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path: root/indra/newview/llfloaterenvsettings.cpp
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Diffstat (limited to 'indra/newview/llfloaterenvsettings.cpp')
-rw-r--r--indra/newview/llfloaterenvsettings.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/llfloaterenvsettings.cpp b/indra/newview/llfloaterenvsettings.cpp
index 2e0e7600d8..337d4934e1 100644
--- a/indra/newview/llfloaterenvsettings.cpp
+++ b/indra/newview/llfloaterenvsettings.cpp
@@ -107,7 +107,7 @@ void LLFloaterEnvSettings::syncMenu()
// sync cloud coverage
bool err;
- childSetValue("EnvCloudSlider", LLWLParamManager::instance()->mCurParams.getFloat("cloud_shadow", err));
+ getChild<LLUICtrl>("EnvCloudSlider")->setValue(LLWLParamManager::instance()->mCurParams.getFloat("cloud_shadow", err));
LLWaterParamManager * param_mgr = LLWaterParamManager::instance();
// sync water params
@@ -116,43 +116,43 @@ void LLFloaterEnvSettings::syncMenu()
col.mV[3] = 1.0f;
colCtrl->set(col);
- childSetValue("EnvWaterFogSlider", param_mgr->mFogDensity.mExp);
+ getChild<LLUICtrl>("EnvWaterFogSlider")->setValue(param_mgr->mFogDensity.mExp);
param_mgr->setDensitySliderValue(param_mgr->mFogDensity.mExp);
// turn off Use Estate Time button if it's already being used
if(LLWLParamManager::instance()->mAnimator.mUseLindenTime)
{
- childDisable("EnvUseEstateTimeButton");
+ getChildView("EnvUseEstateTimeButton")->setEnabled(FALSE);
} else {
- childEnable("EnvUseEstateTimeButton");
+ getChildView("EnvUseEstateTimeButton")->setEnabled(TRUE);
}
if(!gPipeline.canUseVertexShaders())
{
- childDisable("EnvWaterColor");
- childDisable("EnvWaterColorText");
- //childDisable("EnvAdvancedWaterButton");
+ getChildView("EnvWaterColor")->setEnabled(FALSE);
+ getChildView("EnvWaterColorText")->setEnabled(FALSE);
+ //getChildView("EnvAdvancedWaterButton")->setEnabled(FALSE);
}
else
{
- childEnable("EnvWaterColor");
- childEnable("EnvWaterColorText");
- //childEnable("EnvAdvancedWaterButton");
+ getChildView("EnvWaterColor")->setEnabled(TRUE);
+ getChildView("EnvWaterColorText")->setEnabled(TRUE);
+ //getChildView("EnvAdvancedWaterButton")->setEnabled(TRUE);
}
// only allow access to these if they are using windlight
if(!gPipeline.canUseWindLightShaders())
{
- childDisable("EnvCloudSlider");
- childDisable("EnvCloudText");
- //childDisable("EnvAdvancedSkyButton");
+ getChildView("EnvCloudSlider")->setEnabled(FALSE);
+ getChildView("EnvCloudText")->setEnabled(FALSE);
+ //getChildView("EnvAdvancedSkyButton")->setEnabled(FALSE);
}
else
{
- childEnable("EnvCloudSlider");
- childEnable("EnvCloudText");
- //childEnable("EnvAdvancedSkyButton");
+ getChildView("EnvCloudSlider")->setEnabled(TRUE);
+ getChildView("EnvCloudText")->setEnabled(TRUE);
+ //getChildView("EnvAdvancedSkyButton")->setEnabled(TRUE);
}
}