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-rw-r--r--indra/newview/llfloatereditwater.cpp324
1 files changed, 162 insertions, 162 deletions
diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp
index 4a6268435b..9333967b8e 100644
--- a/indra/newview/llfloatereditwater.cpp
+++ b/indra/newview/llfloatereditwater.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llfloatereditwater.cpp
* @brief Floater to create or edit a water preset
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -53,8 +53,8 @@
#undef max // Fixes a Windows compiler error
-LLFloaterEditWater::LLFloaterEditWater(const LLSD &key):
- LLFloater(key),
+LLFloaterEditWater::LLFloaterEditWater(const LLSD &key):
+ LLFloater(key),
mWaterPresetNameEditor(NULL),
mWaterPresetCombo(NULL),
mMakeDefaultCheckBox(NULL),
@@ -66,115 +66,115 @@ LLFloaterEditWater::LLFloaterEditWater(const LLSD &key):
// virtual
BOOL LLFloaterEditWater::postBuild()
{
- mWaterPresetNameEditor = getChild<LLLineEditor>("water_preset_name");
- mWaterPresetCombo = getChild<LLComboBox>("water_preset_combo");
- mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb");
- mSaveButton = getChild<LLButton>("save");
+ mWaterPresetNameEditor = getChild<LLLineEditor>("water_preset_name");
+ mWaterPresetCombo = getChild<LLComboBox>("water_preset_combo");
+ mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb");
+ mSaveButton = getChild<LLButton>("save");
mWaterAdapter = std::make_shared<LLWatterSettingsAdapter>();
LLEnvironment::instance().setWaterListChange(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this));
- initCallbacks();
- refreshWaterPresetsList();
- syncControls();
+ initCallbacks();
+ refreshWaterPresetsList();
+ syncControls();
- return TRUE;
+ return TRUE;
}
// virtual
void LLFloaterEditWater::onOpen(const LLSD& key)
{
- bool new_preset = isNewPreset();
- std::string param = key.asString();
- std::string floater_title = getString(std::string("title_") + param);
- std::string hint = getString(std::string("hint_" + param));
+ bool new_preset = isNewPreset();
+ std::string param = key.asString();
+ std::string floater_title = getString(std::string("title_") + param);
+ std::string hint = getString(std::string("hint_" + param));
- // Update floater title.
- setTitle(floater_title);
+ // Update floater title.
+ setTitle(floater_title);
- // Update the hint at the top.
- getChild<LLUICtrl>("hint")->setValue(hint);
+ // Update the hint at the top.
+ getChild<LLUICtrl>("hint")->setValue(hint);
- // Hide the hint to the right of the combo if we're invoked to create a new preset.
- getChildView("note")->setVisible(!new_preset);
+ // Hide the hint to the right of the combo if we're invoked to create a new preset.
+ getChildView("note")->setVisible(!new_preset);
- // Switch between the water presets combobox and preset name input field.
- mWaterPresetCombo->setVisible(!new_preset);
- mWaterPresetNameEditor->setVisible(new_preset);
+ // Switch between the water presets combobox and preset name input field.
+ mWaterPresetCombo->setVisible(!new_preset);
+ mWaterPresetNameEditor->setVisible(new_preset);
- reset();
+ reset();
}
// virtual
void LLFloaterEditWater::onClose(bool app_quitting)
{
- if (!app_quitting) // there's no point to change environment if we're quitting
- {
+ if (!app_quitting) // there's no point to change environment if we're quitting
+ {
LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_EDIT);
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
- }
+ }
}
// virtual
void LLFloaterEditWater::draw()
{
- syncControls();
- LLFloater::draw();
+ syncControls();
+ LLFloater::draw();
}
void LLFloaterEditWater::initCallbacks(void)
{
- mWaterPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this), NULL);
- mWaterPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterPresetSelected, this));
- mWaterPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this));
+ mWaterPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this), NULL);
+ mWaterPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterPresetSelected, this));
+ mWaterPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this));
- mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this));
- getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this));
+ mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this));
+ getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this));
- // Connect to region info updates.
- LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this));
+ // Connect to region info updates.
+ LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this));
- //-------------------------------------------------------------------------
+ //-------------------------------------------------------------------------
getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlMoved, this, _1, &mWaterAdapter->mFogColor));
- // fog density
+ // fog density
getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &mWaterAdapter->mFogDensity));
getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mUnderWaterFogMod));
- // blue density
+ // blue density
getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &mWaterAdapter->mNormalScale));
getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &mWaterAdapter->mNormalScale));
getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &mWaterAdapter->mNormalScale));
- // fresnel
+ // fresnel
getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelScale));
getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelOffset));
- // scale above/below
+ // scale above/below
getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleAbove));
getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleBelow));
- // blur mult
+ // blur mult
getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mBlurMultiplier));
- // wave direction
+ // wave direction
getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave1Dir));
getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave1Dir));
getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave2Dir));
getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave2Dir));
- LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap");
- texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL);
- texture_ctrl->setCommitCallback(boost::bind(&LLFloaterEditWater::onNormalMapPicked, this, _1));
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap");
+ texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL);
+ texture_ctrl->setCommitCallback(boost::bind(&LLFloaterEditWater::onNormalMapPicked, this, _1));
}
//=============================================================================
void LLFloaterEditWater::syncControls()
{
- // *TODO: Eliminate slow getChild() calls.
+ // *TODO: Eliminate slow getChild() calls.
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
mEditSettings = pwater;
@@ -183,64 +183,64 @@ void LLFloaterEditWater::syncControls()
mWaterPresetNameEditor->setText(name);
mWaterPresetCombo->setValue(name);
- //getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]);
+ //getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]);
getChild<LLColorSwatchCtrl>("WaterFogColor")->set(LLColor4(pwater->getWaterFogColor()));
- // fog and wavelets
+ // fog and wavelets
mWaterAdapter->mFogDensity = pwater->getWaterFogDensity();
getChild<LLUICtrl>("WaterFogDensity")->setValue(mWaterAdapter->mFogDensity.getExp());
mWaterAdapter->mUnderWaterFogMod = pwater->getFogMod();
- getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(static_cast<F32>(mWaterAdapter->mUnderWaterFogMod));
+ getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(static_cast<F32>(mWaterAdapter->mUnderWaterFogMod));
mWaterAdapter->mNormalScale = pwater->getNormalScale();
getChild<LLUICtrl>("WaterNormalScaleX")->setValue(mWaterAdapter->mNormalScale.getX());
- getChild<LLUICtrl>("WaterNormalScaleY")->setValue(mWaterAdapter->mNormalScale.getY());
- getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(mWaterAdapter->mNormalScale.getZ());
+ getChild<LLUICtrl>("WaterNormalScaleY")->setValue(mWaterAdapter->mNormalScale.getY());
+ getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(mWaterAdapter->mNormalScale.getZ());
- // Fresnel
+ // Fresnel
mWaterAdapter->mFresnelScale = pwater->getFresnelScale();
- getChild<LLUICtrl>("WaterFresnelScale")->setValue(static_cast<F32>(mWaterAdapter->mFresnelScale));
+ getChild<LLUICtrl>("WaterFresnelScale")->setValue(static_cast<F32>(mWaterAdapter->mFresnelScale));
mWaterAdapter->mFresnelOffset = pwater->getFresnelOffset();
getChild<LLUICtrl>("WaterFresnelOffset")->setValue(static_cast<F32>(mWaterAdapter->mFresnelOffset));
- // Scale Above/Below
+ // Scale Above/Below
mWaterAdapter->mScaleAbove = pwater->getScaleAbove();
getChild<LLUICtrl>("WaterScaleAbove")->setValue(static_cast<F32>(mWaterAdapter->mScaleAbove));
mWaterAdapter->mScaleBelow = pwater->getScaleBelow();
getChild<LLUICtrl>("WaterScaleBelow")->setValue(static_cast<F32>(mWaterAdapter->mScaleBelow));
- // blur mult
+ // blur mult
mWaterAdapter->mBlurMultiplier = pwater->getBlurMultiplier();
getChild<LLUICtrl>("WaterBlurMult")->setValue(static_cast<F32>(mWaterAdapter->mBlurMultiplier));
- // wave directions
+ // wave directions
mWaterAdapter->mWave1Dir = pwater->getWave1Dir();
- getChild<LLUICtrl>("WaterWave1DirX")->setValue(mWaterAdapter->mWave1Dir.getU());
- getChild<LLUICtrl>("WaterWave1DirY")->setValue(mWaterAdapter->mWave1Dir.getV());
+ getChild<LLUICtrl>("WaterWave1DirX")->setValue(mWaterAdapter->mWave1Dir.getU());
+ getChild<LLUICtrl>("WaterWave1DirY")->setValue(mWaterAdapter->mWave1Dir.getV());
mWaterAdapter->mWave2Dir = pwater->getWave2Dir();
- getChild<LLUICtrl>("WaterWave2DirX")->setValue(mWaterAdapter->mWave2Dir.getU());
+ getChild<LLUICtrl>("WaterWave2DirX")->setValue(mWaterAdapter->mWave2Dir.getU());
getChild<LLUICtrl>("WaterWave2DirY")->setValue(mWaterAdapter->mWave2Dir.getV());
- LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap");
- textCtrl->setImageAssetID(pwater->getNormalMapID());
+ LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap");
+ textCtrl->setImageAssetID(pwater->getNormalMapID());
}
// vector control callbacks
void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl)
{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
- vector_ctrl->setX( sldr_ctrl->getValueF32() );
- vector_ctrl->update(mEditSettings);
+ vector_ctrl->setX( sldr_ctrl->getValueF32() );
+ vector_ctrl->update(mEditSettings);
}
// vector control callbacks
void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl)
{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
vector_ctrl->setY(sldr_ctrl->getValueF32());
vector_ctrl->update(mEditSettings);
@@ -284,7 +284,7 @@ void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* flo
void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl* expFloatControl)
{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
expFloatControl->setExp(sldr_ctrl->getValueF32());
expFloatControl->update(mEditSettings);
@@ -292,15 +292,15 @@ void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl*
void LLFloaterEditWater::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl)
{
- LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
- color_ctrl->setColor4( swatch->get() );
- color_ctrl->update(mEditSettings);
+ LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
+ color_ctrl->setColor4( swatch->get() );
+ color_ctrl->update(mEditSettings);
}
void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl)
{
- LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl);
- LLUUID textID = textCtrl->getImageAssetID();
+ LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl);
+ LLUUID textID = textCtrl->getImageAssetID();
mEditSettings->setNormalMapID(textID);
}
@@ -308,28 +308,28 @@ void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl)
void LLFloaterEditWater::reset()
{
- if (isNewPreset())
- {
- mWaterPresetNameEditor->setValue(LLSD());
- mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name
- }
- else
- {
- refreshWaterPresetsList();
+ if (isNewPreset())
+ {
+ mWaterPresetNameEditor->setValue(LLSD());
+ mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name
+ }
+ else
+ {
+ refreshWaterPresetsList();
- // Disable controls until a water preset to edit is selected.
- enableEditing(false);
- }
+ // Disable controls until a water preset to edit is selected.
+ enableEditing(false);
+ }
}
bool LLFloaterEditWater::isNewPreset() const
{
- return mKey.asString() == "new";
+ return mKey.asString() == "new";
}
void LLFloaterEditWater::refreshWaterPresetsList()
{
- mWaterPresetCombo->removeall();
+ mWaterPresetCombo->removeall();
LLEnvironment::list_name_id_t list = LLEnvironment::instance().getWaterList();
@@ -338,65 +338,65 @@ void LLFloaterEditWater::refreshWaterPresetsList()
mWaterPresetCombo->add((*it).first, llsd::array((*it).first, (*it).second));
}
- mWaterPresetCombo->setLabel(getString("combo_label"));
+ mWaterPresetCombo->setLabel(getString("combo_label"));
}
void LLFloaterEditWater::enableEditing(bool enable)
{
- // Enable/disable water controls.
- getChild<LLPanel>("panel_water_preset")->setCtrlsEnabled(enable);
+ // Enable/disable water controls.
+ getChild<LLPanel>("panel_water_preset")->setCtrlsEnabled(enable);
- // Enable/disable saving.
- mSaveButton->setEnabled(enable);
- mMakeDefaultCheckBox->setEnabled(enable);
+ // Enable/disable saving.
+ mSaveButton->setEnabled(enable);
+ mMakeDefaultCheckBox->setEnabled(enable);
}
void LLFloaterEditWater::saveRegionWater()
{
#if 0
- llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water
+ llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water
- LL_DEBUGS("Windlight") << "Saving region water preset" << LL_ENDL;
+ LL_DEBUGS("Windlight") << "Saving region water preset" << LL_ENDL;
- //LLWaterParamSet region_water = water_mgr.mCurParams;
+ //LLWaterParamSet region_water = water_mgr.mCurParams;
- // *TODO: save to cached region settings.
- LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL;
+ // *TODO: save to cached region settings.
+ LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL;
#endif
}
#if 0
std::string LLFloaterEditWater::getCurrentPresetName() const
{
- std::string name;
- LLEnvKey::EScope scope;
- getSelectedPreset(name, scope);
- return name;
+ std::string name;
+ LLEnvKey::EScope scope;
+ getSelectedPreset(name, scope);
+ return name;
}
#endif
#if 0
LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const
{
- std::string name;
- LLEnvKey::EScope scope;
- getSelectedPreset(name, scope);
- return scope;
+ std::string name;
+ LLEnvKey::EScope scope;
+ getSelectedPreset(name, scope);
+ return scope;
}
#endif
std::string LLFloaterEditWater::getSelectedPresetName() const
{
std::string name;
- if (mWaterPresetNameEditor->getVisible())
- {
- name = mWaterPresetNameEditor->getText();
- }
- else
- {
- LLSD combo_val = mWaterPresetCombo->getValue();
- name = combo_val[0].asString();
- }
+ if (mWaterPresetNameEditor->getVisible())
+ {
+ name = mWaterPresetNameEditor->getText();
+ }
+ else
+ {
+ LLSD combo_val = mWaterPresetCombo->getValue();
+ name = combo_val[0].asString();
+ }
return name;
}
@@ -408,16 +408,16 @@ void LLFloaterEditWater::onWaterPresetNameEdited()
pwater->setName(name);
#if 0
- // Disable saving a water preset having empty name.
- mSaveButton->setEnabled(!getCurrentPresetName().empty());
+ // Disable saving a water preset having empty name.
+ mSaveButton->setEnabled(!getCurrentPresetName().empty());
#endif
}
void LLFloaterEditWater::onWaterPresetSelected()
{
- std::string name;
+ std::string name;
- name = getSelectedPresetName();
+ name = getSelectedPresetName();
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().findWaterByName(name);
@@ -438,34 +438,34 @@ void LLFloaterEditWater::onWaterPresetSelected()
bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response)
{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- // If they choose save, do it. Otherwise, don't do anything
- if (option == 0)
- {
- onSaveConfirmed();
- }
+ // If they choose save, do it. Otherwise, don't do anything
+ if (option == 0)
+ {
+ onSaveConfirmed();
+ }
return false;
}
void LLFloaterEditWater::onSaveConfirmed()
{
- // Save currently displayed water params to the selected preset.
+ // Save currently displayed water params to the selected preset.
std::string name = mEditSettings->getName();
- LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL;
+ LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL;
LLEnvironment::instance().addWater(mEditSettings);
- // Change preference if requested.
- if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue())
- {
- LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << LL_ENDL;
+ // Change preference if requested.
+ if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue())
+ {
+ LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << LL_ENDL;
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, mEditSettings);
- }
+ }
- closeFloater();
+ closeFloater();
}
void LLFloaterEditWater::onBtnSave()
@@ -478,7 +478,7 @@ void LLFloaterEditWater::onBtnSave()
void LLFloaterEditWater::onBtnCancel()
{
- closeFloater();
+ closeFloater();
}
void LLFloaterEditWater::onWaterPresetListChange()
@@ -489,38 +489,38 @@ void LLFloaterEditWater::onWaterPresetListChange()
void LLFloaterEditWater::onRegionSettingsChange()
{
#if 0
- // If creating a new preset, don't bother.
- if (isNewPreset())
- {
- return;
- }
-
- if (getCurrentScope() == LLEnvKey::SCOPE_REGION) // if editing region water
- {
- // reset the floater to its initial state
- reset();
-
- // *TODO: Notify user?
- }
- else // editing a local preset
- {
- refreshWaterPresetsList();
- }
+ // If creating a new preset, don't bother.
+ if (isNewPreset())
+ {
+ return;
+ }
+
+ if (getCurrentScope() == LLEnvKey::SCOPE_REGION) // if editing region water
+ {
+ // reset the floater to its initial state
+ reset();
+
+ // *TODO: Notify user?
+ }
+ else // editing a local preset
+ {
+ refreshWaterPresetsList();
+ }
#endif
}
void LLFloaterEditWater::onRegionInfoUpdate()
{
#if 0
- bool can_edit = true;
+ bool can_edit = true;
- // If we've selected the region water for editing.
- if (getCurrentScope() == LLEnvKey::SCOPE_REGION)
- {
- // check whether we have the access
- can_edit = LLEnvManagerNew::canEditRegionSettings();
- }
+ // If we've selected the region water for editing.
+ if (getCurrentScope() == LLEnvKey::SCOPE_REGION)
+ {
+ // check whether we have the access
+ can_edit = LLEnvManagerNew::canEditRegionSettings();
+ }
- enableEditing(can_edit);
+ enableEditing(can_edit);
#endif
}