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+/**
+ * @file llfloatereditwater.h
+ * @brief Floater to create or edit a water preset
+ *
+ * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATEREDITWATER_H
+#define LL_LLFLOATEREDITWATER_H
+
+#include "llfloater.h"
+#include "llenvmanager.h" // for LLEnvKey
+
+class LLButton;
+class LLCheckBoxCtrl;
+class LLComboBox;
+class LLLineEditor;
+
+struct WaterVector2Control;
+struct WaterVector3Control;
+struct WaterColorControl;
+struct WaterFloatControl;
+struct WaterExpFloatControl;
+
+class LLFloaterEditWater : public LLFloater
+{
+ LOG_CLASS(LLFloaterEditWater);
+
+public:
+ LLFloaterEditWater(const LLSD &key);
+
+ /*virtual*/ BOOL postBuild();
+ /*virtual*/ void onOpen(const LLSD& key);
+ /*virtual*/ void onClose(bool app_quitting);
+ /*virtual*/ void draw();
+
+private:
+ void initCallbacks(void);
+
+ //-- WL stuff begins ------------------------------------------------------
+
+ void syncControls(); /// sync up sliders with parameters
+
+ // general purpose callbacks for dealing with color controllers
+ void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+
+ void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
+ void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
+ void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
+
+ void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
+ void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
+
+ void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl);
+
+ void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl);
+
+ void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+
+ void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map
+
+ //-- WL stuff ends --------------------------------------------------------
+
+ void reset();
+ bool isNewPreset() const;
+ void refreshWaterPresetsList();
+ void enableEditing(bool enable);
+ void saveRegionWater();
+
+ std::string getCurrentPresetName() const;
+ LLEnvKey::EScope getCurrentScope() const;
+ void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const;
+
+ void onWaterPresetNameEdited();
+ void onWaterPresetSelected();
+ bool onSaveAnswer(const LLSD& notification, const LLSD& response);
+ void onSaveConfirmed();
+
+ void onBtnSave();
+ void onBtnCancel();
+
+ void onWaterPresetListChange();
+ void onRegionSettingsChange();
+ void onRegionInfoUpdate();
+
+ LLLineEditor* mWaterPresetNameEditor;
+ LLComboBox* mWaterPresetCombo;
+ LLCheckBoxCtrl* mMakeDefaultCheckBox;
+ LLButton* mSaveButton;
+};
+
+#endif // LL_LLFLOATEREDITWATER_H