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-rw-r--r--indra/newview/llfloatereditwater.cpp772
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diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp
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+++ b/indra/newview/llfloatereditwater.cpp
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+/**
+ * @file llfloatereditwater.cpp
+ * @brief Floater to create or edit a water preset
+ *
+ * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloatereditwater.h"
+
+// libs
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llcolorswatch.h"
+#include "llcombobox.h"
+//#include "llnotifications.h"
+#include "llnotificationsutil.h"
+#include "llsliderctrl.h"
+#include "lltexturectrl.h"
+
+// newview
+#include "llagent.h"
+#include "llregioninfomodel.h"
+#include "llviewerregion.h"
+#include "llwaterparammanager.h"
+
+#undef max // Fixes a Windows compiler error
+
+LLFloaterEditWater::LLFloaterEditWater(const LLSD &key)
+: LLFloater(key)
+, mWaterPresetNameEditor(NULL)
+, mWaterPresetCombo(NULL)
+, mMakeDefaultCheckBox(NULL)
+, mSaveButton(NULL)
+{
+}
+
+// virtual
+BOOL LLFloaterEditWater::postBuild()
+{
+ mWaterPresetNameEditor = getChild<LLLineEditor>("water_preset_name");
+ mWaterPresetCombo = getChild<LLComboBox>("water_preset_combo");
+ mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb");
+ mSaveButton = getChild<LLButton>("save");
+
+ initCallbacks();
+ refreshWaterPresetsList();
+ syncControls();
+
+ return TRUE;
+}
+
+// virtual
+void LLFloaterEditWater::onOpen(const LLSD& key)
+{
+ bool new_preset = isNewPreset();
+ std::string param = key.asString();
+ std::string floater_title = getString(std::string("title_") + param);
+ std::string hint = getString(std::string("hint_" + param));
+
+ // Update floater title.
+ setTitle(floater_title);
+
+ // Update the hint at the top.
+ getChild<LLUICtrl>("hint")->setValue(hint);
+
+ // Hide the hint to the right of the combo if we're invoked to create a new preset.
+ getChildView("note")->setVisible(!new_preset);
+
+ // Switch between the water presets combobox and preset name input field.
+ mWaterPresetCombo->setVisible(!new_preset);
+ mWaterPresetNameEditor->setVisible(new_preset);
+
+ reset();
+}
+
+// virtual
+void LLFloaterEditWater::onClose(bool app_quitting)
+{
+ if (!app_quitting) // there's no point to change environment if we're quitting
+ {
+ LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment
+ }
+}
+
+// virtual
+void LLFloaterEditWater::draw()
+{
+ syncControls();
+ LLFloater::draw();
+}
+
+void LLFloaterEditWater::initCallbacks(void)
+{
+ mWaterPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this), NULL);
+ mWaterPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterPresetSelected, this));
+ mWaterPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this));
+
+ mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this));
+ getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this));
+
+ LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditWater::onRegionSettingsChange, this));
+ LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this));
+
+ // Connect to region info updates.
+ LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this));
+
+ //-------------------------------------------------------------------------
+
+ LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
+
+ getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterFogColorMoved, this, _1, &water_mgr.mFogColor));
+ //getChild<LLUICtrl>("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlAMoved, this, _1, &water_mgr.mFogColor));
+
+ // fog density
+ getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &water_mgr.mFogDensity));
+ getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mUnderWaterFogMod));
+
+ // blue density
+ getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &water_mgr.mNormalScale));
+ getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &water_mgr.mNormalScale));
+ getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &water_mgr.mNormalScale));
+
+ // fresnel
+ getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelScale));
+ getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelOffset));
+
+ // scale above/below
+ getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleAbove));
+ getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleBelow));
+
+ // blur mult
+ getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mBlurMultiplier));
+
+ // wave direction
+ getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave1Dir));
+ getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave1Dir));
+ getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave2Dir));
+ getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave2Dir));
+
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap");
+ texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL);
+ texture_ctrl->setCommitCallback(boost::bind(&LLFloaterEditWater::onNormalMapPicked, this, _1));
+}
+
+//=============================================================================
+
+void LLFloaterEditWater::syncControls()
+{
+ // *TODO: Eliminate slow getChild() calls.
+
+ bool err;
+
+ LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
+
+ LLWaterParamSet& current_params = water_mgr.mCurParams;
+
+ // blue horizon
+ water_mgr.mFogColor = current_params.getVector4(water_mgr.mFogColor.mName, err);
+
+ LLColor4 col = water_mgr.getFogColor();
+ //getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]);
+ col.mV[3] = 1.0f;
+ getChild<LLColorSwatchCtrl>("WaterFogColor")->set(col);
+
+ // fog and wavelets
+ water_mgr.mFogDensity.mExp =
+ log(current_params.getFloat(water_mgr.mFogDensity.mName, err)) /
+ log(water_mgr.mFogDensity.mBase);
+ water_mgr.setDensitySliderValue(water_mgr.mFogDensity.mExp);
+ getChild<LLUICtrl>("WaterFogDensity")->setValue(water_mgr.mFogDensity.mExp);
+
+ water_mgr.mUnderWaterFogMod.mX =
+ current_params.getFloat(water_mgr.mUnderWaterFogMod.mName, err);
+ getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(water_mgr.mUnderWaterFogMod.mX);
+
+ water_mgr.mNormalScale = current_params.getVector3(water_mgr.mNormalScale.mName, err);
+ getChild<LLUICtrl>("WaterNormalScaleX")->setValue(water_mgr.mNormalScale.mX);
+ getChild<LLUICtrl>("WaterNormalScaleY")->setValue(water_mgr.mNormalScale.mY);
+ getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(water_mgr.mNormalScale.mZ);
+
+ // Fresnel
+ water_mgr.mFresnelScale.mX = current_params.getFloat(water_mgr.mFresnelScale.mName, err);
+ getChild<LLUICtrl>("WaterFresnelScale")->setValue(water_mgr.mFresnelScale.mX);
+ water_mgr.mFresnelOffset.mX = current_params.getFloat(water_mgr.mFresnelOffset.mName, err);
+ getChild<LLUICtrl>("WaterFresnelOffset")->setValue(water_mgr.mFresnelOffset.mX);
+
+ // Scale Above/Below
+ water_mgr.mScaleAbove.mX = current_params.getFloat(water_mgr.mScaleAbove.mName, err);
+ getChild<LLUICtrl>("WaterScaleAbove")->setValue(water_mgr.mScaleAbove.mX);
+ water_mgr.mScaleBelow.mX = current_params.getFloat(water_mgr.mScaleBelow.mName, err);
+ getChild<LLUICtrl>("WaterScaleBelow")->setValue(water_mgr.mScaleBelow.mX);
+
+ // blur mult
+ water_mgr.mBlurMultiplier.mX = current_params.getFloat(water_mgr.mBlurMultiplier.mName, err);
+ getChild<LLUICtrl>("WaterBlurMult")->setValue(water_mgr.mBlurMultiplier.mX);
+
+ // wave directions
+ water_mgr.mWave1Dir = current_params.getVector2(water_mgr.mWave1Dir.mName, err);
+ getChild<LLUICtrl>("WaterWave1DirX")->setValue(water_mgr.mWave1Dir.mX);
+ getChild<LLUICtrl>("WaterWave1DirY")->setValue(water_mgr.mWave1Dir.mY);
+
+ water_mgr.mWave2Dir = current_params.getVector2(water_mgr.mWave2Dir.mName, err);
+ getChild<LLUICtrl>("WaterWave2DirX")->setValue(water_mgr.mWave2Dir.mX);
+ getChild<LLUICtrl>("WaterWave2DirY")->setValue(water_mgr.mWave2Dir.mY);
+
+ LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap");
+ textCtrl->setImageAssetID(water_mgr.getNormalMapID());
+}
+
+// color control callbacks
+void LLFloaterEditWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ color_ctrl->mR = sldr_ctrl->getValueF32();
+
+ // move i if it's the max
+ if (color_ctrl->mR >= color_ctrl->mG
+ && color_ctrl->mR >= color_ctrl->mB
+ && color_ctrl->mHasSliderName)
+ {
+ color_ctrl->mI = color_ctrl->mR;
+ std::string name = color_ctrl->mSliderName;
+ name.append("I");
+
+ getChild<LLUICtrl>(name)->setValue(color_ctrl->mR);
+ }
+
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ color_ctrl->mG = sldr_ctrl->getValueF32();
+
+ // move i if it's the max
+ if (color_ctrl->mG >= color_ctrl->mR
+ && color_ctrl->mG >= color_ctrl->mB
+ && color_ctrl->mHasSliderName)
+ {
+ color_ctrl->mI = color_ctrl->mG;
+ std::string name = color_ctrl->mSliderName;
+ name.append("I");
+
+ getChild<LLUICtrl>(name)->setValue(color_ctrl->mG);
+
+ }
+
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ color_ctrl->mB = sldr_ctrl->getValueF32();
+
+ // move i if it's the max
+ if (color_ctrl->mB >= color_ctrl->mR
+ && color_ctrl->mB >= color_ctrl->mG
+ && color_ctrl->mHasSliderName)
+ {
+ color_ctrl->mI = color_ctrl->mB;
+ std::string name = color_ctrl->mSliderName;
+ name.append("I");
+
+ getChild<LLUICtrl>(name)->setValue(color_ctrl->mB);
+ }
+
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ color_ctrl->mA = sldr_ctrl->getValueF32();
+
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+
+void LLFloaterEditWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ color_ctrl->mI = sldr_ctrl->getValueF32();
+
+ // only for sliders where we pass a name
+ if (color_ctrl->mHasSliderName)
+ {
+ // set it to the top
+ F32 maxVal = std::max(std::max(color_ctrl->mR, color_ctrl->mG), color_ctrl->mB);
+ F32 iVal;
+
+ iVal = color_ctrl->mI;
+
+ // get the names of the other sliders
+ std::string rName = color_ctrl->mSliderName;
+ rName.append("R");
+ std::string gName = color_ctrl->mSliderName;
+ gName.append("G");
+ std::string bName = color_ctrl->mSliderName;
+ bName.append("B");
+
+ // handle if at 0
+ if (iVal == 0)
+ {
+ color_ctrl->mR = 0;
+ color_ctrl->mG = 0;
+ color_ctrl->mB = 0;
+
+ // if all at the start
+ // set them all to the intensity
+ }
+ else if (maxVal == 0)
+ {
+ color_ctrl->mR = iVal;
+ color_ctrl->mG = iVal;
+ color_ctrl->mB = iVal;
+ }
+ else
+ {
+ // add delta amounts to each
+ F32 delta = (iVal - maxVal) / maxVal;
+ color_ctrl->mR *= (1.0f + delta);
+ color_ctrl->mG *= (1.0f + delta);
+ color_ctrl->mB *= (1.0f + delta);
+ }
+
+ // set the sliders to the new vals
+ getChild<LLUICtrl>(rName)->setValue(color_ctrl->mR);
+ getChild<LLUICtrl>(gName)->setValue(color_ctrl->mG);
+ getChild<LLUICtrl>(bName)->setValue(color_ctrl->mB);
+ }
+
+ // now update the current parameters and send them to shaders
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+// vector control callbacks
+void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ vector_ctrl->mX = sldr_ctrl->getValueF32();
+
+ vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+// vector control callbacks
+void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ vector_ctrl->mY = sldr_ctrl->getValueF32();
+
+ vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+// vector control callbacks
+void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ vector_ctrl->mZ = sldr_ctrl->getValueF32();
+
+ vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+
+// vector control callbacks
+void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ vector_ctrl->mX = sldr_ctrl->getValueF32();
+
+ vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+// vector control callbacks
+void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ vector_ctrl->mY = sldr_ctrl->getValueF32();
+
+ vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ floatControl->mX = sldr_ctrl->getValueF32() / floatControl->mMult;
+
+ floatControl->update(LLWaterParamManager::getInstance()->mCurParams);
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ F32 val = sldr_ctrl->getValueF32();
+ expFloatControl->mExp = val;
+ LLWaterParamManager::getInstance()->setDensitySliderValue(val);
+
+ expFloatControl->update(LLWaterParamManager::getInstance()->mCurParams);
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
+{
+ LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
+ *color_ctrl = swatch->get();
+
+ color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
+ LLWaterParamManager::getInstance()->propagateParameters();
+}
+
+void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl)
+{
+ LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl);
+ LLUUID textID = textCtrl->getImageAssetID();
+ LLWaterParamManager::getInstance()->setNormalMapID(textID);
+}
+
+//=============================================================================
+
+void LLFloaterEditWater::reset()
+{
+ if (isNewPreset())
+ {
+ mWaterPresetNameEditor->setValue(LLSD());
+ mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name
+ }
+ else
+ {
+ refreshWaterPresetsList();
+
+ // Disable controls until a water preset to edit is selected.
+ enableEditing(false);
+ }
+}
+
+bool LLFloaterEditWater::isNewPreset() const
+{
+ return mKey.asString() == "new";
+}
+
+void LLFloaterEditWater::refreshWaterPresetsList()
+{
+ mWaterPresetCombo->removeall();
+
+#if 0 // *TODO: enable when we have a clear workflow to edit existing region environment
+ // If the region already has water params, add them to the list.
+ const LLEnvironmentSettings& region_settings = LLEnvManagerNew::instance().getRegionSettings();
+ if (region_settings.getWaterParams().size() != 0)
+ {
+ const std::string& region_name = gAgent.getRegion()->getName();
+ mWaterPresetCombo->add(region_name, LLSD().with(0, region_name).with(1, LLEnvKey::SCOPE_REGION));
+ mWaterPresetCombo->addSeparator();
+ }
+#endif
+
+ std::list<std::string> user_presets, system_presets;
+ LLWaterParamManager::instance().getPresetNames(user_presets, system_presets);
+
+ // Add local user presets first.
+ for (std::list<std::string>::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it)
+ {
+ const std::string& name = *it;
+ mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [<name>, <scope>]
+ }
+
+ if (user_presets.size() > 0)
+ {
+ mWaterPresetCombo->addSeparator();
+ }
+
+ // Add local system presets.
+ for (std::list<std::string>::const_iterator it = system_presets.begin(); it != system_presets.end(); ++it)
+ {
+ const std::string& name = *it;
+ mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [<name>, <scope>]
+ }
+
+ mWaterPresetCombo->setLabel(getString("combo_label"));
+}
+
+void LLFloaterEditWater::enableEditing(bool enable)
+{
+ // Enable/disable water controls.
+ getChild<LLPanel>("panel_water_preset")->setCtrlsEnabled(enable);
+
+ // Enable/disable saving.
+ mSaveButton->setEnabled(enable);
+ mMakeDefaultCheckBox->setEnabled(enable);
+}
+
+void LLFloaterEditWater::saveRegionWater()
+{
+ llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water
+
+ LL_DEBUGS("Windlight") << "Saving region water preset" << llendl;
+
+ //LLWaterParamSet region_water = water_mgr.mCurParams;
+
+ // *TODO: save to cached region settings.
+ LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL;
+}
+
+std::string LLFloaterEditWater::getCurrentPresetName() const
+{
+ std::string name;
+ LLEnvKey::EScope scope;
+ getSelectedPreset(name, scope);
+ return name;
+}
+
+LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const
+{
+ std::string name;
+ LLEnvKey::EScope scope;
+ getSelectedPreset(name, scope);
+ return scope;
+}
+
+void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const
+{
+ if (mWaterPresetNameEditor->getVisible())
+ {
+ name = mWaterPresetNameEditor->getText();
+ scope = LLEnvKey::SCOPE_LOCAL;
+ }
+ else
+ {
+ LLSD combo_val = mWaterPresetCombo->getValue();
+
+ if (!combo_val.isArray()) // manually typed text
+ {
+ name = combo_val.asString();
+ scope = LLEnvKey::SCOPE_LOCAL;
+ }
+ else
+ {
+ name = combo_val[0].asString();
+ scope = (LLEnvKey::EScope) combo_val[1].asInteger();
+ }
+ }
+}
+
+void LLFloaterEditWater::onWaterPresetNameEdited()
+{
+ // Disable saving a water preset having empty name.
+ mSaveButton->setEnabled(!getCurrentPresetName().empty());
+}
+
+void LLFloaterEditWater::onWaterPresetSelected()
+{
+ LLWaterParamSet water_params;
+ std::string name;
+ LLEnvKey::EScope scope;
+
+ getSelectedPreset(name, scope);
+
+ // Display selected preset.
+ if (scope == LLEnvKey::SCOPE_REGION)
+ {
+ water_params.setAll(LLEnvManagerNew::instance().getRegionSettings().getWaterParams());
+ }
+ else // local preset selected
+ {
+ if (!LLWaterParamManager::instance().getParamSet(name, water_params))
+ {
+ // Manually entered string?
+ LL_WARNS("Windlight") << "No water preset named " << name << LL_ENDL;
+ return;
+ }
+ }
+
+ LLEnvManagerNew::instance().useWaterParams(water_params.getAll());
+
+ bool can_edit = (scope == LLEnvKey::SCOPE_LOCAL || LLEnvManagerNew::canEditRegionSettings());
+ enableEditing(can_edit);
+
+ mMakeDefaultCheckBox->setEnabled(scope == LLEnvKey::SCOPE_LOCAL);
+}
+
+bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+
+ // If they choose save, do it. Otherwise, don't do anything
+ if (option == 0)
+ {
+ onSaveConfirmed();
+ }
+
+ return false;
+}
+
+void LLFloaterEditWater::onSaveConfirmed()
+{
+ // Save currently displayed water params to the selected preset.
+ std::string name = getCurrentPresetName();
+
+ LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL;
+ LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
+ if (water_mgr.hasParamSet(name))
+ {
+ water_mgr.setParamSet(name, water_mgr.mCurParams);
+ }
+ else
+ {
+ water_mgr.addParamSet(name, water_mgr.mCurParams);
+ }
+
+ water_mgr.savePreset(name);
+
+ // Change preference if requested.
+ if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue())
+ {
+ LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << llendl;
+ LLEnvManagerNew::instance().setUseWaterPreset(name);
+ }
+
+ closeFloater();
+}
+
+void LLFloaterEditWater::onBtnSave()
+{
+ LLEnvKey::EScope scope;
+ std::string name;
+ getSelectedPreset(name, scope);
+
+ if (scope == LLEnvKey::SCOPE_REGION)
+ {
+ saveRegionWater();
+ closeFloater();
+ return;
+ }
+
+ if (name.empty())
+ {
+ // *TODO: show an alert
+ llwarns << "Empty water preset name" << llendl;
+ return;
+ }
+
+ // Don't allow overwriting system presets.
+ LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
+ if (water_mgr.isSystemPreset(name))
+ {
+ LLNotificationsUtil::add("WLNoEditDefault");
+ return;
+ }
+
+ // Save, ask for confirmation for overwriting an existing preset.
+ if (water_mgr.hasParamSet(name))
+ {
+ LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterEditWater::onSaveAnswer, this, _1, _2));
+ }
+ else
+ {
+ // new preset, hence no confirmation needed
+ onSaveConfirmed();
+ }
+}
+
+void LLFloaterEditWater::onBtnCancel()
+{
+ closeFloater();
+}
+
+void LLFloaterEditWater::onWaterPresetListChange()
+{
+ std::string name;
+ LLEnvKey::EScope scope;
+ getSelectedPreset(name, scope); // preset being edited
+
+ if (scope == LLEnvKey::SCOPE_LOCAL && !LLWaterParamManager::instance().hasParamSet(name))
+ {
+ // Preset we've been editing doesn't exist anymore. Close the floater.
+ closeFloater(false);
+ }
+ else
+ {
+ // A new preset has been added.
+ // Refresh the presets list, though it may not make sense as the floater is about to be closed.
+ refreshWaterPresetsList();
+ }
+}
+
+void LLFloaterEditWater::onRegionSettingsChange()
+{
+ // If creating a new preset, don't bother.
+ if (isNewPreset())
+ {
+ return;
+ }
+
+ if (getCurrentScope() == LLEnvKey::SCOPE_REGION) // if editing region water
+ {
+ // reset the floater to its initial state
+ reset();
+
+ // *TODO: Notify user?
+ }
+ else // editing a local preset
+ {
+ refreshWaterPresetsList();
+ }
+}
+
+void LLFloaterEditWater::onRegionInfoUpdate()
+{
+ bool can_edit = true;
+
+ // If we've selected the region water for editing.
+ if (getCurrentScope() == LLEnvKey::SCOPE_REGION)
+ {
+ // check whether we have the access
+ can_edit = LLEnvManagerNew::canEditRegionSettings();
+ }
+
+ enableEditing(can_edit);
+}