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Diffstat (limited to 'indra/newview/llfloaterbeacons.cpp')
-rw-r--r-- | indra/newview/llfloaterbeacons.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/indra/newview/llfloaterbeacons.cpp b/indra/newview/llfloaterbeacons.cpp new file mode 100644 index 0000000000..a49995adae --- /dev/null +++ b/indra/newview/llfloaterbeacons.cpp @@ -0,0 +1,150 @@ +/** + * @file llfloaterbeacons.cpp + * @brief Front-end to LLPipeline controls for highlighting various kinds of objects. + * @author Coco + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llfloaterbeacons.h" +#include "llviewercontrol.h" +#include "lluictrlfactory.h" +#include "llcheckboxctrl.h" +#include "pipeline.h" + + +LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed) +{ + LLUICtrlFactory::getInstance()->buildFloater(this, "floater_beacons.xml"); + + // Initialize pipeline states from saved settings. + // OK to do at floater constructor time because beacons do not display unless the floater is open + // therefore it is OK to not initialize the pipeline state before needed. + // Note also that we should replace those pipeline statics with direct lookup of the saved settings + // eliminating the need to keep these states in sync. + LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon")); + LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon")); + LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon")); + LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon")); + LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon")); + LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights")); + LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons")); +} + +BOOL LLFloaterBeacons::postBuild() +{ + childSetCommitCallback("touch_only", onClickUICheck, this); + childSetCommitCallback("scripted", onClickUICheck, this); + childSetCommitCallback("physical", onClickUICheck, this); + childSetCommitCallback("sounds", onClickUICheck, this); + childSetCommitCallback("particles", onClickUICheck, this); + childSetCommitCallback("highlights", onClickUICheck, this); + childSetCommitCallback("beacons", onClickUICheck, this); + return TRUE; +} + +// Needed to make the floater visibility toggle the beacons. +// Too bad we can't just add control_name="BeaconAlwaysOn" to the XML. +void LLFloaterBeacons::open() +{ + LLFloater::open(); + gSavedSettings.setBOOL( "BeaconAlwaysOn", TRUE); +} +void LLFloaterBeacons::close(bool app_quitting) +{ + LLFloater::close(app_quitting); + if(!app_quitting) + { + gSavedSettings.setBOOL( "BeaconAlwaysOn", FALSE); + } +} + +// Callback attached to each check box control to both affect their main purpose +// and to implement the couple screwy interdependency rules that some have. +//static +void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl, void* data) +{ + LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; + std::string name = check->getName(); + LLFloaterBeacons* view = (LLFloaterBeacons*)data; + if( name == "touch_only") + { + LLPipeline::toggleRenderScriptedTouchBeacons(NULL); + // Don't allow both to be ON at the same time. Toggle the other one off if both now on. + if ( + LLPipeline::getRenderScriptedTouchBeacons(NULL) && + LLPipeline::getRenderScriptedBeacons(NULL) ) + { + LLPipeline::setRenderScriptedBeacons(FALSE); + view->getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(FALSE)); + view->getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline + } + } + else if(name == "scripted") + { + LLPipeline::toggleRenderScriptedBeacons(NULL); + // Don't allow both to be ON at the same time. Toggle the other one off if both now on. + if ( + LLPipeline::getRenderScriptedTouchBeacons(NULL) && + LLPipeline::getRenderScriptedBeacons(NULL) ) + { + LLPipeline::setRenderScriptedTouchBeacons(FALSE); + view->getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(FALSE)); + view->getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline + } + } + else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get()); + else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get()); + else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get()); + else if(name == "highlights") + { + LLPipeline::toggleRenderHighlights(NULL); + // Don't allow both to be OFF at the same time. Toggle the other one on if both now off. + if ( + !LLPipeline::getRenderBeacons(NULL) && + !LLPipeline::getRenderHighlights(NULL) ) + { + LLPipeline::setRenderBeacons(TRUE); + view->getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(TRUE)); + view->getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline + } + } + else if(name == "beacons") + { + LLPipeline::toggleRenderBeacons(NULL); + // Don't allow both to be OFF at the same time. Toggle the other one on if both now off. + if ( + !LLPipeline::getRenderBeacons(NULL) && + !LLPipeline::getRenderHighlights(NULL) ) + { + LLPipeline::setRenderHighlights(TRUE); + view->getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(TRUE)); + view->getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline + } + } +} |