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path: root/indra/newview/llfloaterenvsettings.cpp
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Diffstat (limited to 'indra/newview/llfloaterenvsettings.cpp')
-rw-r--r--indra/newview/llfloaterenvsettings.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/llfloaterenvsettings.cpp b/indra/newview/llfloaterenvsettings.cpp
index eb344b91d3..2fffa6eece 100644
--- a/indra/newview/llfloaterenvsettings.cpp
+++ b/indra/newview/llfloaterenvsettings.cpp
@@ -113,7 +113,7 @@ void LLFloaterEnvSettings::syncMenu()
// sync cloud coverage
bool err;
- getChild<LLUICtrl>("EnvCloudSlider")->setValue(LLWLParamManager::instance()->mCurParams.getFloat("cloud_shadow", err));
+ childSetValue("EnvCloudSlider", LLWLParamManager::instance()->mCurParams.getFloat("cloud_shadow", err));
LLWaterParamManager * param_mgr = LLWaterParamManager::instance();
// sync water params
@@ -122,43 +122,43 @@ void LLFloaterEnvSettings::syncMenu()
col.mV[3] = 1.0f;
colCtrl->set(col);
- getChild<LLUICtrl>("EnvWaterFogSlider")->setValue(param_mgr->mFogDensity.mExp);
+ childSetValue("EnvWaterFogSlider", param_mgr->mFogDensity.mExp);
param_mgr->setDensitySliderValue(param_mgr->mFogDensity.mExp);
// turn off Use Estate Time button if it's already being used
if(LLWLParamManager::instance()->mAnimator.mUseLindenTime)
{
- getChildView("EnvUseEstateTimeButton")->setEnabled(FALSE);
+ childDisable("EnvUseEstateTimeButton");
} else {
- getChildView("EnvUseEstateTimeButton")->setEnabled(TRUE);
+ childEnable("EnvUseEstateTimeButton");
}
if(!gPipeline.canUseVertexShaders())
{
- getChildView("EnvWaterColor")->setEnabled(FALSE);
- getChildView("EnvWaterColorText")->setEnabled(FALSE);
- //getChildView("EnvAdvancedWaterButton")->setEnabled(FALSE);
+ childDisable("EnvWaterColor");
+ childDisable("EnvWaterColorText");
+ //childDisable("EnvAdvancedWaterButton");
}
else
{
- getChildView("EnvWaterColor")->setEnabled(TRUE);
- getChildView("EnvWaterColorText")->setEnabled(TRUE);
- //getChildView("EnvAdvancedWaterButton")->setEnabled(TRUE);
+ childEnable("EnvWaterColor");
+ childEnable("EnvWaterColorText");
+ //childEnable("EnvAdvancedWaterButton");
}
// only allow access to these if they are using windlight
if(!gPipeline.canUseWindLightShaders())
{
- getChildView("EnvCloudSlider")->setEnabled(FALSE);
- getChildView("EnvCloudText")->setEnabled(FALSE);
- //getChildView("EnvAdvancedSkyButton")->setEnabled(FALSE);
+ childDisable("EnvCloudSlider");
+ childDisable("EnvCloudText");
+ //childDisable("EnvAdvancedSkyButton");
}
else
{
- getChildView("EnvCloudSlider")->setEnabled(TRUE);
- getChildView("EnvCloudText")->setEnabled(TRUE);
- //getChildView("EnvAdvancedSkyButton")->setEnabled(TRUE);
+ childEnable("EnvCloudSlider");
+ childEnable("EnvCloudText");
+ //childEnable("EnvAdvancedSkyButton");
}
}