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-rw-r--r--indra/newview/llfloaterbulkpermission.cpp588
1 files changed, 294 insertions, 294 deletions
diff --git a/indra/newview/llfloaterbulkpermission.cpp b/indra/newview/llfloaterbulkpermission.cpp
index abc9cdbcc2..243c546169 100644
--- a/indra/newview/llfloaterbulkpermission.cpp
+++ b/indra/newview/llfloaterbulkpermission.cpp
@@ -1,4 +1,4 @@
-/**
+/**
* @file llfloaterbulkpermissions.cpp
* @author Michelle2 Zenovka
* @brief A floater which allows task inventory item's properties to be changed on mass.
@@ -6,21 +6,21 @@
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -51,81 +51,81 @@
#include "roles_constants.h" // for GP_OBJECT_MANIPULATE
-LLFloaterBulkPermission::LLFloaterBulkPermission(const LLSD& seed)
-: LLFloater(seed),
- mDone(FALSE)
+LLFloaterBulkPermission::LLFloaterBulkPermission(const LLSD& seed)
+: LLFloater(seed),
+ mDone(FALSE)
{
- mID.generate();
- mCommitCallbackRegistrar.add("BulkPermission.Ok", boost::bind(&LLFloaterBulkPermission::onOkBtn, this));
- mCommitCallbackRegistrar.add("BulkPermission.Apply", boost::bind(&LLFloaterBulkPermission::onApplyBtn, this));
- mCommitCallbackRegistrar.add("BulkPermission.Close", boost::bind(&LLFloaterBulkPermission::onCloseBtn, this));
- mCommitCallbackRegistrar.add("BulkPermission.CheckAll", boost::bind(&LLFloaterBulkPermission::onCheckAll, this));
- mCommitCallbackRegistrar.add("BulkPermission.UncheckAll", boost::bind(&LLFloaterBulkPermission::onUncheckAll, this));
- mCommitCallbackRegistrar.add("BulkPermission.CommitCopy", boost::bind(&LLFloaterBulkPermission::onCommitCopy, this));
+ mID.generate();
+ mCommitCallbackRegistrar.add("BulkPermission.Ok", boost::bind(&LLFloaterBulkPermission::onOkBtn, this));
+ mCommitCallbackRegistrar.add("BulkPermission.Apply", boost::bind(&LLFloaterBulkPermission::onApplyBtn, this));
+ mCommitCallbackRegistrar.add("BulkPermission.Close", boost::bind(&LLFloaterBulkPermission::onCloseBtn, this));
+ mCommitCallbackRegistrar.add("BulkPermission.CheckAll", boost::bind(&LLFloaterBulkPermission::onCheckAll, this));
+ mCommitCallbackRegistrar.add("BulkPermission.UncheckAll", boost::bind(&LLFloaterBulkPermission::onUncheckAll, this));
+ mCommitCallbackRegistrar.add("BulkPermission.CommitCopy", boost::bind(&LLFloaterBulkPermission::onCommitCopy, this));
}
BOOL LLFloaterBulkPermission::postBuild()
{
- mBulkChangeIncludeAnimations = gSavedSettings.getBOOL("BulkChangeIncludeAnimations");
- mBulkChangeIncludeBodyParts = gSavedSettings.getBOOL("BulkChangeIncludeBodyParts");
- mBulkChangeIncludeClothing = gSavedSettings.getBOOL("BulkChangeIncludeClothing");
- mBulkChangeIncludeGestures = gSavedSettings.getBOOL("BulkChangeIncludeGestures");
- mBulkChangeIncludeNotecards = gSavedSettings.getBOOL("BulkChangeIncludeNotecards");
- mBulkChangeIncludeObjects = gSavedSettings.getBOOL("BulkChangeIncludeObjects");
- mBulkChangeIncludeScripts = gSavedSettings.getBOOL("BulkChangeIncludeScripts");
- mBulkChangeIncludeSounds = gSavedSettings.getBOOL("BulkChangeIncludeSounds");
- mBulkChangeIncludeTextures = gSavedSettings.getBOOL("BulkChangeIncludeTextures");
- mBulkChangeIncludeSettings = gSavedSettings.getBOOL("BulkChangeIncludeSettings");
+ mBulkChangeIncludeAnimations = gSavedSettings.getBOOL("BulkChangeIncludeAnimations");
+ mBulkChangeIncludeBodyParts = gSavedSettings.getBOOL("BulkChangeIncludeBodyParts");
+ mBulkChangeIncludeClothing = gSavedSettings.getBOOL("BulkChangeIncludeClothing");
+ mBulkChangeIncludeGestures = gSavedSettings.getBOOL("BulkChangeIncludeGestures");
+ mBulkChangeIncludeNotecards = gSavedSettings.getBOOL("BulkChangeIncludeNotecards");
+ mBulkChangeIncludeObjects = gSavedSettings.getBOOL("BulkChangeIncludeObjects");
+ mBulkChangeIncludeScripts = gSavedSettings.getBOOL("BulkChangeIncludeScripts");
+ mBulkChangeIncludeSounds = gSavedSettings.getBOOL("BulkChangeIncludeSounds");
+ mBulkChangeIncludeTextures = gSavedSettings.getBOOL("BulkChangeIncludeTextures");
+ mBulkChangeIncludeSettings = gSavedSettings.getBOOL("BulkChangeIncludeSettings");
mBulkChangeIncludeMaterials = gSavedSettings.getBOOL("BulkChangeIncludeMaterials");
- mBulkChangeShareWithGroup = gSavedSettings.getBOOL("BulkChangeShareWithGroup");
- mBulkChangeEveryoneCopy = gSavedSettings.getBOOL("BulkChangeEveryoneCopy");
- mBulkChangeNextOwnerModify = gSavedSettings.getBOOL("BulkChangeNextOwnerModify");
- mBulkChangeNextOwnerCopy = gSavedSettings.getBOOL("BulkChangeNextOwnerCopy");
- mBulkChangeNextOwnerTransfer = gSavedSettings.getBOOL("BulkChangeNextOwnerTransfer");
-
- // fix invalid permissions case (in case initial settings were generated by a viewer affected by MAINT-3339)
- if( !mBulkChangeNextOwnerTransfer && !mBulkChangeEveryoneCopy)
- {
- mBulkChangeNextOwnerTransfer = true;
- }
- return TRUE;
+ mBulkChangeShareWithGroup = gSavedSettings.getBOOL("BulkChangeShareWithGroup");
+ mBulkChangeEveryoneCopy = gSavedSettings.getBOOL("BulkChangeEveryoneCopy");
+ mBulkChangeNextOwnerModify = gSavedSettings.getBOOL("BulkChangeNextOwnerModify");
+ mBulkChangeNextOwnerCopy = gSavedSettings.getBOOL("BulkChangeNextOwnerCopy");
+ mBulkChangeNextOwnerTransfer = gSavedSettings.getBOOL("BulkChangeNextOwnerTransfer");
+
+ // fix invalid permissions case (in case initial settings were generated by a viewer affected by MAINT-3339)
+ if( !mBulkChangeNextOwnerTransfer && !mBulkChangeEveryoneCopy)
+ {
+ mBulkChangeNextOwnerTransfer = true;
+ }
+ return TRUE;
}
void LLFloaterBulkPermission::doApply()
{
- // Inspects a stream of selected object contents and adds modifiable ones to the given array.
- class ModifiableGatherer : public LLSelectedNodeFunctor
- {
- public:
- ModifiableGatherer(std::vector<LLUUID>& q) : mQueue(q) { mQueue.reserve(32); }
- virtual bool apply(LLSelectNode* node)
- {
- if( node->allowOperationOnNode(PERM_MODIFY, GP_OBJECT_MANIPULATE) )
- {
- mQueue.push_back(node->getObject()->getID());
- }
- return true;
- }
- private:
- std::vector<LLUUID>& mQueue;
- };
- LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
- list->deleteAllItems();
- ModifiableGatherer gatherer(mObjectIDs);
- LLSelectMgr::getInstance()->getSelection()->applyToNodes(&gatherer);
- if(mObjectIDs.empty())
- {
- list->setCommentText(getString("nothing_to_modify_text"));
- }
- else
- {
- mDone = FALSE;
- if (!start())
- {
- LL_WARNS() << "Unexpected bulk permission change failure." << LL_ENDL;
- }
- }
+ // Inspects a stream of selected object contents and adds modifiable ones to the given array.
+ class ModifiableGatherer : public LLSelectedNodeFunctor
+ {
+ public:
+ ModifiableGatherer(std::vector<LLUUID>& q) : mQueue(q) { mQueue.reserve(32); }
+ virtual bool apply(LLSelectNode* node)
+ {
+ if( node->allowOperationOnNode(PERM_MODIFY, GP_OBJECT_MANIPULATE) )
+ {
+ mQueue.push_back(node->getObject()->getID());
+ }
+ return true;
+ }
+ private:
+ std::vector<LLUUID>& mQueue;
+ };
+ LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
+ list->deleteAllItems();
+ ModifiableGatherer gatherer(mObjectIDs);
+ LLSelectMgr::getInstance()->getSelection()->applyToNodes(&gatherer);
+ if(mObjectIDs.empty())
+ {
+ list->setCommentText(getString("nothing_to_modify_text"));
+ }
+ else
+ {
+ mDone = FALSE;
+ if (!start())
+ {
+ LL_WARNS() << "Unexpected bulk permission change failure." << LL_ENDL;
+ }
+ }
}
@@ -133,255 +133,255 @@ void LLFloaterBulkPermission::doApply()
// worked on.
// NOT static, virtual!
void LLFloaterBulkPermission::inventoryChanged(LLViewerObject* viewer_object,
- LLInventoryObject::object_list_t* inv,
- S32,
- void* q_id)
+ LLInventoryObject::object_list_t* inv,
+ S32,
+ void* q_id)
{
- //LL_INFOS() << "changed object: " << viewer_object->getID() << LL_ENDL;
-
- //Remove this listener from the object since its
- //listener callback is now being executed.
-
- //We remove the listener here because the function
- //removeVOInventoryListener removes the listener from a ViewerObject
- //which it internally stores.
-
- //If we call this further down in the function, calls to handleInventory
- //and nextObject may update the interally stored viewer object causing
- //the removal of the incorrect listener from an incorrect object.
-
- //Fixes SL-6119:Recompile scripts fails to complete
- removeVOInventoryListener();
-
- if (viewer_object && inv && (viewer_object->getID() == mCurrentObjectID) )
- {
- handleInventory(viewer_object, inv);
- }
- else
- {
- // something went wrong...
- // note that we're not working on this one, and move onto the
- // next object in the list.
- LL_WARNS() << "No inventory for " << mCurrentObjectID << LL_ENDL;
- nextObject();
- }
+ //LL_INFOS() << "changed object: " << viewer_object->getID() << LL_ENDL;
+
+ //Remove this listener from the object since its
+ //listener callback is now being executed.
+
+ //We remove the listener here because the function
+ //removeVOInventoryListener removes the listener from a ViewerObject
+ //which it internally stores.
+
+ //If we call this further down in the function, calls to handleInventory
+ //and nextObject may update the interally stored viewer object causing
+ //the removal of the incorrect listener from an incorrect object.
+
+ //Fixes SL-6119:Recompile scripts fails to complete
+ removeVOInventoryListener();
+
+ if (viewer_object && inv && (viewer_object->getID() == mCurrentObjectID) )
+ {
+ handleInventory(viewer_object, inv);
+ }
+ else
+ {
+ // something went wrong...
+ // note that we're not working on this one, and move onto the
+ // next object in the list.
+ LL_WARNS() << "No inventory for " << mCurrentObjectID << LL_ENDL;
+ nextObject();
+ }
}
void LLFloaterBulkPermission::onOkBtn()
{
- doApply();
- closeFloater();
+ doApply();
+ closeFloater();
}
void LLFloaterBulkPermission::onApplyBtn()
{
- doApply();
+ doApply();
}
void LLFloaterBulkPermission::onCloseBtn()
{
- gSavedSettings.setBOOL("BulkChangeIncludeAnimations", mBulkChangeIncludeAnimations);
- gSavedSettings.setBOOL("BulkChangeIncludeBodyParts", mBulkChangeIncludeBodyParts);
- gSavedSettings.setBOOL("BulkChangeIncludeClothing", mBulkChangeIncludeClothing);
- gSavedSettings.setBOOL("BulkChangeIncludeGestures", mBulkChangeIncludeGestures);
- gSavedSettings.setBOOL("BulkChangeIncludeNotecards", mBulkChangeIncludeNotecards);
- gSavedSettings.setBOOL("BulkChangeIncludeObjects", mBulkChangeIncludeObjects);
- gSavedSettings.setBOOL("BulkChangeIncludeScripts", mBulkChangeIncludeScripts);
- gSavedSettings.setBOOL("BulkChangeIncludeSounds", mBulkChangeIncludeSounds);
- gSavedSettings.setBOOL("BulkChangeIncludeTextures", mBulkChangeIncludeTextures);
- gSavedSettings.setBOOL("BulkChangeIncludeSettings", mBulkChangeIncludeSettings);
+ gSavedSettings.setBOOL("BulkChangeIncludeAnimations", mBulkChangeIncludeAnimations);
+ gSavedSettings.setBOOL("BulkChangeIncludeBodyParts", mBulkChangeIncludeBodyParts);
+ gSavedSettings.setBOOL("BulkChangeIncludeClothing", mBulkChangeIncludeClothing);
+ gSavedSettings.setBOOL("BulkChangeIncludeGestures", mBulkChangeIncludeGestures);
+ gSavedSettings.setBOOL("BulkChangeIncludeNotecards", mBulkChangeIncludeNotecards);
+ gSavedSettings.setBOOL("BulkChangeIncludeObjects", mBulkChangeIncludeObjects);
+ gSavedSettings.setBOOL("BulkChangeIncludeScripts", mBulkChangeIncludeScripts);
+ gSavedSettings.setBOOL("BulkChangeIncludeSounds", mBulkChangeIncludeSounds);
+ gSavedSettings.setBOOL("BulkChangeIncludeTextures", mBulkChangeIncludeTextures);
+ gSavedSettings.setBOOL("BulkChangeIncludeSettings", mBulkChangeIncludeSettings);
gSavedSettings.setBOOL("BulkChangeIncludeMaterials", mBulkChangeIncludeMaterials);
- gSavedSettings.setBOOL("BulkChangeShareWithGroup", mBulkChangeShareWithGroup);
- gSavedSettings.setBOOL("BulkChangeEveryoneCopy", mBulkChangeEveryoneCopy);
- gSavedSettings.setBOOL("BulkChangeNextOwnerModify", mBulkChangeNextOwnerModify);
- gSavedSettings.setBOOL("BulkChangeNextOwnerCopy", mBulkChangeNextOwnerCopy);
- gSavedSettings.setBOOL("BulkChangeNextOwnerTransfer", mBulkChangeNextOwnerTransfer);
- closeFloater();
+ gSavedSettings.setBOOL("BulkChangeShareWithGroup", mBulkChangeShareWithGroup);
+ gSavedSettings.setBOOL("BulkChangeEveryoneCopy", mBulkChangeEveryoneCopy);
+ gSavedSettings.setBOOL("BulkChangeNextOwnerModify", mBulkChangeNextOwnerModify);
+ gSavedSettings.setBOOL("BulkChangeNextOwnerCopy", mBulkChangeNextOwnerCopy);
+ gSavedSettings.setBOOL("BulkChangeNextOwnerTransfer", mBulkChangeNextOwnerTransfer);
+ closeFloater();
}
-//static
+//static
void LLFloaterBulkPermission::onCommitCopy()
{
- // Implements fair use
- BOOL copyable = gSavedSettings.getBOOL("BulkChangeNextOwnerCopy");
- if(!copyable)
- {
- gSavedSettings.setBOOL("BulkChangeNextOwnerTransfer", TRUE);
- }
- LLCheckBoxCtrl* xfer =getChild<LLCheckBoxCtrl>("next_owner_transfer");
- xfer->setEnabled(copyable);
+ // Implements fair use
+ BOOL copyable = gSavedSettings.getBOOL("BulkChangeNextOwnerCopy");
+ if(!copyable)
+ {
+ gSavedSettings.setBOOL("BulkChangeNextOwnerTransfer", TRUE);
+ }
+ LLCheckBoxCtrl* xfer =getChild<LLCheckBoxCtrl>("next_owner_transfer");
+ xfer->setEnabled(copyable);
}
BOOL LLFloaterBulkPermission::start()
{
- // note: number of top-level objects to modify is mObjectIDs.size().
- getChild<LLScrollListCtrl>("queue output")->setCommentText(getString("start_text"));
- return nextObject();
+ // note: number of top-level objects to modify is mObjectIDs.size().
+ getChild<LLScrollListCtrl>("queue output")->setCommentText(getString("start_text"));
+ return nextObject();
}
// Go to the next object and start if found. Returns false if no objects left, true otherwise.
BOOL LLFloaterBulkPermission::nextObject()
{
- S32 count;
- BOOL successful_start = FALSE;
- do
- {
- count = mObjectIDs.size();
- //LL_INFOS() << "Objects left to process = " << count << LL_ENDL;
- mCurrentObjectID.setNull();
- if(count > 0)
- {
- successful_start = popNext();
- //LL_INFOS() << (successful_start ? "successful" : "unsuccessful") << LL_ENDL;
- }
- } while((mObjectIDs.size() > 0) && !successful_start);
-
- if(isDone() && !mDone)
- {
- getChild<LLScrollListCtrl>("queue output")->setCommentText(getString("done_text"));
- mDone = TRUE;
- }
- return successful_start;
+ S32 count;
+ BOOL successful_start = FALSE;
+ do
+ {
+ count = mObjectIDs.size();
+ //LL_INFOS() << "Objects left to process = " << count << LL_ENDL;
+ mCurrentObjectID.setNull();
+ if(count > 0)
+ {
+ successful_start = popNext();
+ //LL_INFOS() << (successful_start ? "successful" : "unsuccessful") << LL_ENDL;
+ }
+ } while((mObjectIDs.size() > 0) && !successful_start);
+
+ if(isDone() && !mDone)
+ {
+ getChild<LLScrollListCtrl>("queue output")->setCommentText(getString("done_text"));
+ mDone = TRUE;
+ }
+ return successful_start;
}
// Pop the top object off of the queue.
// Return TRUE if the queue has started, otherwise FALSE.
BOOL LLFloaterBulkPermission::popNext()
{
- // get the head element from the container, and attempt to get its inventory.
- BOOL rv = FALSE;
- S32 count = mObjectIDs.size();
- if(mCurrentObjectID.isNull() && (count > 0))
- {
- mCurrentObjectID = mObjectIDs.at(0);
- //LL_INFOS() << "mCurrentID: " << mCurrentObjectID << LL_ENDL;
- mObjectIDs.erase(mObjectIDs.begin());
- LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID);
- if(obj)
- {
- //LL_INFOS() << "requesting inv for " << mCurrentObjectID << LL_ENDL;
- LLUUID* id = new LLUUID(mID);
- registerVOInventoryListener(obj,id);
- requestVOInventory();
- rv = TRUE;
- }
- else
- {
- LL_INFOS()<<"NULL LLViewerObject" <<LL_ENDL;
- }
- }
-
- return rv;
+ // get the head element from the container, and attempt to get its inventory.
+ BOOL rv = FALSE;
+ S32 count = mObjectIDs.size();
+ if(mCurrentObjectID.isNull() && (count > 0))
+ {
+ mCurrentObjectID = mObjectIDs.at(0);
+ //LL_INFOS() << "mCurrentID: " << mCurrentObjectID << LL_ENDL;
+ mObjectIDs.erase(mObjectIDs.begin());
+ LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID);
+ if(obj)
+ {
+ //LL_INFOS() << "requesting inv for " << mCurrentObjectID << LL_ENDL;
+ LLUUID* id = new LLUUID(mID);
+ registerVOInventoryListener(obj,id);
+ requestVOInventory();
+ rv = TRUE;
+ }
+ else
+ {
+ LL_INFOS()<<"NULL LLViewerObject" <<LL_ENDL;
+ }
+ }
+
+ return rv;
}
void LLFloaterBulkPermission::doCheckUncheckAll(BOOL check)
{
- gSavedSettings.setBOOL("BulkChangeIncludeAnimations", check);
- gSavedSettings.setBOOL("BulkChangeIncludeBodyParts" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeClothing" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeGestures" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeNotecards" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeObjects" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeScripts" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeSounds" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeTextures" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeSettings" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeAnimations", check);
+ gSavedSettings.setBOOL("BulkChangeIncludeBodyParts" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeClothing" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeGestures" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeNotecards" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeObjects" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeScripts" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeSounds" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeTextures" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeSettings" , check);
gSavedSettings.setBOOL("BulkChangeIncludeMaterials" , check);
}
void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, LLInventoryObject::object_list_t* inv)
{
- LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
-
- LLInventoryObject::object_list_t::const_iterator it = inv->begin();
- LLInventoryObject::object_list_t::const_iterator end = inv->end();
- for ( ; it != end; ++it)
- {
- LLAssetType::EType asstype = (*it)->getType();
- if(
- ( asstype == LLAssetType::AT_ANIMATION && gSavedSettings.getBOOL("BulkChangeIncludeAnimations")) ||
- ( asstype == LLAssetType::AT_BODYPART && gSavedSettings.getBOOL("BulkChangeIncludeBodyParts" )) ||
- ( asstype == LLAssetType::AT_CLOTHING && gSavedSettings.getBOOL("BulkChangeIncludeClothing" )) ||
- ( asstype == LLAssetType::AT_GESTURE && gSavedSettings.getBOOL("BulkChangeIncludeGestures" )) ||
- ( asstype == LLAssetType::AT_NOTECARD && gSavedSettings.getBOOL("BulkChangeIncludeNotecards" )) ||
- ( asstype == LLAssetType::AT_OBJECT && gSavedSettings.getBOOL("BulkChangeIncludeObjects" )) ||
- ( asstype == LLAssetType::AT_LSL_TEXT && gSavedSettings.getBOOL("BulkChangeIncludeScripts" )) ||
- ( asstype == LLAssetType::AT_SOUND && gSavedSettings.getBOOL("BulkChangeIncludeSounds" )) ||
- ( asstype == LLAssetType::AT_SETTINGS && gSavedSettings.getBOOL("BulkChangeIncludeSettings" )) ||
+ LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
+
+ LLInventoryObject::object_list_t::const_iterator it = inv->begin();
+ LLInventoryObject::object_list_t::const_iterator end = inv->end();
+ for ( ; it != end; ++it)
+ {
+ LLAssetType::EType asstype = (*it)->getType();
+ if(
+ ( asstype == LLAssetType::AT_ANIMATION && gSavedSettings.getBOOL("BulkChangeIncludeAnimations")) ||
+ ( asstype == LLAssetType::AT_BODYPART && gSavedSettings.getBOOL("BulkChangeIncludeBodyParts" )) ||
+ ( asstype == LLAssetType::AT_CLOTHING && gSavedSettings.getBOOL("BulkChangeIncludeClothing" )) ||
+ ( asstype == LLAssetType::AT_GESTURE && gSavedSettings.getBOOL("BulkChangeIncludeGestures" )) ||
+ ( asstype == LLAssetType::AT_NOTECARD && gSavedSettings.getBOOL("BulkChangeIncludeNotecards" )) ||
+ ( asstype == LLAssetType::AT_OBJECT && gSavedSettings.getBOOL("BulkChangeIncludeObjects" )) ||
+ ( asstype == LLAssetType::AT_LSL_TEXT && gSavedSettings.getBOOL("BulkChangeIncludeScripts" )) ||
+ ( asstype == LLAssetType::AT_SOUND && gSavedSettings.getBOOL("BulkChangeIncludeSounds" )) ||
+ ( asstype == LLAssetType::AT_SETTINGS && gSavedSettings.getBOOL("BulkChangeIncludeSettings" )) ||
( asstype == LLAssetType::AT_MATERIAL && gSavedSettings.getBOOL("BulkChangeIncludeMaterials")) ||
- ( asstype == LLAssetType::AT_TEXTURE && gSavedSettings.getBOOL("BulkChangeIncludeTextures" )))
- {
- LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
-
- if (object)
- {
- LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
- LLViewerInventoryItem* new_item = (LLViewerInventoryItem*)item;
- LLPermissions perm(new_item->getPermissions());
-
- // chomp the inventory name so it fits in the scroll window nicely
- // and the user can see the [OK]
- std::string invname;
- invname=item->getName().substr(0,item->getName().size() < 30 ? item->getName().size() : 30 );
-
- LLUIString status_text = getString("status_text");
- status_text.setArg("[NAME]", invname.c_str());
- // Check whether we appear to have the appropriate permissions to change permission on this item.
- // Although the server will disallow any forbidden changes, it is a good idea to guess correctly
- // so that we can warn the user. The risk of getting this check wrong is therefore the possibility
- // of incorrectly choosing to not attempt to make a valid change.
- //
- // Trouble is this is extremely difficult to do and even when we know the results
- // it is difficult to design the best messaging. Therefore in this initial implementation
- // we'll always try to set the requested permissions and consider all cases successful
- // and perhaps later try to implement a smarter, friendlier solution. -MG
- if(true
- //gAgent.allowOperation(PERM_MODIFY, perm, GP_OBJECT_MANIPULATE) // for group and everyone masks
- //|| something else // for next owner perms
- )
- {
- U32 mask_next = LLFloaterPerms::getNextOwnerPerms("BulkChange");
- if (asstype == LLAssetType::AT_SETTINGS)
- {
- mask_next |= PERM_COPY;
- }
- perm.setMaskNext(mask_next);
- perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("BulkChange"));
- perm.setMaskGroup(LLFloaterPerms::getGroupPerms("BulkChange"));
- new_item->setPermissions(perm); // here's the beef
- updateInventory(object,new_item,TASK_INVENTORY_ITEM_KEY,FALSE);
- //status_text.setArg("[STATUS]", getString("status_ok_text"));
- status_text.setArg("[STATUS]", "");
- }
- else
- {
- //status_text.setArg("[STATUS]", getString("status_bad_text"));
- status_text.setArg("[STATUS]", "");
- }
-
- list->setCommentText(status_text.getString());
-
- //TODO if we are an object inside an object we should check a recuse flag and if set
- //open the inventory of the object and recurse - Michelle2 Zenovka
-
- // if(recurse && ( (*it)->getType() == LLAssetType::AT_OBJECT && processObject))
- // {
- // I think we need to get the UUID of the object inside the inventory
- // call item->fetchFromServer();
- // we need a call back to say item has arrived *sigh*
- // we then need to do something like
- // LLUUID* id = new LLUUID(mID);
- // registerVOInventoryListener(obj,id);
- // requestVOInventory();
- // }
- }
- }
- }
-
- nextObject();
+ ( asstype == LLAssetType::AT_TEXTURE && gSavedSettings.getBOOL("BulkChangeIncludeTextures" )))
+ {
+ LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
+
+ if (object)
+ {
+ LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
+ LLViewerInventoryItem* new_item = (LLViewerInventoryItem*)item;
+ LLPermissions perm(new_item->getPermissions());
+
+ // chomp the inventory name so it fits in the scroll window nicely
+ // and the user can see the [OK]
+ std::string invname;
+ invname=item->getName().substr(0,item->getName().size() < 30 ? item->getName().size() : 30 );
+
+ LLUIString status_text = getString("status_text");
+ status_text.setArg("[NAME]", invname.c_str());
+ // Check whether we appear to have the appropriate permissions to change permission on this item.
+ // Although the server will disallow any forbidden changes, it is a good idea to guess correctly
+ // so that we can warn the user. The risk of getting this check wrong is therefore the possibility
+ // of incorrectly choosing to not attempt to make a valid change.
+ //
+ // Trouble is this is extremely difficult to do and even when we know the results
+ // it is difficult to design the best messaging. Therefore in this initial implementation
+ // we'll always try to set the requested permissions and consider all cases successful
+ // and perhaps later try to implement a smarter, friendlier solution. -MG
+ if(true
+ //gAgent.allowOperation(PERM_MODIFY, perm, GP_OBJECT_MANIPULATE) // for group and everyone masks
+ //|| something else // for next owner perms
+ )
+ {
+ U32 mask_next = LLFloaterPerms::getNextOwnerPerms("BulkChange");
+ if (asstype == LLAssetType::AT_SETTINGS)
+ {
+ mask_next |= PERM_COPY;
+ }
+ perm.setMaskNext(mask_next);
+ perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("BulkChange"));
+ perm.setMaskGroup(LLFloaterPerms::getGroupPerms("BulkChange"));
+ new_item->setPermissions(perm); // here's the beef
+ updateInventory(object,new_item,TASK_INVENTORY_ITEM_KEY,FALSE);
+ //status_text.setArg("[STATUS]", getString("status_ok_text"));
+ status_text.setArg("[STATUS]", "");
+ }
+ else
+ {
+ //status_text.setArg("[STATUS]", getString("status_bad_text"));
+ status_text.setArg("[STATUS]", "");
+ }
+
+ list->setCommentText(status_text.getString());
+
+ //TODO if we are an object inside an object we should check a recuse flag and if set
+ //open the inventory of the object and recurse - Michelle2 Zenovka
+
+ // if(recurse && ( (*it)->getType() == LLAssetType::AT_OBJECT && processObject))
+ // {
+ // I think we need to get the UUID of the object inside the inventory
+ // call item->fetchFromServer();
+ // we need a call back to say item has arrived *sigh*
+ // we then need to do something like
+ // LLUUID* id = new LLUUID(mID);
+ // registerVOInventoryListener(obj,id);
+ // requestVOInventory();
+ // }
+ }
+ }
+ }
+
+ nextObject();
}
@@ -391,27 +391,27 @@ void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, LLInve
void LLFloaterBulkPermission::updateInventory(LLViewerObject* object, LLViewerInventoryItem* item, U8 key, bool is_new)
{
- // This slices the object into what we're concerned about on the viewer.
- // The simulator will take the permissions and transfer ownership.
- LLPointer<LLViewerInventoryItem> task_item =
- new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(),
- item->getAssetUUID(), item->getType(),
- item->getInventoryType(),
- item->getName(), item->getDescription(),
- item->getSaleInfo(),
- item->getFlags(),
- item->getCreationDate());
- task_item->setTransactionID(item->getTransactionID());
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_UpdateTaskInventory);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_UpdateData);
- msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
- msg->addU8Fast(_PREHASH_Key, key);
- msg->nextBlockFast(_PREHASH_InventoryData);
- task_item->packMessage(msg);
- msg->sendReliable(object->getRegion()->getHost());
+ // This slices the object into what we're concerned about on the viewer.
+ // The simulator will take the permissions and transfer ownership.
+ LLPointer<LLViewerInventoryItem> task_item =
+ new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(),
+ item->getAssetUUID(), item->getType(),
+ item->getInventoryType(),
+ item->getName(), item->getDescription(),
+ item->getSaleInfo(),
+ item->getFlags(),
+ item->getCreationDate());
+ task_item->setTransactionID(item->getTransactionID());
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_UpdateTaskInventory);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_UpdateData);
+ msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
+ msg->addU8Fast(_PREHASH_Key, key);
+ msg->nextBlockFast(_PREHASH_InventoryData);
+ task_item->packMessage(msg);
+ msg->sendReliable(object->getRegion()->getHost());
}