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Diffstat (limited to 'indra/newview/llfloatereditwater.cpp')
-rw-r--r-- | indra/newview/llfloatereditwater.cpp | 772 |
1 files changed, 0 insertions, 772 deletions
diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp deleted file mode 100644 index 43b44eae37..0000000000 --- a/indra/newview/llfloatereditwater.cpp +++ /dev/null @@ -1,772 +0,0 @@ -/** - * @file llfloatereditwater.cpp - * @brief Floater to create or edit a water preset - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloatereditwater.h" - -// libs -#include "llbutton.h" -#include "llcheckboxctrl.h" -#include "llcolorswatch.h" -#include "llcombobox.h" -//#include "llnotifications.h" -#include "llnotificationsutil.h" -#include "llsliderctrl.h" -#include "lltexturectrl.h" - -// newview -#include "llagent.h" -#include "llregioninfomodel.h" -#include "llviewerregion.h" -#include "llwaterparammanager.h" - -#undef max // Fixes a Windows compiler error - -LLFloaterEditWater::LLFloaterEditWater(const LLSD &key) -: LLFloater(key) -, mWaterPresetNameEditor(NULL) -, mWaterPresetCombo(NULL) -, mMakeDefaultCheckBox(NULL) -, mSaveButton(NULL) -{ -} - -// virtual -BOOL LLFloaterEditWater::postBuild() -{ - mWaterPresetNameEditor = getChild<LLLineEditor>("water_preset_name"); - mWaterPresetCombo = getChild<LLComboBox>("water_preset_combo"); - mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb"); - mSaveButton = getChild<LLButton>("save"); - - initCallbacks(); - refreshWaterPresetsList(); - syncControls(); - - return TRUE; -} - -// virtual -void LLFloaterEditWater::onOpen(const LLSD& key) -{ - bool new_preset = isNewPreset(); - std::string param = key.asString(); - std::string floater_title = getString(std::string("title_") + param); - std::string hint = getString(std::string("hint_" + param)); - - // Update floater title. - setTitle(floater_title); - - // Update the hint at the top. - getChild<LLUICtrl>("hint")->setValue(hint); - - // Hide the hint to the right of the combo if we're invoked to create a new preset. - getChildView("note")->setVisible(!new_preset); - - // Switch between the water presets combobox and preset name input field. - mWaterPresetCombo->setVisible(!new_preset); - mWaterPresetNameEditor->setVisible(new_preset); - - reset(); -} - -// virtual -void LLFloaterEditWater::onClose(bool app_quitting) -{ - if (!app_quitting) // there's no point to change environment if we're quitting - { - LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment - } -} - -// virtual -void LLFloaterEditWater::draw() -{ - syncControls(); - LLFloater::draw(); -} - -void LLFloaterEditWater::initCallbacks(void) -{ - mWaterPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this), NULL); - mWaterPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterPresetSelected, this)); - mWaterPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this)); - - mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this)); - getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this)); - - LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditWater::onRegionSettingsChange, this)); - LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this)); - - // Connect to region info updates. - LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this)); - - //------------------------------------------------------------------------- - - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - - getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterFogColorMoved, this, _1, &water_mgr.mFogColor)); - //getChild<LLUICtrl>("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlAMoved, this, _1, &water_mgr.mFogColor)); - - // fog density - getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &water_mgr.mFogDensity)); - getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mUnderWaterFogMod)); - - // blue density - getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &water_mgr.mNormalScale)); - getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &water_mgr.mNormalScale)); - getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &water_mgr.mNormalScale)); - - // fresnel - getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelScale)); - getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelOffset)); - - // scale above/below - getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleAbove)); - getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleBelow)); - - // blur mult - getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mBlurMultiplier)); - - // wave direction - getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave1Dir)); - getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave1Dir)); - getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave2Dir)); - getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave2Dir)); - - LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap"); - texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL); - texture_ctrl->setCommitCallback(boost::bind(&LLFloaterEditWater::onNormalMapPicked, this, _1)); -} - -//============================================================================= - -void LLFloaterEditWater::syncControls() -{ - // *TODO: Eliminate slow getChild() calls. - - bool err; - - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - - LLWaterParamSet& current_params = water_mgr.mCurParams; - - // blue horizon - water_mgr.mFogColor = current_params.getVector4(water_mgr.mFogColor.mName, err); - - LLColor4 col = water_mgr.getFogColor(); - //getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]); - col.mV[3] = 1.0f; - getChild<LLColorSwatchCtrl>("WaterFogColor")->set(col); - - // fog and wavelets - water_mgr.mFogDensity.mExp = - log(current_params.getFloat(water_mgr.mFogDensity.mName, err)) / - log(water_mgr.mFogDensity.mBase); - water_mgr.setDensitySliderValue(water_mgr.mFogDensity.mExp); - getChild<LLUICtrl>("WaterFogDensity")->setValue(water_mgr.mFogDensity.mExp); - - water_mgr.mUnderWaterFogMod.mX = - current_params.getFloat(water_mgr.mUnderWaterFogMod.mName, err); - getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(water_mgr.mUnderWaterFogMod.mX); - - water_mgr.mNormalScale = current_params.getVector3(water_mgr.mNormalScale.mName, err); - getChild<LLUICtrl>("WaterNormalScaleX")->setValue(water_mgr.mNormalScale.mX); - getChild<LLUICtrl>("WaterNormalScaleY")->setValue(water_mgr.mNormalScale.mY); - getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(water_mgr.mNormalScale.mZ); - - // Fresnel - water_mgr.mFresnelScale.mX = current_params.getFloat(water_mgr.mFresnelScale.mName, err); - getChild<LLUICtrl>("WaterFresnelScale")->setValue(water_mgr.mFresnelScale.mX); - water_mgr.mFresnelOffset.mX = current_params.getFloat(water_mgr.mFresnelOffset.mName, err); - getChild<LLUICtrl>("WaterFresnelOffset")->setValue(water_mgr.mFresnelOffset.mX); - - // Scale Above/Below - water_mgr.mScaleAbove.mX = current_params.getFloat(water_mgr.mScaleAbove.mName, err); - getChild<LLUICtrl>("WaterScaleAbove")->setValue(water_mgr.mScaleAbove.mX); - water_mgr.mScaleBelow.mX = current_params.getFloat(water_mgr.mScaleBelow.mName, err); - getChild<LLUICtrl>("WaterScaleBelow")->setValue(water_mgr.mScaleBelow.mX); - - // blur mult - water_mgr.mBlurMultiplier.mX = current_params.getFloat(water_mgr.mBlurMultiplier.mName, err); - getChild<LLUICtrl>("WaterBlurMult")->setValue(water_mgr.mBlurMultiplier.mX); - - // wave directions - water_mgr.mWave1Dir = current_params.getVector2(water_mgr.mWave1Dir.mName, err); - getChild<LLUICtrl>("WaterWave1DirX")->setValue(water_mgr.mWave1Dir.mX); - getChild<LLUICtrl>("WaterWave1DirY")->setValue(water_mgr.mWave1Dir.mY); - - water_mgr.mWave2Dir = current_params.getVector2(water_mgr.mWave2Dir.mName, err); - getChild<LLUICtrl>("WaterWave2DirX")->setValue(water_mgr.mWave2Dir.mX); - getChild<LLUICtrl>("WaterWave2DirY")->setValue(water_mgr.mWave2Dir.mY); - - LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap"); - textCtrl->setImageAssetID(water_mgr.getNormalMapID()); -} - -// color control callbacks -void LLFloaterEditWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mR = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mR >= color_ctrl->mG - && color_ctrl->mR >= color_ctrl->mB - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mR; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(color_ctrl->mR); - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mG = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mG >= color_ctrl->mR - && color_ctrl->mG >= color_ctrl->mB - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mG; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(color_ctrl->mG); - - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mB = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mB >= color_ctrl->mR - && color_ctrl->mB >= color_ctrl->mG - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mB; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(color_ctrl->mB); - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mA = sldr_ctrl->getValueF32(); - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - - -void LLFloaterEditWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mI = sldr_ctrl->getValueF32(); - - // only for sliders where we pass a name - if (color_ctrl->mHasSliderName) - { - // set it to the top - F32 maxVal = std::max(std::max(color_ctrl->mR, color_ctrl->mG), color_ctrl->mB); - F32 iVal; - - iVal = color_ctrl->mI; - - // get the names of the other sliders - std::string rName = color_ctrl->mSliderName; - rName.append("R"); - std::string gName = color_ctrl->mSliderName; - gName.append("G"); - std::string bName = color_ctrl->mSliderName; - bName.append("B"); - - // handle if at 0 - if (iVal == 0) - { - color_ctrl->mR = 0; - color_ctrl->mG = 0; - color_ctrl->mB = 0; - - // if all at the start - // set them all to the intensity - } - else if (maxVal == 0) - { - color_ctrl->mR = iVal; - color_ctrl->mG = iVal; - color_ctrl->mB = iVal; - } - else - { - // add delta amounts to each - F32 delta = (iVal - maxVal) / maxVal; - color_ctrl->mR *= (1.0f + delta); - color_ctrl->mG *= (1.0f + delta); - color_ctrl->mB *= (1.0f + delta); - } - - // set the sliders to the new vals - getChild<LLUICtrl>(rName)->setValue(color_ctrl->mR); - getChild<LLUICtrl>(gName)->setValue(color_ctrl->mG); - getChild<LLUICtrl>(bName)->setValue(color_ctrl->mB); - } - - // now update the current parameters and send them to shaders - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); -} - -// vector control callbacks -void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->mX = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -// vector control callbacks -void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->mY = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -// vector control callbacks -void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->mZ = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - - -// vector control callbacks -void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->mX = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -// vector control callbacks -void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->mY = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - floatControl->mX = sldr_ctrl->getValueF32() / floatControl->mMult; - - floatControl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - F32 val = sldr_ctrl->getValueF32(); - expFloatControl->mExp = val; - LLWaterParamManager::getInstance()->setDensitySliderValue(val); - - expFloatControl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); - *color_ctrl = swatch->get(); - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl) -{ - LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl); - LLUUID textID = textCtrl->getImageAssetID(); - LLWaterParamManager::getInstance()->setNormalMapID(textID); -} - -//============================================================================= - -void LLFloaterEditWater::reset() -{ - if (isNewPreset()) - { - mWaterPresetNameEditor->setValue(LLSD()); - mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name - } - else - { - refreshWaterPresetsList(); - - // Disable controls until a water preset to edit is selected. - enableEditing(false); - } -} - -bool LLFloaterEditWater::isNewPreset() const -{ - return mKey.asString() == "new"; -} - -void LLFloaterEditWater::refreshWaterPresetsList() -{ - mWaterPresetCombo->removeall(); - -#if 0 // *TODO: enable when we have a clear workflow to edit existing region environment - // If the region already has water params, add them to the list. - const LLEnvironmentSettings& region_settings = LLEnvManagerNew::instance().getRegionSettings(); - if (region_settings.getWaterParams().size() != 0) - { - const std::string& region_name = gAgent.getRegion()->getName(); - mWaterPresetCombo->add(region_name, LLSD().with(0, region_name).with(1, LLEnvKey::SCOPE_REGION)); - mWaterPresetCombo->addSeparator(); - } -#endif - - std::list<std::string> user_presets, system_presets; - LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); - - // Add local user presets first. - for (std::list<std::string>::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) - { - const std::string& name = *it; - mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [<name>, <scope>] - } - - if (user_presets.size() > 0) - { - mWaterPresetCombo->addSeparator(); - } - - // Add local system presets. - for (std::list<std::string>::const_iterator it = system_presets.begin(); it != system_presets.end(); ++it) - { - const std::string& name = *it; - mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [<name>, <scope>] - } - - mWaterPresetCombo->setLabel(getString("combo_label")); -} - -void LLFloaterEditWater::enableEditing(bool enable) -{ - // Enable/disable water controls. - getChild<LLPanel>("panel_water_preset")->setCtrlsEnabled(enable); - - // Enable/disable saving. - mSaveButton->setEnabled(enable); - mMakeDefaultCheckBox->setEnabled(enable); -} - -void LLFloaterEditWater::saveRegionWater() -{ - llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water - - LL_DEBUGS("Windlight") << "Saving region water preset" << LL_ENDL; - - //LLWaterParamSet region_water = water_mgr.mCurParams; - - // *TODO: save to cached region settings. - LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL; -} - -std::string LLFloaterEditWater::getCurrentPresetName() const -{ - std::string name; - LLEnvKey::EScope scope; - getSelectedPreset(name, scope); - return name; -} - -LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const -{ - std::string name; - LLEnvKey::EScope scope; - getSelectedPreset(name, scope); - return scope; -} - -void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const -{ - if (mWaterPresetNameEditor->getVisible()) - { - name = mWaterPresetNameEditor->getText(); - scope = LLEnvKey::SCOPE_LOCAL; - } - else - { - LLSD combo_val = mWaterPresetCombo->getValue(); - - if (!combo_val.isArray()) // manually typed text - { - name = combo_val.asString(); - scope = LLEnvKey::SCOPE_LOCAL; - } - else - { - name = combo_val[0].asString(); - scope = (LLEnvKey::EScope) combo_val[1].asInteger(); - } - } -} - -void LLFloaterEditWater::onWaterPresetNameEdited() -{ - // Disable saving a water preset having empty name. - mSaveButton->setEnabled(!getCurrentPresetName().empty()); -} - -void LLFloaterEditWater::onWaterPresetSelected() -{ - LLWaterParamSet water_params; - std::string name; - LLEnvKey::EScope scope; - - getSelectedPreset(name, scope); - - // Display selected preset. - if (scope == LLEnvKey::SCOPE_REGION) - { - water_params.setAll(LLEnvManagerNew::instance().getRegionSettings().getWaterParams()); - } - else // local preset selected - { - if (!LLWaterParamManager::instance().getParamSet(name, water_params)) - { - // Manually entered string? - LL_WARNS("Windlight") << "No water preset named " << name << LL_ENDL; - return; - } - } - - LLEnvManagerNew::instance().useWaterParams(water_params.getAll()); - - bool can_edit = (scope == LLEnvKey::SCOPE_LOCAL || LLEnvManagerNew::canEditRegionSettings()); - enableEditing(can_edit); - - mMakeDefaultCheckBox->setEnabled(scope == LLEnvKey::SCOPE_LOCAL); -} - -bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - - // If they choose save, do it. Otherwise, don't do anything - if (option == 0) - { - onSaveConfirmed(); - } - - return false; -} - -void LLFloaterEditWater::onSaveConfirmed() -{ - // Save currently displayed water params to the selected preset. - std::string name = getCurrentPresetName(); - - LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL; - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - if (water_mgr.hasParamSet(name)) - { - water_mgr.setParamSet(name, water_mgr.mCurParams); - } - else - { - water_mgr.addParamSet(name, water_mgr.mCurParams); - } - - water_mgr.savePreset(name); - - // Change preference if requested. - if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue()) - { - LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << LL_ENDL; - LLEnvManagerNew::instance().setUseWaterPreset(name); - } - - closeFloater(); -} - -void LLFloaterEditWater::onBtnSave() -{ - LLEnvKey::EScope scope; - std::string name; - getSelectedPreset(name, scope); - - if (scope == LLEnvKey::SCOPE_REGION) - { - saveRegionWater(); - closeFloater(); - return; - } - - if (name.empty()) - { - // *TODO: show an alert - LL_WARNS() << "Empty water preset name" << LL_ENDL; - return; - } - - // Don't allow overwriting system presets. - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - if (water_mgr.isSystemPreset(name)) - { - LLNotificationsUtil::add("WLNoEditDefault"); - return; - } - - // Save, ask for confirmation for overwriting an existing preset. - if (water_mgr.hasParamSet(name)) - { - LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterEditWater::onSaveAnswer, this, _1, _2)); - } - else - { - // new preset, hence no confirmation needed - onSaveConfirmed(); - } -} - -void LLFloaterEditWater::onBtnCancel() -{ - closeFloater(); -} - -void LLFloaterEditWater::onWaterPresetListChange() -{ - std::string name; - LLEnvKey::EScope scope; - getSelectedPreset(name, scope); // preset being edited - - if (scope == LLEnvKey::SCOPE_LOCAL && !LLWaterParamManager::instance().hasParamSet(name)) - { - // Preset we've been editing doesn't exist anymore. Close the floater. - closeFloater(false); - } - else - { - // A new preset has been added. - // Refresh the presets list, though it may not make sense as the floater is about to be closed. - refreshWaterPresetsList(); - } -} - -void LLFloaterEditWater::onRegionSettingsChange() -{ - // If creating a new preset, don't bother. - if (isNewPreset()) - { - return; - } - - if (getCurrentScope() == LLEnvKey::SCOPE_REGION) // if editing region water - { - // reset the floater to its initial state - reset(); - - // *TODO: Notify user? - } - else // editing a local preset - { - refreshWaterPresetsList(); - } -} - -void LLFloaterEditWater::onRegionInfoUpdate() -{ - bool can_edit = true; - - // If we've selected the region water for editing. - if (getCurrentScope() == LLEnvKey::SCOPE_REGION) - { - // check whether we have the access - can_edit = LLEnvManagerNew::canEditRegionSettings(); - } - - enableEditing(can_edit); -} |