diff options
Diffstat (limited to 'indra/newview/llfloatergesture.cpp')
-rw-r--r-- | indra/newview/llfloatergesture.cpp | 1426 |
1 files changed, 713 insertions, 713 deletions
diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp index 161bacfa60..936096d8fe 100644 --- a/indra/newview/llfloatergesture.cpp +++ b/indra/newview/llfloatergesture.cpp @@ -1,713 +1,713 @@ -/**
- * @file llfloatergesture.cpp
- * @brief Read-only list of gestures from your inventory.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloatergesture.h"
-
-#include "llinventory.h"
-#include "llinventorybridge.h"
-#include "llinventoryfunctions.h"
-#include "llinventorymodel.h"
-#include "llclipboard.h"
-
-#include "llagent.h"
-#include "llappearancemgr.h"
-#include "llclipboard.h"
-#include "llgesturemgr.h"
-#include "llkeyboard.h"
-#include "llmenugl.h"
-#include "llmultigesture.h"
-#include "llnotificationsutil.h"
-#include "llpreviewgesture.h"
-#include "llscrolllistctrl.h"
-#include "lltrans.h"
-#include "llviewergesture.h"
-#include "llviewermenu.h"
-#include "llviewerinventory.h"
-#include "llviewercontrol.h"
-#include "llfloaterperms.h"
-
-bool item_name_precedes( LLInventoryItem* a, LLInventoryItem* b )
-{
- return LLStringUtil::precedesDict( a->getName(), b->getName() );
-}
-
-class LLFloaterGestureObserver : public LLGestureManagerObserver
-{
-public:
- LLFloaterGestureObserver(LLFloaterGesture* floater) : mFloater(floater) {}
- virtual ~LLFloaterGestureObserver() {}
- virtual void changed() { mFloater->refreshAll(); }
-
-private:
- LLFloaterGesture* mFloater;
-};
-//-----------------------------
-// GestureCallback
-//-----------------------------
-
-class GestureShowCallback : public LLInventoryCallback
-{
-public:
- void fire(const LLUUID &inv_item)
- {
- LLPreviewGesture::show(inv_item, LLUUID::null);
-
- LLInventoryItem* item = gInventory.getItem(inv_item);
- if (item)
- {
- LLPermissions perm = item->getPermissions();
- perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Gestures"));
- perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Gestures"));
- perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Gestures"));
- item->setPermissions(perm);
- item->updateServer(false);
- }
- }
-};
-
-class GestureCopiedCallback : public LLInventoryCallback
-{
-private:
- LLFloaterGesture* mFloater;
-
-public:
- GestureCopiedCallback(LLFloaterGesture* floater): mFloater(floater)
- {}
- void fire(const LLUUID &inv_item)
- {
- if(mFloater)
- {
- mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list"));
-
- // EXP-1909 (Pasted gesture displayed twice)
- // The problem is that addGesture is called here for the second time for the same item (which is copied)
- // First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory
- // change. So we need to refresh the gesture list to avoid duplicates.
- mFloater->refreshAll();
- }
- }
-};
-
-//---------------------------------------------------------------------------
-// LLFloaterGesture
-//---------------------------------------------------------------------------
-LLFloaterGesture::LLFloaterGesture(const LLSD& key)
- : LLFloater(key)
-{
- mObserver = new LLFloaterGestureObserver(this);
- LLGestureMgr::instance().addObserver(mObserver);
-
- mCommitCallbackRegistrar.add("Gesture.Action.ToggleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this));
- mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this));
- mCommitCallbackRegistrar.add("Gesture.Action.CopyPaste", boost::bind(&LLFloaterGesture::onCopyPasteAction, this, _2));
- mCommitCallbackRegistrar.add("Gesture.Action.SaveToCOF", boost::bind(&LLFloaterGesture::addToCurrentOutFit, this));
- mCommitCallbackRegistrar.add("Gesture.Action.Rename", boost::bind(&LLFloaterGesture::onRenameSelected, this));
-
- mEnableCallbackRegistrar.add("Gesture.EnableAction", boost::bind(&LLFloaterGesture::isActionEnabled, this, _2));
-}
-
-void LLFloaterGesture::done()
-{
- //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder
- if (gInventory.isCategoryComplete(mGestureFolderID))
- {
- LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL;
- // we load only gesture folder without childred.
- LLInventoryModel::cat_array_t* categories;
- LLInventoryModel::item_array_t* items;
- uuid_vec_t unloaded_folders;
- LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL;
- gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items);
- if (categories->empty())
- {
- gInventory.removeObserver(this);
- LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL;
- return;
- }
- LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL;
- for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++)
- {
- if (!gInventory.isCategoryComplete(it->get()->getUUID()))
- {
- unloaded_folders.push_back(it->get()->getUUID());
- LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL;
- }
-
- }
- if (!unloaded_folders.empty())
- {
- LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL;
- setFetchIDs(unloaded_folders);
- startFetch();
- }
- else
- {
- LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL;
- gInventory.removeObserver(this);
- buildGestureList();
- }
- }
- else
- {
- LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL;
- }
-}
-
-// virtual
-LLFloaterGesture::~LLFloaterGesture()
-{
- LLGestureMgr::instance().removeObserver(mObserver);
- delete mObserver;
- mObserver = NULL;
- gInventory.removeObserver(this);
-}
-
-// virtual
-bool LLFloaterGesture::postBuild()
-{
- std::string label;
-
- label = getTitle();
-
- setTitle(label);
- mGestureList = getChild<LLScrollListCtrl>("gesture_list");
- mGestureList->setCommitCallback(boost::bind(&LLFloaterGesture::onCommitList, this));
- mGestureList->setDoubleClickCallback(boost::bind(&LLFloaterGesture::onClickPlay, this));
-
- getChild<LLUICtrl>("edit_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickEdit, this));
-
- getChild<LLUICtrl>("play_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this));
- getChild<LLUICtrl>("stop_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this));
- getChild<LLButton>("activate_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onActivateBtnClick, this));
-
- getChild<LLUICtrl>("new_gesture_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickNew, this));
- getChild<LLButton>("del_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onDeleteSelected, this));
-
- getChildView("play_btn")->setVisible( true);
- getChildView("stop_btn")->setVisible( false);
- setDefaultBtn("play_btn");
- mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
-
- uuid_vec_t folders;
- folders.push_back(mGestureFolderID);
- //perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details.
- gInventory.addObserver(this);
- setFetchIDs(folders);
- startFetch();
-
- if (mGestureList)
- {
- buildGestureList();
-
- mGestureList->setFocus(true);
-
- constexpr bool ascending = true;
- mGestureList->sortByColumn(std::string("name"), ascending);
- mGestureList->selectFirstItem();
- }
-
- // Update button labels
- onCommitList();
-
- return true;
-}
-
-
-void LLFloaterGesture::refreshAll()
-{
- if (!mGestureList) return;
-
- buildGestureList();
-
- if (mSelectedID.isNull())
- {
- mGestureList->selectFirstItem();
- }
- else
- {
- if (! mGestureList->setCurrentByID(mSelectedID))
- {
- mGestureList->selectFirstItem();
- }
- }
-
- // Update button labels
- onCommitList();
-}
-
-void LLFloaterGesture::buildGestureList()
-{
- S32 scroll_pos = mGestureList->getScrollPos();
- uuid_vec_t selected_items;
- getSelectedIds(selected_items);
- LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL;
- mGestureList->deleteAllItems();
-
- LLGestureMgr::item_map_t::const_iterator it;
- const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures();
- for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
- {
- addGesture(it->first,it->second, mGestureList);
- }
- if (gInventory.isCategoryComplete(mGestureFolderID))
- {
- LLIsType is_gesture(LLAssetType::AT_GESTURE);
- LLInventoryModel::cat_array_t categories;
- LLInventoryModel::item_array_t items;
- gInventory.collectDescendentsIf(mGestureFolderID, categories, items,
- LLInventoryModel::EXCLUDE_TRASH, is_gesture);
-
- for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it)
- {
- LLInventoryItem* item = it->get();
- if (active_gestures.find(item->getUUID()) == active_gestures.end())
- {
- // if gesture wasn't loaded yet, we can display only name
- addGesture(item->getUUID(), NULL, mGestureList);
- }
- }
- }
-
- // attempt to preserve scroll position through re-builds
- // since we do re-build whenever something gets dirty
- for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++)
- {
- mGestureList->selectByID(*it);
- }
- mGestureList->setScrollPos(scroll_pos);
-}
-
-void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list )
-{
- // Note: Can have NULL item if inventory hasn't arrived yet.
- static std::string item_name = getString("loading");
- LLInventoryItem* item = gInventory.getItem(item_id);
- if (item)
- {
- item_name = item->getName();
- }
-
- static std::string font_style = "NORMAL";
- // If gesture is playing, bold it
-
- LLSD element;
- element["id"] = item_id;
-
- if (gesture)
- {
- if (gesture->mPlaying)
- {
- font_style = "BOLD";
- }
- item_name = gesture->mName;
- element["columns"][0]["column"] = "trigger";
- element["columns"][0]["value"] = gesture->mTrigger;
- element["columns"][0]["font"]["name"] = "SANSSERIF";
- element["columns"][0]["font"]["style"] = font_style;
-
- std::string key_string;
- std::string buffer;
-
- if (gesture->mKey == KEY_NONE)
- {
- buffer = "---";
- key_string = "~~~"; // alphabetize to end
- }
- else
- {
- key_string = LLKeyboard::stringFromKey(gesture->mKey);
- buffer = LLKeyboard::stringFromAccelerator(gesture->mMask,
- gesture->mKey);
- }
-
- element["columns"][1]["column"] = "shortcut";
- element["columns"][1]["value"] = buffer;
- element["columns"][1]["font"]["name"] = "SANSSERIF";
- element["columns"][1]["font"]["style"] = font_style;
-
- // hidden column for sorting
- element["columns"][2]["column"] = "key";
- element["columns"][2]["value"] = key_string;
- element["columns"][2]["font"]["name"] = "SANSSERIF";
- element["columns"][2]["font"]["style"] = font_style;
-
- // Only add "playing" if we've got the name, less confusing. JC
- if (item && gesture->mPlaying)
- {
- item_name += " " + getString("playing");
- }
- element["columns"][3]["column"] = "name";
- element["columns"][3]["value"] = item_name;
- element["columns"][3]["font"]["name"] = "SANSSERIF";
- element["columns"][3]["font"]["style"] = font_style;
- }
- else
- {
- element["columns"][0]["column"] = "trigger";
- element["columns"][0]["value"] = "";
- element["columns"][0]["font"]["name"] = "SANSSERIF";
- element["columns"][0]["font"]["style"] = font_style;
- element["columns"][1]["column"] = "shortcut";
- element["columns"][1]["value"] = "---";
- element["columns"][1]["font"]["name"] = "SANSSERIF";
- element["columns"][1]["font"]["style"] = font_style;
- element["columns"][2]["column"] = "key";
- element["columns"][2]["value"] = "~~~";
- element["columns"][2]["font"]["name"] = "SANSSERIF";
- element["columns"][2]["font"]["style"] = font_style;
- element["columns"][3]["column"] = "name";
- element["columns"][3]["value"] = item_name;
- element["columns"][3]["font"]["name"] = "SANSSERIF";
- element["columns"][3]["font"]["style"] = font_style;
- }
-
- LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL;
-
- LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM);
- if(sl_item)
- {
- LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL;
- // *TODO find out why ["font"]["style"] does not affect font style
- ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style);
- }
-}
-
-void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids)
-{
- std::vector<LLScrollListItem*> items = mGestureList->getAllSelected();
- for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++)
- {
- ids.push_back((*it)->getUUID());
- }
-}
-
-bool LLFloaterGesture::isActionEnabled(const LLSD& command)
-{
- // paste copy_uuid edit_gesture
- std::string command_name = command.asString();
- if("paste" == command_name)
- {
- if(!LLClipboard::instance().hasContents())
- return false;
-
- std::vector<LLUUID> ids;
- LLClipboard::instance().pasteFromClipboard(ids);
- for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
- {
- LLInventoryItem* item = gInventory.getItem(*it);
-
- if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
- {
- return true;
- }
- }
- return false;
- }
- else if("copy_uuid" == command_name || "edit_gesture" == command_name)
- {
- return mGestureList->getAllSelected().size() == 1;
- }
- else if ("rename_gesture" == command_name)
- {
- if (mGestureList->getAllSelected().size() == 1)
- {
- LLViewerInventoryItem* item = gInventory.getItem(mGestureList->getCurrentID());
-
- if (item && item->getPermissions().allowModifyBy(gAgentID))
- {
- return true;
- }
- }
- return false;
- }
- return true;
-}
-
-void LLFloaterGesture::onClickPlay()
-{
- const LLUUID& item_id = mGestureList->getCurrentID();
- if(item_id.isNull()) return;
-
- LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL;
- if(!LLGestureMgr::instance().isGestureActive(item_id))
- {
- // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList.
- bool inform_server = true;
- bool deactivate_similar = false;
- LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id));
- LLViewerInventoryItem *item = gInventory.getItem(item_id);
- llassert(item);
- if (item)
- {
- LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar);
- LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL;
- }
- }
- else
- {
- playGesture(item_id);
- }
-}
-
-void LLFloaterGesture::onClickNew()
-{
- LLPointer<LLInventoryCallback> cb = new GestureShowCallback();
- create_inventory_item(gAgent.getID(),
- gAgent.getSessionID(),
- LLUUID::null,
- LLTransactionID::tnull,
- "New Gesture",
- "",
- LLAssetType::AT_GESTURE,
- LLInventoryType::IT_GESTURE,
- NO_INV_SUBTYPE,
- PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Gestures"),
- cb);
-}
-
-void LLFloaterGesture::onActivateBtnClick()
-{
- uuid_vec_t ids;
- getSelectedIds(ids);
- if(ids.empty())
- return;
-
- LLGestureMgr* gm = LLGestureMgr::getInstance();
- uuid_vec_t::const_iterator it = ids.begin();
- bool first_gesture_state = gm->isGestureActive(*it);
- bool is_mixed = false;
- while( ++it != ids.end() )
- {
- if(first_gesture_state != gm->isGestureActive(*it))
- {
- is_mixed = true;
- break;
- }
- }
- for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
- {
- if(is_mixed)
- {
- gm->activateGesture(*it);
- }
- else
- {
- if(first_gesture_state)
- {
- gm->deactivateGesture(*it);
- }
- else
- {
- gm->activateGesture(*it);
- }
- }
- }
-}
-
-void LLFloaterGesture::onRenameSelected()
-{
- LLViewerInventoryItem* gesture = gInventory.getItem(mGestureList->getCurrentID());
- if (!gesture)
- {
- return;
- }
-
- LLSD args;
- args["NAME"] = gesture->getName();
-
- LLSD payload;
- payload["gesture_id"] = mGestureList->getCurrentID();
-
- LLNotificationsUtil::add("RenameGesture", args, payload, boost::bind(onGestureRename, _1, _2));
-
-}
-
-void LLFloaterGesture::onGestureRename(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (option != 0) return; // canceled
-
- std::string new_name = response["new_name"].asString();
- LLInventoryObject::correctInventoryName(new_name);
- if (!new_name.empty())
- {
- LLUUID item_id = notification["payload"]["gesture_id"].asUUID();
- LLViewerInventoryItem* gesture = gInventory.getItem(item_id);
- if (gesture && (gesture->getName() != new_name))
- {
- LLSD updates;
- updates["name"] = new_name;
- update_inventory_item(item_id, updates, NULL);
- }
- }
-}
-
-void LLFloaterGesture::onCopyPasteAction(const LLSD& command)
-{
- std::string command_name = command.asString();
- // Since we select this command, the inventory items must have already arrived
- if("copy_gesture" == command_name)
- {
- uuid_vec_t ids;
- getSelectedIds(ids);
- // Make sure the clipboard is empty
- LLClipboard::instance().reset();
- for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++)
- {
- LLInventoryItem* item = gInventory.getItem(*it);
- if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
- {
- LLClipboard::instance().addToClipboard(*it);
- }
- }
- }
- else if ("paste" == command_name)
- {
- std::vector<LLUUID> ids;
- LLClipboard::instance().pasteFromClipboard(ids);
- if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID))
- return;
- LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID);
- llassert(gesture_dir);
- LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this);
-
- for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
- {
- LLInventoryItem* item = gInventory.getItem(*it);
- if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
- {
- LLStringUtil::format_map_t string_args;
- string_args["[COPY_NAME]"] = item->getName();
- LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << " "<< item->getUUID() << " into "
- << gesture_dir->getName() << " "<< gesture_dir->getUUID() << LL_ENDL;
- copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(),
- gesture_dir->getUUID(), getString("copy_name", string_args), cb);
- }
- }
- LLClipboard::instance().reset();
- }
- else if ("copy_uuid" == command_name)
- {
- LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE);
- }
-}
-
-void LLFloaterGesture::onClickEdit()
-{
- const LLUUID& item_id = mGestureList->getCurrentID();
-
- LLInventoryItem* item = gInventory.getItem(item_id);
- if (!item) return;
-
- LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null);
- if (!previewp->getHost())
- {
- previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp));
- }
-}
-
-void LLFloaterGesture::onCommitList()
-{
- const LLUUID& item_id = mGestureList->getCurrentID();
-
- mSelectedID = item_id;
- if (LLGestureMgr::instance().isGesturePlaying(item_id))
- {
- getChildView("play_btn")->setVisible( false);
- getChildView("stop_btn")->setVisible( true);
- }
- else
- {
- getChildView("play_btn")->setVisible( true);
- getChildView("stop_btn")->setVisible( false);
- }
-}
-
-void LLFloaterGesture::onDeleteSelected()
-{
- uuid_vec_t ids;
- getSelectedIds(ids);
- if(ids.empty())
- return;
-
- const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- LLGestureMgr* gm = LLGestureMgr::getInstance();
- for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
- {
- const LLUUID& selected_item = *it;
- LLInventoryItem* inv_item = gInventory.getItem(selected_item);
- if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE)
- {
- if(gm->isGestureActive(selected_item))
- {
- gm->deactivateGesture(selected_item);
- }
- LLInventoryModel::update_list_t update;
- LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1);
- update.push_back(old_folder);
- LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1);
- update.push_back(new_folder);
- gInventory.accountForUpdate(update);
-
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item);
- new_item->setParent(trash_id);
- // no need to restamp it though it's a move into trash because
- // it's a brand new item already.
- new_item->updateParentOnServer(false);
- gInventory.updateItem(new_item);
- }
- }
- gInventory.notifyObservers();
- buildGestureList();
-}
-
-void LLFloaterGesture::addToCurrentOutFit()
-{
- uuid_vec_t ids;
- getSelectedIds(ids);
- LLAppearanceMgr* am = LLAppearanceMgr::getInstance();
- LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy;
- for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
- {
- am->addCOFItemLink(*it, cb);
- }
-}
-
-void LLFloaterGesture::playGesture(LLUUID item_id)
-{
- LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL;
-
- if (LLGestureMgr::instance().isGesturePlaying(item_id))
- {
- LLGestureMgr::instance().stopGesture(item_id);
- }
- else
- {
- LLGestureMgr::instance().playGesture(item_id);
- }
-}
+/** + * @file llfloatergesture.cpp + * @brief Read-only list of gestures from your inventory. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloatergesture.h" + +#include "llinventory.h" +#include "llinventorybridge.h" +#include "llinventoryfunctions.h" +#include "llinventorymodel.h" +#include "llclipboard.h" + +#include "llagent.h" +#include "llappearancemgr.h" +#include "llclipboard.h" +#include "llgesturemgr.h" +#include "llkeyboard.h" +#include "llmenugl.h" +#include "llmultigesture.h" +#include "llnotificationsutil.h" +#include "llpreviewgesture.h" +#include "llscrolllistctrl.h" +#include "lltrans.h" +#include "llviewergesture.h" +#include "llviewermenu.h" +#include "llviewerinventory.h" +#include "llviewercontrol.h" +#include "llfloaterperms.h" + +bool item_name_precedes( LLInventoryItem* a, LLInventoryItem* b ) +{ + return LLStringUtil::precedesDict( a->getName(), b->getName() ); +} + +class LLFloaterGestureObserver : public LLGestureManagerObserver +{ +public: + LLFloaterGestureObserver(LLFloaterGesture* floater) : mFloater(floater) {} + virtual ~LLFloaterGestureObserver() {} + virtual void changed() { mFloater->refreshAll(); } + +private: + LLFloaterGesture* mFloater; +}; +//----------------------------- +// GestureCallback +//----------------------------- + +class GestureShowCallback : public LLInventoryCallback +{ +public: + void fire(const LLUUID &inv_item) + { + LLPreviewGesture::show(inv_item, LLUUID::null); + + LLInventoryItem* item = gInventory.getItem(inv_item); + if (item) + { + LLPermissions perm = item->getPermissions(); + perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Gestures")); + perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Gestures")); + perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Gestures")); + item->setPermissions(perm); + item->updateServer(false); + } + } +}; + +class GestureCopiedCallback : public LLInventoryCallback +{ +private: + LLFloaterGesture* mFloater; + +public: + GestureCopiedCallback(LLFloaterGesture* floater): mFloater(floater) + {} + void fire(const LLUUID &inv_item) + { + if(mFloater) + { + mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list")); + + // EXP-1909 (Pasted gesture displayed twice) + // The problem is that addGesture is called here for the second time for the same item (which is copied) + // First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory + // change. So we need to refresh the gesture list to avoid duplicates. + mFloater->refreshAll(); + } + } +}; + +//--------------------------------------------------------------------------- +// LLFloaterGesture +//--------------------------------------------------------------------------- +LLFloaterGesture::LLFloaterGesture(const LLSD& key) + : LLFloater(key) +{ + mObserver = new LLFloaterGestureObserver(this); + LLGestureMgr::instance().addObserver(mObserver); + + mCommitCallbackRegistrar.add("Gesture.Action.ToggleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); + mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this)); + mCommitCallbackRegistrar.add("Gesture.Action.CopyPaste", boost::bind(&LLFloaterGesture::onCopyPasteAction, this, _2)); + mCommitCallbackRegistrar.add("Gesture.Action.SaveToCOF", boost::bind(&LLFloaterGesture::addToCurrentOutFit, this)); + mCommitCallbackRegistrar.add("Gesture.Action.Rename", boost::bind(&LLFloaterGesture::onRenameSelected, this)); + + mEnableCallbackRegistrar.add("Gesture.EnableAction", boost::bind(&LLFloaterGesture::isActionEnabled, this, _2)); +} + +void LLFloaterGesture::done() +{ + //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder + if (gInventory.isCategoryComplete(mGestureFolderID)) + { + LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL; + // we load only gesture folder without childred. + LLInventoryModel::cat_array_t* categories; + LLInventoryModel::item_array_t* items; + uuid_vec_t unloaded_folders; + LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL; + gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items); + if (categories->empty()) + { + gInventory.removeObserver(this); + LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL; + return; + } + LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL; + for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++) + { + if (!gInventory.isCategoryComplete(it->get()->getUUID())) + { + unloaded_folders.push_back(it->get()->getUUID()); + LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL; + } + + } + if (!unloaded_folders.empty()) + { + LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL; + setFetchIDs(unloaded_folders); + startFetch(); + } + else + { + LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL; + gInventory.removeObserver(this); + buildGestureList(); + } + } + else + { + LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL; + } +} + +// virtual +LLFloaterGesture::~LLFloaterGesture() +{ + LLGestureMgr::instance().removeObserver(mObserver); + delete mObserver; + mObserver = NULL; + gInventory.removeObserver(this); +} + +// virtual +bool LLFloaterGesture::postBuild() +{ + std::string label; + + label = getTitle(); + + setTitle(label); + mGestureList = getChild<LLScrollListCtrl>("gesture_list"); + mGestureList->setCommitCallback(boost::bind(&LLFloaterGesture::onCommitList, this)); + mGestureList->setDoubleClickCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); + + getChild<LLUICtrl>("edit_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickEdit, this)); + + getChild<LLUICtrl>("play_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); + getChild<LLUICtrl>("stop_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); + getChild<LLButton>("activate_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); + + getChild<LLUICtrl>("new_gesture_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickNew, this)); + getChild<LLButton>("del_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onDeleteSelected, this)); + + getChildView("play_btn")->setVisible( true); + getChildView("stop_btn")->setVisible( false); + setDefaultBtn("play_btn"); + mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); + + uuid_vec_t folders; + folders.push_back(mGestureFolderID); + //perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details. + gInventory.addObserver(this); + setFetchIDs(folders); + startFetch(); + + if (mGestureList) + { + buildGestureList(); + + mGestureList->setFocus(true); + + constexpr bool ascending = true; + mGestureList->sortByColumn(std::string("name"), ascending); + mGestureList->selectFirstItem(); + } + + // Update button labels + onCommitList(); + + return true; +} + + +void LLFloaterGesture::refreshAll() +{ + if (!mGestureList) return; + + buildGestureList(); + + if (mSelectedID.isNull()) + { + mGestureList->selectFirstItem(); + } + else + { + if (! mGestureList->setCurrentByID(mSelectedID)) + { + mGestureList->selectFirstItem(); + } + } + + // Update button labels + onCommitList(); +} + +void LLFloaterGesture::buildGestureList() +{ + S32 scroll_pos = mGestureList->getScrollPos(); + uuid_vec_t selected_items; + getSelectedIds(selected_items); + LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL; + mGestureList->deleteAllItems(); + + LLGestureMgr::item_map_t::const_iterator it; + const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures(); + for (it = active_gestures.begin(); it != active_gestures.end(); ++it) + { + addGesture(it->first,it->second, mGestureList); + } + if (gInventory.isCategoryComplete(mGestureFolderID)) + { + LLIsType is_gesture(LLAssetType::AT_GESTURE); + LLInventoryModel::cat_array_t categories; + LLInventoryModel::item_array_t items; + gInventory.collectDescendentsIf(mGestureFolderID, categories, items, + LLInventoryModel::EXCLUDE_TRASH, is_gesture); + + for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it) + { + LLInventoryItem* item = it->get(); + if (active_gestures.find(item->getUUID()) == active_gestures.end()) + { + // if gesture wasn't loaded yet, we can display only name + addGesture(item->getUUID(), NULL, mGestureList); + } + } + } + + // attempt to preserve scroll position through re-builds + // since we do re-build whenever something gets dirty + for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++) + { + mGestureList->selectByID(*it); + } + mGestureList->setScrollPos(scroll_pos); +} + +void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list ) +{ + // Note: Can have NULL item if inventory hasn't arrived yet. + static std::string item_name = getString("loading"); + LLInventoryItem* item = gInventory.getItem(item_id); + if (item) + { + item_name = item->getName(); + } + + static std::string font_style = "NORMAL"; + // If gesture is playing, bold it + + LLSD element; + element["id"] = item_id; + + if (gesture) + { + if (gesture->mPlaying) + { + font_style = "BOLD"; + } + item_name = gesture->mName; + element["columns"][0]["column"] = "trigger"; + element["columns"][0]["value"] = gesture->mTrigger; + element["columns"][0]["font"]["name"] = "SANSSERIF"; + element["columns"][0]["font"]["style"] = font_style; + + std::string key_string; + std::string buffer; + + if (gesture->mKey == KEY_NONE) + { + buffer = "---"; + key_string = "~~~"; // alphabetize to end + } + else + { + key_string = LLKeyboard::stringFromKey(gesture->mKey); + buffer = LLKeyboard::stringFromAccelerator(gesture->mMask, + gesture->mKey); + } + + element["columns"][1]["column"] = "shortcut"; + element["columns"][1]["value"] = buffer; + element["columns"][1]["font"]["name"] = "SANSSERIF"; + element["columns"][1]["font"]["style"] = font_style; + + // hidden column for sorting + element["columns"][2]["column"] = "key"; + element["columns"][2]["value"] = key_string; + element["columns"][2]["font"]["name"] = "SANSSERIF"; + element["columns"][2]["font"]["style"] = font_style; + + // Only add "playing" if we've got the name, less confusing. JC + if (item && gesture->mPlaying) + { + item_name += " " + getString("playing"); + } + element["columns"][3]["column"] = "name"; + element["columns"][3]["value"] = item_name; + element["columns"][3]["font"]["name"] = "SANSSERIF"; + element["columns"][3]["font"]["style"] = font_style; + } + else + { + element["columns"][0]["column"] = "trigger"; + element["columns"][0]["value"] = ""; + element["columns"][0]["font"]["name"] = "SANSSERIF"; + element["columns"][0]["font"]["style"] = font_style; + element["columns"][1]["column"] = "shortcut"; + element["columns"][1]["value"] = "---"; + element["columns"][1]["font"]["name"] = "SANSSERIF"; + element["columns"][1]["font"]["style"] = font_style; + element["columns"][2]["column"] = "key"; + element["columns"][2]["value"] = "~~~"; + element["columns"][2]["font"]["name"] = "SANSSERIF"; + element["columns"][2]["font"]["style"] = font_style; + element["columns"][3]["column"] = "name"; + element["columns"][3]["value"] = item_name; + element["columns"][3]["font"]["name"] = "SANSSERIF"; + element["columns"][3]["font"]["style"] = font_style; + } + + LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL; + + LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM); + if(sl_item) + { + LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL; + // *TODO find out why ["font"]["style"] does not affect font style + ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style); + } +} + +void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids) +{ + std::vector<LLScrollListItem*> items = mGestureList->getAllSelected(); + for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++) + { + ids.push_back((*it)->getUUID()); + } +} + +bool LLFloaterGesture::isActionEnabled(const LLSD& command) +{ + // paste copy_uuid edit_gesture + std::string command_name = command.asString(); + if("paste" == command_name) + { + if(!LLClipboard::instance().hasContents()) + return false; + + std::vector<LLUUID> ids; + LLClipboard::instance().pasteFromClipboard(ids); + for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) + { + LLInventoryItem* item = gInventory.getItem(*it); + + if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + return true; + } + } + return false; + } + else if("copy_uuid" == command_name || "edit_gesture" == command_name) + { + return mGestureList->getAllSelected().size() == 1; + } + else if ("rename_gesture" == command_name) + { + if (mGestureList->getAllSelected().size() == 1) + { + LLViewerInventoryItem* item = gInventory.getItem(mGestureList->getCurrentID()); + + if (item && item->getPermissions().allowModifyBy(gAgentID)) + { + return true; + } + } + return false; + } + return true; +} + +void LLFloaterGesture::onClickPlay() +{ + const LLUUID& item_id = mGestureList->getCurrentID(); + if(item_id.isNull()) return; + + LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL; + if(!LLGestureMgr::instance().isGestureActive(item_id)) + { + // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList. + bool inform_server = true; + bool deactivate_similar = false; + LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id)); + LLViewerInventoryItem *item = gInventory.getItem(item_id); + llassert(item); + if (item) + { + LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar); + LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL; + } + } + else + { + playGesture(item_id); + } +} + +void LLFloaterGesture::onClickNew() +{ + LLPointer<LLInventoryCallback> cb = new GestureShowCallback(); + create_inventory_item(gAgent.getID(), + gAgent.getSessionID(), + LLUUID::null, + LLTransactionID::tnull, + "New Gesture", + "", + LLAssetType::AT_GESTURE, + LLInventoryType::IT_GESTURE, + NO_INV_SUBTYPE, + PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Gestures"), + cb); +} + +void LLFloaterGesture::onActivateBtnClick() +{ + uuid_vec_t ids; + getSelectedIds(ids); + if(ids.empty()) + return; + + LLGestureMgr* gm = LLGestureMgr::getInstance(); + uuid_vec_t::const_iterator it = ids.begin(); + bool first_gesture_state = gm->isGestureActive(*it); + bool is_mixed = false; + while( ++it != ids.end() ) + { + if(first_gesture_state != gm->isGestureActive(*it)) + { + is_mixed = true; + break; + } + } + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) + { + if(is_mixed) + { + gm->activateGesture(*it); + } + else + { + if(first_gesture_state) + { + gm->deactivateGesture(*it); + } + else + { + gm->activateGesture(*it); + } + } + } +} + +void LLFloaterGesture::onRenameSelected() +{ + LLViewerInventoryItem* gesture = gInventory.getItem(mGestureList->getCurrentID()); + if (!gesture) + { + return; + } + + LLSD args; + args["NAME"] = gesture->getName(); + + LLSD payload; + payload["gesture_id"] = mGestureList->getCurrentID(); + + LLNotificationsUtil::add("RenameGesture", args, payload, boost::bind(onGestureRename, _1, _2)); + +} + +void LLFloaterGesture::onGestureRename(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (option != 0) return; // canceled + + std::string new_name = response["new_name"].asString(); + LLInventoryObject::correctInventoryName(new_name); + if (!new_name.empty()) + { + LLUUID item_id = notification["payload"]["gesture_id"].asUUID(); + LLViewerInventoryItem* gesture = gInventory.getItem(item_id); + if (gesture && (gesture->getName() != new_name)) + { + LLSD updates; + updates["name"] = new_name; + update_inventory_item(item_id, updates, NULL); + } + } +} + +void LLFloaterGesture::onCopyPasteAction(const LLSD& command) +{ + std::string command_name = command.asString(); + // Since we select this command, the inventory items must have already arrived + if("copy_gesture" == command_name) + { + uuid_vec_t ids; + getSelectedIds(ids); + // Make sure the clipboard is empty + LLClipboard::instance().reset(); + for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++) + { + LLInventoryItem* item = gInventory.getItem(*it); + if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + LLClipboard::instance().addToClipboard(*it); + } + } + } + else if ("paste" == command_name) + { + std::vector<LLUUID> ids; + LLClipboard::instance().pasteFromClipboard(ids); + if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID)) + return; + LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID); + llassert(gesture_dir); + LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this); + + for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) + { + LLInventoryItem* item = gInventory.getItem(*it); + if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + LLStringUtil::format_map_t string_args; + string_args["[COPY_NAME]"] = item->getName(); + LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << " "<< item->getUUID() << " into " + << gesture_dir->getName() << " "<< gesture_dir->getUUID() << LL_ENDL; + copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), + gesture_dir->getUUID(), getString("copy_name", string_args), cb); + } + } + LLClipboard::instance().reset(); + } + else if ("copy_uuid" == command_name) + { + LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE); + } +} + +void LLFloaterGesture::onClickEdit() +{ + const LLUUID& item_id = mGestureList->getCurrentID(); + + LLInventoryItem* item = gInventory.getItem(item_id); + if (!item) return; + + LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null); + if (!previewp->getHost()) + { + previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp)); + } +} + +void LLFloaterGesture::onCommitList() +{ + const LLUUID& item_id = mGestureList->getCurrentID(); + + mSelectedID = item_id; + if (LLGestureMgr::instance().isGesturePlaying(item_id)) + { + getChildView("play_btn")->setVisible( false); + getChildView("stop_btn")->setVisible( true); + } + else + { + getChildView("play_btn")->setVisible( true); + getChildView("stop_btn")->setVisible( false); + } +} + +void LLFloaterGesture::onDeleteSelected() +{ + uuid_vec_t ids; + getSelectedIds(ids); + if(ids.empty()) + return; + + const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); + LLGestureMgr* gm = LLGestureMgr::getInstance(); + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) + { + const LLUUID& selected_item = *it; + LLInventoryItem* inv_item = gInventory.getItem(selected_item); + if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + if(gm->isGestureActive(selected_item)) + { + gm->deactivateGesture(selected_item); + } + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1); + update.push_back(old_folder); + LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1); + update.push_back(new_folder); + gInventory.accountForUpdate(update); + + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item); + new_item->setParent(trash_id); + // no need to restamp it though it's a move into trash because + // it's a brand new item already. + new_item->updateParentOnServer(false); + gInventory.updateItem(new_item); + } + } + gInventory.notifyObservers(); + buildGestureList(); +} + +void LLFloaterGesture::addToCurrentOutFit() +{ + uuid_vec_t ids; + getSelectedIds(ids); + LLAppearanceMgr* am = LLAppearanceMgr::getInstance(); + LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy; + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) + { + am->addCOFItemLink(*it, cb); + } +} + +void LLFloaterGesture::playGesture(LLUUID item_id) +{ + LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL; + + if (LLGestureMgr::instance().isGesturePlaying(item_id)) + { + LLGestureMgr::instance().stopGesture(item_id); + } + else + { + LLGestureMgr::instance().playGesture(item_id); + } +} |