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-rw-r--r--indra/newview/llfloaterbuildoptions.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/newview/llfloaterbuildoptions.h b/indra/newview/llfloaterbuildoptions.h
index 02c56cb6a9..7b550a7807 100644
--- a/indra/newview/llfloaterbuildoptions.h
+++ b/indra/newview/llfloaterbuildoptions.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llfloaterbuildoptions.h
* @brief LLFloaterBuildOptions class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,20 +40,20 @@ class LLObjectSelection;
typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle;
class LLFloaterBuildOptions
- : public LLFloater
+ : public LLFloater
{
public:
- virtual BOOL postBuild();
+ virtual BOOL postBuild();
- /*virtual*/ void onOpen(const LLSD& key);
- /*virtual*/ void onClose(bool app_quitting);
+ /*virtual*/ void onOpen(const LLSD& key);
+ /*virtual*/ void onClose(bool app_quitting);
private:
- friend class LLFloaterReg;
+ friend class LLFloaterReg;
- LLFloaterBuildOptions(const LLSD& key);
- ~LLFloaterBuildOptions();
+ LLFloaterBuildOptions(const LLSD& key);
+ ~LLFloaterBuildOptions();
- LLObjectSelectionHandle mObjectSelection;
+ LLObjectSelectionHandle mObjectSelection;
};
#endif