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+/**
+ * @file llfloaterbeacons.cpp
+ * @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
+ * @author Coco
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterbeacons.h"
+#include "llviewercontrol.h"
+#include "lluictrlfactory.h"
+#include "llcheckboxctrl.h"
+#include "pipeline.h"
+
+
+LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed)
+{
+ LLUICtrlFactory::getInstance()->buildFloater(this, "floater_beacons.xml");
+
+ // Initialize pipeline states from saved settings.
+ // OK to do at floater constructor time because beacons do not display unless the floater is open
+ // therefore it is OK to not initialize the pipeline state before needed.
+ // Note also that we should replace those pipeline statics with direct lookup of the saved settings
+ // eliminating the need to keep these states in sync.
+ LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon"));
+ LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon"));
+ LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon"));
+ LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon"));
+ LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon"));
+ LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights"));
+ LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons"));
+}
+
+BOOL LLFloaterBeacons::postBuild()
+{
+ childSetCommitCallback("touch_only", onClickUICheck, this);
+ childSetCommitCallback("scripted", onClickUICheck, this);
+ childSetCommitCallback("physical", onClickUICheck, this);
+ childSetCommitCallback("sounds", onClickUICheck, this);
+ childSetCommitCallback("particles", onClickUICheck, this);
+ childSetCommitCallback("highlights", onClickUICheck, this);
+ childSetCommitCallback("beacons", onClickUICheck, this);
+ return TRUE;
+}
+
+// Needed to make the floater visibility toggle the beacons.
+// Too bad we can't just add control_name="BeaconAlwaysOn" to the XML.
+void LLFloaterBeacons::open()
+{
+ LLFloater::open();
+ gSavedSettings.setBOOL( "BeaconAlwaysOn", TRUE);
+}
+void LLFloaterBeacons::close(bool app_quitting)
+{
+ LLFloater::close(app_quitting);
+ if(!app_quitting)
+ {
+ gSavedSettings.setBOOL( "BeaconAlwaysOn", FALSE);
+ }
+}
+
+// Callback attached to each check box control to both affect their main purpose
+// and to implement the couple screwy interdependency rules that some have.
+//static
+void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl, void* data)
+{
+ LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
+ std::string name = check->getName();
+ LLFloaterBeacons* view = (LLFloaterBeacons*)data;
+ if( name == "touch_only")
+ {
+ LLPipeline::toggleRenderScriptedTouchBeacons(NULL);
+ // Don't allow both to be ON at the same time. Toggle the other one off if both now on.
+ if (
+ LLPipeline::getRenderScriptedTouchBeacons(NULL) &&
+ LLPipeline::getRenderScriptedBeacons(NULL) )
+ {
+ LLPipeline::setRenderScriptedBeacons(FALSE);
+ view->getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(FALSE));
+ view->getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline
+ }
+ }
+ else if(name == "scripted")
+ {
+ LLPipeline::toggleRenderScriptedBeacons(NULL);
+ // Don't allow both to be ON at the same time. Toggle the other one off if both now on.
+ if (
+ LLPipeline::getRenderScriptedTouchBeacons(NULL) &&
+ LLPipeline::getRenderScriptedBeacons(NULL) )
+ {
+ LLPipeline::setRenderScriptedTouchBeacons(FALSE);
+ view->getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(FALSE));
+ view->getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline
+ }
+ }
+ else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get());
+ else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get());
+ else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get());
+ else if(name == "highlights")
+ {
+ LLPipeline::toggleRenderHighlights(NULL);
+ // Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
+ if (
+ !LLPipeline::getRenderBeacons(NULL) &&
+ !LLPipeline::getRenderHighlights(NULL) )
+ {
+ LLPipeline::setRenderBeacons(TRUE);
+ view->getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(TRUE));
+ view->getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline
+ }
+ }
+ else if(name == "beacons")
+ {
+ LLPipeline::toggleRenderBeacons(NULL);
+ // Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
+ if (
+ !LLPipeline::getRenderBeacons(NULL) &&
+ !LLPipeline::getRenderHighlights(NULL) )
+ {
+ LLPipeline::setRenderHighlights(TRUE);
+ view->getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(TRUE));
+ view->getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline
+ }
+ }
+}