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Diffstat (limited to 'indra/newview/llfloatereditwater.cpp')
-rw-r--r-- | indra/newview/llfloatereditwater.cpp | 526 |
1 files changed, 0 insertions, 526 deletions
diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp deleted file mode 100644 index c44ae7faca..0000000000 --- a/indra/newview/llfloatereditwater.cpp +++ /dev/null @@ -1,526 +0,0 @@ -/** - * @file llfloatereditwater.cpp - * @brief Floater to create or edit a water preset - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloatereditwater.h" - -#include <boost/make_shared.hpp> - -// libs -#include "llbutton.h" -#include "llcheckboxctrl.h" -#include "llcolorswatch.h" -#include "llcombobox.h" -//#include "llnotifications.h" -#include "llnotificationsutil.h" -#include "llsliderctrl.h" -#include "lltexturectrl.h" - -// newview -#include "llagent.h" -#include "llregioninfomodel.h" -#include "llviewerregion.h" - -#include "llenvironment.h" -#include "llsettingswater.h" -#include "llenvadapters.h" - -#include "v3colorutil.h" - -#undef max // Fixes a Windows compiler error - -LLFloaterEditWater::LLFloaterEditWater(const LLSD &key): - LLFloater(key), - mWaterPresetNameEditor(NULL), - mWaterPresetCombo(NULL), - mMakeDefaultCheckBox(NULL), - mSaveButton(NULL), - mWaterAdapter() -{ -} - -// virtual -BOOL LLFloaterEditWater::postBuild() -{ - mWaterPresetNameEditor = getChild<LLLineEditor>("water_preset_name"); - mWaterPresetCombo = getChild<LLComboBox>("water_preset_combo"); - mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb"); - mSaveButton = getChild<LLButton>("save"); - - mWaterAdapter = boost::make_shared<LLWatterSettingsAdapter>(); - - LLEnvironment::instance().setWaterListChange(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this)); - - initCallbacks(); - refreshWaterPresetsList(); - syncControls(); - - return TRUE; -} - -// virtual -void LLFloaterEditWater::onOpen(const LLSD& key) -{ - bool new_preset = isNewPreset(); - std::string param = key.asString(); - std::string floater_title = getString(std::string("title_") + param); - std::string hint = getString(std::string("hint_" + param)); - - // Update floater title. - setTitle(floater_title); - - // Update the hint at the top. - getChild<LLUICtrl>("hint")->setValue(hint); - - // Hide the hint to the right of the combo if we're invoked to create a new preset. - getChildView("note")->setVisible(!new_preset); - - // Switch between the water presets combobox and preset name input field. - mWaterPresetCombo->setVisible(!new_preset); - mWaterPresetNameEditor->setVisible(new_preset); - - reset(); -} - -// virtual -void LLFloaterEditWater::onClose(bool app_quitting) -{ - if (!app_quitting) // there's no point to change environment if we're quitting - { - LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_EDIT); - LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL); - } -} - -// virtual -void LLFloaterEditWater::draw() -{ - syncControls(); - LLFloater::draw(); -} - -void LLFloaterEditWater::initCallbacks(void) -{ - mWaterPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this), NULL); - mWaterPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterPresetSelected, this)); - mWaterPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this)); - - mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this)); - getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this)); - - // Connect to region info updates. - LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this)); - - //------------------------------------------------------------------------- - - getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlMoved, this, _1, &mWaterAdapter->mFogColor)); - - // fog density - getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &mWaterAdapter->mFogDensity)); - getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mUnderWaterFogMod)); - - // blue density - getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &mWaterAdapter->mNormalScale)); - getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &mWaterAdapter->mNormalScale)); - getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &mWaterAdapter->mNormalScale)); - - // fresnel - getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelScale)); - getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelOffset)); - - // scale above/below - getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleAbove)); - getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleBelow)); - - // blur mult - getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mBlurMultiplier)); - - // wave direction - getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave1Dir)); - getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave1Dir)); - getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave2Dir)); - getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave2Dir)); - - LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap"); - texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL); - texture_ctrl->setCommitCallback(boost::bind(&LLFloaterEditWater::onNormalMapPicked, this, _1)); -} - -//============================================================================= - -void LLFloaterEditWater::syncControls() -{ - // *TODO: Eliminate slow getChild() calls. - - LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); - mEditSettings = pwater; - - std::string name = pwater->getName(); - mWaterPresetNameEditor->setText(name); - mWaterPresetCombo->setValue(name); - - //getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]); - getChild<LLColorSwatchCtrl>("WaterFogColor")->set(LLColor4(pwater->getWaterFogColor())); - - // fog and wavelets - mWaterAdapter->mFogDensity = pwater->getWaterFogDensity(); - getChild<LLUICtrl>("WaterFogDensity")->setValue(mWaterAdapter->mFogDensity.getExp()); - - mWaterAdapter->mUnderWaterFogMod = pwater->getFogMod(); - getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(static_cast<F32>(mWaterAdapter->mUnderWaterFogMod)); - - mWaterAdapter->mNormalScale = pwater->getNormalScale(); - getChild<LLUICtrl>("WaterNormalScaleX")->setValue(mWaterAdapter->mNormalScale.getX()); - getChild<LLUICtrl>("WaterNormalScaleY")->setValue(mWaterAdapter->mNormalScale.getY()); - getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(mWaterAdapter->mNormalScale.getZ()); - - // Fresnel - mWaterAdapter->mFresnelScale = pwater->getFresnelScale(); - getChild<LLUICtrl>("WaterFresnelScale")->setValue(static_cast<F32>(mWaterAdapter->mFresnelScale)); - mWaterAdapter->mFresnelOffset = pwater->getFresnelOffset(); - getChild<LLUICtrl>("WaterFresnelOffset")->setValue(static_cast<F32>(mWaterAdapter->mFresnelOffset)); - - // Scale Above/Below - mWaterAdapter->mScaleAbove = pwater->getScaleAbove(); - getChild<LLUICtrl>("WaterScaleAbove")->setValue(static_cast<F32>(mWaterAdapter->mScaleAbove)); - mWaterAdapter->mScaleBelow = pwater->getScaleBelow(); - getChild<LLUICtrl>("WaterScaleBelow")->setValue(static_cast<F32>(mWaterAdapter->mScaleBelow)); - - // blur mult - mWaterAdapter->mBlurMultiplier = pwater->getBlurMultiplier(); - getChild<LLUICtrl>("WaterBlurMult")->setValue(static_cast<F32>(mWaterAdapter->mBlurMultiplier)); - - // wave directions - mWaterAdapter->mWave1Dir = pwater->getWave1Dir(); - getChild<LLUICtrl>("WaterWave1DirX")->setValue(mWaterAdapter->mWave1Dir.getU()); - getChild<LLUICtrl>("WaterWave1DirY")->setValue(mWaterAdapter->mWave1Dir.getV()); - - mWaterAdapter->mWave2Dir = pwater->getWave2Dir(); - getChild<LLUICtrl>("WaterWave2DirX")->setValue(mWaterAdapter->mWave2Dir.getU()); - getChild<LLUICtrl>("WaterWave2DirY")->setValue(mWaterAdapter->mWave2Dir.getV()); - - LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap"); - textCtrl->setImageAssetID(pwater->getNormalMapID()); -} - - -// vector control callbacks -void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->setX( sldr_ctrl->getValueF32() ); - vector_ctrl->update(mEditSettings); -} - -// vector control callbacks -void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->setY(sldr_ctrl->getValueF32()); - vector_ctrl->update(mEditSettings); -} - -// vector control callbacks -void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->setZ(sldr_ctrl->getValueF32()); - vector_ctrl->update(mEditSettings); -} - - -// vector control callbacks -void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->setU(sldr_ctrl->getValueF32()); - vector_ctrl->update(mEditSettings); -} - -// vector control callbacks -void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->setV(sldr_ctrl->getValueF32()); - vector_ctrl->update(mEditSettings); -} - -void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* floatControl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - floatControl->setValue(sldr_ctrl->getValueF32()); - floatControl->update(mEditSettings); -} - -void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl* expFloatControl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - expFloatControl->setExp(sldr_ctrl->getValueF32()); - expFloatControl->update(mEditSettings); -} - -void LLFloaterEditWater::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl) -{ - LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); - color_ctrl->setColor4( swatch->get() ); - color_ctrl->update(mEditSettings); -} - -void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl) -{ - LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl); - LLUUID textID = textCtrl->getImageAssetID(); - mEditSettings->setNormalMapID(textID); -} - -//============================================================================= - -void LLFloaterEditWater::reset() -{ - if (isNewPreset()) - { - mWaterPresetNameEditor->setValue(LLSD()); - mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name - } - else - { - refreshWaterPresetsList(); - - // Disable controls until a water preset to edit is selected. - enableEditing(false); - } -} - -bool LLFloaterEditWater::isNewPreset() const -{ - return mKey.asString() == "new"; -} - -void LLFloaterEditWater::refreshWaterPresetsList() -{ - mWaterPresetCombo->removeall(); - - LLEnvironment::list_name_id_t list = LLEnvironment::instance().getWaterList(); - - for (LLEnvironment::list_name_id_t::iterator it = list.begin(); it != list.end(); ++it) - { - mWaterPresetCombo->add((*it).first, llsd::array((*it).first, (*it).second)); - } - - mWaterPresetCombo->setLabel(getString("combo_label")); -} - -void LLFloaterEditWater::enableEditing(bool enable) -{ - // Enable/disable water controls. - getChild<LLPanel>("panel_water_preset")->setCtrlsEnabled(enable); - - // Enable/disable saving. - mSaveButton->setEnabled(enable); - mMakeDefaultCheckBox->setEnabled(enable); -} - -void LLFloaterEditWater::saveRegionWater() -{ -#if 0 - llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water - - LL_DEBUGS("Windlight") << "Saving region water preset" << LL_ENDL; - - //LLWaterParamSet region_water = water_mgr.mCurParams; - - // *TODO: save to cached region settings. - LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL; -#endif -} - -#if 0 -std::string LLFloaterEditWater::getCurrentPresetName() const -{ - std::string name; - LLEnvKey::EScope scope; - getSelectedPreset(name, scope); - return name; -} -#endif - -#if 0 -LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const -{ - std::string name; - LLEnvKey::EScope scope; - getSelectedPreset(name, scope); - return scope; -} -#endif - -std::string LLFloaterEditWater::getSelectedPresetName() const -{ - std::string name; - if (mWaterPresetNameEditor->getVisible()) - { - name = mWaterPresetNameEditor->getText(); - } - else - { - LLSD combo_val = mWaterPresetCombo->getValue(); - name = combo_val[0].asString(); - } - - return name; -} - -void LLFloaterEditWater::onWaterPresetNameEdited() -{ - std::string name = mWaterPresetNameEditor->getText(); - LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); - - pwater->setName(name); -#if 0 - // Disable saving a water preset having empty name. - mSaveButton->setEnabled(!getCurrentPresetName().empty()); -#endif -} - -void LLFloaterEditWater::onWaterPresetSelected() -{ - std::string name; - - name = getSelectedPresetName(); - - LLSettingsWater::ptr_t pwater = LLEnvironment::instance().findWaterByName(name); - - if (!pwater) - { - LL_WARNS("WATEREDIT") << "Could not find water preset" << LL_ENDL; - enableEditing(false); - return; - } - - pwater = pwater->buildClone(); - LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, pwater); - mEditSettings = pwater; - - syncControls(); - enableEditing(true); -} - -bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - - // If they choose save, do it. Otherwise, don't do anything - if (option == 0) - { - onSaveConfirmed(); - } - - return false; -} - -void LLFloaterEditWater::onSaveConfirmed() -{ - // Save currently displayed water params to the selected preset. - std::string name = mEditSettings->getName(); - - LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL; - - LLEnvironment::instance().addWater(mEditSettings); - - // Change preference if requested. - if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue()) - { - LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << LL_ENDL; - LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, mEditSettings); - } - - closeFloater(); -} - -void LLFloaterEditWater::onBtnSave() -{ - LLEnvironment::instance().addWater(mEditSettings); - LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, mEditSettings); - - closeFloater(); -} - -void LLFloaterEditWater::onBtnCancel() -{ - closeFloater(); -} - -void LLFloaterEditWater::onWaterPresetListChange() -{ - refreshWaterPresetsList(); -} - -void LLFloaterEditWater::onRegionSettingsChange() -{ -#if 0 - // If creating a new preset, don't bother. - if (isNewPreset()) - { - return; - } - - if (getCurrentScope() == LLEnvKey::SCOPE_REGION) // if editing region water - { - // reset the floater to its initial state - reset(); - - // *TODO: Notify user? - } - else // editing a local preset - { - refreshWaterPresetsList(); - } -#endif -} - -void LLFloaterEditWater::onRegionInfoUpdate() -{ -#if 0 - bool can_edit = true; - - // If we've selected the region water for editing. - if (getCurrentScope() == LLEnvKey::SCOPE_REGION) - { - // check whether we have the access - can_edit = LLEnvManagerNew::canEditRegionSettings(); - } - - enableEditing(can_edit); -#endif -} |