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Diffstat (limited to 'indra/newview/llfloatereditwater.h')
-rw-r--r-- | indra/newview/llfloatereditwater.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/indra/newview/llfloatereditwater.h b/indra/newview/llfloatereditwater.h new file mode 100644 index 0000000000..2211bca59f --- /dev/null +++ b/indra/newview/llfloatereditwater.h @@ -0,0 +1,115 @@ +/** + * @file llfloatereditwater.h + * @brief Floater to create or edit a water preset + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATEREDITWATER_H +#define LL_LLFLOATEREDITWATER_H + +#include "llfloater.h" +#include "llenvmanager.h" // for LLEnvKey + +class LLButton; +class LLCheckBoxCtrl; +class LLComboBox; +class LLLineEditor; + +struct WaterVector2Control; +struct WaterVector3Control; +struct WaterColorControl; +struct WaterFloatControl; +struct WaterExpFloatControl; + +class LLFloaterEditWater : public LLFloater +{ + LOG_CLASS(LLFloaterEditWater); + +public: + LLFloaterEditWater(const LLSD &key); + + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + /*virtual*/ void onClose(bool app_quitting); + /*virtual*/ void draw(); + +private: + void initCallbacks(void); + + //-- WL stuff begins ------------------------------------------------------ + + void syncControls(); /// sync up sliders with parameters + + // general purpose callbacks for dealing with color controllers + void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + + void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); + void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); + void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); + + void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); + void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); + + void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl); + + void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl); + + void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + + void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map + + //-- WL stuff ends -------------------------------------------------------- + + void reset(); + bool isNewPreset() const; + void refreshWaterPresetsList(); + void enableEditing(bool enable); + void saveRegionWater(); + + std::string getCurrentPresetName() const; + LLEnvKey::EScope getCurrentScope() const; + void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const; + + void onWaterPresetNameEdited(); + void onWaterPresetSelected(); + bool onSaveAnswer(const LLSD& notification, const LLSD& response); + void onSaveConfirmed(); + + void onBtnSave(); + void onBtnCancel(); + + void onWaterPresetListChange(); + void onRegionSettingsChange(); + void onRegionInfoUpdate(); + + LLLineEditor* mWaterPresetNameEditor; + LLComboBox* mWaterPresetCombo; + LLCheckBoxCtrl* mMakeDefaultCheckBox; + LLButton* mSaveButton; +}; + +#endif // LL_LLFLOATEREDITWATER_H |