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Diffstat (limited to 'indra/newview/llfloaterenvironmentadjust.cpp')
-rw-r--r-- | indra/newview/llfloaterenvironmentadjust.cpp | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/indra/newview/llfloaterenvironmentadjust.cpp b/indra/newview/llfloaterenvironmentadjust.cpp new file mode 100644 index 0000000000..4eb5e03603 --- /dev/null +++ b/indra/newview/llfloaterenvironmentadjust.cpp @@ -0,0 +1,389 @@ +/** + * @file llfloaterfixedenvironment.cpp + * @brief Floaters to create and edit fixed settings for sky and water. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterenvironmentadjust.h" + +#include "llnotificationsutil.h" +#include "llslider.h" +#include "llsliderctrl.h" +#include "llcolorswatch.h" +#include "lltexturectrl.h" +#include "llvirtualtrackball.h" +#include "llenvironment.h" +#include "llviewercontrol.h" + +//========================================================================= +namespace +{ + const std::string FIELD_SKY_AMBIENT_LIGHT("ambient_light"); + const std::string FIELD_SKY_BLUE_HORIZON("blue_horizon"); + const std::string FIELD_SKY_BLUE_DENSITY("blue_density"); + const std::string FIELD_SKY_SUN_COLOR("sun_color"); + const std::string FIELD_SKY_CLOUD_COLOR("cloud_color"); + const std::string FIELD_SKY_HAZE_HORIZON("haze_horizon"); + const std::string FIELD_SKY_HAZE_DENSITY("haze_density"); + const std::string FIELD_SKY_CLOUD_COVERAGE("cloud_coverage"); + const std::string FIELD_SKY_CLOUD_MAP("cloud_map"); + const std::string FIELD_WATER_NORMAL_MAP("water_normal_map"); + const std::string FIELD_SKY_CLOUD_SCALE("cloud_scale"); + const std::string FIELD_SKY_SCENE_GAMMA("scene_gamma"); + const std::string FIELD_SKY_SUN_ROTATION("sun_rotation"); + const std::string FIELD_SKY_SUN_SCALE("sun_scale"); + const std::string FIELD_SKY_GLOW_FOCUS("glow_focus"); + const std::string FIELD_SKY_GLOW_SIZE("glow_size"); + const std::string FIELD_SKY_STAR_BRIGHTNESS("star_brightness"); + const std::string FIELD_SKY_MOON_ROTATION("moon_rotation"); + const std::string BTN_RESET("btn_reset"); + + const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f); + const F32 SLIDER_SCALE_BLUE_HORIZON_DENSITY(2.0f); + const F32 SLIDER_SCALE_GLOW_R(20.0f); + const F32 SLIDER_SCALE_GLOW_B(-5.0f); + //const F32 SLIDER_SCALE_DENSITY_MULTIPLIER(0.001f); + + const S32 FLOATER_ENVIRONMENT_UPDATE(-2); +} + +//========================================================================= +LLFloaterEnvironmentAdjust::LLFloaterEnvironmentAdjust(const LLSD &key): + LLFloater(key) +{} + +LLFloaterEnvironmentAdjust::~LLFloaterEnvironmentAdjust() +{} + +//------------------------------------------------------------------------- +BOOL LLFloaterEnvironmentAdjust::postBuild() +{ + getChild<LLUICtrl>(FIELD_SKY_AMBIENT_LIGHT)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onAmbientLightChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_BLUE_HORIZON)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onBlueHorizonChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_BLUE_DENSITY)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onBlueDensityChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_HAZE_HORIZON)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onHazeHorizonChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_HAZE_DENSITY)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onHazeDensityChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_SCENE_GAMMA)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSceneGammaChanged(); }); + + getChild<LLUICtrl>(FIELD_SKY_CLOUD_COLOR)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onCloudColorChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_CLOUD_COVERAGE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onCloudCoverageChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_CLOUD_SCALE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onCloudScaleChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_SUN_COLOR)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSunColorChanged(); }); + + getChild<LLUICtrl>(FIELD_SKY_GLOW_FOCUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onGlowChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_GLOW_SIZE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onGlowChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_STAR_BRIGHTNESS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onStarBrightnessChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_SUN_ROTATION)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSunRotationChanged(); }); + getChild<LLUICtrl>(FIELD_SKY_SUN_SCALE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSunScaleChanged(); }); + + getChild<LLUICtrl>(FIELD_SKY_MOON_ROTATION)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoonRotationChanged(); }); + getChild<LLUICtrl>(BTN_RESET)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onButtonReset(); }); + + getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onCloudMapChanged(); }); + getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setDefaultImageAssetID(LLSettingsSky::GetDefaultCloudNoiseTextureId()); + getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setAllowNoTexture(TRUE); + + getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setDefaultImageAssetID(LLSettingsWater::GetDefaultWaterNormalAssetId()); + getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setBlankImageAssetID(LLUUID(gSavedSettings.getString("DefaultBlankNormalTexture"))); + getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onWaterMapChanged(); }); + + refresh(); + return TRUE; +} + +void LLFloaterEnvironmentAdjust::onOpen(const LLSD& key) +{ + if (!mLiveSky) + { + LLEnvironment::instance().saveBeaconsState(); + } + captureCurrentEnvironment(); + + mEventConnection = LLEnvironment::instance().setEnvironmentChanged([this](LLEnvironment::EnvSelection_t env, S32 version){ onEnvironmentUpdated(env, version); }); + + LLFloater::onOpen(key); + refresh(); +} + +void LLFloaterEnvironmentAdjust::onClose(bool app_quitting) +{ + LLEnvironment::instance().revertBeaconsState(); + mEventConnection.disconnect(); + mLiveSky.reset(); + mLiveWater.reset(); + LLFloater::onClose(app_quitting); +} + + +//------------------------------------------------------------------------- +void LLFloaterEnvironmentAdjust::refresh() +{ + if (!mLiveSky || !mLiveWater) + { + setAllChildrenEnabled(FALSE); + return; + } + + setEnabled(TRUE); + setAllChildrenEnabled(TRUE); + + getChild<LLColorSwatchCtrl>(FIELD_SKY_AMBIENT_LIGHT)->set(mLiveSky->getAmbientColor() / SLIDER_SCALE_SUN_AMBIENT); + getChild<LLColorSwatchCtrl>(FIELD_SKY_BLUE_HORIZON)->set(mLiveSky->getBlueHorizon() / SLIDER_SCALE_BLUE_HORIZON_DENSITY); + getChild<LLColorSwatchCtrl>(FIELD_SKY_BLUE_DENSITY)->set(mLiveSky->getBlueDensity() / SLIDER_SCALE_BLUE_HORIZON_DENSITY); + getChild<LLUICtrl>(FIELD_SKY_HAZE_HORIZON)->setValue(mLiveSky->getHazeHorizon()); + getChild<LLUICtrl>(FIELD_SKY_HAZE_DENSITY)->setValue(mLiveSky->getHazeDensity()); + getChild<LLUICtrl>(FIELD_SKY_SCENE_GAMMA)->setValue(mLiveSky->getGamma()); + getChild<LLColorSwatchCtrl>(FIELD_SKY_CLOUD_COLOR)->set(mLiveSky->getCloudColor()); + getChild<LLUICtrl>(FIELD_SKY_CLOUD_COVERAGE)->setValue(mLiveSky->getCloudShadow()); + getChild<LLUICtrl>(FIELD_SKY_CLOUD_SCALE)->setValue(mLiveSky->getCloudScale()); + getChild<LLColorSwatchCtrl>(FIELD_SKY_SUN_COLOR)->set(mLiveSky->getSunlightColor() / SLIDER_SCALE_SUN_AMBIENT); + + getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setValue(mLiveSky->getCloudNoiseTextureId()); + getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setValue(mLiveWater->getNormalMapID()); + + LLColor3 glow(mLiveSky->getGlow()); + + // takes 40 - 0.2 range -> 0 - 1.99 UI range + getChild<LLUICtrl>(FIELD_SKY_GLOW_SIZE)->setValue(2.0 - (glow.mV[0] / SLIDER_SCALE_GLOW_R)); + getChild<LLUICtrl>(FIELD_SKY_GLOW_FOCUS)->setValue(glow.mV[2] / SLIDER_SCALE_GLOW_B); + getChild<LLUICtrl>(FIELD_SKY_STAR_BRIGHTNESS)->setValue(mLiveSky->getStarBrightness()); + getChild<LLVirtualTrackball>(FIELD_SKY_SUN_ROTATION)->setRotation(mLiveSky->getSunRotation()); + getChild<LLUICtrl>(FIELD_SKY_SUN_SCALE)->setValue(mLiveSky->getSunScale()); + getChild<LLVirtualTrackball>(FIELD_SKY_MOON_ROTATION)->setRotation(mLiveSky->getMoonRotation()); + +} + + +void LLFloaterEnvironmentAdjust::captureCurrentEnvironment() +{ + LLEnvironment &environment(LLEnvironment::instance()); + bool updatelocal(false); + + if (environment.hasEnvironment(LLEnvironment::ENV_LOCAL)) + { + if (environment.getEnvironmentDay(LLEnvironment::ENV_LOCAL)) + { // We have a full day cycle in the local environment. Freeze the sky + mLiveSky = environment.getEnvironmentFixedSky(LLEnvironment::ENV_LOCAL)->buildClone(); + mLiveWater = environment.getEnvironmentFixedWater(LLEnvironment::ENV_LOCAL)->buildClone(); + updatelocal = true; + } + else + { // otherwise we can just use the sky. + mLiveSky = environment.getEnvironmentFixedSky(LLEnvironment::ENV_LOCAL); + mLiveWater = environment.getEnvironmentFixedWater(LLEnvironment::ENV_LOCAL); + } + } + else + { + mLiveSky = environment.getEnvironmentFixedSky(LLEnvironment::ENV_PARCEL, true)->buildClone(); + mLiveWater = environment.getEnvironmentFixedWater(LLEnvironment::ENV_PARCEL, true)->buildClone(); + updatelocal = true; + } + + if (updatelocal) + { + environment.setEnvironment(LLEnvironment::ENV_LOCAL, mLiveSky, FLOATER_ENVIRONMENT_UPDATE); + environment.setEnvironment(LLEnvironment::ENV_LOCAL, mLiveWater, FLOATER_ENVIRONMENT_UPDATE); + } + environment.setSelectedEnvironment(LLEnvironment::ENV_LOCAL); + environment.updateEnvironment(LLEnvironment::TRANSITION_INSTANT); + +} + +void LLFloaterEnvironmentAdjust::onButtonReset() +{ + LLNotificationsUtil::add("PersonalSettingsConfirmReset", LLSD(), LLSD(), + [this](const LLSD¬if, const LLSD&resp) + { + S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp); + if (opt == 0) + { + this->closeFloater(); + LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_LOCAL); + LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL); + LLEnvironment::instance().updateEnvironment(); + } + }); + +} +//------------------------------------------------------------------------- +void LLFloaterEnvironmentAdjust::onAmbientLightChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setAmbientColor(LLColor3(getChild<LLColorSwatchCtrl>(FIELD_SKY_AMBIENT_LIGHT)->get() * SLIDER_SCALE_SUN_AMBIENT)); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onBlueHorizonChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setBlueHorizon(LLColor3(getChild<LLColorSwatchCtrl>(FIELD_SKY_BLUE_HORIZON)->get() * SLIDER_SCALE_BLUE_HORIZON_DENSITY)); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onBlueDensityChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setBlueDensity(LLColor3(getChild<LLColorSwatchCtrl>(FIELD_SKY_BLUE_DENSITY)->get() * SLIDER_SCALE_BLUE_HORIZON_DENSITY)); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onHazeHorizonChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setHazeHorizon(getChild<LLUICtrl>(FIELD_SKY_HAZE_HORIZON)->getValue().asReal()); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onHazeDensityChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setHazeDensity(getChild<LLUICtrl>(FIELD_SKY_HAZE_DENSITY)->getValue().asReal()); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onSceneGammaChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setGamma(getChild<LLUICtrl>(FIELD_SKY_SCENE_GAMMA)->getValue().asReal()); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onCloudColorChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setCloudColor(LLColor3(getChild<LLColorSwatchCtrl>(FIELD_SKY_CLOUD_COLOR)->get())); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onCloudCoverageChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setCloudShadow(getChild<LLUICtrl>(FIELD_SKY_CLOUD_COVERAGE)->getValue().asReal()); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onCloudScaleChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setCloudScale(getChild<LLUICtrl>(FIELD_SKY_CLOUD_SCALE)->getValue().asReal()); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onGlowChanged() +{ + if (!mLiveSky) + return; + LLColor3 glow(getChild<LLUICtrl>(FIELD_SKY_GLOW_SIZE)->getValue().asReal(), 0.0f, getChild<LLUICtrl>(FIELD_SKY_GLOW_FOCUS)->getValue().asReal()); + + // takes 0 - 1.99 UI range -> 40 -> 0.2 range + glow.mV[0] = (2.0f - glow.mV[0]) * SLIDER_SCALE_GLOW_R; + glow.mV[2] *= SLIDER_SCALE_GLOW_B; + + mLiveSky->setGlow(glow); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onStarBrightnessChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setStarBrightness(getChild<LLUICtrl>(FIELD_SKY_STAR_BRIGHTNESS)->getValue().asReal()); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onSunRotationChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setSunRotation(getChild<LLVirtualTrackball>(FIELD_SKY_SUN_ROTATION)->getRotation()); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onSunScaleChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setSunScale((getChild<LLUICtrl>(FIELD_SKY_SUN_SCALE)->getValue().asReal())); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onMoonRotationChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setMoonRotation(getChild<LLVirtualTrackball>(FIELD_SKY_MOON_ROTATION)->getRotation()); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onCloudMapChanged() +{ + if (!mLiveSky) + return; + mLiveSky->setCloudNoiseTextureId(getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->getValue().asUUID()); + mLiveSky->update(); +} + +void LLFloaterEnvironmentAdjust::onWaterMapChanged() +{ + if (!mLiveWater) + return; + mLiveWater->setNormalMapID(getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->getValue().asUUID()); + mLiveWater->update(); +} + +void LLFloaterEnvironmentAdjust::onSunColorChanged() +{ + if (!mLiveSky) + return; + LLColor3 color(getChild<LLColorSwatchCtrl>(FIELD_SKY_SUN_COLOR)->get()); + + color *= SLIDER_SCALE_SUN_AMBIENT; + + mLiveSky->setSunlightColor(color); + mLiveSky->update(); +} + + +void LLFloaterEnvironmentAdjust::onEnvironmentUpdated(LLEnvironment::EnvSelection_t env, S32 version) +{ + if (env == LLEnvironment::ENV_LOCAL) + { // a new local environment has been applied + if (version != FLOATER_ENVIRONMENT_UPDATE) + { // not by this floater + captureCurrentEnvironment(); + refresh(); + } + } +} |