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+/**
+ * @file llfloaterbulkythumbs.cpp
+ * @author Callum Prentice
+ * @brief LLFloaterBulkyThumbs class implementation
+ *
+ * $LicenseInfo:firstyear=2008&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/**
+ * Floater that appears when buying an object, giving a preview
+ * of its contents and their permissions.
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterbulkythumbs.h"
+#include "lluictrlfactory.h"
+
+
+LLFloaterBulkyThumbs::LLFloaterBulkyThumbs(const LLSD &key)
+ : LLFloater("floater_bulky_thumbs")
+{
+}
+
+LLFloaterBulkyThumbs::~LLFloaterBulkyThumbs() {}
+
+BOOL LLFloaterBulkyThumbs::postBuild()
+{
+ mPasteFromInventoryBtn = getChild<LLUICtrl>("paste_from_inventory");
+ mPasteFromInventoryBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onPasteFromInventory, this));
+
+ mProcessBulkyThumbsBtn = getChild<LLUICtrl>("process_bulky_thumbs");
+ mProcessBulkyThumbsBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onProcessBulkyThumbs, this));
+ mProcessBulkyThumbsBtn->setEnabled(false);
+
+ return true;
+}
+
+
+void LLFloaterBulkyThumbs::onPasteFromInventory()
+{ std::cout << "onPasteFromInventory" << std::endl; }
+
+void LLFloaterBulkyThumbs::onProcessBulkyThumbs()
+{ std::cout << "onProcessBulkyThumbs" << std::endl; }