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+/**
+ * @file llfloaterbvhpreview.h
+ * @brief LLFloaterBvhPreview class definition
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERBVHPREVIEW_H
+#define LL_LLFLOATERBVHPREVIEW_H
+
+#include "llassettype.h"
+#include "llfloaternamedesc.h"
+#include "lldynamictexture.h"
+#include "llcharacter.h"
+#include "llquaternion.h"
+
+class LLVOAvatar;
+class LLViewerJointMesh;
+
+class LLPreviewAnimation : public LLViewerDynamicTexture
+{
+protected:
+ virtual ~LLPreviewAnimation();
+
+public:
+ LLPreviewAnimation(S32 width, S32 height);
+
+ /*virtual*/ S8 getType() const ;
+
+ BOOL render();
+ void requestUpdate();
+ void rotate(F32 yaw_radians, F32 pitch_radians);
+ void zoom(F32 zoom_delta);
+ void setZoom(F32 zoom_amt);
+ void pan(F32 right, F32 up);
+ virtual BOOL needsUpdate() { return mNeedsUpdate; }
+
+ LLVOAvatar* getDummyAvatar() { return mDummyAvatar; }
+
+protected:
+ BOOL mNeedsUpdate;
+ F32 mCameraDistance;
+ F32 mCameraYaw;
+ F32 mCameraPitch;
+ F32 mCameraZoom;
+ LLVector3 mCameraOffset;
+ LLVector3 mCameraRelPos;
+ LLPointer<LLVOAvatar> mDummyAvatar;
+};
+
+class LLFloaterBvhPreview : public LLFloaterNameDesc
+{
+public:
+ LLFloaterBvhPreview(const std::string& filename);
+ virtual ~LLFloaterBvhPreview();
+
+ BOOL postBuild();
+
+ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
+ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
+ BOOL handleHover(S32 x, S32 y, MASK mask);
+ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
+ void onMouseCaptureLost();
+
+ void refresh();
+
+ void onBtnPlay();
+ void onBtnPause();
+ void onBtnStop();
+ void onSliderMove();
+ void onCommitBaseAnim();
+ void onCommitLoop();
+ void onCommitLoopIn();
+ void onCommitLoopOut();
+ bool validateLoopIn(const LLSD& data);
+ bool validateLoopOut(const LLSD& data);
+ void onCommitName();
+ void onCommitHandPose();
+ void onCommitEmote();
+ void onCommitPriority();
+ void onCommitEaseIn();
+ void onCommitEaseOut();
+ bool validateEaseIn(const LLSD& data);
+ bool validateEaseOut(const LLSD& data);
+ static void onBtnOK(void*);
+ static void onSaveComplete(const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data,
+ S32 status, LLExtStat ext_status);
+private:
+ void setAnimCallbacks() ;
+
+protected:
+ void draw();
+ void resetMotion();
+
+ LLPointer< LLPreviewAnimation > mAnimPreview;
+ S32 mLastMouseX;
+ S32 mLastMouseY;
+ LLButton* mPlayButton;
+ LLButton* mPauseButton;
+ LLButton* mStopButton;
+ LLRect mPreviewRect;
+ LLRectf mPreviewImageRect;
+ LLAssetID mMotionID;
+ LLTransactionID mTransactionID;
+ LLAnimPauseRequest mPauseRequest;
+
+ std::map<std::string, LLUUID> mIDList;
+};
+
+#endif // LL_LLFLOATERBVHPREVIEW_H