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diff --git a/indra/newview/llfloaterenvironmentadjust.cpp b/indra/newview/llfloaterenvironmentadjust.cpp
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+/**
+ * @file llfloaterfixedenvironment.cpp
+ * @brief Floaters to create and edit fixed settings for sky and water.
+ *
+ * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterenvironmentadjust.h"
+
+#include "llnotificationsutil.h"
+#include "llslider.h"
+#include "llsliderctrl.h"
+#include "llcolorswatch.h"
+#include "lltexturectrl.h"
+#include "llvirtualtrackball.h"
+#include "llenvironment.h"
+#include "llviewercontrol.h"
+
+//=========================================================================
+namespace
+{
+ const std::string FIELD_SKY_AMBIENT_LIGHT("ambient_light");
+ const std::string FIELD_SKY_BLUE_HORIZON("blue_horizon");
+ const std::string FIELD_SKY_BLUE_DENSITY("blue_density");
+ const std::string FIELD_SKY_SUN_COLOR("sun_color");
+ const std::string FIELD_SKY_CLOUD_COLOR("cloud_color");
+ const std::string FIELD_SKY_HAZE_HORIZON("haze_horizon");
+ const std::string FIELD_SKY_HAZE_DENSITY("haze_density");
+ const std::string FIELD_SKY_CLOUD_COVERAGE("cloud_coverage");
+ const std::string FIELD_SKY_CLOUD_MAP("cloud_map");
+ const std::string FIELD_WATER_NORMAL_MAP("water_normal_map");
+ const std::string FIELD_SKY_CLOUD_SCALE("cloud_scale");
+ const std::string FIELD_SKY_SCENE_GAMMA("scene_gamma");
+ const std::string FIELD_SKY_SUN_ROTATION("sun_rotation");
+ const std::string FIELD_SKY_SUN_SCALE("sun_scale");
+ const std::string FIELD_SKY_GLOW_FOCUS("glow_focus");
+ const std::string FIELD_SKY_GLOW_SIZE("glow_size");
+ const std::string FIELD_SKY_STAR_BRIGHTNESS("star_brightness");
+ const std::string FIELD_SKY_MOON_ROTATION("moon_rotation");
+ const std::string BTN_RESET("btn_reset");
+
+ const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f);
+ const F32 SLIDER_SCALE_BLUE_HORIZON_DENSITY(2.0f);
+ const F32 SLIDER_SCALE_GLOW_R(20.0f);
+ const F32 SLIDER_SCALE_GLOW_B(-5.0f);
+ //const F32 SLIDER_SCALE_DENSITY_MULTIPLIER(0.001f);
+
+ const S32 FLOATER_ENVIRONMENT_UPDATE(-2);
+}
+
+//=========================================================================
+LLFloaterEnvironmentAdjust::LLFloaterEnvironmentAdjust(const LLSD &key):
+ LLFloater(key)
+{}
+
+LLFloaterEnvironmentAdjust::~LLFloaterEnvironmentAdjust()
+{}
+
+//-------------------------------------------------------------------------
+BOOL LLFloaterEnvironmentAdjust::postBuild()
+{
+ getChild<LLUICtrl>(FIELD_SKY_AMBIENT_LIGHT)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onAmbientLightChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_BLUE_HORIZON)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onBlueHorizonChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_BLUE_DENSITY)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onBlueDensityChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_HAZE_HORIZON)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onHazeHorizonChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_HAZE_DENSITY)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onHazeDensityChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_SCENE_GAMMA)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSceneGammaChanged(); });
+
+ getChild<LLUICtrl>(FIELD_SKY_CLOUD_COLOR)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onCloudColorChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_CLOUD_COVERAGE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onCloudCoverageChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_CLOUD_SCALE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onCloudScaleChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_SUN_COLOR)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSunColorChanged(); });
+
+ getChild<LLUICtrl>(FIELD_SKY_GLOW_FOCUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onGlowChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_GLOW_SIZE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onGlowChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_STAR_BRIGHTNESS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onStarBrightnessChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_SUN_ROTATION)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSunRotationChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_SUN_SCALE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSunScaleChanged(); });
+
+ getChild<LLUICtrl>(FIELD_SKY_MOON_ROTATION)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoonRotationChanged(); });
+ getChild<LLUICtrl>(BTN_RESET)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onButtonReset(); });
+
+ getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onCloudMapChanged(); });
+ getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setDefaultImageAssetID(LLSettingsSky::GetDefaultCloudNoiseTextureId());
+ getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setAllowNoTexture(TRUE);
+
+ getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setDefaultImageAssetID(LLSettingsWater::GetDefaultWaterNormalAssetId());
+ getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setBlankImageAssetID(LLUUID(gSavedSettings.getString("DefaultBlankNormalTexture")));
+ getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onWaterMapChanged(); });
+
+ refresh();
+ return TRUE;
+}
+
+void LLFloaterEnvironmentAdjust::onOpen(const LLSD& key)
+{
+ if (!mLiveSky)
+ {
+ LLEnvironment::instance().saveBeaconsState();
+ }
+ captureCurrentEnvironment();
+
+ mEventConnection = LLEnvironment::instance().setEnvironmentChanged([this](LLEnvironment::EnvSelection_t env, S32 version){ onEnvironmentUpdated(env, version); });
+
+ LLFloater::onOpen(key);
+ refresh();
+}
+
+void LLFloaterEnvironmentAdjust::onClose(bool app_quitting)
+{
+ LLEnvironment::instance().revertBeaconsState();
+ mEventConnection.disconnect();
+ mLiveSky.reset();
+ mLiveWater.reset();
+ LLFloater::onClose(app_quitting);
+}
+
+
+//-------------------------------------------------------------------------
+void LLFloaterEnvironmentAdjust::refresh()
+{
+ if (!mLiveSky || !mLiveWater)
+ {
+ setAllChildrenEnabled(FALSE);
+ return;
+ }
+
+ setEnabled(TRUE);
+ setAllChildrenEnabled(TRUE);
+
+ getChild<LLColorSwatchCtrl>(FIELD_SKY_AMBIENT_LIGHT)->set(mLiveSky->getAmbientColor() / SLIDER_SCALE_SUN_AMBIENT);
+ getChild<LLColorSwatchCtrl>(FIELD_SKY_BLUE_HORIZON)->set(mLiveSky->getBlueHorizon() / SLIDER_SCALE_BLUE_HORIZON_DENSITY);
+ getChild<LLColorSwatchCtrl>(FIELD_SKY_BLUE_DENSITY)->set(mLiveSky->getBlueDensity() / SLIDER_SCALE_BLUE_HORIZON_DENSITY);
+ getChild<LLUICtrl>(FIELD_SKY_HAZE_HORIZON)->setValue(mLiveSky->getHazeHorizon());
+ getChild<LLUICtrl>(FIELD_SKY_HAZE_DENSITY)->setValue(mLiveSky->getHazeDensity());
+ getChild<LLUICtrl>(FIELD_SKY_SCENE_GAMMA)->setValue(mLiveSky->getGamma());
+ getChild<LLColorSwatchCtrl>(FIELD_SKY_CLOUD_COLOR)->set(mLiveSky->getCloudColor());
+ getChild<LLUICtrl>(FIELD_SKY_CLOUD_COVERAGE)->setValue(mLiveSky->getCloudShadow());
+ getChild<LLUICtrl>(FIELD_SKY_CLOUD_SCALE)->setValue(mLiveSky->getCloudScale());
+ getChild<LLColorSwatchCtrl>(FIELD_SKY_SUN_COLOR)->set(mLiveSky->getSunlightColor() / SLIDER_SCALE_SUN_AMBIENT);
+
+ getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setValue(mLiveSky->getCloudNoiseTextureId());
+ getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setValue(mLiveWater->getNormalMapID());
+
+ LLColor3 glow(mLiveSky->getGlow());
+
+ // takes 40 - 0.2 range -> 0 - 1.99 UI range
+ getChild<LLUICtrl>(FIELD_SKY_GLOW_SIZE)->setValue(2.0 - (glow.mV[0] / SLIDER_SCALE_GLOW_R));
+ getChild<LLUICtrl>(FIELD_SKY_GLOW_FOCUS)->setValue(glow.mV[2] / SLIDER_SCALE_GLOW_B);
+ getChild<LLUICtrl>(FIELD_SKY_STAR_BRIGHTNESS)->setValue(mLiveSky->getStarBrightness());
+ getChild<LLVirtualTrackball>(FIELD_SKY_SUN_ROTATION)->setRotation(mLiveSky->getSunRotation());
+ getChild<LLUICtrl>(FIELD_SKY_SUN_SCALE)->setValue(mLiveSky->getSunScale());
+ getChild<LLVirtualTrackball>(FIELD_SKY_MOON_ROTATION)->setRotation(mLiveSky->getMoonRotation());
+
+}
+
+
+void LLFloaterEnvironmentAdjust::captureCurrentEnvironment()
+{
+ LLEnvironment &environment(LLEnvironment::instance());
+ bool updatelocal(false);
+
+ if (environment.hasEnvironment(LLEnvironment::ENV_LOCAL))
+ {
+ if (environment.getEnvironmentDay(LLEnvironment::ENV_LOCAL))
+ { // We have a full day cycle in the local environment. Freeze the sky
+ mLiveSky = environment.getEnvironmentFixedSky(LLEnvironment::ENV_LOCAL)->buildClone();
+ mLiveWater = environment.getEnvironmentFixedWater(LLEnvironment::ENV_LOCAL)->buildClone();
+ updatelocal = true;
+ }
+ else
+ { // otherwise we can just use the sky.
+ mLiveSky = environment.getEnvironmentFixedSky(LLEnvironment::ENV_LOCAL);
+ mLiveWater = environment.getEnvironmentFixedWater(LLEnvironment::ENV_LOCAL);
+ }
+ }
+ else
+ {
+ mLiveSky = environment.getEnvironmentFixedSky(LLEnvironment::ENV_PARCEL, true)->buildClone();
+ mLiveWater = environment.getEnvironmentFixedWater(LLEnvironment::ENV_PARCEL, true)->buildClone();
+ updatelocal = true;
+ }
+
+ if (updatelocal)
+ {
+ environment.setEnvironment(LLEnvironment::ENV_LOCAL, mLiveSky, FLOATER_ENVIRONMENT_UPDATE);
+ environment.setEnvironment(LLEnvironment::ENV_LOCAL, mLiveWater, FLOATER_ENVIRONMENT_UPDATE);
+ }
+ environment.setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
+ environment.updateEnvironment(LLEnvironment::TRANSITION_INSTANT);
+
+}
+
+void LLFloaterEnvironmentAdjust::onButtonReset()
+{
+ LLNotificationsUtil::add("PersonalSettingsConfirmReset", LLSD(), LLSD(),
+ [this](const LLSD&notif, const LLSD&resp)
+ {
+ S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
+ if (opt == 0)
+ {
+ this->closeFloater();
+ LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_LOCAL);
+ LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
+ LLEnvironment::instance().updateEnvironment();
+ }
+ });
+
+}
+//-------------------------------------------------------------------------
+void LLFloaterEnvironmentAdjust::onAmbientLightChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setAmbientColor(LLColor3(getChild<LLColorSwatchCtrl>(FIELD_SKY_AMBIENT_LIGHT)->get() * SLIDER_SCALE_SUN_AMBIENT));
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onBlueHorizonChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setBlueHorizon(LLColor3(getChild<LLColorSwatchCtrl>(FIELD_SKY_BLUE_HORIZON)->get() * SLIDER_SCALE_BLUE_HORIZON_DENSITY));
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onBlueDensityChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setBlueDensity(LLColor3(getChild<LLColorSwatchCtrl>(FIELD_SKY_BLUE_DENSITY)->get() * SLIDER_SCALE_BLUE_HORIZON_DENSITY));
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onHazeHorizonChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setHazeHorizon(getChild<LLUICtrl>(FIELD_SKY_HAZE_HORIZON)->getValue().asReal());
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onHazeDensityChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setHazeDensity(getChild<LLUICtrl>(FIELD_SKY_HAZE_DENSITY)->getValue().asReal());
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onSceneGammaChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setGamma(getChild<LLUICtrl>(FIELD_SKY_SCENE_GAMMA)->getValue().asReal());
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onCloudColorChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setCloudColor(LLColor3(getChild<LLColorSwatchCtrl>(FIELD_SKY_CLOUD_COLOR)->get()));
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onCloudCoverageChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setCloudShadow(getChild<LLUICtrl>(FIELD_SKY_CLOUD_COVERAGE)->getValue().asReal());
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onCloudScaleChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setCloudScale(getChild<LLUICtrl>(FIELD_SKY_CLOUD_SCALE)->getValue().asReal());
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onGlowChanged()
+{
+ if (!mLiveSky)
+ return;
+ LLColor3 glow(getChild<LLUICtrl>(FIELD_SKY_GLOW_SIZE)->getValue().asReal(), 0.0f, getChild<LLUICtrl>(FIELD_SKY_GLOW_FOCUS)->getValue().asReal());
+
+ // takes 0 - 1.99 UI range -> 40 -> 0.2 range
+ glow.mV[0] = (2.0f - glow.mV[0]) * SLIDER_SCALE_GLOW_R;
+ glow.mV[2] *= SLIDER_SCALE_GLOW_B;
+
+ mLiveSky->setGlow(glow);
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onStarBrightnessChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setStarBrightness(getChild<LLUICtrl>(FIELD_SKY_STAR_BRIGHTNESS)->getValue().asReal());
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onSunRotationChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setSunRotation(getChild<LLVirtualTrackball>(FIELD_SKY_SUN_ROTATION)->getRotation());
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onSunScaleChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setSunScale((getChild<LLUICtrl>(FIELD_SKY_SUN_SCALE)->getValue().asReal()));
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onMoonRotationChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setMoonRotation(getChild<LLVirtualTrackball>(FIELD_SKY_MOON_ROTATION)->getRotation());
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onCloudMapChanged()
+{
+ if (!mLiveSky)
+ return;
+ mLiveSky->setCloudNoiseTextureId(getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->getValue().asUUID());
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::onWaterMapChanged()
+{
+ if (!mLiveWater)
+ return;
+ mLiveWater->setNormalMapID(getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->getValue().asUUID());
+ mLiveWater->update();
+}
+
+void LLFloaterEnvironmentAdjust::onSunColorChanged()
+{
+ if (!mLiveSky)
+ return;
+ LLColor3 color(getChild<LLColorSwatchCtrl>(FIELD_SKY_SUN_COLOR)->get());
+
+ color *= SLIDER_SCALE_SUN_AMBIENT;
+
+ mLiveSky->setSunlightColor(color);
+ mLiveSky->update();
+}
+
+
+void LLFloaterEnvironmentAdjust::onEnvironmentUpdated(LLEnvironment::EnvSelection_t env, S32 version)
+{
+ if (env == LLEnvironment::ENV_LOCAL)
+ { // a new local environment has been applied
+ if (version != FLOATER_ENVIRONMENT_UPDATE)
+ { // not by this floater
+ captureCurrentEnvironment();
+ refresh();
+ }
+ }
+}