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path: root/indra/newview/llfloaterbvhpreview.cpp
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Diffstat (limited to 'indra/newview/llfloaterbvhpreview.cpp')
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index a3037ed651..ed3dc37043 100644
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -294,7 +294,7 @@ BOOL LLFloaterBvhPreview::postBuild()
loaderp->serialize(dp);
dp.reset();
LL_INFOS("BVH") << "Deserializing motionp" << LL_ENDL;
- BOOL success = motionp && motionp->deserialize(dp, mMotionID);
+ BOOL success = motionp && motionp->deserialize(dp, mMotionID, false);
LL_INFOS("BVH") << "Done" << LL_ENDL;
delete []buffer;
@@ -1047,7 +1047,12 @@ LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicT
mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR);
mDummyAvatar->mSpecialRenderMode = 1;
mDummyAvatar->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET);
- mDummyAvatar->hideSkirt();
+
+ // on idle overall apperance update will set skirt to visible, so either
+ // call early or account for mSpecialRenderMode in updateMeshVisibility
+ mDummyAvatar->updateOverallAppearance();
+ mDummyAvatar->hideHair();
+ mDummyAvatar->hideSkirt();
// stop extraneous animations
mDummyAvatar->stopMotion( ANIM_AGENT_HEAD_ROT, TRUE );
@@ -1135,6 +1140,7 @@ BOOL LLPreviewAnimation::render()
{
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool();
avatarp->dirtyMesh();
+ gPipeline.enableLightsPreview();
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
}
}