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Diffstat (limited to 'indra/newview/llfloaterfixedenvironment.cpp')
-rw-r--r-- | indra/newview/llfloaterfixedenvironment.cpp | 817 |
1 files changed, 817 insertions, 0 deletions
diff --git a/indra/newview/llfloaterfixedenvironment.cpp b/indra/newview/llfloaterfixedenvironment.cpp new file mode 100644 index 0000000000..d5162ef622 --- /dev/null +++ b/indra/newview/llfloaterfixedenvironment.cpp @@ -0,0 +1,817 @@ +/** + * @file llfloaterfixedenvironment.cpp + * @brief Floaters to create and edit fixed settings for sky and water. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterfixedenvironment.h" + +#include <boost/make_shared.hpp> + +// libs +#include "llbutton.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llsliderctrl.h" +#include "lltabcontainer.h" + +// newview +#include "llpaneleditwater.h" + +#include "llsettingssky.h" +#include "llsettingswater.h" + +#include "llenvironment.h" + +namespace +{ + const std::string FIELD_SETTINGS_NAME("settings_name"); + + const std::string CONTROL_TAB_AREA("tab_settings"); + + const std::string BUTTON_NAME_LOAD("btn_load"); + const std::string BUTTON_NAME_IMPORT("btn_import"); + const std::string BUTTON_NAME_COMMIT("btn_commit"); + const std::string BUTTON_NAME_CANCEL("btn_cancel"); +} + +LLFloaterFixedEnvironment::LLFloaterFixedEnvironment(const LLSD &key) : + LLFloater(key) +{ +} + +BOOL LLFloaterFixedEnvironment::postBuild() +{ + mTab = getChild<LLTabContainer>(CONTROL_TAB_AREA); + mTxtName = getChild<LLLineEditor>(FIELD_SETTINGS_NAME); + + mTxtName->setCommitOnFocusLost(TRUE); + mTxtName->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNameChanged(mTxtName->getValue().asString()); }); + + return TRUE; +} + +void LLFloaterFixedEnvironment::onFocusReceived() +{ + updateEditEnvironment(); + LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT); +} + +void LLFloaterFixedEnvironment::onFocusLost() +{ + LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL); +} + +void LLFloaterFixedEnvironment::refresh() +{ + mTxtName->setValue(mSettings->getName()); + + S32 count = mTab->getTabCount(); + + for (S32 idx = 0; idx < count; ++idx) + { + LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx)); + if (panel) + panel->refresh(); + } +} + +void LLFloaterFixedEnvironment::syncronizeTabs() +{ + S32 count = mTab->getTabCount(); + + for (S32 idx = 0; idx < count; ++idx) + { + LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx)); + if (panel) + panel->setSettings(mSettings); + } +} + +void LLFloaterFixedEnvironment::onNameChanged(const std::string &name) +{ + mSettings->setName(name); +} + +//========================================================================= +LLFloaterFixedEnvironmentWater::LLFloaterFixedEnvironmentWater(const LLSD &key): + LLFloaterFixedEnvironment(key) +{} + +BOOL LLFloaterFixedEnvironmentWater::postBuild() +{ + if (!LLFloaterFixedEnvironment::postBuild()) + return FALSE; + + LLPanelSettingsWater * panel; + panel = new LLPanelSettingsWaterMainTab; + panel->buildFromFile("panel_settings_water.xml"); + panel->setWater(std::static_pointer_cast<LLSettingsWater>(mSettings)); + mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true)); + + // Initialize the settings, take a snapshot of the current water. + mSettings = LLEnvironment::instance().getEnvironmentFixedWater(LLEnvironment::ENV_CURRENT)->buildClone(); + + mSettings->setName("Snapshot water (new)"); + + mTxtName->setValue(mSettings->getName()); + + syncronizeTabs(); + refresh(); + return TRUE; +} + +void LLFloaterFixedEnvironmentWater::updateEditEnvironment(void) +{ + LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, + std::static_pointer_cast<LLSettingsWater>(mSettings)); +} + +//========================================================================= + +#if 0 +// virtual +BOOL LLFloaterEditSky::postBuild() +{ + mSkyPresetNameEditor = getChild<LLLineEditor>("sky_preset_name"); + mSkyPresetCombo = getChild<LLComboBox>("sky_preset_combo"); + mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb"); + mSaveButton = getChild<LLButton>("save"); + mSkyAdapter = boost::make_shared<LLSkySettingsAdapter>(); + + LLEnvironment::instance().setSkyListChange(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this)); + + initCallbacks(); + +// // Create the sun position scrubber on the slider. +// getChild<LLMultiSliderCtrl>("WLSunPos")->addSlider(12.f); + + return TRUE; +} + +// virtual +void LLFloaterEditSky::onOpen(const LLSD& key) +{ + bool new_preset = isNewPreset(); + std::string param = key.asString(); + std::string floater_title = getString(std::string("title_") + param); + std::string hint = getString(std::string("hint_" + param)); + + // Update floater title. + setTitle(floater_title); + + // Update the hint at the top. + getChild<LLUICtrl>("hint")->setValue(hint); + + // Hide the hint to the right of the combo if we're invoked to create a new preset. + getChildView("note")->setVisible(!new_preset); + + // Switch between the sky presets combobox and preset name input field. + mSkyPresetCombo->setVisible(!new_preset); + mSkyPresetNameEditor->setVisible(new_preset); + + reset(); +} + +// virtual +void LLFloaterEditSky::onClose(bool app_quitting) +{ + if (!app_quitting) // there's no point to change environment if we're quitting + { + LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_EDIT); + LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL); + } +} + +// virtual +void LLFloaterEditSky::draw() +{ + syncControls(); + LLFloater::draw(); +} + +void LLFloaterEditSky::initCallbacks(void) +{ + // *TODO: warn user if a region environment update comes while we're editing a region sky preset. + + mSkyPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetNameEdited, this), NULL); + mSkyPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditSky::onSkyPresetSelected, this)); + mSkyPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditSky::onSkyPresetNameEdited, this)); + + mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnSave, this)); + getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnCancel, this)); + + // Connect to region info updates. + LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this)); + + //------------------------------------------------------------------------- +// LEGACY_ATMOSPHERICS + // ambient + getChild<LLUICtrl>("WLAmbient")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mAmbient)); + + // blue horizon/density + getChild<LLUICtrl>("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueHorizon)); + getChild<LLUICtrl>("WLBlueDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueDensity)); + + // haze density, horizon, mult, and altitude + getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mHazeDensity)); + getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mHazeHorizon)); + getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDensityMult)); + getChild<LLUICtrl>("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDistanceMult)); + getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mMaxAlt)); + + // sunlight + getChild<LLUICtrl>("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mSunlight)); + + // glow + getChild<LLUICtrl>("WLGlowR")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowRMoved, this, _1, &mSkyAdapter->mGlow)); + getChild<LLUICtrl>("WLGlowB")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowBMoved, this, _1, &mSkyAdapter->mGlow)); + + // time of day +// getChild<LLUICtrl>("WLSunPos")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm)); // multi-slider +// getChild<LLTimeCtrl>("WLDayTime")->setCommitCallback(boost::bind(&LLFloaterEditSky::onTimeChanged, this)); // time ctrl +// getChild<LLUICtrl>("WLEastAngle")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm)); + getChild<LLJoystickQuaternion>("WLSunRotation")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunRotationChanged, this)); + getChild<LLJoystickQuaternion>("WLMoonRotation")->setCommitCallback(boost::bind(&LLFloaterEditSky::onMoonRotationChanged, this)); + + // Clouds + + // Cloud Color + getChild<LLUICtrl>("WLCloudColor")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mCloudColor)); + + // Cloud + getChild<LLUICtrl>("WLCloudX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &mSkyAdapter->mCloudMain)); + getChild<LLUICtrl>("WLCloudY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, &mSkyAdapter->mCloudMain)); + getChild<LLUICtrl>("WLCloudDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, &mSkyAdapter->mCloudMain)); + + // Cloud Detail + getChild<LLUICtrl>("WLCloudDetailX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &mSkyAdapter->mCloudDetail)); + getChild<LLUICtrl>("WLCloudDetailY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, &mSkyAdapter->mCloudDetail)); + getChild<LLUICtrl>("WLCloudDetailDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, &mSkyAdapter->mCloudDetail)); + + // Cloud extras + getChild<LLUICtrl>("WLCloudCoverage")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudCoverage)); + getChild<LLUICtrl>("WLCloudScale")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudScale)); + getChild<LLUICtrl>("WLCloudScrollX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollXMoved, this, _1)); + getChild<LLUICtrl>("WLCloudScrollY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollYMoved, this, _1)); + + + // Dome + getChild<LLUICtrl>("WLGamma")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mWLGamma)); + getChild<LLUICtrl>("WLStarAlpha")->setCommitCallback(boost::bind(&LLFloaterEditSky::onStarAlphaMoved, this, _1)); +} + +//================================================================================================= + +void LLFloaterEditSky::syncControls() +{ + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + mEditSettings = psky; + + std::string name = psky->getName(); + + mSkyPresetNameEditor->setText(name); + mSkyPresetCombo->setValue(name); + +// LEGACY_ATMOSPHERICS + // ambient + mSkyAdapter->mAmbient.setColor3( psky->getAmbientColor() ); + setColorSwatch("WLAmbient", mSkyAdapter->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE); + + // blue horizon / density + mSkyAdapter->mBlueHorizon.setColor3( psky->getBlueHorizon() ); + setColorSwatch("WLBlueHorizon", mSkyAdapter->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); + mSkyAdapter->mBlueDensity.setColor3( psky->getBlueDensity() ); + setColorSwatch("WLBlueDensity", mSkyAdapter->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE); + + // haze density, horizon, mult, and altitude + mSkyAdapter->mHazeDensity = psky->getHazeDensity(); + childSetValue("WLHazeDensity", (F32) mSkyAdapter->mHazeDensity); + mSkyAdapter->mHazeHorizon = psky->getHazeHorizon(); + childSetValue("WLHazeHorizon", (F32) mSkyAdapter->mHazeHorizon); + mSkyAdapter->mDensityMult = psky->getDensityMultiplier(); + childSetValue("WLDensityMult", ((F32) mSkyAdapter->mDensityMult) * mSkyAdapter->mDensityMult.getMult()); + mSkyAdapter->mMaxAlt = psky->getMaxY(); + mSkyAdapter->mDistanceMult = psky->getDistanceMultiplier(); + childSetValue("WLDistanceMult", (F32) mSkyAdapter->mDistanceMult); + childSetValue("WLMaxAltitude", (F32) mSkyAdapter->mMaxAlt); + + // Lighting + + // sunlight + mSkyAdapter->mSunlight.setColor3( psky->getSunlightColor() ); + setColorSwatch("WLSunlight", mSkyAdapter->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE); + + // glow + mSkyAdapter->mGlow.setColor3( psky->getGlow() ); + childSetValue("WLGlowR", 2 - mSkyAdapter->mGlow.getRed() / 20.0f); + childSetValue("WLGlowB", -mSkyAdapter->mGlow.getBlue() / 5.0f); + + + +// LLSettingsSky::azimalt_t azal = psky->getSunRotationAzAl(); +// +// F32 time24 = sun_pos_to_time24(azal.second / F_TWO_PI); +// getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE); +// getChild<LLTimeCtrl>("WLDayTime")->setTime24(time24); +// childSetValue("WLEastAngle", azal.first / F_TWO_PI); + getChild<LLJoystickQuaternion>("WLSunRotation")->setRotation(psky->getSunRotation()); + getChild<LLJoystickQuaternion>("WLMoonRotation")->setRotation(psky->getMoonRotation()); + + // Clouds + + // Cloud Color + mSkyAdapter->mCloudColor.setColor3( psky->getCloudColor() ); + setColorSwatch("WLCloudColor", mSkyAdapter->mCloudColor, WL_CLOUD_SLIDER_SCALE); + + // Cloud + mSkyAdapter->mCloudMain.setColor3( psky->getCloudPosDensity1() ); + childSetValue("WLCloudX", mSkyAdapter->mCloudMain.getRed()); + childSetValue("WLCloudY", mSkyAdapter->mCloudMain.getGreen()); + childSetValue("WLCloudDensity", mSkyAdapter->mCloudMain.getBlue()); + + // Cloud Detail + mSkyAdapter->mCloudDetail.setColor3( psky->getCloudPosDensity2() ); + childSetValue("WLCloudDetailX", mSkyAdapter->mCloudDetail.getRed()); + childSetValue("WLCloudDetailY", mSkyAdapter->mCloudDetail.getGreen()); + childSetValue("WLCloudDetailDensity", mSkyAdapter->mCloudDetail.getBlue()); + + // Cloud extras + mSkyAdapter->mCloudCoverage = psky->getCloudShadow(); + mSkyAdapter->mCloudScale = psky->getCloudScale(); + childSetValue("WLCloudCoverage", (F32) mSkyAdapter->mCloudCoverage); + childSetValue("WLCloudScale", (F32) mSkyAdapter->mCloudScale); + + // cloud scrolling + LLVector2 scroll_rate = psky->getCloudScrollRate(); + + // LAPRAS: These should go away... + childDisable("WLCloudLockX"); + childDisable("WLCloudLockY"); + + // disable if locked, enable if not + childEnable("WLCloudScrollX"); + childEnable("WLCloudScrollY"); + + // *HACK cloud scrolling is off my an additive of 10 + childSetValue("WLCloudScrollX", scroll_rate[0] - 10.0f); + childSetValue("WLCloudScrollY", scroll_rate[1] - 10.0f); + + // Tweak extras + + mSkyAdapter->mWLGamma = psky->getGamma(); + childSetValue("WLGamma", (F32) mSkyAdapter->mWLGamma); + + childSetValue("WLStarAlpha", psky->getStarBrightness()); +} + +void LLFloaterEditSky::setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k) +{ + // Set the value, dividing it by <k> first. + LLColor4 color = from_ctrl.getColor4(); + getChild<LLColorSwatchCtrl>(name)->set(color / k); +} + +// color control callbacks +void LLFloaterEditSky::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl) +{ + LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); + LLColor4 color_vec(swatch->get().mV); + + // Multiply RGB values by the appropriate factor. + F32 k = WL_CLOUD_SLIDER_SCALE; + if (color_ctrl->getIsSunOrAmbientColor()) + { + k = WL_SUN_AMBIENT_SLIDER_SCALE; + } + else if (color_ctrl->getIsBlueHorizonOrDensity()) + { + k = WL_BLUE_HORIZON_DENSITY_SCALE; + } + + color_vec *= k; // intensity isn't affected by the multiplication + + // Set intensity to maximum of the RGB values. + color_vec.mV[3] = color_max(color_vec); + + // Apply the new RGBI value. + color_ctrl->setColor4(color_vec); + color_ctrl->update(mEditSettings); +} + +void LLFloaterEditSky::onColorControlRMoved(LLUICtrl* ctrl, void* userdata) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + F32 red_value = sldr_ctrl->getValueF32(); + F32 k = 1.0f; + + if (color_ctrl->getIsSunOrAmbientColor()) + { + k = WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->getIsBlueHorizonOrDensity()) + { + k = WL_BLUE_HORIZON_DENSITY_SCALE; + } + color_ctrl->setRed(red_value * k); + + adjustIntensity(color_ctrl, red_value, k); + color_ctrl->update(mEditSettings); +} + +void LLFloaterEditSky::onColorControlGMoved(LLUICtrl* ctrl, void* userdata) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + F32 green_value = sldr_ctrl->getValueF32(); + F32 k = 1.0f; + + if (color_ctrl->getIsSunOrAmbientColor()) + { + k = WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->getIsBlueHorizonOrDensity()) + { + k = WL_BLUE_HORIZON_DENSITY_SCALE; + } + color_ctrl->setGreen(green_value * k); + + adjustIntensity(color_ctrl, green_value, k); + color_ctrl->update(mEditSettings); +} + +void LLFloaterEditSky::onColorControlBMoved(LLUICtrl* ctrl, void* userdata) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + F32 blue_value = sldr_ctrl->getValueF32(); + F32 k = 1.0f; + + if (color_ctrl->getIsSunOrAmbientColor()) + { + k = WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->getIsBlueHorizonOrDensity()) + { + k = WL_BLUE_HORIZON_DENSITY_SCALE; + } + color_ctrl->setBlue(blue_value * k); + + adjustIntensity(color_ctrl, blue_value, k); + color_ctrl->update(mEditSettings); +} + +void LLFloaterEditSky::adjustIntensity(WLColorControl *ctrl, F32 val, F32 scale) +{ + if (ctrl->getHasSliderName()) + { + LLColor4 color = ctrl->getColor4(); + F32 i = color_max(color) / scale; + ctrl->setIntensity(i); + std::string name = ctrl->getSliderName(); + name.append("I"); + + childSetValue(name, i); + } +} + + +/// GLOW SPECIFIC CODE +void LLFloaterEditSky::onGlowRMoved(LLUICtrl* ctrl, void* userdata) +{ + + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + // scaled by 20 + color_ctrl->setRed((2 - sldr_ctrl->getValueF32()) * 20); + + color_ctrl->update(mEditSettings); +} + +/// \NOTE that we want NEGATIVE (-) B +void LLFloaterEditSky::onGlowBMoved(LLUICtrl* ctrl, void* userdata) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + /// \NOTE that we want NEGATIVE (-) B and NOT by 20 as 20 is too big + color_ctrl->setBlue(-sldr_ctrl->getValueF32() * 5); + + color_ctrl->update(mEditSettings); +} + +void LLFloaterEditSky::onFloatControlMoved(LLUICtrl* ctrl, void* userdata) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLFloatControl * floatControl = static_cast<WLFloatControl *>(userdata); + + floatControl->setValue(sldr_ctrl->getValueF32() / floatControl->getMult()); + + floatControl->update(mEditSettings); +} + + +// Lighting callbacks + +// time of day +void LLFloaterEditSky::onSunMoved(LLUICtrl* ctrl, void* userdata) +{ + LLMultiSliderCtrl* sun_msldr = getChild<LLMultiSliderCtrl>("WLSunPos"); + LLSliderCtrl* east_sldr = getChild<LLSliderCtrl>("WLEastAngle"); + LLTimeCtrl* time_ctrl = getChild<LLTimeCtrl>("WLDayTime"); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + + F32 time24 = sun_msldr->getCurSliderValue(); + time_ctrl->setTime24(time24); // sync the time ctrl with the new sun position + + // get the two angles + F32 azimuth = F_TWO_PI * east_sldr->getValueF32(); + F32 altitude = F_TWO_PI * time24_to_sun_pos(time24); + mEditSettings->setSunRotation(azimuth, altitude); + mEditSettings->setMoonRotation(azimuth + F_PI, -altitude); + + LLVector4 sunnorm( mEditSettings->getSunDirection(), 1.f ); + + color_ctrl->update(mEditSettings); +} + +void LLFloaterEditSky::onTimeChanged() +{ + F32 time24 = getChild<LLTimeCtrl>("WLDayTime")->getTime24(); + getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE); + onSunMoved(getChild<LLUICtrl>("WLSunPos"), &(mSkyAdapter->mLightnorm)); +} + +void LLFloaterEditSky::onSunRotationChanged() +{ + LLJoystickQuaternion* sun_spinner = getChild<LLJoystickQuaternion>("WLSunRotation"); + LLQuaternion sunrot(sun_spinner->getRotation()); + + mEditSettings->setSunRotation(sunrot); +} + +void LLFloaterEditSky::onMoonRotationChanged() +{ + LLJoystickQuaternion* moon_spinner = getChild<LLJoystickQuaternion>("WLMoonRotation"); + LLQuaternion moonrot(moon_spinner->getRotation()); + + mEditSettings->setMoonRotation(moonrot); +} + +void LLFloaterEditSky::onStarAlphaMoved(LLUICtrl* ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + mEditSettings->setStarBrightness(sldr_ctrl->getValueF32()); +} + +// Clouds +void LLFloaterEditSky::onCloudScrollXMoved(LLUICtrl* ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + // *HACK all cloud scrolling is off by an additive of 10. + mEditSettings->setCloudScrollRateX(sldr_ctrl->getValueF32() + 10.0f); +} + +void LLFloaterEditSky::onCloudScrollYMoved(LLUICtrl* ctrl) +{ + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + + // *HACK all cloud scrolling is off by an additive of 10. + mEditSettings->setCloudScrollRateY(sldr_ctrl->getValueF32() + 10.0f); +} + +//================================================================================================= + +void LLFloaterEditSky::reset() +{ + if (isNewPreset()) + { + mSkyPresetNameEditor->setValue(LLSD()); + mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name + } + else + { + refreshSkyPresetsList(); + + // Disable controls until a sky preset to edit is selected. + enableEditing(false); + } +} + +bool LLFloaterEditSky::isNewPreset() const +{ + return mKey.asString() == "new"; +} + +void LLFloaterEditSky::refreshSkyPresetsList() +{ + mSkyPresetCombo->removeall(); + + LLEnvironment::list_name_id_t list = LLEnvironment::instance().getSkyList(); + + for (LLEnvironment::list_name_id_t::iterator it = list.begin(); it != list.end(); ++it) + { + mSkyPresetCombo->add((*it).first, LLSDArray((*it).first)((*it).second)); + } + + mSkyPresetCombo->setLabel(getString("combo_label")); +} + +void LLFloaterEditSky::enableEditing(bool enable) +{ + // Enable/disable the tab and their contents. + LLTabContainer* tab_container = getChild<LLTabContainer>("WindLight Tabs"); + tab_container->setEnabled(enable); + for (S32 i = 0; i < tab_container->getTabCount(); ++i) + { + tab_container->enableTabButton(i, enable); + tab_container->getPanelByIndex(i)->setCtrlsEnabled(enable); + } + + // Enable/disable saving. + mSaveButton->setEnabled(enable); + mMakeDefaultCheckBox->setEnabled(enable); +} + +void LLFloaterEditSky::saveRegionSky() +{ +#if 0 + LLWLParamKey key(getSelectedSkyPreset()); + llassert(key.scope == LLEnvKey::SCOPE_REGION); + + LL_DEBUGS("Windlight") << "Saving region sky preset: " << key.name << LL_ENDL; + LLWLParamManager& wl_mgr = LLWLParamManager::instance(); + wl_mgr.mCurParams.mName = key.name; + wl_mgr.setParamSet(key, wl_mgr.mCurParams); + + // *TODO: save to cached region settings. + LL_WARNS("Windlight") << "Saving region sky is not fully implemented yet" << LL_ENDL; +#endif +} + +std::string LLFloaterEditSky::getSelectedPresetName() const +{ + std::string name; + if (mSkyPresetNameEditor->getVisible()) + { + name = mSkyPresetNameEditor->getText(); + } + else + { + LLSD combo_val = mSkyPresetCombo->getValue(); + name = combo_val[0].asString(); + } + + return name; +} + +void LLFloaterEditSky::onSkyPresetNameEdited() +{ + std::string name = mSkyPresetNameEditor->getText(); + LLSettingsWater::ptr_t psky = LLEnvironment::instance().getCurrentWater(); + + psky->setName(name); +} + +void LLFloaterEditSky::onSkyPresetSelected() +{ + std::string name; + + name = getSelectedPresetName(); + + LLSettingsSky::ptr_t psky = LLEnvironment::instance().findSkyByName(name); + + if (!psky) + { + LL_WARNS("WATEREDIT") << "Could not find water preset" << LL_ENDL; + enableEditing(false); + return; + } + + psky = psky->buildClone(); + LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, psky); + mEditSettings = psky; + + syncControls(); + enableEditing(true); + +} + +bool LLFloaterEditSky::onSaveAnswer(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + + // If they choose save, do it. Otherwise, don't do anything + if (option == 0) + { + onSaveConfirmed(); + } + + return false; +} + +void LLFloaterEditSky::onSaveConfirmed() +{ + // Save currently displayed water params to the selected preset. + std::string name = mEditSettings->getName(); + + LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL; + + LLEnvironment::instance().addSky(mEditSettings); + + // Change preference if requested. + if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue()) + { + LL_DEBUGS("Windlight") << name << " is now the new preferred sky preset" << LL_ENDL; + LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, mEditSettings); + } + + closeFloater(); +} + +void LLFloaterEditSky::onBtnSave() +{ + LLEnvironment::instance().addSky(mEditSettings); + LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, mEditSettings); + + closeFloater(); +} + +void LLFloaterEditSky::onBtnCancel() +{ + closeFloater(); +} + +void LLFloaterEditSky::onSkyPresetListChange() +{ + refreshSkyPresetsList(); +} + +void LLFloaterEditSky::onRegionSettingsChange() +{ +#if 0 + // If creating a new sky, don't bother. + if (isNewPreset()) + { + return; + } + + if (getSelectedSkyPreset().scope == LLEnvKey::SCOPE_REGION) // if editing a region sky + { + // reset the floater to its initial state + reset(); + + // *TODO: Notify user? + } + else // editing a local sky + { + refreshSkyPresetsList(); + } +#endif +} + +void LLFloaterEditSky::onRegionInfoUpdate() +{ +#if 0 + bool can_edit = true; + + // If we've selected a region sky preset for editing. + if (getSelectedSkyPreset().scope == LLEnvKey::SCOPE_REGION) + { + // check whether we have the access + can_edit = LLEnvManagerNew::canEditRegionSettings(); + } + + enableEditing(can_edit); +#endif +} +#endif + |