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path: root/indra/newview/llfloateravatarpicker.cpp
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Diffstat (limited to 'indra/newview/llfloateravatarpicker.cpp')
-rw-r--r--indra/newview/llfloateravatarpicker.cpp82
1 files changed, 79 insertions, 3 deletions
diff --git a/indra/newview/llfloateravatarpicker.cpp b/indra/newview/llfloateravatarpicker.cpp
index 47acdf7057..2152de1035 100644
--- a/indra/newview/llfloateravatarpicker.cpp
+++ b/indra/newview/llfloateravatarpicker.cpp
@@ -49,6 +49,8 @@
#include "llscrolllistcell.h"
#include "lltabcontainer.h"
#include "lluictrlfactory.h"
+#include "llfocusmgr.h"
+#include "lldraghandle.h"
#include "message.h"
//#include "llsdserialize.h"
@@ -59,11 +61,13 @@ static std::map<LLUUID, LLAvatarName> sAvatarNameMap;
LLFloaterAvatarPicker* LLFloaterAvatarPicker::show(select_callback_t callback,
BOOL allow_multiple,
BOOL closeOnSelect,
- BOOL skip_agent)
+ BOOL skip_agent,
+ const std::string& name,
+ LLView * frustumOrigin)
{
// *TODO: Use a key to allow this not to be an effective singleton
LLFloaterAvatarPicker* floater =
- LLFloaterReg::showTypedInstance<LLFloaterAvatarPicker>("avatar_picker");
+ LLFloaterReg::showTypedInstance<LLFloaterAvatarPicker>("avatar_picker", LLSD(name));
if (!floater)
{
llwarns << "Cannot instantiate avatar picker" << llendl;
@@ -85,6 +89,11 @@ LLFloaterAvatarPicker* LLFloaterAvatarPicker::show(select_callback_t callback,
floater->getChild<LLButton>("cancel_btn")->setLabel(close_string);
}
+ if(frustumOrigin)
+ {
+ floater->mFrustumOrigin = frustumOrigin->getHandle();
+ }
+
return floater;
}
@@ -93,9 +102,17 @@ LLFloaterAvatarPicker::LLFloaterAvatarPicker(const LLSD& key)
: LLFloater(key),
mNumResultsReturned(0),
mNearMeListComplete(FALSE),
- mCloseOnSelect(FALSE)
+ mCloseOnSelect(FALSE),
+ mContextConeOpacity (0.f),
+ mContextConeInAlpha(0.f),
+ mContextConeOutAlpha(0.f),
+ mContextConeFadeTime(0.f)
{
mCommitCallbackRegistrar.add("Refresh.FriendList", boost::bind(&LLFloaterAvatarPicker::populateFriend, this));
+
+ mContextConeInAlpha = gSavedSettings.getF32("ContextConeInAlpha");
+ mContextConeOutAlpha = gSavedSettings.getF32("ContextConeOutAlpha");
+ mContextConeFadeTime = gSavedSettings.getF32("ContextConeFadeTime");
}
BOOL LLFloaterAvatarPicker::postBuild()
@@ -340,8 +357,67 @@ void LLFloaterAvatarPicker::populateFriend()
friends_scroller->sortByColumnIndex(0, TRUE);
}
+void LLFloaterAvatarPicker::drawFrustum()
+{
+ if(mFrustumOrigin.get())
+ {
+ LLView * frustumOrigin = mFrustumOrigin.get();
+ LLRect origin_rect;
+ frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this);
+ // draw context cone connecting color picker with color swatch in parent floater
+ LLRect local_rect = getLocalRect();
+ if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f)
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLEnable(GL_CULL_FACE);
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
+
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
+ }
+ gGL.end();
+ }
+
+ if (gFocusMgr.childHasMouseCapture(getDragHandle()))
+ {
+ mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(mContextConeFadeTime));
+ }
+ else
+ {
+ mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(mContextConeFadeTime));
+ }
+ }
+}
+
void LLFloaterAvatarPicker::draw()
{
+ drawFrustum();
+
// sometimes it is hard to determine when Select/Ok button should be disabled (see LLAvatarActions::shareWithAvatars).
// lets check this via mOkButtonValidateSignal callback periodically.
static LLFrameTimer timer;