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-rw-r--r--indra/newview/llfloater360capture.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/indra/newview/llfloater360capture.cpp b/indra/newview/llfloater360capture.cpp
index f3b924a306..115374f94e 100644
--- a/indra/newview/llfloater360capture.cpp
+++ b/indra/newview/llfloater360capture.cpp
@@ -1,4 +1,4 @@
-/**
+/**
* @file llfloater360capture.cpp
* @author Callum Prentice (callum@lindenlab.com)
* @brief Floater code for the 360 Capture feature
@@ -67,7 +67,7 @@ LLFloater360Capture::LLFloater360Capture(const LLSD& key)
mStartILMode = gAgent.getInterestListMode();
// send everything to us for as long as this floater is open
- gAgent.changeInterestListMode(LLViewerRegion::IL_MODE_360);
+ gAgent.changeInterestListMode(IL_MODE_360);
}
LLFloater360Capture::~LLFloater360Capture()
@@ -83,7 +83,7 @@ LLFloater360Capture::~LLFloater360Capture()
// Normally LLFloater360Capture tells the Simulator send everything
// and now reverts to the regular "keyhole" frustum of interest
// list updates.
- if (!LLApp::isExiting() &&
+ if (!LLApp::isExiting() &&
gSavedSettings.getBOOL("360CaptureUseInterestListCap") &&
mStartILMode != gAgent.getInterestListMode())
{
@@ -91,7 +91,7 @@ LLFloater360Capture::~LLFloater360Capture()
}
}
-BOOL LLFloater360Capture::postBuild()
+bool LLFloater360Capture::postBuild()
{
mCaptureBtn = getChild<LLUICtrl>("capture_button");
mCaptureBtn->setCommitCallback(boost::bind(&LLFloater360Capture::onCapture360ImagesBtn, this));
@@ -360,6 +360,8 @@ void LLFloater360Capture::encodeAndSave(LLPointer<LLImageRaw> raw_image, const s
int jpeg_encode_quality = gSavedSettings.getU32("360CaptureJPEGEncodeQuality");
LLPointer<LLImageJPEG> jpeg_image = new LLImageJPEG(jpeg_encode_quality);
+ LLImageDataSharedLock lock(raw_image);
+
// Actually encode the JPEG image. This is where a lot of time
// is spent now that the snapshot capture process has been
// optimized. The encode_time parameter doesn't appear to be
@@ -410,6 +412,8 @@ void LLFloater360Capture::suspendForAFrame()
// Probably not needed anymore but saving here just in case.
void LLFloater360Capture::mockSnapShot(LLImageRaw* raw)
{
+ LLImageDataLock lock(raw);
+
unsigned int width = raw->getWidth();
unsigned int height = raw->getHeight();
unsigned int depth = raw->getComponents();
@@ -449,7 +453,7 @@ void LLFloater360Capture::capture360Images()
if (gSavedSettings.getBOOL("360CaptureHideAvatars"))
{
// Turn off the avatar if UI tells us to hide it.
- // Note: the original call to gAvatar.hide(FALSE) did *not* hide
+ // Note: the original call to gAvatar.hide(false) did *not* hide
// attachments and so for most residents, there would be some debris
// left behind in the snapshot.
// Note: this toggles so if it set to on, this will turn it off and
@@ -458,7 +462,7 @@ void LLFloater360Capture::capture360Images()
// was set to off - I think this is what we need
LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR);
LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_PARTICLES);
- LLPipeline::sRenderAttachedLights = FALSE;
+ LLPipeline::sRenderAttachedLights = false;
}
// these are the 6 directions we will point the camera - essentially,
@@ -578,7 +582,7 @@ void LLFloater360Capture::capture360Images()
LLViewerStats::instance().getRecording().resume();
LLAppViewer::instance()->resumeMainloopTimeout();
-
+
// update main loop timeout state
LLAppViewer::instance()->pingMainloopTimeout("LLFloater360Capture::capture360Images");
}
@@ -807,7 +811,7 @@ void LLFloater360Capture::freezeWorld(bool enable)
{
// restart the clouds moving if they were not paused before
// we starting using the 360 capture floater
- if (clouds_scroll_paused == false)
+ if (!clouds_scroll_paused)
{
LLEnvironment::instance().resumeCloudScroll();
}