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-rw-r--r--indra/newview/llfloaterbuy.cpp494
1 files changed, 247 insertions, 247 deletions
diff --git a/indra/newview/llfloaterbuy.cpp b/indra/newview/llfloaterbuy.cpp
index ea93d3bfaa..ff2922e2ac 100644
--- a/indra/newview/llfloaterbuy.cpp
+++ b/indra/newview/llfloaterbuy.cpp
@@ -1,4 +1,4 @@
-/**
+/**
* @file llfloaterbuy.cpp
* @author James Cook
* @brief LLFloaterBuy class implementation
@@ -6,21 +6,21 @@
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,8 +34,8 @@
#include "llfloaterbuy.h"
-#include "llagent.h" // for agent id
-#include "llinventorymodel.h" // for gInventory
+#include "llagent.h" // for agent id
+#include "llinventorymodel.h" // for gInventory
#include "llfloaterreg.h"
#include "llinventoryicon.h"
#include "llinventorydefines.h"
@@ -49,296 +49,296 @@
#include "lltrans.h"
LLFloaterBuy::LLFloaterBuy(const LLSD& key)
-: LLFloater(key),
- mSelectionUpdateSlot()
+: LLFloater(key),
+ mSelectionUpdateSlot()
{
}
BOOL LLFloaterBuy::postBuild()
{
- getChildView("object_list")->setEnabled(FALSE);
- getChildView("item_list")->setEnabled(FALSE);
+ getChildView("object_list")->setEnabled(FALSE);
+ getChildView("item_list")->setEnabled(FALSE);
+
+ getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickCancel, this));
+ getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickBuy, this));
- getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickCancel, this));
- getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickBuy, this));
+ setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
- setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
-
- // Always center the dialog. User can change the size,
- // but purchases are important and should be center screen.
- // This also avoids problems where the user resizes the application window
- // mid-session and the saved rect is off-center.
- center();
+ // Always center the dialog. User can change the size,
+ // but purchases are important and should be center screen.
+ // This also avoids problems where the user resizes the application window
+ // mid-session and the saved rect is off-center.
+ center();
- return TRUE;
+ return TRUE;
}
LLFloaterBuy::~LLFloaterBuy()
{
- mObjectSelection = NULL;
+ mObjectSelection = NULL;
}
void LLFloaterBuy::reset()
{
- LLScrollListCtrl* object_list = getChild<LLScrollListCtrl>("object_list");
- if (object_list) object_list->deleteAllItems();
+ LLScrollListCtrl* object_list = getChild<LLScrollListCtrl>("object_list");
+ if (object_list) object_list->deleteAllItems();
- LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list");
- if (item_list) item_list->deleteAllItems();
+ LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list");
+ if (item_list) item_list->deleteAllItems();
}
// static
void LLFloaterBuy::show(const LLSaleInfo& sale_info)
{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-
- if (selection->getRootObjectCount() != 1)
- {
- LLNotificationsUtil::add("BuyOneObjectOnly");
- return;
- }
-
- LLFloaterBuy* floater = LLFloaterReg::showTypedInstance<LLFloaterBuy>("buy_object");
- if (!floater)
- return;
-
- // Clean up the lists...
- floater->reset();
- floater->mSaleInfo = sale_info;
- floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
-
- LLSelectNode* node = selection->getFirstRootNode();
- if (!node)
- return;
-
- // Set title based on sale type
- LLUIString title;
- switch (sale_info.getSaleType())
- {
- case LLSaleInfo::FS_ORIGINAL:
- title = floater->getString("title_buy_text");
- break;
- case LLSaleInfo::FS_COPY:
- default:
- title = floater->getString("title_buy_copy_text");
- break;
- }
- title.setArg("[NAME]", node->mName);
- floater->setTitle(title);
-
- LLUUID owner_id;
- std::string owner_name;
- BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
- if (!owners_identical)
- {
- LLNotificationsUtil::add("BuyObjectOneOwner");
- return;
- }
-
- LLCtrlListInterface *object_list = floater->childGetListInterface("object_list");
- if (!object_list)
- {
- return;
- }
-
- // Update the display
- // Display next owner permissions
- LLSD row;
-
- // Compute icon for this item
- std::string icon_name = LLInventoryIcon::getIconName(LLAssetType::AT_OBJECT,
- LLInventoryType::IT_OBJECT);
-
- row["columns"][0]["column"] = "icon";
- row["columns"][0]["type"] = "icon";
- row["columns"][0]["value"] = icon_name;
-
- // Append the permissions that you will acquire (not the current
- // permissions).
- U32 next_owner_mask = node->mPermissions->getMaskNextOwner();
- std::string text = node->mName;
- if (!(next_owner_mask & PERM_COPY))
- {
- text.append(floater->getString("no_copy_text"));
- }
- if (!(next_owner_mask & PERM_MODIFY))
- {
- text.append(floater->getString("no_modify_text"));
- }
- if (!(next_owner_mask & PERM_TRANSFER))
- {
- text.append(floater->getString("no_transfer_text"));
- }
-
- row["columns"][1]["column"] = "text";
- row["columns"][1]["value"] = text;
- row["columns"][1]["font"] = "SANSSERIF";
-
- // Add after columns added so appropriate heights are correct.
- object_list->addElement(row);
-
- floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
- floater->getChild<LLUICtrl>("buy_name_text")->setTextArg("[NAME]", owner_name);
-
- floater->showViews(true);
-
- // Must do this after the floater is created, because
- // sometimes the inventory is already there and
- // the callback is called immediately.
- LLViewerObject* obj = selection->getFirstRootObject();
- floater->registerVOInventoryListener(obj,NULL);
- floater->requestVOInventory();
-
- if (!floater->mSelectionUpdateSlot.connected())
- {
- floater->mSelectionUpdateSlot = LLSelectMgr::getInstance()->mUpdateSignal.connect(boost::bind(&LLFloaterBuy::onSelectionChanged, floater));
- }
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+
+ if (selection->getRootObjectCount() != 1)
+ {
+ LLNotificationsUtil::add("BuyOneObjectOnly");
+ return;
+ }
+
+ LLFloaterBuy* floater = LLFloaterReg::showTypedInstance<LLFloaterBuy>("buy_object");
+ if (!floater)
+ return;
+
+ // Clean up the lists...
+ floater->reset();
+ floater->mSaleInfo = sale_info;
+ floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
+
+ LLSelectNode* node = selection->getFirstRootNode();
+ if (!node)
+ return;
+
+ // Set title based on sale type
+ LLUIString title;
+ switch (sale_info.getSaleType())
+ {
+ case LLSaleInfo::FS_ORIGINAL:
+ title = floater->getString("title_buy_text");
+ break;
+ case LLSaleInfo::FS_COPY:
+ default:
+ title = floater->getString("title_buy_copy_text");
+ break;
+ }
+ title.setArg("[NAME]", node->mName);
+ floater->setTitle(title);
+
+ LLUUID owner_id;
+ std::string owner_name;
+ BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
+ if (!owners_identical)
+ {
+ LLNotificationsUtil::add("BuyObjectOneOwner");
+ return;
+ }
+
+ LLCtrlListInterface *object_list = floater->childGetListInterface("object_list");
+ if (!object_list)
+ {
+ return;
+ }
+
+ // Update the display
+ // Display next owner permissions
+ LLSD row;
+
+ // Compute icon for this item
+ std::string icon_name = LLInventoryIcon::getIconName(LLAssetType::AT_OBJECT,
+ LLInventoryType::IT_OBJECT);
+
+ row["columns"][0]["column"] = "icon";
+ row["columns"][0]["type"] = "icon";
+ row["columns"][0]["value"] = icon_name;
+
+ // Append the permissions that you will acquire (not the current
+ // permissions).
+ U32 next_owner_mask = node->mPermissions->getMaskNextOwner();
+ std::string text = node->mName;
+ if (!(next_owner_mask & PERM_COPY))
+ {
+ text.append(floater->getString("no_copy_text"));
+ }
+ if (!(next_owner_mask & PERM_MODIFY))
+ {
+ text.append(floater->getString("no_modify_text"));
+ }
+ if (!(next_owner_mask & PERM_TRANSFER))
+ {
+ text.append(floater->getString("no_transfer_text"));
+ }
+
+ row["columns"][1]["column"] = "text";
+ row["columns"][1]["value"] = text;
+ row["columns"][1]["font"] = "SANSSERIF";
+
+ // Add after columns added so appropriate heights are correct.
+ object_list->addElement(row);
+
+ floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
+ floater->getChild<LLUICtrl>("buy_name_text")->setTextArg("[NAME]", owner_name);
+
+ floater->showViews(true);
+
+ // Must do this after the floater is created, because
+ // sometimes the inventory is already there and
+ // the callback is called immediately.
+ LLViewerObject* obj = selection->getFirstRootObject();
+ floater->registerVOInventoryListener(obj,NULL);
+ floater->requestVOInventory();
+
+ if (!floater->mSelectionUpdateSlot.connected())
+ {
+ floater->mSelectionUpdateSlot = LLSelectMgr::getInstance()->mUpdateSignal.connect(boost::bind(&LLFloaterBuy::onSelectionChanged, floater));
+ }
}
void LLFloaterBuy::inventoryChanged(LLViewerObject* obj,
- LLInventoryObject::object_list_t* inv,
- S32 serial_num,
- void* data)
+ LLInventoryObject::object_list_t* inv,
+ S32 serial_num,
+ void* data)
{
- if (!obj)
- {
- LL_WARNS() << "No object in LLFloaterBuy::inventoryChanged" << LL_ENDL;
- return;
- }
-
- if (!inv)
- {
- LL_WARNS() << "No inventory in LLFloaterBuy::inventoryChanged"
- << LL_ENDL;
- removeVOInventoryListener();
- return;
- }
-
- LLCtrlListInterface *item_list = childGetListInterface("item_list");
- if (!item_list)
- {
- removeVOInventoryListener();
- return;
- }
-
- LLInventoryObject::object_list_t::const_iterator it = inv->begin();
- LLInventoryObject::object_list_t::const_iterator end = inv->end();
- for ( ; it != end; ++it )
- {
- LLInventoryObject* obj = (LLInventoryObject*)(*it);
-
- // Skip folders, so we know we have inventory items only
- if (obj->getType() == LLAssetType::AT_CATEGORY)
- continue;
-
- // Skip the mysterious blank InventoryObject
- if (obj->getType() == LLAssetType::AT_NONE)
- continue;
-
-
- LLInventoryItem* inv_item = (LLInventoryItem*)(obj);
-
- // Skip items we can't transfer
- if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
- continue;
-
- // Create the line in the list
- LLSD row;
-
- // Compute icon for this item
- BOOL item_is_multi = FALSE;
- if (( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
- || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
+ if (!obj)
+ {
+ LL_WARNS() << "No object in LLFloaterBuy::inventoryChanged" << LL_ENDL;
+ return;
+ }
+
+ if (!inv)
+ {
+ LL_WARNS() << "No inventory in LLFloaterBuy::inventoryChanged"
+ << LL_ENDL;
+ removeVOInventoryListener();
+ return;
+ }
+
+ LLCtrlListInterface *item_list = childGetListInterface("item_list");
+ if (!item_list)
+ {
+ removeVOInventoryListener();
+ return;
+ }
+
+ LLInventoryObject::object_list_t::const_iterator it = inv->begin();
+ LLInventoryObject::object_list_t::const_iterator end = inv->end();
+ for ( ; it != end; ++it )
+ {
+ LLInventoryObject* obj = (LLInventoryObject*)(*it);
+
+ // Skip folders, so we know we have inventory items only
+ if (obj->getType() == LLAssetType::AT_CATEGORY)
+ continue;
+
+ // Skip the mysterious blank InventoryObject
+ if (obj->getType() == LLAssetType::AT_NONE)
+ continue;
+
+
+ LLInventoryItem* inv_item = (LLInventoryItem*)(obj);
+
+ // Skip items we can't transfer
+ if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
+ continue;
+
+ // Create the line in the list
+ LLSD row;
+
+ // Compute icon for this item
+ BOOL item_is_multi = FALSE;
+ if (( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
+ || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
&& !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK))
- {
- item_is_multi = TRUE;
- }
-
- std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(),
- inv_item->getInventoryType(),
- inv_item->getFlags(),
- item_is_multi);
- row["columns"][0]["column"] = "icon";
- row["columns"][0]["type"] = "icon";
- row["columns"][0]["value"] = icon_name;
-
- // Append the permissions that you will acquire (not the current
- // permissions).
- U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
- std::string text = obj->getName();
- if (!(next_owner_mask & PERM_COPY))
- {
- text.append(LLTrans::getString("no_copy"));
- }
- if (!(next_owner_mask & PERM_MODIFY))
- {
- text.append(LLTrans::getString("no_modify"));
- }
- if (!(next_owner_mask & PERM_TRANSFER))
- {
- text.append(LLTrans::getString("no_transfer"));
- }
-
- row["columns"][1]["column"] = "text";
- row["columns"][1]["value"] = text;
- row["columns"][1]["font"] = "SANSSERIF";
-
- item_list->addElement(row);
- }
- removeVOInventoryListener();
+ {
+ item_is_multi = TRUE;
+ }
+
+ std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(),
+ inv_item->getInventoryType(),
+ inv_item->getFlags(),
+ item_is_multi);
+ row["columns"][0]["column"] = "icon";
+ row["columns"][0]["type"] = "icon";
+ row["columns"][0]["value"] = icon_name;
+
+ // Append the permissions that you will acquire (not the current
+ // permissions).
+ U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
+ std::string text = obj->getName();
+ if (!(next_owner_mask & PERM_COPY))
+ {
+ text.append(LLTrans::getString("no_copy"));
+ }
+ if (!(next_owner_mask & PERM_MODIFY))
+ {
+ text.append(LLTrans::getString("no_modify"));
+ }
+ if (!(next_owner_mask & PERM_TRANSFER))
+ {
+ text.append(LLTrans::getString("no_transfer"));
+ }
+
+ row["columns"][1]["column"] = "text";
+ row["columns"][1]["value"] = text;
+ row["columns"][1]["font"] = "SANSSERIF";
+
+ item_list->addElement(row);
+ }
+ removeVOInventoryListener();
}
void LLFloaterBuy::onSelectionChanged()
{
-
- if (LLSelectMgr::getInstance()->getEditSelection()->getRootObjectCount() == 0)
- {
- removeVOInventoryListener();
- closeFloater();
- }
- else if (LLSelectMgr::getInstance()->getEditSelection()->getRootObjectCount() > 1)
- {
- removeVOInventoryListener();
- showViews(false);
- reset();
- setTitle(getString("mupliple_selected"));
- }
+
+ if (LLSelectMgr::getInstance()->getEditSelection()->getRootObjectCount() == 0)
+ {
+ removeVOInventoryListener();
+ closeFloater();
+ }
+ else if (LLSelectMgr::getInstance()->getEditSelection()->getRootObjectCount() > 1)
+ {
+ removeVOInventoryListener();
+ showViews(false);
+ reset();
+ setTitle(getString("mupliple_selected"));
+ }
}
void LLFloaterBuy::showViews(bool show)
{
- getChild<LLUICtrl>("buy_btn")->setEnabled(show);
- getChild<LLUICtrl>("buy_text")->setVisible(show);
- getChild<LLUICtrl>("buy_name_text")->setVisible(show);
+ getChild<LLUICtrl>("buy_btn")->setEnabled(show);
+ getChild<LLUICtrl>("buy_text")->setVisible(show);
+ getChild<LLUICtrl>("buy_name_text")->setVisible(show);
}
void LLFloaterBuy::onClickBuy()
{
- // Put the items where we put new folders.
- LLUUID category_id;
- category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
+ // Put the items where we put new folders.
+ LLUUID category_id;
+ category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
- // *NOTE: doesn't work for multiple object buy, which UI does not
- // currently support sale info is used for verification only, if
- // it doesn't match region info then sale is canceled.
- LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo );
+ // *NOTE: doesn't work for multiple object buy, which UI does not
+ // currently support sale info is used for verification only, if
+ // it doesn't match region info then sale is canceled.
+ LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo );
- closeFloater();
+ closeFloater();
}
void LLFloaterBuy::onClickCancel()
{
- closeFloater();
+ closeFloater();
}
// virtual
void LLFloaterBuy::onClose(bool app_quitting)
{
- if (mSelectionUpdateSlot.connected())
- {
- mSelectionUpdateSlot.disconnect();
- }
+ if (mSelectionUpdateSlot.connected())
+ {
+ mSelectionUpdateSlot.disconnect();
+ }
- mObjectSelection.clear();
+ mObjectSelection.clear();
}