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path: root/indra/newview/llfloateravatarpicker.cpp
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Diffstat (limited to 'indra/newview/llfloateravatarpicker.cpp')
-rw-r--r--indra/newview/llfloateravatarpicker.cpp75
1 files changed, 71 insertions, 4 deletions
diff --git a/indra/newview/llfloateravatarpicker.cpp b/indra/newview/llfloateravatarpicker.cpp
index e86c10d00b..33099db1b9 100644
--- a/indra/newview/llfloateravatarpicker.cpp
+++ b/indra/newview/llfloateravatarpicker.cpp
@@ -81,7 +81,6 @@ LLFloaterAvatarPicker* LLFloaterAvatarPicker::show(select_callback_t callback,
floater->mNearMeListComplete = FALSE;
floater->mCloseOnSelect = closeOnSelect;
floater->mExcludeAgentFromSearchResults = skip_agent;
- floater->setFrustumOrigin(frustumOrigin);
if (!closeOnSelect)
{
@@ -92,6 +91,10 @@ LLFloaterAvatarPicker* LLFloaterAvatarPicker::show(select_callback_t callback,
floater->getChild<LLButton>("cancel_btn")->setLabel(close_string);
}
+ if(frustumOrigin)
+ {
+ floater->mFrustumOrigin = frustumOrigin->getHandle();
+ }
return floater;
}
@@ -101,9 +104,17 @@ LLFloaterAvatarPicker::LLFloaterAvatarPicker(const LLSD& key)
: LLFloater(key),
mNumResultsReturned(0),
mNearMeListComplete(FALSE),
- mCloseOnSelect(FALSE)
+ mCloseOnSelect(FALSE),
+ mContextConeOpacity (0.f),
+ mContextConeInAlpha(0.f),
+ mContextConeOutAlpha(0.f),
+ mContextConeFadeTime(0.f)
{
mCommitCallbackRegistrar.add("Refresh.FriendList", boost::bind(&LLFloaterAvatarPicker::populateFriend, this));
+
+ mContextConeInAlpha = gSavedSettings.getF32("ContextConeInAlpha");
+ mContextConeOutAlpha = gSavedSettings.getF32("ContextConeOutAlpha");
+ mContextConeFadeTime = gSavedSettings.getF32("ContextConeFadeTime");
}
BOOL LLFloaterAvatarPicker::postBuild()
@@ -348,10 +359,66 @@ void LLFloaterAvatarPicker::populateFriend()
friends_scroller->sortByColumnIndex(0, TRUE);
}
+void LLFloaterAvatarPicker::drawFrustum()
+{
+ if(mFrustumOrigin.get())
+ {
+ LLView * frustumOrigin = mFrustumOrigin.get();
+ LLRect origin_rect;
+ frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this);
+ // draw context cone connecting color picker with color swatch in parent floater
+ LLRect local_rect = getLocalRect();
+ if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f)
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLEnable(GL_CULL_FACE);
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
+
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
+ gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
+ gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
+ }
+ gGL.end();
+ }
+
+ if (gFocusMgr.childHasMouseCapture(getDragHandle()))
+ {
+ mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(mContextConeFadeTime));
+ }
+ else
+ {
+ mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(mContextConeFadeTime));
+ }
+ }
+}
+
void LLFloaterAvatarPicker::draw()
{
- LLRect local_rect = getLocalRect();
- drawFrustum(local_rect, this, getDragHandle(), hasFocus());
+ drawFrustum();
// sometimes it is hard to determine when Select/Ok button should be disabled (see LLAvatarActions::shareWithAvatars).
// lets check this via mOkButtonValidateSignal callback periodically.