("gesture_list");
- if (list)
+ if (mSelectedID.isNull())
{
- const BOOL ascending = TRUE;
- list->sortByColumn(std::string("name"), ascending);
- list->selectFirstItem();
+ mGestureList->selectFirstItem();
+ }
+ else
+ {
+ if (! mGestureList->setCurrentByID(mSelectedID))
+ {
+ mGestureList->selectFirstItem();
+ }
}
-
- sInstance->mSelectedID = LLUUID::null;
// Update button labels
- onCommitList(NULL, sInstance);
- sInstance->openFloater();
+ onCommitList();
}
-// static
-void LLFloaterGesture::toggleVisibility()
+void LLFloaterGesture::buildGestureList()
{
- if(sInstance && sInstance->getVisible())
+ S32 scroll_pos = mGestureList->getScrollPos();
+ uuid_vec_t selected_items;
+ getSelectedIds(selected_items);
+ LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL;
+ mGestureList->deleteAllItems();
+
+ LLGestureMgr::item_map_t::const_iterator it;
+ const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures();
+ for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
{
- sInstance->closeFloater();
+ addGesture(it->first,it->second, mGestureList);
}
- else
+ if (gInventory.isCategoryComplete(mGestureFolderID))
{
- show();
+ LLIsType is_gesture(LLAssetType::AT_GESTURE);
+ LLInventoryModel::cat_array_t categories;
+ LLInventoryModel::item_array_t items;
+ gInventory.collectDescendentsIf(mGestureFolderID, categories, items,
+ LLInventoryModel::EXCLUDE_TRASH, is_gesture);
+
+ for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it)
+ {
+ LLInventoryItem* item = it->get();
+ if (active_gestures.find(item->getUUID()) == active_gestures.end())
+ {
+ // if gesture wasn't loaded yet, we can display only name
+ addGesture(item->getUUID(), NULL, mGestureList);
+ }
+ }
+ }
+
+ // attempt to preserve scroll position through re-builds
+ // since we do re-build whenever something gets dirty
+ for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++)
+ {
+ mGestureList->selectByID(*it);
}
+ mGestureList->setScrollPos(scroll_pos);
}
-// static
-void LLFloaterGesture::refreshAll()
+void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list )
{
- if (sInstance)
+ // Note: Can have NULL item if inventory hasn't arrived yet.
+ static std::string item_name = getString("loading");
+ LLInventoryItem* item = gInventory.getItem(item_id);
+ if (item)
+ {
+ item_name = item->getName();
+ }
+
+ static std::string font_style = "NORMAL";
+ // If gesture is playing, bold it
+
+ LLSD element;
+ element["id"] = item_id;
+
+ if (gesture)
{
- sInstance->buildGestureList();
+ if (gesture->mPlaying)
+ {
+ font_style = "BOLD";
+ }
+ item_name = gesture->mName;
+ element["columns"][0]["column"] = "trigger";
+ element["columns"][0]["value"] = gesture->mTrigger;
+ element["columns"][0]["font"]["name"] = "SANSSERIF";
+ element["columns"][0]["font"]["style"] = font_style;
- LLCtrlListInterface *list = sInstance->childGetListInterface("gesture_list");
- if (!list) return;
+ std::string key_string = LLKeyboard::stringFromKey(gesture->mKey);
+ std::string buffer;
- if (sInstance->mSelectedID.isNull())
+ if (gesture->mKey == KEY_NONE)
{
- list->selectFirstItem();
+ buffer = "---";
+ key_string = "~~~"; // alphabetize to end
}
else
{
- if (! list->setCurrentByID(sInstance->mSelectedID))
- {
- list->selectFirstItem();
- }
+ buffer = LLKeyboard::stringFromAccelerator(gesture->mMask,
+ gesture->mKey);
}
- // Update button labels
- onCommitList(NULL, sInstance);
+ element["columns"][1]["column"] = "shortcut";
+ element["columns"][1]["value"] = buffer;
+ element["columns"][1]["font"]["name"] = "SANSSERIF";
+ element["columns"][1]["font"]["style"] = font_style;
+
+ // hidden column for sorting
+ element["columns"][2]["column"] = "key";
+ element["columns"][2]["value"] = key_string;
+ element["columns"][2]["font"]["name"] = "SANSSERIF";
+ element["columns"][2]["font"]["style"] = font_style;
+
+ // Only add "playing" if we've got the name, less confusing. JC
+ if (item && gesture->mPlaying)
+ {
+ item_name += " " + getString("playing");
+ }
+ element["columns"][3]["column"] = "name";
+ element["columns"][3]["value"] = item_name;
+ element["columns"][3]["font"]["name"] = "SANSSERIF";
+ element["columns"][3]["font"]["style"] = font_style;
+ }
+ else
+ {
+ element["columns"][0]["column"] = "trigger";
+ element["columns"][0]["value"] = "";
+ element["columns"][0]["font"]["name"] = "SANSSERIF";
+ element["columns"][0]["font"]["style"] = font_style;
+ element["columns"][1]["column"] = "shortcut";
+ element["columns"][1]["value"] = "---";
+ element["columns"][1]["font"]["name"] = "SANSSERIF";
+ element["columns"][1]["font"]["style"] = font_style;
+ element["columns"][2]["column"] = "key";
+ element["columns"][2]["value"] = "~~~";
+ element["columns"][2]["font"]["name"] = "SANSSERIF";
+ element["columns"][2]["font"]["style"] = font_style;
+ element["columns"][3]["column"] = "name";
+ element["columns"][3]["value"] = item_name;
+ element["columns"][3]["font"]["name"] = "SANSSERIF";
+ element["columns"][3]["font"]["style"] = font_style;
+ }
+
+ LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM);
+ if(sl_item)
+ {
+ LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL;
+ // *TODO find out why ["font"]["style"] does not affect font style
+ ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style);
}
}
-void LLFloaterGesture::buildGestureList()
+void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids)
{
- LLCtrlListInterface *list = childGetListInterface("gesture_list");
- LLCtrlScrollInterface *scroll = childGetScrollInterface("gesture_list");
-
- if (! (list && scroll)) return;
+ std::vector<LLScrollListItem*> items = mGestureList->getAllSelected();
+ for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++)
+ {
+ ids.push_back((*it)->getUUID());
+ }
+}
- // attempt to preserve scroll position through re-builds
- // since we do re-build any time anything dirties
- S32 current_scroll_pos = scroll->getScrollPos();
-
- list->operateOnAll(LLCtrlListInterface::OP_DELETE);
+bool LLFloaterGesture::isActionEnabled(const LLSD& command)
+{
+ // paste copy_uuid edit_gesture
+ std::string command_name = command.asString();
+ if("paste" == command_name)
+ {
+ if(!LLInventoryClipboard::instance().hasContents())
+ return false;
- LLGestureManager::item_map_t::iterator it;
- for (it = gGestureManager.mActive.begin(); it != gGestureManager.mActive.end(); ++it)
+ LLDynamicArray<LLUUID> ids;
+ LLInventoryClipboard::instance().retrieve(ids);
+ for(LLDynamicArray<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
+ {
+ LLInventoryItem* item = gInventory.getItem(*it);
+
+ if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+ else if("copy_uuid" == command_name || "edit_gesture" == command_name)
{
- const LLUUID& item_id = (*it).first;
- LLMultiGesture* gesture = (*it).second;
+ return mGestureList->getAllSelected().size() == 1;
+ }
+ return true;
+}
+
+void LLFloaterGesture::onClickPlay()
+{
+ const LLUUID& item_id = mGestureList->getCurrentID();
+ if(item_id.isNull()) return;
- // Note: Can have NULL item if inventory hasn't arrived yet.
- std::string item_name = getString("loading");
- LLInventoryItem* item = gInventory.getItem(item_id);
+ LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL;
+ if(!LLGestureMgr::instance().isGestureActive(item_id))
+ {
+ // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList.
+ BOOL inform_server = TRUE;
+ BOOL deactivate_similar = FALSE;
+ LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id));
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ llassert(item);
if (item)
{
- item_name = item->getName();
+ LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar);
+ LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL;
}
+ }
+ else
+ {
+ playGesture(item_id);
+ }
+}
- std::string font_style = "NORMAL";
- // If gesture is playing, bold it
+void LLFloaterGesture::onClickNew()
+{
+ LLPointer<LLInventoryCallback> cb = new GestureShowCallback();
+ create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
+ LLUUID::null, LLTransactionID::tnull, "New Gesture", "", LLAssetType::AT_GESTURE,
+ LLInventoryType::IT_GESTURE, NOT_WEARABLE, PERM_MOVE | PERM_TRANSFER, cb);
+}
- LLSD element;
- element["id"] = item_id;
+void LLFloaterGesture::onActivateBtnClick()
+{
+ uuid_vec_t ids;
+ getSelectedIds(ids);
+ if(ids.empty())
+ return;
- if (gesture)
+ LLGestureMgr* gm = LLGestureMgr::getInstance();
+ uuid_vec_t::const_iterator it = ids.begin();
+ BOOL first_gesture_state = gm->isGestureActive(*it);
+ BOOL is_mixed = FALSE;
+ while( ++it != ids.end() )
+ {
+ if(first_gesture_state != gm->isGestureActive(*it))
+ {
+ is_mixed = TRUE;
+ break;
+ }
+ }
+ for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
+ {
+ if(is_mixed)
+ {
+ gm->activateGesture(*it);
+ }
+ else
{
- if (gesture->mPlaying)
+ if(first_gesture_state)
{
- font_style = "BOLD";
+ gm->deactivateGesture(*it);
}
-
- element["columns"][0]["column"] = "trigger";
- element["columns"][0]["value"] = gesture->mTrigger;
- element["columns"][0]["font"] = "SANSSERIF";
- element["columns"][0]["font"]["style"] = font_style;
-
- std::string key_string = LLKeyboard::stringFromKey(gesture->mKey);
- std::string buffer;
-
+ else
{
- if (gesture->mKey == KEY_NONE)
- {
- buffer = "---";
- key_string = "~~~"; // alphabetize to end
- }
- else
- {
- if (gesture->mMask & MASK_CONTROL) buffer.append("Ctrl-");
- if (gesture->mMask & MASK_ALT) buffer.append("Alt-");
- if (gesture->mMask & MASK_SHIFT) buffer.append("Shift-");
- if ((gesture->mMask & (MASK_CONTROL|MASK_ALT|MASK_SHIFT)) &&
- (key_string[0] == '-' || key_string[0] == '='))
- {
- buffer.append(" ");
- }
- buffer.append(key_string);
- }
+ gm->activateGesture(*it);
}
- element["columns"][1]["column"] = "shortcut";
- element["columns"][1]["value"] = buffer;
- element["columns"][1]["font"] = "SANSSERIF";
- element["columns"][1]["font"]["style"] = font_style;
-
- // hidden column for sorting
- element["columns"][2]["column"] = "key";
- element["columns"][2]["value"] = key_string;
- element["columns"][2]["font"] = "SANSSERIF";
- element["columns"][2]["font"]["style"] = font_style;
-
- // Only add "playing" if we've got the name, less confusing. JC
- if (item && gesture->mPlaying)
+ }
+ }
+}
+
+void LLFloaterGesture::onCopyPasteAction(const LLSD& command)
+{
+ std::string command_name = command.asString();
+ // since we select this comman inventory item had already arrived .
+ if("copy_gesture" == command_name)
+ {
+ uuid_vec_t ids;
+ getSelectedIds(ids);
+ // make sure that clopboard is empty
+ LLInventoryClipboard::instance().reset();
+ for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++)
+ {
+ LLInventoryItem* item = gInventory.getItem(*it);
+ if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
{
- item_name += " " + getString("playing");
+ LLInventoryClipboard::instance().add(item->getUUID());
}
- element["columns"][3]["column"] = "name";
- element["columns"][3]["value"] = item_name;
- element["columns"][3]["font"] = "SANSSERIF";
- element["columns"][3]["font"]["style"] = font_style;
}
- else
+ }
+ else if ("paste" == command_name)
+ {
+ LLInventoryClipboard& clipbord = LLInventoryClipboard::instance();
+ LLDynamicArray<LLUUID> ids;
+ clipbord.retrieve(ids);
+ if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID))
+ return;
+ LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID);
+ llassert(gesture_dir);
+ LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this);
+
+ for(LLDynamicArray<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
{
- element["columns"][0]["column"] = "trigger";
- element["columns"][0]["value"] = "";
- element["columns"][0]["font"] = "SANSSERIF";
- element["columns"][0]["font"]["style"] = font_style;
- element["columns"][0]["column"] = "trigger";
- element["columns"][0]["value"] = "---";
- element["columns"][0]["font"] = "SANSSERIF";
- element["columns"][0]["font"]["style"] = font_style;
- element["columns"][2]["column"] = "key";
- element["columns"][2]["value"] = "~~~";
- element["columns"][2]["font"] = "SANSSERIF";
- element["columns"][2]["font"]["style"] = font_style;
- element["columns"][3]["column"] = "name";
- element["columns"][3]["value"] = item_name;
- element["columns"][3]["font"] = "SANSSERIF";
- element["columns"][3]["font"]["style"] = font_style;
+ LLInventoryItem* item = gInventory.getItem(*it);
+ if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
+ {
+ LLStringUtil::format_map_t string_args;
+ string_args["[COPY_NAME]"] = item->getName();
+ LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << " "<< item->getUUID() << " into "
+ << gesture_dir->getName() << " "<< gesture_dir->getUUID() << LL_ENDL;
+ copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(),
+ gesture_dir->getUUID(), getString("copy_name", string_args), cb);
+ }
}
- list->addElement(element, ADD_BOTTOM);
+ clipbord.reset();
+ }
+ else if ("copy_uuid" == command_name)
+ {
+ gClipboard.copyFromString(utf8str_to_wstring(mGestureList->getCurrentID().asString()), mGestureList->getCurrentID());
}
-
- scroll->setScrollPos(current_scroll_pos);
}
-// static
-void LLFloaterGesture::onClickInventory(void* data)
+void LLFloaterGesture::onClickEdit()
{
- LLFloaterGesture* self = (LLFloaterGesture*)data;
+ const LLUUID& item_id = mGestureList->getCurrentID();
- LLCtrlListInterface *list = self->childGetListInterface("gesture_list");
- if (!list) return;
- const LLUUID& item_id = list->getCurrentID();
+ LLInventoryItem* item = gInventory.getItem(item_id);
+ if (!item) return;
- LLInventoryView* inv = LLInventoryView::showAgentInventory();
- if (!inv) return;
- inv->getPanel()->setSelection(item_id, TRUE);
+ LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null);
+ if (!previewp->getHost())
+ {
+ previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp));
+ }
}
-// static
-void LLFloaterGesture::onClickPlay(void* data)
+void LLFloaterGesture::onCommitList()
{
- LLFloaterGesture* self = (LLFloaterGesture*)data;
+ const LLUUID& item_id = mGestureList->getCurrentID();
- LLCtrlListInterface *list = self->childGetListInterface("gesture_list");
- if (!list) return;
- const LLUUID& item_id = list->getCurrentID();
-
- if (gGestureManager.isGesturePlaying(item_id))
+ mSelectedID = item_id;
+ if (LLGestureMgr::instance().isGesturePlaying(item_id))
{
- gGestureManager.stopGesture(item_id);
+ getChildView("play_btn")->setVisible( false);
+ getChildView("stop_btn")->setVisible( true);
}
else
{
- gGestureManager.playGesture(item_id);
+ getChildView("play_btn")->setVisible( true);
+ getChildView("stop_btn")->setVisible( false);
}
}
-class GestureShowCallback : public LLInventoryCallback
+void LLFloaterGesture::onDeleteSelected()
{
-public:
- void fire(const LLUUID &inv_item)
+ uuid_vec_t ids;
+ getSelectedIds(ids);
+ if(ids.empty())
+ return;
+
+ const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
+ LLGestureMgr* gm = LLGestureMgr::getInstance();
+ for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
{
- LLPreviewGesture::show(inv_item, LLUUID::null);
+ const LLUUID& selected_item = *it;
+ LLInventoryItem* inv_item = gInventory.getItem(selected_item);
+ if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE)
+ {
+ if(gm->isGestureActive(selected_item))
+ {
+ gm->deactivateGesture(selected_item);
+ }
+ LLInventoryModel::update_list_t update;
+ LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1);
+ update.push_back(old_folder);
+ LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1);
+ update.push_back(new_folder);
+ gInventory.accountForUpdate(update);
+
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item);
+ new_item->setParent(trash_id);
+ // no need to restamp it though it's a move into trash because
+ // it's a brand new item already.
+ new_item->updateParentOnServer(FALSE);
+ gInventory.updateItem(new_item);
+ }
}
-};
-
-// static
-void LLFloaterGesture::onClickNew(void* data)
-{
- LLPointer<LLInventoryCallback> cb = new GestureShowCallback();
- create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
- LLUUID::null, LLTransactionID::tnull, "New Gesture", "", LLAssetType::AT_GESTURE,
- LLInventoryType::IT_GESTURE, NOT_WEARABLE, PERM_MOVE | PERM_TRANSFER, cb);
+ gInventory.notifyObservers();
+ buildGestureList();
}
-
-// static
-void LLFloaterGesture::onClickEdit(void* data)
+void LLFloaterGesture::addToCurrentOutFit()
{
- LLFloaterGesture* self = (LLFloaterGesture*)data;
-
- LLCtrlListInterface *list = self->childGetListInterface("gesture_list");
- if (!list) return;
- const LLUUID& item_id = list->getCurrentID();
-
- LLInventoryItem* item = gInventory.getItem(item_id);
- if (!item) return;
-
- LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null);
- if (!previewp->getHost())
+ uuid_vec_t ids;
+ getSelectedIds(ids);
+ LLAppearanceMgr* am = LLAppearanceMgr::getInstance();
+ for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
{
- previewp->setRect(gFloaterView->findNeighboringPosition(self, previewp));
+ am->addCOFItemLink(*it);
}
}
-// static
-void LLFloaterGesture::onCommitList(LLUICtrl* ctrl, void* data)
+void LLFloaterGesture::playGesture(LLUUID item_id)
{
- LLFloaterGesture* self = (LLFloaterGesture*)data;
-
- const LLUUID& item_id = self->childGetValue("gesture_list").asUUID();
+ LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL;
- self->mSelectedID = item_id;
- if (gGestureManager.isGesturePlaying(item_id))
+ if (LLGestureMgr::instance().isGesturePlaying(item_id))
{
- self->childSetVisible("play_btn", false);
- self->childSetVisible("stop_btn", true);
+ LLGestureMgr::instance().stopGesture(item_id);
}
else
{
- self->childSetVisible("play_btn", true);
- self->childSetVisible("stop_btn", false);
+ LLGestureMgr::instance().playGesture(item_id);
}
}