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-rw-r--r--indra/newview/llfloatereditsky.cpp699
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diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp
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+++ b/indra/newview/llfloatereditsky.cpp
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+/**
+ * @file llfloatereditsky.cpp
+ * @brief Floater to create or edit a sky preset
+ *
+ * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloatereditsky.h"
+
+#include <boost/make_shared.hpp>
+
+// libs
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "llmultisliderctrl.h"
+#include "llnotifications.h"
+#include "llnotificationsutil.h"
+#include "llsliderctrl.h"
+#include "lltabcontainer.h"
+#include "lltimectrl.h"
+#include "lljoystickbutton.h"
+
+// newview
+#include "llagent.h"
+#include "llcolorswatch.h"
+#include "llregioninfomodel.h"
+#include "llviewerregion.h"
+
+#include "v3colorutil.h"
+#include "llenvironment.h"
+#include "llenvadapters.h"
+
+namespace
+{
+ const F32 WL_SUN_AMBIENT_SLIDER_SCALE(3.0f);
+ const F32 WL_BLUE_HORIZON_DENSITY_SCALE(2.0f);
+ const F32 WL_CLOUD_SLIDER_SCALE(1.0f);
+}
+
+
+static F32 time24_to_sun_pos(F32 time24)
+{
+ F32 sun_pos = fmodf((time24 - 6) / 24.0f, 1.0f);
+ if (sun_pos < 0) ++sun_pos;
+ return sun_pos;
+}
+
+LLFloaterEditSky::LLFloaterEditSky(const LLSD &key):
+ LLFloater(key),
+ mSkyPresetNameEditor(NULL),
+ mSkyPresetCombo(NULL),
+ mMakeDefaultCheckBox(NULL),
+ mSaveButton(NULL),
+ mSkyAdapter()
+{
+}
+
+// virtual
+BOOL LLFloaterEditSky::postBuild()
+{
+ mSkyPresetNameEditor = getChild<LLLineEditor>("sky_preset_name");
+ mSkyPresetCombo = getChild<LLComboBox>("sky_preset_combo");
+ mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb");
+ mSaveButton = getChild<LLButton>("save");
+ mSkyAdapter = boost::make_shared<LLSkySettingsAdapter>();
+
+ LLEnvironment::instance().setSkyListChange(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this));
+
+ initCallbacks();
+
+// // Create the sun position scrubber on the slider.
+// getChild<LLMultiSliderCtrl>("WLSunPos")->addSlider(12.f);
+
+ return TRUE;
+}
+
+// virtual
+void LLFloaterEditSky::onOpen(const LLSD& key)
+{
+ bool new_preset = isNewPreset();
+ std::string param = key.asString();
+ std::string floater_title = getString(std::string("title_") + param);
+ std::string hint = getString(std::string("hint_" + param));
+
+ // Update floater title.
+ setTitle(floater_title);
+
+ // Update the hint at the top.
+ getChild<LLUICtrl>("hint")->setValue(hint);
+
+ // Hide the hint to the right of the combo if we're invoked to create a new preset.
+ getChildView("note")->setVisible(!new_preset);
+
+ // Switch between the sky presets combobox and preset name input field.
+ mSkyPresetCombo->setVisible(!new_preset);
+ mSkyPresetNameEditor->setVisible(new_preset);
+
+ reset();
+}
+
+// virtual
+void LLFloaterEditSky::onClose(bool app_quitting)
+{
+ if (!app_quitting) // there's no point to change environment if we're quitting
+ {
+ LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_EDIT);
+ LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
+ }
+}
+
+// virtual
+void LLFloaterEditSky::draw()
+{
+ syncControls();
+ LLFloater::draw();
+}
+
+void LLFloaterEditSky::initCallbacks(void)
+{
+ // *TODO: warn user if a region environment update comes while we're editing a region sky preset.
+
+ mSkyPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetNameEdited, this), NULL);
+ mSkyPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditSky::onSkyPresetSelected, this));
+ mSkyPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditSky::onSkyPresetNameEdited, this));
+
+ mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnSave, this));
+ getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnCancel, this));
+
+ // Connect to region info updates.
+ LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this));
+
+ // sunlight
+ getChild<LLUICtrl>("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mSunlight));
+
+ // glow
+ getChild<LLUICtrl>("WLGlowR")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowRMoved, this, _1, &mSkyAdapter->mGlow));
+ getChild<LLUICtrl>("WLGlowB")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowBMoved, this, _1, &mSkyAdapter->mGlow));
+
+ // time of day
+// getChild<LLUICtrl>("WLSunPos")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm)); // multi-slider
+// getChild<LLTimeCtrl>("WLDayTime")->setCommitCallback(boost::bind(&LLFloaterEditSky::onTimeChanged, this)); // time ctrl
+// getChild<LLUICtrl>("WLEastAngle")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm));
+ getChild<LLJoystickQuaternion>("WLSunRotation")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunRotationChanged, this));
+ getChild<LLJoystickQuaternion>("WLMoonRotation")->setCommitCallback(boost::bind(&LLFloaterEditSky::onMoonRotationChanged, this));
+
+ // Clouds
+
+ // Cloud Color
+ getChild<LLUICtrl>("WLCloudColor")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mCloudColor));
+
+ // Cloud
+ getChild<LLUICtrl>("WLCloudX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &mSkyAdapter->mCloudMain));
+ getChild<LLUICtrl>("WLCloudY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, &mSkyAdapter->mCloudMain));
+ getChild<LLUICtrl>("WLCloudDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, &mSkyAdapter->mCloudMain));
+
+ // Cloud Detail
+ getChild<LLUICtrl>("WLCloudDetailX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &mSkyAdapter->mCloudDetail));
+ getChild<LLUICtrl>("WLCloudDetailY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, &mSkyAdapter->mCloudDetail));
+ getChild<LLUICtrl>("WLCloudDetailDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, &mSkyAdapter->mCloudDetail));
+
+ // Cloud extras
+ getChild<LLUICtrl>("WLCloudCoverage")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudCoverage));
+ getChild<LLUICtrl>("WLCloudScale")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudScale));
+ getChild<LLUICtrl>("WLCloudScrollX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollXMoved, this, _1));
+ getChild<LLUICtrl>("WLCloudScrollY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollYMoved, this, _1));
+
+
+ // Dome
+ getChild<LLUICtrl>("WLGamma")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mWLGamma));
+ getChild<LLUICtrl>("WLStarAlpha")->setCommitCallback(boost::bind(&LLFloaterEditSky::onStarAlphaMoved, this, _1));
+}
+
+//=================================================================================================
+
+void LLFloaterEditSky::syncControls()
+{
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ mEditSettings = psky;
+
+ std::string name = psky->getName();
+
+ mSkyPresetNameEditor->setText(name);
+ mSkyPresetCombo->setValue(name);
+
+ // Lighting
+
+ // sunlight
+ mSkyAdapter->mSunlight.setColor3( psky->getSunlightColor() );
+ setColorSwatch("WLSunlight", mSkyAdapter->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE);
+
+ // glow
+ mSkyAdapter->mGlow.setColor3( psky->getGlow() );
+ childSetValue("WLGlowR", 2 - mSkyAdapter->mGlow.getRed() / 20.0f);
+ childSetValue("WLGlowB", -mSkyAdapter->mGlow.getBlue() / 5.0f);
+
+// LLSettingsSky::azimalt_t azal = psky->getSunRotationAzAl();
+//
+// F32 time24 = sun_pos_to_time24(azal.second / F_TWO_PI);
+// getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE);
+// getChild<LLTimeCtrl>("WLDayTime")->setTime24(time24);
+// childSetValue("WLEastAngle", azal.first / F_TWO_PI);
+ getChild<LLJoystickQuaternion>("WLSunRotation")->setRotation(psky->getSunRotation());
+ getChild<LLJoystickQuaternion>("WLMoonRotation")->setRotation(psky->getMoonRotation());
+
+ // Clouds
+
+ // Cloud Color
+ mSkyAdapter->mCloudColor.setColor3( psky->getCloudColor() );
+ setColorSwatch("WLCloudColor", mSkyAdapter->mCloudColor, WL_CLOUD_SLIDER_SCALE);
+
+ // Cloud
+ mSkyAdapter->mCloudMain.setColor3( psky->getCloudPosDensity1() );
+ childSetValue("WLCloudX", mSkyAdapter->mCloudMain.getRed());
+ childSetValue("WLCloudY", mSkyAdapter->mCloudMain.getGreen());
+ childSetValue("WLCloudDensity", mSkyAdapter->mCloudMain.getBlue());
+
+ // Cloud Detail
+ mSkyAdapter->mCloudDetail.setColor3( psky->getCloudPosDensity2() );
+ childSetValue("WLCloudDetailX", mSkyAdapter->mCloudDetail.getRed());
+ childSetValue("WLCloudDetailY", mSkyAdapter->mCloudDetail.getGreen());
+ childSetValue("WLCloudDetailDensity", mSkyAdapter->mCloudDetail.getBlue());
+
+ // Cloud extras
+ mSkyAdapter->mCloudCoverage = psky->getCloudShadow();
+ mSkyAdapter->mCloudScale = psky->getCloudScale();
+ childSetValue("WLCloudCoverage", (F32) mSkyAdapter->mCloudCoverage);
+ childSetValue("WLCloudScale", (F32) mSkyAdapter->mCloudScale);
+
+ // cloud scrolling
+ LLVector2 scroll_rate = psky->getCloudScrollRate();
+
+ // LAPRAS: These should go away...
+ childDisable("WLCloudLockX");
+ childDisable("WLCloudLockY");
+
+ // disable if locked, enable if not
+ childEnable("WLCloudScrollX");
+ childEnable("WLCloudScrollY");
+
+ // *HACK cloud scrolling is off my an additive of 10
+ childSetValue("WLCloudScrollX", scroll_rate[0] - 10.0f);
+ childSetValue("WLCloudScrollY", scroll_rate[1] - 10.0f);
+
+ // Tweak extras
+
+ mSkyAdapter->mWLGamma = psky->getGamma();
+ childSetValue("WLGamma", (F32) mSkyAdapter->mWLGamma);
+
+ childSetValue("WLStarAlpha", psky->getStarBrightness());
+}
+
+void LLFloaterEditSky::setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k)
+{
+ // Set the value, dividing it by <k> first.
+ LLColor4 color = from_ctrl.getColor4();
+ getChild<LLColorSwatchCtrl>(name)->set(color / k);
+}
+
+// color control callbacks
+void LLFloaterEditSky::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl)
+{
+ LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
+ LLColor4 color_vec(swatch->get().mV);
+
+ // Multiply RGB values by the appropriate factor.
+ F32 k = WL_CLOUD_SLIDER_SCALE;
+ if (color_ctrl->getIsSunOrAmbientColor())
+ {
+ k = WL_SUN_AMBIENT_SLIDER_SCALE;
+ }
+ else if (color_ctrl->getIsBlueHorizonOrDensity())
+ {
+ k = WL_BLUE_HORIZON_DENSITY_SCALE;
+ }
+
+ color_vec *= k; // intensity isn't affected by the multiplication
+
+ // Set intensity to maximum of the RGB values.
+ color_vec.mV[3] = color_max(color_vec);
+
+ // Apply the new RGBI value.
+ color_ctrl->setColor4(color_vec);
+ color_ctrl->update(mEditSettings);
+}
+
+void LLFloaterEditSky::onColorControlRMoved(LLUICtrl* ctrl, void* userdata)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
+
+ F32 red_value = sldr_ctrl->getValueF32();
+ F32 k = 1.0f;
+
+ if (color_ctrl->getIsSunOrAmbientColor())
+ {
+ k = WL_SUN_AMBIENT_SLIDER_SCALE;
+ }
+ if (color_ctrl->getIsBlueHorizonOrDensity())
+ {
+ k = WL_BLUE_HORIZON_DENSITY_SCALE;
+ }
+ color_ctrl->setRed(red_value * k);
+
+ adjustIntensity(color_ctrl, red_value, k);
+ color_ctrl->update(mEditSettings);
+}
+
+void LLFloaterEditSky::onColorControlGMoved(LLUICtrl* ctrl, void* userdata)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
+
+ F32 green_value = sldr_ctrl->getValueF32();
+ F32 k = 1.0f;
+
+ if (color_ctrl->getIsSunOrAmbientColor())
+ {
+ k = WL_SUN_AMBIENT_SLIDER_SCALE;
+ }
+ if (color_ctrl->getIsBlueHorizonOrDensity())
+ {
+ k = WL_BLUE_HORIZON_DENSITY_SCALE;
+ }
+ color_ctrl->setGreen(green_value * k);
+
+ adjustIntensity(color_ctrl, green_value, k);
+ color_ctrl->update(mEditSettings);
+}
+
+void LLFloaterEditSky::onColorControlBMoved(LLUICtrl* ctrl, void* userdata)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
+
+ F32 blue_value = sldr_ctrl->getValueF32();
+ F32 k = 1.0f;
+
+ if (color_ctrl->getIsSunOrAmbientColor())
+ {
+ k = WL_SUN_AMBIENT_SLIDER_SCALE;
+ }
+ if (color_ctrl->getIsBlueHorizonOrDensity())
+ {
+ k = WL_BLUE_HORIZON_DENSITY_SCALE;
+ }
+ color_ctrl->setBlue(blue_value * k);
+
+ adjustIntensity(color_ctrl, blue_value, k);
+ color_ctrl->update(mEditSettings);
+}
+
+void LLFloaterEditSky::adjustIntensity(WLColorControl *ctrl, F32 val, F32 scale)
+{
+ if (ctrl->getHasSliderName())
+ {
+ LLColor4 color = ctrl->getColor4();
+ F32 i = color_max(color) / scale;
+ ctrl->setIntensity(i);
+ std::string name = ctrl->getSliderName();
+ name.append("I");
+
+ childSetValue(name, i);
+ }
+}
+
+
+/// GLOW SPECIFIC CODE
+void LLFloaterEditSky::onGlowRMoved(LLUICtrl* ctrl, void* userdata)
+{
+
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
+
+ // scaled by 20
+ color_ctrl->setRed((2 - sldr_ctrl->getValueF32()) * 20);
+
+ color_ctrl->update(mEditSettings);
+}
+
+/// \NOTE that we want NEGATIVE (-) B
+void LLFloaterEditSky::onGlowBMoved(LLUICtrl* ctrl, void* userdata)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
+
+ /// \NOTE that we want NEGATIVE (-) B and NOT by 20 as 20 is too big
+ color_ctrl->setBlue(-sldr_ctrl->getValueF32() * 5);
+
+ color_ctrl->update(mEditSettings);
+}
+
+void LLFloaterEditSky::onFloatControlMoved(LLUICtrl* ctrl, void* userdata)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ WLFloatControl * floatControl = static_cast<WLFloatControl *>(userdata);
+
+ floatControl->setValue(sldr_ctrl->getValueF32() / floatControl->getMult());
+
+ floatControl->update(mEditSettings);
+}
+
+
+// Lighting callbacks
+
+// time of day
+void LLFloaterEditSky::onSunMoved(LLUICtrl* ctrl, void* userdata)
+{
+ LLMultiSliderCtrl* sun_msldr = getChild<LLMultiSliderCtrl>("WLSunPos");
+ LLSliderCtrl* east_sldr = getChild<LLSliderCtrl>("WLEastAngle");
+ LLTimeCtrl* time_ctrl = getChild<LLTimeCtrl>("WLDayTime");
+ WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
+
+ F32 time24 = sun_msldr->getCurSliderValue();
+ time_ctrl->setTime24(time24); // sync the time ctrl with the new sun position
+
+ // get the two angles
+ F32 azimuth = F_TWO_PI * east_sldr->getValueF32();
+ F32 altitude = F_TWO_PI * time24_to_sun_pos(time24);
+ mEditSettings->setSunRotation(azimuth, altitude);
+ mEditSettings->setMoonRotation(azimuth + F_PI, -altitude);
+
+ LLVector4 sunnorm( mEditSettings->getSunDirection(), 1.f );
+
+ color_ctrl->update(mEditSettings);
+}
+
+void LLFloaterEditSky::onTimeChanged()
+{
+ F32 time24 = getChild<LLTimeCtrl>("WLDayTime")->getTime24();
+ getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE);
+ onSunMoved(getChild<LLUICtrl>("WLSunPos"), &(mSkyAdapter->mLightnorm));
+}
+
+void LLFloaterEditSky::onSunRotationChanged()
+{
+ LLJoystickQuaternion* sun_spinner = getChild<LLJoystickQuaternion>("WLSunRotation");
+ LLQuaternion sunrot(sun_spinner->getRotation());
+
+ mEditSettings->setSunRotation(sunrot);
+}
+
+void LLFloaterEditSky::onMoonRotationChanged()
+{
+ LLJoystickQuaternion* moon_spinner = getChild<LLJoystickQuaternion>("WLMoonRotation");
+ LLQuaternion moonrot(moon_spinner->getRotation());
+
+ mEditSettings->setMoonRotation(moonrot);
+}
+
+void LLFloaterEditSky::onStarAlphaMoved(LLUICtrl* ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ mEditSettings->setStarBrightness(sldr_ctrl->getValueF32());
+}
+
+// Clouds
+void LLFloaterEditSky::onCloudScrollXMoved(LLUICtrl* ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+ // *HACK all cloud scrolling is off by an additive of 10.
+ mEditSettings->setCloudScrollRateX(sldr_ctrl->getValueF32() + 10.0f);
+}
+
+void LLFloaterEditSky::onCloudScrollYMoved(LLUICtrl* ctrl)
+{
+ LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
+
+ // *HACK all cloud scrolling is off by an additive of 10.
+ mEditSettings->setCloudScrollRateY(sldr_ctrl->getValueF32() + 10.0f);
+}
+
+//=================================================================================================
+
+void LLFloaterEditSky::reset()
+{
+ if (isNewPreset())
+ {
+ mSkyPresetNameEditor->setValue(LLSD());
+ mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name
+ }
+ else
+ {
+ refreshSkyPresetsList();
+
+ // Disable controls until a sky preset to edit is selected.
+ enableEditing(false);
+ }
+}
+
+bool LLFloaterEditSky::isNewPreset() const
+{
+ return mKey.asString() == "new";
+}
+
+void LLFloaterEditSky::refreshSkyPresetsList()
+{
+ mSkyPresetCombo->removeall();
+
+ LLEnvironment::list_name_id_t list = LLEnvironment::instance().getSkyList();
+
+ for (LLEnvironment::list_name_id_t::iterator it = list.begin(); it != list.end(); ++it)
+ {
+ mSkyPresetCombo->add((*it).first, LLSDArray((*it).first)((*it).second));
+ }
+
+ mSkyPresetCombo->setLabel(getString("combo_label"));
+}
+
+void LLFloaterEditSky::enableEditing(bool enable)
+{
+ // Enable/disable the tab and their contents.
+ LLTabContainer* tab_container = getChild<LLTabContainer>("WindLight Tabs");
+ tab_container->setEnabled(enable);
+ for (S32 i = 0; i < tab_container->getTabCount(); ++i)
+ {
+ tab_container->enableTabButton(i, enable);
+ tab_container->getPanelByIndex(i)->setCtrlsEnabled(enable);
+ }
+
+ // Enable/disable saving.
+ mSaveButton->setEnabled(enable);
+ mMakeDefaultCheckBox->setEnabled(enable);
+}
+
+void LLFloaterEditSky::saveRegionSky()
+{
+#if 0
+ LLWLParamKey key(getSelectedSkyPreset());
+ llassert(key.scope == LLEnvKey::SCOPE_REGION);
+
+ LL_DEBUGS("Windlight") << "Saving region sky preset: " << key.name << LL_ENDL;
+ LLWLParamManager& wl_mgr = LLWLParamManager::instance();
+ wl_mgr.mCurParams.mName = key.name;
+ wl_mgr.setParamSet(key, wl_mgr.mCurParams);
+
+ // *TODO: save to cached region settings.
+ LL_WARNS("Windlight") << "Saving region sky is not fully implemented yet" << LL_ENDL;
+#endif
+}
+
+std::string LLFloaterEditSky::getSelectedPresetName() const
+{
+ std::string name;
+ if (mSkyPresetNameEditor->getVisible())
+ {
+ name = mSkyPresetNameEditor->getText();
+ }
+ else
+ {
+ LLSD combo_val = mSkyPresetCombo->getValue();
+ name = combo_val[0].asString();
+ }
+
+ return name;
+}
+
+void LLFloaterEditSky::onSkyPresetNameEdited()
+{
+ std::string name = mSkyPresetNameEditor->getText();
+ LLSettingsWater::ptr_t psky = LLEnvironment::instance().getCurrentWater();
+
+ psky->setName(name);
+}
+
+void LLFloaterEditSky::onSkyPresetSelected()
+{
+ std::string name;
+
+ name = getSelectedPresetName();
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().findSkyByName(name);
+
+ if (!psky)
+ {
+ LL_WARNS("WATEREDIT") << "Could not find water preset" << LL_ENDL;
+ enableEditing(false);
+ return;
+ }
+
+ psky = psky->buildClone();
+ LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, psky);
+ mEditSettings = psky;
+
+ syncControls();
+ enableEditing(true);
+
+}
+
+bool LLFloaterEditSky::onSaveAnswer(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+
+ // If they choose save, do it. Otherwise, don't do anything
+ if (option == 0)
+ {
+ onSaveConfirmed();
+ }
+
+ return false;
+}
+
+void LLFloaterEditSky::onSaveConfirmed()
+{
+ // Save currently displayed water params to the selected preset.
+ std::string name = mEditSettings->getName();
+
+ LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL;
+
+ LLEnvironment::instance().addSky(mEditSettings);
+
+ // Change preference if requested.
+ if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue())
+ {
+ LL_DEBUGS("Windlight") << name << " is now the new preferred sky preset" << LL_ENDL;
+ LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, mEditSettings);
+ }
+
+ closeFloater();
+}
+
+void LLFloaterEditSky::onBtnSave()
+{
+ LLEnvironment::instance().addSky(mEditSettings);
+ LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, mEditSettings);
+
+ closeFloater();
+}
+
+void LLFloaterEditSky::onBtnCancel()
+{
+ closeFloater();
+}
+
+void LLFloaterEditSky::onSkyPresetListChange()
+{
+ refreshSkyPresetsList();
+}
+
+void LLFloaterEditSky::onRegionSettingsChange()
+{
+#if 0
+ // If creating a new sky, don't bother.
+ if (isNewPreset())
+ {
+ return;
+ }
+
+ if (getSelectedSkyPreset().scope == LLEnvKey::SCOPE_REGION) // if editing a region sky
+ {
+ // reset the floater to its initial state
+ reset();
+
+ // *TODO: Notify user?
+ }
+ else // editing a local sky
+ {
+ refreshSkyPresetsList();
+ }
+#endif
+}
+
+void LLFloaterEditSky::onRegionInfoUpdate()
+{
+#if 0
+ bool can_edit = true;
+
+ // If we've selected a region sky preset for editing.
+ if (getSelectedSkyPreset().scope == LLEnvKey::SCOPE_REGION)
+ {
+ // check whether we have the access
+ can_edit = LLEnvManagerNew::canEditRegionSettings();
+ }
+
+ enableEditing(can_edit);
+#endif
+}