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-rw-r--r--indra/newview/llfloatereditwater.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/indra/newview/llfloatereditwater.h b/indra/newview/llfloatereditwater.h
index a904555787..2211bca59f 100644
--- a/indra/newview/llfloatereditwater.h
+++ b/indra/newview/llfloatereditwater.h
@@ -28,6 +28,18 @@
#define LL_LLFLOATEREDITWATER_H
#include "llfloater.h"
+#include "llenvmanager.h" // for LLEnvKey
+
+class LLButton;
+class LLCheckBoxCtrl;
+class LLComboBox;
+class LLLineEditor;
+
+struct WaterVector2Control;
+struct WaterVector3Control;
+struct WaterColorControl;
+struct WaterFloatControl;
+struct WaterExpFloatControl;
class LLFloaterEditWater : public LLFloater
{
@@ -38,8 +50,66 @@ public:
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
+ /*virtual*/ void onClose(bool app_quitting);
+ /*virtual*/ void draw();
+
+private:
+ void initCallbacks(void);
+
+ //-- WL stuff begins ------------------------------------------------------
+
+ void syncControls(); /// sync up sliders with parameters
+
+ // general purpose callbacks for dealing with color controllers
+ void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+ void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+
+ void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
+ void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
+ void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
+
+ void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
+ void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
+
+ void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl);
+ void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl);
+
+ void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
+
+ void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map
+
+ //-- WL stuff ends --------------------------------------------------------
+
+ void reset();
+ bool isNewPreset() const;
+ void refreshWaterPresetsList();
+ void enableEditing(bool enable);
+ void saveRegionWater();
+
+ std::string getCurrentPresetName() const;
+ LLEnvKey::EScope getCurrentScope() const;
+ void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const;
+
+ void onWaterPresetNameEdited();
+ void onWaterPresetSelected();
+ bool onSaveAnswer(const LLSD& notification, const LLSD& response);
+ void onSaveConfirmed();
+
+ void onBtnSave();
void onBtnCancel();
+
+ void onWaterPresetListChange();
+ void onRegionSettingsChange();
+ void onRegionInfoUpdate();
+
+ LLLineEditor* mWaterPresetNameEditor;
+ LLComboBox* mWaterPresetCombo;
+ LLCheckBoxCtrl* mMakeDefaultCheckBox;
+ LLButton* mSaveButton;
};
#endif // LL_LLFLOATEREDITWATER_H