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-rw-r--r--indra/newview/llfloatercamera.h80
1 files changed, 74 insertions, 6 deletions
diff --git a/indra/newview/llfloatercamera.h b/indra/newview/llfloatercamera.h
index fabe8f577e..04554c6493 100644
--- a/indra/newview/llfloatercamera.h
+++ b/indra/newview/llfloatercamera.h
@@ -35,26 +35,94 @@
#include "llfloater.h"
+#include "llfirsttimetipmanager.h"
+
class LLJoystickCameraRotate;
class LLJoystickCameraZoom;
class LLJoystickCameraTrack;
+class LLFloaterReg;
+
+enum ECameraControlMode
+{
+ CAMERA_CTRL_MODE_ORBIT,
+ CAMERA_CTRL_MODE_PAN,
+ CAMERA_CTRL_MODE_FREE_CAMERA,
+ CAMERA_CTRL_MODE_AVATAR_VIEW
+};
class LLFloaterCamera
: public LLFloater
{
friend class LLFloaterReg;
-private:
-
- LLFloaterCamera(const LLSD& val);
- ~LLFloaterCamera() {};
-
- /*virtual*/ BOOL postBuild();
public:
+
+ /* whether in free camera mode */
+ static bool inFreeCameraMode();
+
+ static void toPrevModeIfInAvatarViewMode();
+
+ /* resets free camera mode to the previous mode */
+ //*TODO remove, if it won't be used by LLToolCamera::handleDeselect()
+ void resetFreeCameraMode();
+
+ /* determines actual mode and updates ui */
+ void update();
+ static void updateIfNotInAvatarViewMode();
+
+ static void onClickCameraPresets(LLUICtrl* ctrl, const LLSD& param);
+
+ virtual void onOpen(const LLSD& key);
+
+ // *HACK: due to hard enough to have this control aligned with "Camera" button while resizing
+ // let update its position in each frame
+ /*virtual*/ void draw(){updatePosition(); LLFloater::draw();}
+
LLJoystickCameraRotate* mRotate;
LLJoystickCameraZoom* mZoom;
LLJoystickCameraTrack* mTrack;
+
+private:
+
+ LLFloaterCamera(const LLSD& val);
+ ~LLFloaterCamera() {};
+
+ /* return instance if it exists - created by LLFloaterReg */
+ static LLFloaterCamera* findInstance();
+
+ /*virtual*/ BOOL postBuild();
+
+ ECameraControlMode determineMode();
+
+ /* whether in avatar view (first person) mode */
+ bool inAvatarViewMode();
+
+ /* resets to the previous mode */
+ void toPrevMode();
+
+ /* sets a new mode and performs related actions */
+ void switchMode(ECameraControlMode mode);
+
+ /* sets a new mode preserving previous one and updates ui*/
+ void setMode(ECameraControlMode mode);
+
+ /* updates the state (UI) according to the current mode */
+ void updateState();
+
+ void onClickBtn(ECameraControlMode mode);
+ void assignButton2Mode(ECameraControlMode mode, const std::string& button_name);
+ void initMode2TipTypeMap();
+
+ /*Updates position of the floater to be center aligned with "Camera" button.*/
+ void updatePosition();
+
+
+ ECameraControlMode mPrevMode;
+ ECameraControlMode mCurrMode;
+ std::map<ECameraControlMode, LLButton*> mMode2Button;
+ std::map<ECameraControlMode, LLFirstTimeTipsManager::EFirstTimeTipType> mMode2TipType;
+
};
#endif