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-rw-r--r--indra/newview/llfloaterbulkpermission.h142
1 files changed, 71 insertions, 71 deletions
diff --git a/indra/newview/llfloaterbulkpermission.h b/indra/newview/llfloaterbulkpermission.h
index ab5d568667..a1f6b3d898 100644
--- a/indra/newview/llfloaterbulkpermission.h
+++ b/indra/newview/llfloaterbulkpermission.h
@@ -1,4 +1,4 @@
-/**
+/**
* @file llfloaterbulkpermissions.h
* @brief Allow multiple task inventory properties to be set in one go.
* @author Michelle2 Zenovka
@@ -6,21 +6,21 @@
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -38,82 +38,82 @@
class LLFloaterBulkPermission : public LLFloater, public LLVOInventoryListener
{
- friend class LLFloaterReg;
+ friend class LLFloaterReg;
public:
- BOOL postBuild();
+ BOOL postBuild();
private:
-
- LLFloaterBulkPermission(const LLSD& seed);
- virtual ~LLFloaterBulkPermission() {}
-
- BOOL start(); // returns TRUE if the queue has started, otherwise FALSE.
- BOOL nextObject();
- BOOL popNext();
-
- // This is the callback method for the viewer object currently
- // being worked on.
- /*virtual*/ void inventoryChanged(LLViewerObject* obj,
- LLInventoryObject::object_list_t* inv,
- S32 serial_num,
- void* queue);
-
- // This is called by inventoryChanged
- void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
-
-
- void updateInventory(LLViewerObject* object,
- LLViewerInventoryItem* item,
- U8 key,
- bool is_new);
-
- void onCloseBtn();
- void onOkBtn();
- void onApplyBtn();
- void onCommitCopy();
- void onCheckAll() { doCheckUncheckAll(TRUE); }
- void onUncheckAll() { doCheckUncheckAll(FALSE); }
-
- // returns true if this is done
- BOOL isDone() const { return (mCurrentObjectID.isNull() || (mObjectIDs.size() == 0)); }
-
- //Read the settings and Apply the permissions
- void doApply();
- void doCheckUncheckAll(BOOL check);
+
+ LLFloaterBulkPermission(const LLSD& seed);
+ virtual ~LLFloaterBulkPermission() {}
+
+ BOOL start(); // returns TRUE if the queue has started, otherwise FALSE.
+ BOOL nextObject();
+ BOOL popNext();
+
+ // This is the callback method for the viewer object currently
+ // being worked on.
+ /*virtual*/ void inventoryChanged(LLViewerObject* obj,
+ LLInventoryObject::object_list_t* inv,
+ S32 serial_num,
+ void* queue);
+
+ // This is called by inventoryChanged
+ void handleInventory(LLViewerObject* viewer_obj,
+ LLInventoryObject::object_list_t* inv);
+
+
+ void updateInventory(LLViewerObject* object,
+ LLViewerInventoryItem* item,
+ U8 key,
+ bool is_new);
+
+ void onCloseBtn();
+ void onOkBtn();
+ void onApplyBtn();
+ void onCommitCopy();
+ void onCheckAll() { doCheckUncheckAll(TRUE); }
+ void onUncheckAll() { doCheckUncheckAll(FALSE); }
+
+ // returns true if this is done
+ BOOL isDone() const { return (mCurrentObjectID.isNull() || (mObjectIDs.size() == 0)); }
+
+ //Read the settings and Apply the permissions
+ void doApply();
+ void doCheckUncheckAll(BOOL check);
private:
- // UI
- LLScrollListCtrl* mMessages;
- LLButton* mCloseBtn;
-
- // Object Queue
- std::vector<LLUUID> mObjectIDs;
- LLUUID mCurrentObjectID;
- BOOL mDone;
-
- bool mBulkChangeIncludeAnimations;
- bool mBulkChangeIncludeBodyParts;
- bool mBulkChangeIncludeClothing;
- bool mBulkChangeIncludeGestures;
- bool mBulkChangeIncludeNotecards;
- bool mBulkChangeIncludeObjects;
- bool mBulkChangeIncludeScripts;
- bool mBulkChangeIncludeSounds;
- bool mBulkChangeIncludeTextures;
- bool mBulkChangeIncludeSettings;
+ // UI
+ LLScrollListCtrl* mMessages;
+ LLButton* mCloseBtn;
+
+ // Object Queue
+ std::vector<LLUUID> mObjectIDs;
+ LLUUID mCurrentObjectID;
+ BOOL mDone;
+
+ bool mBulkChangeIncludeAnimations;
+ bool mBulkChangeIncludeBodyParts;
+ bool mBulkChangeIncludeClothing;
+ bool mBulkChangeIncludeGestures;
+ bool mBulkChangeIncludeNotecards;
+ bool mBulkChangeIncludeObjects;
+ bool mBulkChangeIncludeScripts;
+ bool mBulkChangeIncludeSounds;
+ bool mBulkChangeIncludeTextures;
+ bool mBulkChangeIncludeSettings;
bool mBulkChangeIncludeMaterials;
- bool mBulkChangeShareWithGroup;
- bool mBulkChangeEveryoneCopy;
- bool mBulkChangeNextOwnerModify;
- bool mBulkChangeNextOwnerCopy;
- bool mBulkChangeNextOwnerTransfer;
+ bool mBulkChangeShareWithGroup;
+ bool mBulkChangeEveryoneCopy;
+ bool mBulkChangeNextOwnerModify;
+ bool mBulkChangeNextOwnerCopy;
+ bool mBulkChangeNextOwnerTransfer;
- LLUUID mID;
+ LLUUID mID;
- const char* mStartString;
+ const char* mStartString;
};
#endif