diff options
Diffstat (limited to 'indra/newview/llfloaterbuycontents.cpp')
-rw-r--r-- | indra/newview/llfloaterbuycontents.cpp | 602 |
1 files changed, 301 insertions, 301 deletions
diff --git a/indra/newview/llfloaterbuycontents.cpp b/indra/newview/llfloaterbuycontents.cpp index 955dc79f13..046c5821c1 100644 --- a/indra/newview/llfloaterbuycontents.cpp +++ b/indra/newview/llfloaterbuycontents.cpp @@ -1,301 +1,301 @@ -/** - * @file llfloaterbuycontents.cpp - * @author James Cook - * @brief LLFloaterBuyContents class implementation - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/** - * Shows the contents of an object and their permissions when you - * click "Buy..." on an object with "Sell Contents" checked. - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterbuycontents.h" - -#include "llcachename.h" - -#include "llagent.h" // for agent id -#include "llcheckboxctrl.h" -#include "llinventorydefines.h" -#include "llinventoryfunctions.h" -#include "llinventoryicon.h" -#include "llinventorymodel.h" // for gInventory -#include "llfirstuse.h" -#include "llfloaterreg.h" -#include "llnotificationsutil.h" -#include "llselectmgr.h" -#include "llscrolllistctrl.h" -#include "llviewerobject.h" -#include "llviewerregion.h" -#include "lluictrlfactory.h" -#include "llviewerwindow.h" - -LLFloaterBuyContents::LLFloaterBuyContents(const LLSD& key) -: LLFloater(key) -{ -} - -BOOL LLFloaterBuyContents::postBuild() -{ - - getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickCancel, this)); - getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickBuy, this)); - - getChildView("item_list")->setEnabled(FALSE); - getChildView("buy_btn")->setEnabled(FALSE); - getChildView("wear_check")->setEnabled(FALSE); - - setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130) - - // Always center the dialog. User can change the size, - // but purchases are important and should be center screen. - // This also avoids problems where the user resizes the application window - // mid-session and the saved rect is off-center. - center(); - - return TRUE; -} - -LLFloaterBuyContents::~LLFloaterBuyContents() -{ - removeVOInventoryListener(); -} - - -// static -void LLFloaterBuyContents::show(const LLSaleInfo& sale_info) -{ - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - - if (selection->getRootObjectCount() != 1) - { - LLNotificationsUtil::add("BuyContentsOneOnly"); - return; - } - - LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents"); - if (!floater) - return; - - LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list"); - if (list) - list->deleteAllItems(); - - floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); - - LLUUID owner_id; - std::string owner_name; - BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); - if (!owners_identical) - { - LLNotificationsUtil::add("BuyContentsOneOwner"); - return; - } - - floater->mSaleInfo = sale_info; - - // Update the display - LLSelectNode* node = selection->getFirstRootNode(); - if (!node) return; - if(node->mPermissions->isGroupOwned()) - { - gCacheName->getGroupName(owner_id, owner_name); - } - - floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName); - floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice())); - floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name); - - // Must do this after the floater is created, because - // sometimes the inventory is already there and - // the callback is called immediately. - LLViewerObject* obj = selection->getFirstRootObject(); - floater->registerVOInventoryListener(obj,NULL); - floater->requestVOInventory(); -} - - -void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj, - LLInventoryObject::object_list_t* inv, - S32 serial_num, - void* data) -{ - if (!obj) - { - LL_WARNS() << "No object in LLFloaterBuyContents::inventoryChanged" << LL_ENDL; - return; - } - - LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list"); - if (!item_list) - { - removeVOInventoryListener(); - return; - } - - item_list->deleteAllItems(); - - if (!inv) - { - LL_WARNS() << "No inventory in LLFloaterBuyContents::inventoryChanged" - << LL_ENDL; - - return; - } - - // default to turning off the buy button. - LLView* buy_btn = getChildView("buy_btn"); - buy_btn->setEnabled(FALSE); - - LLUUID owner_id; - BOOL is_group_owned; - LLAssetType::EType asset_type; - LLInventoryType::EType inv_type; - S32 wearable_count = 0; - - LLInventoryObject::object_list_t::const_iterator it = inv->begin(); - LLInventoryObject::object_list_t::const_iterator end = inv->end(); - - for ( ; it != end; ++it ) - { - asset_type = (*it)->getType(); - - // Skip folders, so we know we have inventory items only - if (asset_type == LLAssetType::AT_CATEGORY) - continue; - - LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it)); - inv_type = inv_item->getInventoryType(); - - // Count clothing items for later - if (LLInventoryType::IT_WEARABLE == inv_type) - { - wearable_count++; - } - - // Skip items the object's owner can't copy (and hence can't sell) - if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned)) - continue; - - if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id)) - continue; - - // Skip items we can't transfer - if (!inv_item->getPermissions().allowTransferTo(gAgent.getID())) - continue; - - // There will be at least one item shown in the display, so go - // ahead and enable the buy button. - buy_btn->setEnabled(TRUE); - - // Create the line in the list - LLSD row; - - BOOL item_is_multi = FALSE; - if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED - || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS) - && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK)) - { - item_is_multi = TRUE; - } - - std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(), - inv_item->getInventoryType(), - inv_item->getFlags(), - item_is_multi); - row["columns"][0]["column"] = "icon"; - row["columns"][0]["type"] = "icon"; - row["columns"][0]["value"] = icon_name; - - // Append the permissions that you will acquire (not the current - // permissions). - U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner(); - std::string text = (*it)->getName(); - - if (!(next_owner_mask & PERM_COPY)) - { - text.append(getString("no_copy_text")); - } - if (!(next_owner_mask & PERM_MODIFY)) - { - text.append(getString("no_modify_text")); - } - if (!(next_owner_mask & PERM_TRANSFER)) - { - text.append(getString("no_transfer_text")); - } - - row["columns"][1]["column"] = "text"; - row["columns"][1]["value"] = text; - row["columns"][1]["font"] = "SANSSERIF"; - - item_list->addElement(row); - } - - if (wearable_count > 0) - { - getChildView("wear_check")->setEnabled(TRUE); - getChild<LLUICtrl>("wear_check")->setValue(LLSD(false) ); - } -} - - -void LLFloaterBuyContents::onClickBuy() -{ - // Make sure this wasn't selected through other mechanisms - // (ie, being the default button and pressing enter. - if(!getChildView("buy_btn")->getEnabled()) - { - // We shouldn't be enabled. Just close. - closeFloater(); - return; - } - - // We may want to wear this item - if (getChild<LLUICtrl>("wear_check")->getValue()) - { - LLInventoryState::sWearNewClothing = TRUE; - } - - // Put the items where we put new folders. - LLUUID category_id; - category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY); - - // *NOTE: doesn't work for multiple object buy, which UI does not - // currently support sale info is used for verification only, if - // it doesn't match region info then sale is canceled. - LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo); - - // NOTE: do this here instead of on receipt of object, since contents are transfered - // via a generic BulkUpdateInventory message with no way of distinguishing it from - // other inventory operations - LLFirstUse::newInventory(); - closeFloater(); -} - -void LLFloaterBuyContents::onClickCancel() -{ - closeFloater(); -} +/**
+ * @file llfloaterbuycontents.cpp
+ * @author James Cook
+ * @brief LLFloaterBuyContents class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/**
+ * Shows the contents of an object and their permissions when you
+ * click "Buy..." on an object with "Sell Contents" checked.
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterbuycontents.h"
+
+#include "llcachename.h"
+
+#include "llagent.h" // for agent id
+#include "llcheckboxctrl.h"
+#include "llinventorydefines.h"
+#include "llinventoryfunctions.h"
+#include "llinventoryicon.h"
+#include "llinventorymodel.h" // for gInventory
+#include "llfirstuse.h"
+#include "llfloaterreg.h"
+#include "llnotificationsutil.h"
+#include "llselectmgr.h"
+#include "llscrolllistctrl.h"
+#include "llviewerobject.h"
+#include "llviewerregion.h"
+#include "lluictrlfactory.h"
+#include "llviewerwindow.h"
+
+LLFloaterBuyContents::LLFloaterBuyContents(const LLSD& key)
+: LLFloater(key)
+{
+}
+
+bool LLFloaterBuyContents::postBuild()
+{
+
+ getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickCancel, this));
+ getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickBuy, this));
+
+ getChildView("item_list")->setEnabled(false);
+ getChildView("buy_btn")->setEnabled(false);
+ getChildView("wear_check")->setEnabled(false);
+
+ setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
+
+ // Always center the dialog. User can change the size,
+ // but purchases are important and should be center screen.
+ // This also avoids problems where the user resizes the application window
+ // mid-session and the saved rect is off-center.
+ center();
+
+ return true;
+}
+
+LLFloaterBuyContents::~LLFloaterBuyContents()
+{
+ removeVOInventoryListener();
+}
+
+
+// static
+void LLFloaterBuyContents::show(const LLSaleInfo& sale_info)
+{
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+
+ if (selection->getRootObjectCount() != 1)
+ {
+ LLNotificationsUtil::add("BuyContentsOneOnly");
+ return;
+ }
+
+ LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents");
+ if (!floater)
+ return;
+
+ LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list");
+ if (list)
+ list->deleteAllItems();
+
+ floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
+
+ LLUUID owner_id;
+ std::string owner_name;
+ bool owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
+ if (!owners_identical)
+ {
+ LLNotificationsUtil::add("BuyContentsOneOwner");
+ return;
+ }
+
+ floater->mSaleInfo = sale_info;
+
+ // Update the display
+ LLSelectNode* node = selection->getFirstRootNode();
+ if (!node) return;
+ if(node->mPermissions->isGroupOwned())
+ {
+ gCacheName->getGroupName(owner_id, owner_name);
+ }
+
+ floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName);
+ floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
+ floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name);
+
+ // Must do this after the floater is created, because
+ // sometimes the inventory is already there and
+ // the callback is called immediately.
+ LLViewerObject* obj = selection->getFirstRootObject();
+ floater->registerVOInventoryListener(obj,NULL);
+ floater->requestVOInventory();
+}
+
+
+void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
+ LLInventoryObject::object_list_t* inv,
+ S32 serial_num,
+ void* data)
+{
+ if (!obj)
+ {
+ LL_WARNS() << "No object in LLFloaterBuyContents::inventoryChanged" << LL_ENDL;
+ return;
+ }
+
+ LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list");
+ if (!item_list)
+ {
+ removeVOInventoryListener();
+ return;
+ }
+
+ item_list->deleteAllItems();
+
+ if (!inv)
+ {
+ LL_WARNS() << "No inventory in LLFloaterBuyContents::inventoryChanged"
+ << LL_ENDL;
+
+ return;
+ }
+
+ // default to turning off the buy button.
+ LLView* buy_btn = getChildView("buy_btn");
+ buy_btn->setEnabled(false);
+
+ LLUUID owner_id;
+ bool is_group_owned;
+ LLAssetType::EType asset_type;
+ LLInventoryType::EType inv_type;
+ S32 wearable_count = 0;
+
+ LLInventoryObject::object_list_t::const_iterator it = inv->begin();
+ LLInventoryObject::object_list_t::const_iterator end = inv->end();
+
+ for ( ; it != end; ++it )
+ {
+ asset_type = (*it)->getType();
+
+ // Skip folders, so we know we have inventory items only
+ if (asset_type == LLAssetType::AT_CATEGORY)
+ continue;
+
+ LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it));
+ inv_type = inv_item->getInventoryType();
+
+ // Count clothing items for later
+ if (LLInventoryType::IT_WEARABLE == inv_type)
+ {
+ wearable_count++;
+ }
+
+ // Skip items the object's owner can't copy (and hence can't sell)
+ if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned))
+ continue;
+
+ if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id))
+ continue;
+
+ // Skip items we can't transfer
+ if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
+ continue;
+
+ // There will be at least one item shown in the display, so go
+ // ahead and enable the buy button.
+ buy_btn->setEnabled(true);
+
+ // Create the line in the list
+ LLSD row;
+
+ bool item_is_multi = false;
+ if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
+ || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
+ && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK))
+ {
+ item_is_multi = true;
+ }
+
+ std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(),
+ inv_item->getInventoryType(),
+ inv_item->getFlags(),
+ item_is_multi);
+ row["columns"][0]["column"] = "icon";
+ row["columns"][0]["type"] = "icon";
+ row["columns"][0]["value"] = icon_name;
+
+ // Append the permissions that you will acquire (not the current
+ // permissions).
+ U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
+ std::string text = (*it)->getName();
+
+ if (!(next_owner_mask & PERM_COPY))
+ {
+ text.append(getString("no_copy_text"));
+ }
+ if (!(next_owner_mask & PERM_MODIFY))
+ {
+ text.append(getString("no_modify_text"));
+ }
+ if (!(next_owner_mask & PERM_TRANSFER))
+ {
+ text.append(getString("no_transfer_text"));
+ }
+
+ row["columns"][1]["column"] = "text";
+ row["columns"][1]["value"] = text;
+ row["columns"][1]["font"] = "SANSSERIF";
+
+ item_list->addElement(row);
+ }
+
+ if (wearable_count > 0)
+ {
+ getChildView("wear_check")->setEnabled(true);
+ getChild<LLUICtrl>("wear_check")->setValue(LLSD(false) );
+ }
+}
+
+
+void LLFloaterBuyContents::onClickBuy()
+{
+ // Make sure this wasn't selected through other mechanisms
+ // (ie, being the default button and pressing enter.
+ if(!getChildView("buy_btn")->getEnabled())
+ {
+ // We shouldn't be enabled. Just close.
+ closeFloater();
+ return;
+ }
+
+ // We may want to wear this item
+ if (getChild<LLUICtrl>("wear_check")->getValue())
+ {
+ LLInventoryState::sWearNewClothing = true;
+ }
+
+ // Put the items where we put new folders.
+ LLUUID category_id;
+ category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY);
+
+ // *NOTE: doesn't work for multiple object buy, which UI does not
+ // currently support sale info is used for verification only, if
+ // it doesn't match region info then sale is canceled.
+ LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo);
+
+ // NOTE: do this here instead of on receipt of object, since contents are transfered
+ // via a generic BulkUpdateInventory message with no way of distinguishing it from
+ // other inventory operations
+ LLFirstUse::newInventory();
+ closeFloater();
+}
+
+void LLFloaterBuyContents::onClickCancel()
+{
+ closeFloater();
+}
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