diff options
Diffstat (limited to 'indra/newview/llfloatergesture.cpp')
-rw-r--r-- | indra/newview/llfloatergesture.cpp | 1094 |
1 files changed, 547 insertions, 547 deletions
diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp index f29046c513..3b2132d4b1 100644 --- a/indra/newview/llfloatergesture.cpp +++ b/indra/newview/llfloatergesture.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llfloatergesture.cpp * @brief Read-only list of gestures from your inventory. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -46,25 +46,25 @@ #include "llscrolllistctrl.h" #include "lltrans.h" #include "llviewergesture.h" -#include "llviewermenu.h" +#include "llviewermenu.h" #include "llviewerinventory.h" #include "llviewercontrol.h" #include "llfloaterperms.h" BOOL item_name_precedes( LLInventoryItem* a, LLInventoryItem* b ) { - return LLStringUtil::precedesDict( a->getName(), b->getName() ); + return LLStringUtil::precedesDict( a->getName(), b->getName() ); } class LLFloaterGestureObserver : public LLGestureManagerObserver { public: - LLFloaterGestureObserver(LLFloaterGesture* floater) : mFloater(floater) {} - virtual ~LLFloaterGestureObserver() {} - virtual void changed() { mFloater->refreshAll(); } + LLFloaterGestureObserver(LLFloaterGesture* floater) : mFloater(floater) {} + virtual ~LLFloaterGestureObserver() {} + virtual void changed() { mFloater->refreshAll(); } private: - LLFloaterGesture* mFloater; + LLFloaterGesture* mFloater; }; //----------------------------- // GestureCallback @@ -73,641 +73,641 @@ private: class GestureShowCallback : public LLInventoryCallback { public: - void fire(const LLUUID &inv_item) - { - LLPreviewGesture::show(inv_item, LLUUID::null); - - LLInventoryItem* item = gInventory.getItem(inv_item); - if (item) - { - LLPermissions perm = item->getPermissions(); - perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Gestures")); - perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Gestures")); - perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Gestures")); - item->setPermissions(perm); - item->updateServer(FALSE); - } - } + void fire(const LLUUID &inv_item) + { + LLPreviewGesture::show(inv_item, LLUUID::null); + + LLInventoryItem* item = gInventory.getItem(inv_item); + if (item) + { + LLPermissions perm = item->getPermissions(); + perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Gestures")); + perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Gestures")); + perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Gestures")); + item->setPermissions(perm); + item->updateServer(FALSE); + } + } }; class GestureCopiedCallback : public LLInventoryCallback { private: - LLFloaterGesture* mFloater; - + LLFloaterGesture* mFloater; + public: - GestureCopiedCallback(LLFloaterGesture* floater): mFloater(floater) - {} - void fire(const LLUUID &inv_item) - { - if(mFloater) - { - mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list")); - - // EXP-1909 (Pasted gesture displayed twice) - // The problem is that addGesture is called here for the second time for the same item (which is copied) - // First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory - // change. So we need to refresh the gesture list to avoid duplicates. - mFloater->refreshAll(); - } - } + GestureCopiedCallback(LLFloaterGesture* floater): mFloater(floater) + {} + void fire(const LLUUID &inv_item) + { + if(mFloater) + { + mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list")); + + // EXP-1909 (Pasted gesture displayed twice) + // The problem is that addGesture is called here for the second time for the same item (which is copied) + // First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory + // change. So we need to refresh the gesture list to avoid duplicates. + mFloater->refreshAll(); + } + } }; //--------------------------------------------------------------------------- // LLFloaterGesture //--------------------------------------------------------------------------- LLFloaterGesture::LLFloaterGesture(const LLSD& key) - : LLFloater(key) + : LLFloater(key) { - mObserver = new LLFloaterGestureObserver(this); - LLGestureMgr::instance().addObserver(mObserver); + mObserver = new LLFloaterGestureObserver(this); + LLGestureMgr::instance().addObserver(mObserver); - mCommitCallbackRegistrar.add("Gesture.Action.ToggleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); - mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this)); - mCommitCallbackRegistrar.add("Gesture.Action.CopyPaste", boost::bind(&LLFloaterGesture::onCopyPasteAction, this, _2)); - mCommitCallbackRegistrar.add("Gesture.Action.SaveToCOF", boost::bind(&LLFloaterGesture::addToCurrentOutFit, this)); - mCommitCallbackRegistrar.add("Gesture.Action.Rename", boost::bind(&LLFloaterGesture::onRenameSelected, this)); + mCommitCallbackRegistrar.add("Gesture.Action.ToggleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); + mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this)); + mCommitCallbackRegistrar.add("Gesture.Action.CopyPaste", boost::bind(&LLFloaterGesture::onCopyPasteAction, this, _2)); + mCommitCallbackRegistrar.add("Gesture.Action.SaveToCOF", boost::bind(&LLFloaterGesture::addToCurrentOutFit, this)); + mCommitCallbackRegistrar.add("Gesture.Action.Rename", boost::bind(&LLFloaterGesture::onRenameSelected, this)); - mEnableCallbackRegistrar.add("Gesture.EnableAction", boost::bind(&LLFloaterGesture::isActionEnabled, this, _2)); + mEnableCallbackRegistrar.add("Gesture.EnableAction", boost::bind(&LLFloaterGesture::isActionEnabled, this, _2)); } void LLFloaterGesture::done() { - //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder - if (gInventory.isCategoryComplete(mGestureFolderID)) - { - LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL; - // we load only gesture folder without childred. - LLInventoryModel::cat_array_t* categories; - LLInventoryModel::item_array_t* items; - uuid_vec_t unloaded_folders; - LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL; - gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items); - if (categories->empty()) - { - gInventory.removeObserver(this); - LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL; - return; - } - LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL; - for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++) - { - if (!gInventory.isCategoryComplete(it->get()->getUUID())) - { - unloaded_folders.push_back(it->get()->getUUID()); - LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL; - } - - } - if (!unloaded_folders.empty()) - { - LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL; - setFetchIDs(unloaded_folders); - startFetch(); - } - else - { - LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL; - gInventory.removeObserver(this); - buildGestureList(); - } - } - else - { - LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL; - } + //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder + if (gInventory.isCategoryComplete(mGestureFolderID)) + { + LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL; + // we load only gesture folder without childred. + LLInventoryModel::cat_array_t* categories; + LLInventoryModel::item_array_t* items; + uuid_vec_t unloaded_folders; + LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL; + gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items); + if (categories->empty()) + { + gInventory.removeObserver(this); + LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL; + return; + } + LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL; + for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++) + { + if (!gInventory.isCategoryComplete(it->get()->getUUID())) + { + unloaded_folders.push_back(it->get()->getUUID()); + LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL; + } + + } + if (!unloaded_folders.empty()) + { + LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL; + setFetchIDs(unloaded_folders); + startFetch(); + } + else + { + LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL; + gInventory.removeObserver(this); + buildGestureList(); + } + } + else + { + LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL; + } } // virtual LLFloaterGesture::~LLFloaterGesture() { - LLGestureMgr::instance().removeObserver(mObserver); - delete mObserver; - mObserver = NULL; - gInventory.removeObserver(this); + LLGestureMgr::instance().removeObserver(mObserver); + delete mObserver; + mObserver = NULL; + gInventory.removeObserver(this); } // virtual BOOL LLFloaterGesture::postBuild() { - std::string label; - - label = getTitle(); - - setTitle(label); - mGestureList = getChild<LLScrollListCtrl>("gesture_list"); - mGestureList->setCommitCallback(boost::bind(&LLFloaterGesture::onCommitList, this)); - mGestureList->setDoubleClickCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); - - getChild<LLUICtrl>("edit_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickEdit, this)); - - getChild<LLUICtrl>("play_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); - getChild<LLUICtrl>("stop_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); - getChild<LLButton>("activate_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); - - getChild<LLUICtrl>("new_gesture_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickNew, this)); - getChild<LLButton>("del_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onDeleteSelected, this)); - - getChildView("play_btn")->setVisible( true); - getChildView("stop_btn")->setVisible( false); - setDefaultBtn("play_btn"); - mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); - - uuid_vec_t folders; - folders.push_back(mGestureFolderID); - //perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details. - gInventory.addObserver(this); - setFetchIDs(folders); - startFetch(); - - if (mGestureList) - { - buildGestureList(); - - mGestureList->setFocus(TRUE); - - const BOOL ascending = TRUE; - mGestureList->sortByColumn(std::string("name"), ascending); - mGestureList->selectFirstItem(); - } - - // Update button labels - onCommitList(); - - return TRUE; + std::string label; + + label = getTitle(); + + setTitle(label); + mGestureList = getChild<LLScrollListCtrl>("gesture_list"); + mGestureList->setCommitCallback(boost::bind(&LLFloaterGesture::onCommitList, this)); + mGestureList->setDoubleClickCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); + + getChild<LLUICtrl>("edit_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickEdit, this)); + + getChild<LLUICtrl>("play_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); + getChild<LLUICtrl>("stop_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickPlay, this)); + getChild<LLButton>("activate_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); + + getChild<LLUICtrl>("new_gesture_btn")->setCommitCallback(boost::bind(&LLFloaterGesture::onClickNew, this)); + getChild<LLButton>("del_btn")->setClickedCallback(boost::bind(&LLFloaterGesture::onDeleteSelected, this)); + + getChildView("play_btn")->setVisible( true); + getChildView("stop_btn")->setVisible( false); + setDefaultBtn("play_btn"); + mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); + + uuid_vec_t folders; + folders.push_back(mGestureFolderID); + //perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details. + gInventory.addObserver(this); + setFetchIDs(folders); + startFetch(); + + if (mGestureList) + { + buildGestureList(); + + mGestureList->setFocus(TRUE); + + const BOOL ascending = TRUE; + mGestureList->sortByColumn(std::string("name"), ascending); + mGestureList->selectFirstItem(); + } + + // Update button labels + onCommitList(); + + return TRUE; } void LLFloaterGesture::refreshAll() { - if (!mGestureList) return; - - buildGestureList(); - - if (mSelectedID.isNull()) - { - mGestureList->selectFirstItem(); - } - else - { - if (! mGestureList->setCurrentByID(mSelectedID)) - { - mGestureList->selectFirstItem(); - } - } - - // Update button labels - onCommitList(); + if (!mGestureList) return; + + buildGestureList(); + + if (mSelectedID.isNull()) + { + mGestureList->selectFirstItem(); + } + else + { + if (! mGestureList->setCurrentByID(mSelectedID)) + { + mGestureList->selectFirstItem(); + } + } + + // Update button labels + onCommitList(); } void LLFloaterGesture::buildGestureList() { - S32 scroll_pos = mGestureList->getScrollPos(); - uuid_vec_t selected_items; - getSelectedIds(selected_items); - LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL; - mGestureList->deleteAllItems(); - - LLGestureMgr::item_map_t::const_iterator it; - const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures(); - for (it = active_gestures.begin(); it != active_gestures.end(); ++it) - { - addGesture(it->first,it->second, mGestureList); - } - if (gInventory.isCategoryComplete(mGestureFolderID)) - { - LLIsType is_gesture(LLAssetType::AT_GESTURE); - LLInventoryModel::cat_array_t categories; - LLInventoryModel::item_array_t items; - gInventory.collectDescendentsIf(mGestureFolderID, categories, items, - LLInventoryModel::EXCLUDE_TRASH, is_gesture); - - for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it) - { - LLInventoryItem* item = it->get(); - if (active_gestures.find(item->getUUID()) == active_gestures.end()) - { - // if gesture wasn't loaded yet, we can display only name - addGesture(item->getUUID(), NULL, mGestureList); - } - } - } - - // attempt to preserve scroll position through re-builds - // since we do re-build whenever something gets dirty - for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++) - { - mGestureList->selectByID(*it); - } - mGestureList->setScrollPos(scroll_pos); + S32 scroll_pos = mGestureList->getScrollPos(); + uuid_vec_t selected_items; + getSelectedIds(selected_items); + LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL; + mGestureList->deleteAllItems(); + + LLGestureMgr::item_map_t::const_iterator it; + const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures(); + for (it = active_gestures.begin(); it != active_gestures.end(); ++it) + { + addGesture(it->first,it->second, mGestureList); + } + if (gInventory.isCategoryComplete(mGestureFolderID)) + { + LLIsType is_gesture(LLAssetType::AT_GESTURE); + LLInventoryModel::cat_array_t categories; + LLInventoryModel::item_array_t items; + gInventory.collectDescendentsIf(mGestureFolderID, categories, items, + LLInventoryModel::EXCLUDE_TRASH, is_gesture); + + for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it) + { + LLInventoryItem* item = it->get(); + if (active_gestures.find(item->getUUID()) == active_gestures.end()) + { + // if gesture wasn't loaded yet, we can display only name + addGesture(item->getUUID(), NULL, mGestureList); + } + } + } + + // attempt to preserve scroll position through re-builds + // since we do re-build whenever something gets dirty + for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++) + { + mGestureList->selectByID(*it); + } + mGestureList->setScrollPos(scroll_pos); } void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list ) { - // Note: Can have NULL item if inventory hasn't arrived yet. - static std::string item_name = getString("loading"); - LLInventoryItem* item = gInventory.getItem(item_id); - if (item) - { - item_name = item->getName(); - } - - static std::string font_style = "NORMAL"; - // If gesture is playing, bold it - - LLSD element; - element["id"] = item_id; - - if (gesture) - { - if (gesture->mPlaying) - { - font_style = "BOLD"; - } - item_name = gesture->mName; - element["columns"][0]["column"] = "trigger"; - element["columns"][0]["value"] = gesture->mTrigger; - element["columns"][0]["font"]["name"] = "SANSSERIF"; - element["columns"][0]["font"]["style"] = font_style; - - std::string key_string; - std::string buffer; - - if (gesture->mKey == KEY_NONE) - { - buffer = "---"; - key_string = "~~~"; // alphabetize to end - } - else - { - key_string = LLKeyboard::stringFromKey(gesture->mKey); - buffer = LLKeyboard::stringFromAccelerator(gesture->mMask, - gesture->mKey); - } - - element["columns"][1]["column"] = "shortcut"; - element["columns"][1]["value"] = buffer; - element["columns"][1]["font"]["name"] = "SANSSERIF"; - element["columns"][1]["font"]["style"] = font_style; - - // hidden column for sorting - element["columns"][2]["column"] = "key"; - element["columns"][2]["value"] = key_string; - element["columns"][2]["font"]["name"] = "SANSSERIF"; - element["columns"][2]["font"]["style"] = font_style; - - // Only add "playing" if we've got the name, less confusing. JC - if (item && gesture->mPlaying) - { - item_name += " " + getString("playing"); - } - element["columns"][3]["column"] = "name"; - element["columns"][3]["value"] = item_name; - element["columns"][3]["font"]["name"] = "SANSSERIF"; - element["columns"][3]["font"]["style"] = font_style; - } - else - { - element["columns"][0]["column"] = "trigger"; - element["columns"][0]["value"] = ""; - element["columns"][0]["font"]["name"] = "SANSSERIF"; - element["columns"][0]["font"]["style"] = font_style; - element["columns"][1]["column"] = "shortcut"; - element["columns"][1]["value"] = "---"; - element["columns"][1]["font"]["name"] = "SANSSERIF"; - element["columns"][1]["font"]["style"] = font_style; - element["columns"][2]["column"] = "key"; - element["columns"][2]["value"] = "~~~"; - element["columns"][2]["font"]["name"] = "SANSSERIF"; - element["columns"][2]["font"]["style"] = font_style; - element["columns"][3]["column"] = "name"; - element["columns"][3]["value"] = item_name; - element["columns"][3]["font"]["name"] = "SANSSERIF"; - element["columns"][3]["font"]["style"] = font_style; - } - - LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL; - - LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM); - if(sl_item) - { - LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL; - // *TODO find out why ["font"]["style"] does not affect font style - ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style); - } + // Note: Can have NULL item if inventory hasn't arrived yet. + static std::string item_name = getString("loading"); + LLInventoryItem* item = gInventory.getItem(item_id); + if (item) + { + item_name = item->getName(); + } + + static std::string font_style = "NORMAL"; + // If gesture is playing, bold it + + LLSD element; + element["id"] = item_id; + + if (gesture) + { + if (gesture->mPlaying) + { + font_style = "BOLD"; + } + item_name = gesture->mName; + element["columns"][0]["column"] = "trigger"; + element["columns"][0]["value"] = gesture->mTrigger; + element["columns"][0]["font"]["name"] = "SANSSERIF"; + element["columns"][0]["font"]["style"] = font_style; + + std::string key_string; + std::string buffer; + + if (gesture->mKey == KEY_NONE) + { + buffer = "---"; + key_string = "~~~"; // alphabetize to end + } + else + { + key_string = LLKeyboard::stringFromKey(gesture->mKey); + buffer = LLKeyboard::stringFromAccelerator(gesture->mMask, + gesture->mKey); + } + + element["columns"][1]["column"] = "shortcut"; + element["columns"][1]["value"] = buffer; + element["columns"][1]["font"]["name"] = "SANSSERIF"; + element["columns"][1]["font"]["style"] = font_style; + + // hidden column for sorting + element["columns"][2]["column"] = "key"; + element["columns"][2]["value"] = key_string; + element["columns"][2]["font"]["name"] = "SANSSERIF"; + element["columns"][2]["font"]["style"] = font_style; + + // Only add "playing" if we've got the name, less confusing. JC + if (item && gesture->mPlaying) + { + item_name += " " + getString("playing"); + } + element["columns"][3]["column"] = "name"; + element["columns"][3]["value"] = item_name; + element["columns"][3]["font"]["name"] = "SANSSERIF"; + element["columns"][3]["font"]["style"] = font_style; + } + else + { + element["columns"][0]["column"] = "trigger"; + element["columns"][0]["value"] = ""; + element["columns"][0]["font"]["name"] = "SANSSERIF"; + element["columns"][0]["font"]["style"] = font_style; + element["columns"][1]["column"] = "shortcut"; + element["columns"][1]["value"] = "---"; + element["columns"][1]["font"]["name"] = "SANSSERIF"; + element["columns"][1]["font"]["style"] = font_style; + element["columns"][2]["column"] = "key"; + element["columns"][2]["value"] = "~~~"; + element["columns"][2]["font"]["name"] = "SANSSERIF"; + element["columns"][2]["font"]["style"] = font_style; + element["columns"][3]["column"] = "name"; + element["columns"][3]["value"] = item_name; + element["columns"][3]["font"]["name"] = "SANSSERIF"; + element["columns"][3]["font"]["style"] = font_style; + } + + LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL; + + LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM); + if(sl_item) + { + LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL; + // *TODO find out why ["font"]["style"] does not affect font style + ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style); + } } void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids) { - std::vector<LLScrollListItem*> items = mGestureList->getAllSelected(); - for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++) - { - ids.push_back((*it)->getUUID()); - } + std::vector<LLScrollListItem*> items = mGestureList->getAllSelected(); + for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++) + { + ids.push_back((*it)->getUUID()); + } } bool LLFloaterGesture::isActionEnabled(const LLSD& command) { - // paste copy_uuid edit_gesture - std::string command_name = command.asString(); - if("paste" == command_name) - { - if(!LLClipboard::instance().hasContents()) - return false; - - std::vector<LLUUID> ids; - LLClipboard::instance().pasteFromClipboard(ids); - for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) - { - LLInventoryItem* item = gInventory.getItem(*it); - - if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - return true; - } - } - return false; - } - else if("copy_uuid" == command_name || "edit_gesture" == command_name) - { - return mGestureList->getAllSelected().size() == 1; - } - else if ("rename_gesture" == command_name) - { - if (mGestureList->getAllSelected().size() == 1) - { - LLViewerInventoryItem* item = gInventory.getItem(mGestureList->getCurrentID()); - - if (item && item->getPermissions().allowModifyBy(gAgentID)) - { - return true; - } - } - return false; - } - return true; + // paste copy_uuid edit_gesture + std::string command_name = command.asString(); + if("paste" == command_name) + { + if(!LLClipboard::instance().hasContents()) + return false; + + std::vector<LLUUID> ids; + LLClipboard::instance().pasteFromClipboard(ids); + for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) + { + LLInventoryItem* item = gInventory.getItem(*it); + + if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + return true; + } + } + return false; + } + else if("copy_uuid" == command_name || "edit_gesture" == command_name) + { + return mGestureList->getAllSelected().size() == 1; + } + else if ("rename_gesture" == command_name) + { + if (mGestureList->getAllSelected().size() == 1) + { + LLViewerInventoryItem* item = gInventory.getItem(mGestureList->getCurrentID()); + + if (item && item->getPermissions().allowModifyBy(gAgentID)) + { + return true; + } + } + return false; + } + return true; } void LLFloaterGesture::onClickPlay() { - const LLUUID& item_id = mGestureList->getCurrentID(); - if(item_id.isNull()) return; - - LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL; - if(!LLGestureMgr::instance().isGestureActive(item_id)) - { - // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList. - BOOL inform_server = TRUE; - BOOL deactivate_similar = FALSE; - LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id)); - LLViewerInventoryItem *item = gInventory.getItem(item_id); - llassert(item); - if (item) - { - LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar); - LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL; - } - } - else - { - playGesture(item_id); - } + const LLUUID& item_id = mGestureList->getCurrentID(); + if(item_id.isNull()) return; + + LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL; + if(!LLGestureMgr::instance().isGestureActive(item_id)) + { + // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList. + BOOL inform_server = TRUE; + BOOL deactivate_similar = FALSE; + LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id)); + LLViewerInventoryItem *item = gInventory.getItem(item_id); + llassert(item); + if (item) + { + LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar); + LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL; + } + } + else + { + playGesture(item_id); + } } void LLFloaterGesture::onClickNew() { - LLPointer<LLInventoryCallback> cb = new GestureShowCallback(); - create_inventory_item(gAgent.getID(), - gAgent.getSessionID(), - LLUUID::null, - LLTransactionID::tnull, - "New Gesture", - "", - LLAssetType::AT_GESTURE, - LLInventoryType::IT_GESTURE, + LLPointer<LLInventoryCallback> cb = new GestureShowCallback(); + create_inventory_item(gAgent.getID(), + gAgent.getSessionID(), + LLUUID::null, + LLTransactionID::tnull, + "New Gesture", + "", + LLAssetType::AT_GESTURE, + LLInventoryType::IT_GESTURE, NO_INV_SUBTYPE, - PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Gestures"), - cb); + PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Gestures"), + cb); } void LLFloaterGesture::onActivateBtnClick() { - uuid_vec_t ids; - getSelectedIds(ids); - if(ids.empty()) - return; - - LLGestureMgr* gm = LLGestureMgr::getInstance(); - uuid_vec_t::const_iterator it = ids.begin(); - BOOL first_gesture_state = gm->isGestureActive(*it); - BOOL is_mixed = FALSE; - while( ++it != ids.end() ) - { - if(first_gesture_state != gm->isGestureActive(*it)) - { - is_mixed = TRUE; - break; - } - } - for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) - { - if(is_mixed) - { - gm->activateGesture(*it); - } - else - { - if(first_gesture_state) - { - gm->deactivateGesture(*it); - } - else - { - gm->activateGesture(*it); - } - } - } + uuid_vec_t ids; + getSelectedIds(ids); + if(ids.empty()) + return; + + LLGestureMgr* gm = LLGestureMgr::getInstance(); + uuid_vec_t::const_iterator it = ids.begin(); + BOOL first_gesture_state = gm->isGestureActive(*it); + BOOL is_mixed = FALSE; + while( ++it != ids.end() ) + { + if(first_gesture_state != gm->isGestureActive(*it)) + { + is_mixed = TRUE; + break; + } + } + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) + { + if(is_mixed) + { + gm->activateGesture(*it); + } + else + { + if(first_gesture_state) + { + gm->deactivateGesture(*it); + } + else + { + gm->activateGesture(*it); + } + } + } } void LLFloaterGesture::onRenameSelected() { - LLViewerInventoryItem* gesture = gInventory.getItem(mGestureList->getCurrentID()); - if (!gesture) - { - return; - } + LLViewerInventoryItem* gesture = gInventory.getItem(mGestureList->getCurrentID()); + if (!gesture) + { + return; + } - LLSD args; - args["NAME"] = gesture->getName(); + LLSD args; + args["NAME"] = gesture->getName(); - LLSD payload; - payload["gesture_id"] = mGestureList->getCurrentID(); + LLSD payload; + payload["gesture_id"] = mGestureList->getCurrentID(); - LLNotificationsUtil::add("RenameGesture", args, payload, boost::bind(onGestureRename, _1, _2)); + LLNotificationsUtil::add("RenameGesture", args, payload, boost::bind(onGestureRename, _1, _2)); } void LLFloaterGesture::onGestureRename(const LLSD& notification, const LLSD& response) { - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (option != 0) return; // canceled - - std::string new_name = response["new_name"].asString(); - LLInventoryObject::correctInventoryName(new_name); - if (!new_name.empty()) - { - LLUUID item_id = notification["payload"]["gesture_id"].asUUID(); - LLViewerInventoryItem* gesture = gInventory.getItem(item_id); - if (gesture && (gesture->getName() != new_name)) - { - LLSD updates; - updates["name"] = new_name; - update_inventory_item(item_id, updates, NULL); - } - } + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (option != 0) return; // canceled + + std::string new_name = response["new_name"].asString(); + LLInventoryObject::correctInventoryName(new_name); + if (!new_name.empty()) + { + LLUUID item_id = notification["payload"]["gesture_id"].asUUID(); + LLViewerInventoryItem* gesture = gInventory.getItem(item_id); + if (gesture && (gesture->getName() != new_name)) + { + LLSD updates; + updates["name"] = new_name; + update_inventory_item(item_id, updates, NULL); + } + } } void LLFloaterGesture::onCopyPasteAction(const LLSD& command) { - std::string command_name = command.asString(); - // Since we select this command, the inventory items must have already arrived - if("copy_gesture" == command_name) - { - uuid_vec_t ids; - getSelectedIds(ids); - // Make sure the clipboard is empty - LLClipboard::instance().reset(); - for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++) - { - LLInventoryItem* item = gInventory.getItem(*it); - if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - LLClipboard::instance().addToClipboard(*it); - } - } - } - else if ("paste" == command_name) - { - std::vector<LLUUID> ids; - LLClipboard::instance().pasteFromClipboard(ids); - if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID)) - return; - LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID); - llassert(gesture_dir); - LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this); - - for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) - { - LLInventoryItem* item = gInventory.getItem(*it); - if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - LLStringUtil::format_map_t string_args; - string_args["[COPY_NAME]"] = item->getName(); - LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << " "<< item->getUUID() << " into " - << gesture_dir->getName() << " "<< gesture_dir->getUUID() << LL_ENDL; - copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), - gesture_dir->getUUID(), getString("copy_name", string_args), cb); - } - } - LLClipboard::instance().reset(); - } - else if ("copy_uuid" == command_name) - { - LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE); - } + std::string command_name = command.asString(); + // Since we select this command, the inventory items must have already arrived + if("copy_gesture" == command_name) + { + uuid_vec_t ids; + getSelectedIds(ids); + // Make sure the clipboard is empty + LLClipboard::instance().reset(); + for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++) + { + LLInventoryItem* item = gInventory.getItem(*it); + if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + LLClipboard::instance().addToClipboard(*it); + } + } + } + else if ("paste" == command_name) + { + std::vector<LLUUID> ids; + LLClipboard::instance().pasteFromClipboard(ids); + if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID)) + return; + LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID); + llassert(gesture_dir); + LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this); + + for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) + { + LLInventoryItem* item = gInventory.getItem(*it); + if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + LLStringUtil::format_map_t string_args; + string_args["[COPY_NAME]"] = item->getName(); + LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << " "<< item->getUUID() << " into " + << gesture_dir->getName() << " "<< gesture_dir->getUUID() << LL_ENDL; + copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), + gesture_dir->getUUID(), getString("copy_name", string_args), cb); + } + } + LLClipboard::instance().reset(); + } + else if ("copy_uuid" == command_name) + { + LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE); + } } void LLFloaterGesture::onClickEdit() { - const LLUUID& item_id = mGestureList->getCurrentID(); + const LLUUID& item_id = mGestureList->getCurrentID(); - LLInventoryItem* item = gInventory.getItem(item_id); - if (!item) return; + LLInventoryItem* item = gInventory.getItem(item_id); + if (!item) return; - LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null); - if (!previewp->getHost()) - { - previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp)); - } + LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null); + if (!previewp->getHost()) + { + previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp)); + } } void LLFloaterGesture::onCommitList() { - const LLUUID& item_id = mGestureList->getCurrentID(); - - mSelectedID = item_id; - if (LLGestureMgr::instance().isGesturePlaying(item_id)) - { - getChildView("play_btn")->setVisible( false); - getChildView("stop_btn")->setVisible( true); - } - else - { - getChildView("play_btn")->setVisible( true); - getChildView("stop_btn")->setVisible( false); - } + const LLUUID& item_id = mGestureList->getCurrentID(); + + mSelectedID = item_id; + if (LLGestureMgr::instance().isGesturePlaying(item_id)) + { + getChildView("play_btn")->setVisible( false); + getChildView("stop_btn")->setVisible( true); + } + else + { + getChildView("play_btn")->setVisible( true); + getChildView("stop_btn")->setVisible( false); + } } void LLFloaterGesture::onDeleteSelected() { - uuid_vec_t ids; - getSelectedIds(ids); - if(ids.empty()) - return; - - const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - LLGestureMgr* gm = LLGestureMgr::getInstance(); - for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) - { - const LLUUID& selected_item = *it; - LLInventoryItem* inv_item = gInventory.getItem(selected_item); - if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - if(gm->isGestureActive(selected_item)) - { - gm->deactivateGesture(selected_item); - } - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1); - update.push_back(new_folder); - gInventory.accountForUpdate(update); - - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item); - new_item->setParent(trash_id); - // no need to restamp it though it's a move into trash because - // it's a brand new item already. - new_item->updateParentOnServer(FALSE); - gInventory.updateItem(new_item); - } - } - gInventory.notifyObservers(); - buildGestureList(); + uuid_vec_t ids; + getSelectedIds(ids); + if(ids.empty()) + return; + + const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); + LLGestureMgr* gm = LLGestureMgr::getInstance(); + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) + { + const LLUUID& selected_item = *it; + LLInventoryItem* inv_item = gInventory.getItem(selected_item); + if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + if(gm->isGestureActive(selected_item)) + { + gm->deactivateGesture(selected_item); + } + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1); + update.push_back(old_folder); + LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1); + update.push_back(new_folder); + gInventory.accountForUpdate(update); + + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item); + new_item->setParent(trash_id); + // no need to restamp it though it's a move into trash because + // it's a brand new item already. + new_item->updateParentOnServer(FALSE); + gInventory.updateItem(new_item); + } + } + gInventory.notifyObservers(); + buildGestureList(); } void LLFloaterGesture::addToCurrentOutFit() { - uuid_vec_t ids; - getSelectedIds(ids); - LLAppearanceMgr* am = LLAppearanceMgr::getInstance(); - LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy; - for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) - { - am->addCOFItemLink(*it, cb); - } + uuid_vec_t ids; + getSelectedIds(ids); + LLAppearanceMgr* am = LLAppearanceMgr::getInstance(); + LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy; + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) + { + am->addCOFItemLink(*it, cb); + } } void LLFloaterGesture::playGesture(LLUUID item_id) { - LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL; - - if (LLGestureMgr::instance().isGesturePlaying(item_id)) - { - LLGestureMgr::instance().stopGesture(item_id); - } - else - { - LLGestureMgr::instance().playGesture(item_id); - } + LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL; + + if (LLGestureMgr::instance().isGesturePlaying(item_id)) + { + LLGestureMgr::instance().stopGesture(item_id); + } + else + { + LLGestureMgr::instance().playGesture(item_id); + } } |