diff options
Diffstat (limited to 'indra/newview/llfloatergesture.cpp')
-rw-r--r-- | indra/newview/llfloatergesture.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp index ac32319690..bea4013a61 100644 --- a/indra/newview/llfloatergesture.cpp +++ b/indra/newview/llfloatergesture.cpp @@ -106,7 +106,7 @@ LLFloaterGesture::LLFloaterGesture(const LLSD& key) : LLFloater(key) { mObserver = new LLFloaterGestureObserver(this); - LLGestureManager::instance().addObserver(mObserver); + LLGestureMgr::instance().addObserver(mObserver); mCommitCallbackRegistrar.add("Gesture.Action.ToogleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this)); @@ -125,7 +125,7 @@ void LLFloaterGesture::done() // we load only gesture folder without childred. LLInventoryModel::cat_array_t* categories; LLInventoryModel::item_array_t* items; - LLInventoryFetchDescendentsObserver::folder_ref_t unloaded_folders; + uuid_vec_t unloaded_folders; LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL; gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items); if (categories->empty()) @@ -165,7 +165,7 @@ void LLFloaterGesture::done() // virtual LLFloaterGesture::~LLFloaterGesture() { - LLGestureManager::instance().removeObserver(mObserver); + LLGestureMgr::instance().removeObserver(mObserver); delete mObserver; mObserver = NULL; gInventory.removeObserver(this); @@ -197,7 +197,7 @@ BOOL LLFloaterGesture::postBuild() setDefaultBtn("play_btn"); mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE, false); - folder_ref_t folders; + uuid_vec_t folders; folders.push_back(mGestureFolderID); //perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details. gInventory.addObserver(this); @@ -246,13 +246,13 @@ void LLFloaterGesture::refreshAll() void LLFloaterGesture::buildGestureList() { S32 scroll_pos = mGestureList->getScrollPos(); - std::vector<LLUUID> selected_items; + uuid_vec_t selected_items; getSelectedIds(selected_items); LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL; mGestureList->deleteAllItems(); - LLGestureManager::item_map_t::const_iterator it; - const LLGestureManager::item_map_t& active_gestures = LLGestureManager::instance().getActiveGestures(); + LLGestureMgr::item_map_t::const_iterator it; + const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures(); for (it = active_gestures.begin(); it != active_gestures.end(); ++it) { addGesture(it->first,it->second, mGestureList); @@ -278,7 +278,7 @@ void LLFloaterGesture::buildGestureList() // attempt to preserve scroll position through re-builds // since we do re-build whenever something gets dirty - for(std::vector<LLUUID>::iterator it = selected_items.begin(); it != selected_items.end(); it++) + for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++) { mGestureList->selectByID(*it); } @@ -371,13 +371,13 @@ void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gestur LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM); if(sl_item) { - LLFontGL::StyleFlags style = LLGestureManager::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL; + LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL; // *TODO find out why ["font"]["style"] does not affect font style ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style); } } -void LLFloaterGesture::getSelectedIds(std::vector<LLUUID>& ids) +void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids) { std::vector<LLScrollListItem*> items = mGestureList->getAllSelected(); for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++) @@ -421,17 +421,17 @@ void LLFloaterGesture::onClickPlay() if(item_id.isNull()) return; LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL; - if(!LLGestureManager::instance().isGestureActive(item_id)) + if(!LLGestureMgr::instance().isGestureActive(item_id)) { // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList. BOOL inform_server = TRUE; BOOL deactivate_similar = FALSE; - LLGestureManager::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id)); + LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id)); LLViewerInventoryItem *item = gInventory.getItem(item_id); llassert(item); if (item) { - LLGestureManager::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar); + LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar); LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL; } } @@ -451,13 +451,13 @@ void LLFloaterGesture::onClickNew() void LLFloaterGesture::onActivateBtnClick() { - std::vector<LLUUID> ids; + uuid_vec_t ids; getSelectedIds(ids); if(ids.empty()) return; - LLGestureManager* gm = LLGestureManager::getInstance(); - std::vector<LLUUID>::const_iterator it = ids.begin(); + LLGestureMgr* gm = LLGestureMgr::getInstance(); + uuid_vec_t::const_iterator it = ids.begin(); BOOL first_gesture_state = gm->isGestureActive(*it); BOOL is_mixed = FALSE; while( ++it != ids.end() ) @@ -468,7 +468,7 @@ void LLFloaterGesture::onActivateBtnClick() break; } } - for(std::vector<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); it++) + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) { if(is_mixed) { @@ -494,11 +494,11 @@ void LLFloaterGesture::onCopyPasteAction(const LLSD& command) // since we select this comman inventory item had already arrived . if("copy_gesture" == command_name) { - std::vector<LLUUID> ids; + uuid_vec_t ids; getSelectedIds(ids); // make sure that clopboard is empty LLInventoryClipboard::instance().reset(); - for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) + for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++) { LLInventoryItem* item = gInventory.getItem(*it); if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) @@ -558,7 +558,7 @@ void LLFloaterGesture::onCommitList() const LLUUID& item_id = mGestureList->getCurrentID(); mSelectedID = item_id; - if (LLGestureManager::instance().isGesturePlaying(item_id)) + if (LLGestureMgr::instance().isGesturePlaying(item_id)) { childSetVisible("play_btn", false); childSetVisible("stop_btn", true); @@ -572,14 +572,14 @@ void LLFloaterGesture::onCommitList() void LLFloaterGesture::onDeleteSelected() { - std::vector<LLUUID> ids; + uuid_vec_t ids; getSelectedIds(ids); if(ids.empty()) return; const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - LLGestureManager* gm = LLGestureManager::getInstance(); - for(std::vector<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); it++) + LLGestureMgr* gm = LLGestureMgr::getInstance(); + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) { const LLUUID& selected_item = *it; LLInventoryItem* inv_item = gInventory.getItem(selected_item); @@ -610,10 +610,10 @@ void LLFloaterGesture::onDeleteSelected() void LLFloaterGesture::addToCurrentOutFit() { - std::vector<LLUUID> ids; + uuid_vec_t ids; getSelectedIds(ids); - LLAppearanceManager* am = LLAppearanceManager::getInstance(); - for(std::vector<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); it++) + LLAppearanceMgr* am = LLAppearanceMgr::getInstance(); + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) { am->addCOFItemLink(*it); } @@ -623,12 +623,12 @@ void LLFloaterGesture::playGesture(LLUUID item_id) { LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL; - if (LLGestureManager::instance().isGesturePlaying(item_id)) + if (LLGestureMgr::instance().isGesturePlaying(item_id)) { - LLGestureManager::instance().stopGesture(item_id); + LLGestureMgr::instance().stopGesture(item_id); } else { - LLGestureManager::instance().playGesture(item_id); + LLGestureMgr::instance().playGesture(item_id); } } |