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-rw-r--r--indra/newview/llfloatereditwater.cpp772
1 files changed, 0 insertions, 772 deletions
diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp
deleted file mode 100644
index 43b44eae37..0000000000
--- a/indra/newview/llfloatereditwater.cpp
+++ /dev/null
@@ -1,772 +0,0 @@
-/**
- * @file llfloatereditwater.cpp
- * @brief Floater to create or edit a water preset
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloatereditwater.h"
-
-// libs
-#include "llbutton.h"
-#include "llcheckboxctrl.h"
-#include "llcolorswatch.h"
-#include "llcombobox.h"
-//#include "llnotifications.h"
-#include "llnotificationsutil.h"
-#include "llsliderctrl.h"
-#include "lltexturectrl.h"
-
-// newview
-#include "llagent.h"
-#include "llregioninfomodel.h"
-#include "llviewerregion.h"
-#include "llwaterparammanager.h"
-
-#undef max // Fixes a Windows compiler error
-
-LLFloaterEditWater::LLFloaterEditWater(const LLSD &key)
-: LLFloater(key)
-, mWaterPresetNameEditor(NULL)
-, mWaterPresetCombo(NULL)
-, mMakeDefaultCheckBox(NULL)
-, mSaveButton(NULL)
-{
-}
-
-// virtual
-BOOL LLFloaterEditWater::postBuild()
-{
- mWaterPresetNameEditor = getChild<LLLineEditor>("water_preset_name");
- mWaterPresetCombo = getChild<LLComboBox>("water_preset_combo");
- mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb");
- mSaveButton = getChild<LLButton>("save");
-
- initCallbacks();
- refreshWaterPresetsList();
- syncControls();
-
- return TRUE;
-}
-
-// virtual
-void LLFloaterEditWater::onOpen(const LLSD& key)
-{
- bool new_preset = isNewPreset();
- std::string param = key.asString();
- std::string floater_title = getString(std::string("title_") + param);
- std::string hint = getString(std::string("hint_" + param));
-
- // Update floater title.
- setTitle(floater_title);
-
- // Update the hint at the top.
- getChild<LLUICtrl>("hint")->setValue(hint);
-
- // Hide the hint to the right of the combo if we're invoked to create a new preset.
- getChildView("note")->setVisible(!new_preset);
-
- // Switch between the water presets combobox and preset name input field.
- mWaterPresetCombo->setVisible(!new_preset);
- mWaterPresetNameEditor->setVisible(new_preset);
-
- reset();
-}
-
-// virtual
-void LLFloaterEditWater::onClose(bool app_quitting)
-{
- if (!app_quitting) // there's no point to change environment if we're quitting
- {
- LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment
- }
-}
-
-// virtual
-void LLFloaterEditWater::draw()
-{
- syncControls();
- LLFloater::draw();
-}
-
-void LLFloaterEditWater::initCallbacks(void)
-{
- mWaterPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this), NULL);
- mWaterPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterPresetSelected, this));
- mWaterPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this));
-
- mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this));
- getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this));
-
- LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditWater::onRegionSettingsChange, this));
- LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this));
-
- // Connect to region info updates.
- LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this));
-
- //-------------------------------------------------------------------------
-
- LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
-
- getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterFogColorMoved, this, _1, &water_mgr.mFogColor));
- //getChild<LLUICtrl>("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlAMoved, this, _1, &water_mgr.mFogColor));
-
- // fog density
- getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &water_mgr.mFogDensity));
- getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mUnderWaterFogMod));
-
- // blue density
- getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &water_mgr.mNormalScale));
- getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &water_mgr.mNormalScale));
- getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &water_mgr.mNormalScale));
-
- // fresnel
- getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelScale));
- getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelOffset));
-
- // scale above/below
- getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleAbove));
- getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleBelow));
-
- // blur mult
- getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mBlurMultiplier));
-
- // wave direction
- getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave1Dir));
- getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave1Dir));
- getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave2Dir));
- getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave2Dir));
-
- LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap");
- texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL);
- texture_ctrl->setCommitCallback(boost::bind(&LLFloaterEditWater::onNormalMapPicked, this, _1));
-}
-
-//=============================================================================
-
-void LLFloaterEditWater::syncControls()
-{
- // *TODO: Eliminate slow getChild() calls.
-
- bool err;
-
- LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
-
- LLWaterParamSet& current_params = water_mgr.mCurParams;
-
- // blue horizon
- water_mgr.mFogColor = current_params.getVector4(water_mgr.mFogColor.mName, err);
-
- LLColor4 col = water_mgr.getFogColor();
- //getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]);
- col.mV[3] = 1.0f;
- getChild<LLColorSwatchCtrl>("WaterFogColor")->set(col);
-
- // fog and wavelets
- water_mgr.mFogDensity.mExp =
- log(current_params.getFloat(water_mgr.mFogDensity.mName, err)) /
- log(water_mgr.mFogDensity.mBase);
- water_mgr.setDensitySliderValue(water_mgr.mFogDensity.mExp);
- getChild<LLUICtrl>("WaterFogDensity")->setValue(water_mgr.mFogDensity.mExp);
-
- water_mgr.mUnderWaterFogMod.mX =
- current_params.getFloat(water_mgr.mUnderWaterFogMod.mName, err);
- getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(water_mgr.mUnderWaterFogMod.mX);
-
- water_mgr.mNormalScale = current_params.getVector3(water_mgr.mNormalScale.mName, err);
- getChild<LLUICtrl>("WaterNormalScaleX")->setValue(water_mgr.mNormalScale.mX);
- getChild<LLUICtrl>("WaterNormalScaleY")->setValue(water_mgr.mNormalScale.mY);
- getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(water_mgr.mNormalScale.mZ);
-
- // Fresnel
- water_mgr.mFresnelScale.mX = current_params.getFloat(water_mgr.mFresnelScale.mName, err);
- getChild<LLUICtrl>("WaterFresnelScale")->setValue(water_mgr.mFresnelScale.mX);
- water_mgr.mFresnelOffset.mX = current_params.getFloat(water_mgr.mFresnelOffset.mName, err);
- getChild<LLUICtrl>("WaterFresnelOffset")->setValue(water_mgr.mFresnelOffset.mX);
-
- // Scale Above/Below
- water_mgr.mScaleAbove.mX = current_params.getFloat(water_mgr.mScaleAbove.mName, err);
- getChild<LLUICtrl>("WaterScaleAbove")->setValue(water_mgr.mScaleAbove.mX);
- water_mgr.mScaleBelow.mX = current_params.getFloat(water_mgr.mScaleBelow.mName, err);
- getChild<LLUICtrl>("WaterScaleBelow")->setValue(water_mgr.mScaleBelow.mX);
-
- // blur mult
- water_mgr.mBlurMultiplier.mX = current_params.getFloat(water_mgr.mBlurMultiplier.mName, err);
- getChild<LLUICtrl>("WaterBlurMult")->setValue(water_mgr.mBlurMultiplier.mX);
-
- // wave directions
- water_mgr.mWave1Dir = current_params.getVector2(water_mgr.mWave1Dir.mName, err);
- getChild<LLUICtrl>("WaterWave1DirX")->setValue(water_mgr.mWave1Dir.mX);
- getChild<LLUICtrl>("WaterWave1DirY")->setValue(water_mgr.mWave1Dir.mY);
-
- water_mgr.mWave2Dir = current_params.getVector2(water_mgr.mWave2Dir.mName, err);
- getChild<LLUICtrl>("WaterWave2DirX")->setValue(water_mgr.mWave2Dir.mX);
- getChild<LLUICtrl>("WaterWave2DirY")->setValue(water_mgr.mWave2Dir.mY);
-
- LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap");
- textCtrl->setImageAssetID(water_mgr.getNormalMapID());
-}
-
-// color control callbacks
-void LLFloaterEditWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- color_ctrl->mR = sldr_ctrl->getValueF32();
-
- // move i if it's the max
- if (color_ctrl->mR >= color_ctrl->mG
- && color_ctrl->mR >= color_ctrl->mB
- && color_ctrl->mHasSliderName)
- {
- color_ctrl->mI = color_ctrl->mR;
- std::string name = color_ctrl->mSliderName;
- name.append("I");
-
- getChild<LLUICtrl>(name)->setValue(color_ctrl->mR);
- }
-
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-void LLFloaterEditWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- color_ctrl->mG = sldr_ctrl->getValueF32();
-
- // move i if it's the max
- if (color_ctrl->mG >= color_ctrl->mR
- && color_ctrl->mG >= color_ctrl->mB
- && color_ctrl->mHasSliderName)
- {
- color_ctrl->mI = color_ctrl->mG;
- std::string name = color_ctrl->mSliderName;
- name.append("I");
-
- getChild<LLUICtrl>(name)->setValue(color_ctrl->mG);
-
- }
-
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-void LLFloaterEditWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- color_ctrl->mB = sldr_ctrl->getValueF32();
-
- // move i if it's the max
- if (color_ctrl->mB >= color_ctrl->mR
- && color_ctrl->mB >= color_ctrl->mG
- && color_ctrl->mHasSliderName)
- {
- color_ctrl->mI = color_ctrl->mB;
- std::string name = color_ctrl->mSliderName;
- name.append("I");
-
- getChild<LLUICtrl>(name)->setValue(color_ctrl->mB);
- }
-
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-void LLFloaterEditWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- color_ctrl->mA = sldr_ctrl->getValueF32();
-
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-
-void LLFloaterEditWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- color_ctrl->mI = sldr_ctrl->getValueF32();
-
- // only for sliders where we pass a name
- if (color_ctrl->mHasSliderName)
- {
- // set it to the top
- F32 maxVal = std::max(std::max(color_ctrl->mR, color_ctrl->mG), color_ctrl->mB);
- F32 iVal;
-
- iVal = color_ctrl->mI;
-
- // get the names of the other sliders
- std::string rName = color_ctrl->mSliderName;
- rName.append("R");
- std::string gName = color_ctrl->mSliderName;
- gName.append("G");
- std::string bName = color_ctrl->mSliderName;
- bName.append("B");
-
- // handle if at 0
- if (iVal == 0)
- {
- color_ctrl->mR = 0;
- color_ctrl->mG = 0;
- color_ctrl->mB = 0;
-
- // if all at the start
- // set them all to the intensity
- }
- else if (maxVal == 0)
- {
- color_ctrl->mR = iVal;
- color_ctrl->mG = iVal;
- color_ctrl->mB = iVal;
- }
- else
- {
- // add delta amounts to each
- F32 delta = (iVal - maxVal) / maxVal;
- color_ctrl->mR *= (1.0f + delta);
- color_ctrl->mG *= (1.0f + delta);
- color_ctrl->mB *= (1.0f + delta);
- }
-
- // set the sliders to the new vals
- getChild<LLUICtrl>(rName)->setValue(color_ctrl->mR);
- getChild<LLUICtrl>(gName)->setValue(color_ctrl->mG);
- getChild<LLUICtrl>(bName)->setValue(color_ctrl->mB);
- }
-
- // now update the current parameters and send them to shaders
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-// vector control callbacks
-void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- vector_ctrl->mX = sldr_ctrl->getValueF32();
-
- vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-// vector control callbacks
-void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- vector_ctrl->mY = sldr_ctrl->getValueF32();
-
- vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-// vector control callbacks
-void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- vector_ctrl->mZ = sldr_ctrl->getValueF32();
-
- vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-
-// vector control callbacks
-void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- vector_ctrl->mX = sldr_ctrl->getValueF32();
-
- vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-// vector control callbacks
-void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- vector_ctrl->mY = sldr_ctrl->getValueF32();
-
- vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
-
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- floatControl->mX = sldr_ctrl->getValueF32() / floatControl->mMult;
-
- floatControl->update(LLWaterParamManager::getInstance()->mCurParams);
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl)
-{
- LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
-
- F32 val = sldr_ctrl->getValueF32();
- expFloatControl->mExp = val;
- LLWaterParamManager::getInstance()->setDensitySliderValue(val);
-
- expFloatControl->update(LLWaterParamManager::getInstance()->mCurParams);
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-void LLFloaterEditWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl)
-{
- LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
- *color_ctrl = swatch->get();
-
- color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams);
- LLWaterParamManager::getInstance()->propagateParameters();
-}
-
-void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl)
-{
- LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl);
- LLUUID textID = textCtrl->getImageAssetID();
- LLWaterParamManager::getInstance()->setNormalMapID(textID);
-}
-
-//=============================================================================
-
-void LLFloaterEditWater::reset()
-{
- if (isNewPreset())
- {
- mWaterPresetNameEditor->setValue(LLSD());
- mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name
- }
- else
- {
- refreshWaterPresetsList();
-
- // Disable controls until a water preset to edit is selected.
- enableEditing(false);
- }
-}
-
-bool LLFloaterEditWater::isNewPreset() const
-{
- return mKey.asString() == "new";
-}
-
-void LLFloaterEditWater::refreshWaterPresetsList()
-{
- mWaterPresetCombo->removeall();
-
-#if 0 // *TODO: enable when we have a clear workflow to edit existing region environment
- // If the region already has water params, add them to the list.
- const LLEnvironmentSettings& region_settings = LLEnvManagerNew::instance().getRegionSettings();
- if (region_settings.getWaterParams().size() != 0)
- {
- const std::string& region_name = gAgent.getRegion()->getName();
- mWaterPresetCombo->add(region_name, LLSD().with(0, region_name).with(1, LLEnvKey::SCOPE_REGION));
- mWaterPresetCombo->addSeparator();
- }
-#endif
-
- std::list<std::string> user_presets, system_presets;
- LLWaterParamManager::instance().getPresetNames(user_presets, system_presets);
-
- // Add local user presets first.
- for (std::list<std::string>::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it)
- {
- const std::string& name = *it;
- mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [<name>, <scope>]
- }
-
- if (user_presets.size() > 0)
- {
- mWaterPresetCombo->addSeparator();
- }
-
- // Add local system presets.
- for (std::list<std::string>::const_iterator it = system_presets.begin(); it != system_presets.end(); ++it)
- {
- const std::string& name = *it;
- mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [<name>, <scope>]
- }
-
- mWaterPresetCombo->setLabel(getString("combo_label"));
-}
-
-void LLFloaterEditWater::enableEditing(bool enable)
-{
- // Enable/disable water controls.
- getChild<LLPanel>("panel_water_preset")->setCtrlsEnabled(enable);
-
- // Enable/disable saving.
- mSaveButton->setEnabled(enable);
- mMakeDefaultCheckBox->setEnabled(enable);
-}
-
-void LLFloaterEditWater::saveRegionWater()
-{
- llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water
-
- LL_DEBUGS("Windlight") << "Saving region water preset" << LL_ENDL;
-
- //LLWaterParamSet region_water = water_mgr.mCurParams;
-
- // *TODO: save to cached region settings.
- LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL;
-}
-
-std::string LLFloaterEditWater::getCurrentPresetName() const
-{
- std::string name;
- LLEnvKey::EScope scope;
- getSelectedPreset(name, scope);
- return name;
-}
-
-LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const
-{
- std::string name;
- LLEnvKey::EScope scope;
- getSelectedPreset(name, scope);
- return scope;
-}
-
-void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const
-{
- if (mWaterPresetNameEditor->getVisible())
- {
- name = mWaterPresetNameEditor->getText();
- scope = LLEnvKey::SCOPE_LOCAL;
- }
- else
- {
- LLSD combo_val = mWaterPresetCombo->getValue();
-
- if (!combo_val.isArray()) // manually typed text
- {
- name = combo_val.asString();
- scope = LLEnvKey::SCOPE_LOCAL;
- }
- else
- {
- name = combo_val[0].asString();
- scope = (LLEnvKey::EScope) combo_val[1].asInteger();
- }
- }
-}
-
-void LLFloaterEditWater::onWaterPresetNameEdited()
-{
- // Disable saving a water preset having empty name.
- mSaveButton->setEnabled(!getCurrentPresetName().empty());
-}
-
-void LLFloaterEditWater::onWaterPresetSelected()
-{
- LLWaterParamSet water_params;
- std::string name;
- LLEnvKey::EScope scope;
-
- getSelectedPreset(name, scope);
-
- // Display selected preset.
- if (scope == LLEnvKey::SCOPE_REGION)
- {
- water_params.setAll(LLEnvManagerNew::instance().getRegionSettings().getWaterParams());
- }
- else // local preset selected
- {
- if (!LLWaterParamManager::instance().getParamSet(name, water_params))
- {
- // Manually entered string?
- LL_WARNS("Windlight") << "No water preset named " << name << LL_ENDL;
- return;
- }
- }
-
- LLEnvManagerNew::instance().useWaterParams(water_params.getAll());
-
- bool can_edit = (scope == LLEnvKey::SCOPE_LOCAL || LLEnvManagerNew::canEditRegionSettings());
- enableEditing(can_edit);
-
- mMakeDefaultCheckBox->setEnabled(scope == LLEnvKey::SCOPE_LOCAL);
-}
-
-bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
-
- // If they choose save, do it. Otherwise, don't do anything
- if (option == 0)
- {
- onSaveConfirmed();
- }
-
- return false;
-}
-
-void LLFloaterEditWater::onSaveConfirmed()
-{
- // Save currently displayed water params to the selected preset.
- std::string name = getCurrentPresetName();
-
- LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL;
- LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
- if (water_mgr.hasParamSet(name))
- {
- water_mgr.setParamSet(name, water_mgr.mCurParams);
- }
- else
- {
- water_mgr.addParamSet(name, water_mgr.mCurParams);
- }
-
- water_mgr.savePreset(name);
-
- // Change preference if requested.
- if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue())
- {
- LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << LL_ENDL;
- LLEnvManagerNew::instance().setUseWaterPreset(name);
- }
-
- closeFloater();
-}
-
-void LLFloaterEditWater::onBtnSave()
-{
- LLEnvKey::EScope scope;
- std::string name;
- getSelectedPreset(name, scope);
-
- if (scope == LLEnvKey::SCOPE_REGION)
- {
- saveRegionWater();
- closeFloater();
- return;
- }
-
- if (name.empty())
- {
- // *TODO: show an alert
- LL_WARNS() << "Empty water preset name" << LL_ENDL;
- return;
- }
-
- // Don't allow overwriting system presets.
- LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
- if (water_mgr.isSystemPreset(name))
- {
- LLNotificationsUtil::add("WLNoEditDefault");
- return;
- }
-
- // Save, ask for confirmation for overwriting an existing preset.
- if (water_mgr.hasParamSet(name))
- {
- LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterEditWater::onSaveAnswer, this, _1, _2));
- }
- else
- {
- // new preset, hence no confirmation needed
- onSaveConfirmed();
- }
-}
-
-void LLFloaterEditWater::onBtnCancel()
-{
- closeFloater();
-}
-
-void LLFloaterEditWater::onWaterPresetListChange()
-{
- std::string name;
- LLEnvKey::EScope scope;
- getSelectedPreset(name, scope); // preset being edited
-
- if (scope == LLEnvKey::SCOPE_LOCAL && !LLWaterParamManager::instance().hasParamSet(name))
- {
- // Preset we've been editing doesn't exist anymore. Close the floater.
- closeFloater(false);
- }
- else
- {
- // A new preset has been added.
- // Refresh the presets list, though it may not make sense as the floater is about to be closed.
- refreshWaterPresetsList();
- }
-}
-
-void LLFloaterEditWater::onRegionSettingsChange()
-{
- // If creating a new preset, don't bother.
- if (isNewPreset())
- {
- return;
- }
-
- if (getCurrentScope() == LLEnvKey::SCOPE_REGION) // if editing region water
- {
- // reset the floater to its initial state
- reset();
-
- // *TODO: Notify user?
- }
- else // editing a local preset
- {
- refreshWaterPresetsList();
- }
-}
-
-void LLFloaterEditWater::onRegionInfoUpdate()
-{
- bool can_edit = true;
-
- // If we've selected the region water for editing.
- if (getCurrentScope() == LLEnvKey::SCOPE_REGION)
- {
- // check whether we have the access
- can_edit = LLEnvManagerNew::canEditRegionSettings();
- }
-
- enableEditing(can_edit);
-}