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-rw-r--r--indra/newview/llflexibleobject.cpp77
1 files changed, 41 insertions, 36 deletions
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index b6e61f83b1..e075a311c2 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -43,9 +43,9 @@
#include "llworld.h"
#include "llvoavatar.h"
+static const F32 SEC_PER_FLEXI_FRAME = 1.f / 60.f; // 60 flexi updates per second
/*static*/ F32 LLVolumeImplFlexible::sUpdateFactor = 1.0f;
std::vector<LLVolumeImplFlexible*> LLVolumeImplFlexible::sInstanceList;
-std::vector<S32> LLVolumeImplFlexible::sUpdateDelay;
static LLTrace::BlockTimerStatHandle FTM_FLEXIBLE_REBUILD("Rebuild");
static LLTrace::BlockTimerStatHandle FTM_DO_FLEXIBLE_UPDATE("Flexible Update");
@@ -56,7 +56,10 @@ static LLTrace::BlockTimerStatHandle FTM_DO_FLEXIBLE_UPDATE("Flexible Update");
// constructor
//-----------------------------------------------
LLVolumeImplFlexible::LLVolumeImplFlexible(LLViewerObject* vo, LLFlexibleObjectData* attributes) :
- mVO(vo), mAttributes(attributes)
+ mVO(vo),
+ mAttributes(attributes),
+ mLastFrameNum(0),
+ mLastUpdatePeriod(0)
{
static U32 seed = 0;
mID = seed++;
@@ -64,7 +67,6 @@ LLVolumeImplFlexible::LLVolumeImplFlexible(LLViewerObject* vo, LLFlexibleObjectD
mUpdated = FALSE;
mInitializedRes = -1;
mSimulateRes = 0;
- mFrameNum = 0;
mCollisionSphereRadius = 0.f;
mRenderRes = -1;
@@ -75,7 +77,6 @@ LLVolumeImplFlexible::LLVolumeImplFlexible(LLViewerObject* vo, LLFlexibleObjectD
mInstanceIndex = sInstanceList.size();
sInstanceList.push_back(this);
- sUpdateDelay.push_back(0);
}//-----------------------------------------------
LLVolumeImplFlexible::~LLVolumeImplFlexible()
@@ -86,28 +87,28 @@ LLVolumeImplFlexible::~LLVolumeImplFlexible()
{
sInstanceList[mInstanceIndex] = sInstanceList[end_idx];
sInstanceList[mInstanceIndex]->mInstanceIndex = mInstanceIndex;
- sUpdateDelay[mInstanceIndex] = sUpdateDelay[end_idx];
}
sInstanceList.pop_back();
- sUpdateDelay.pop_back();
}
//static
void LLVolumeImplFlexible::updateClass()
{
- std::vector<S32>::iterator delay_iter = sUpdateDelay.begin();
+ LL_RECORD_BLOCK_TIME(FTM_DO_FLEXIBLE_UPDATE);
+ U64 virtual_frame_num = LLTimer::getElapsedSeconds() / SEC_PER_FLEXI_FRAME;
for (std::vector<LLVolumeImplFlexible*>::iterator iter = sInstanceList.begin();
iter != sInstanceList.end();
++iter)
{
- --(*delay_iter);
- if (*delay_iter <= 0)
+ // Note: by now update period might have changed
+ if ((*iter)->mRenderRes == -1
+ || (*iter)->mLastFrameNum + (*iter)->mLastUpdatePeriod <= virtual_frame_num
+ || (*iter)->mLastFrameNum > virtual_frame_num) //time issues, overflow
{
(*iter)->doIdleUpdate();
}
- ++delay_iter;
}
}
@@ -334,15 +335,12 @@ void LLVolumeImplFlexible::updateRenderRes()
// updated every time step. In the future, perhaps there could be an
// optimization similar to what Havok does for objects that are stationary.
//---------------------------------------------------------------------------------
-static LLTrace::BlockTimerStatHandle FTM_FLEXIBLE_UPDATE("Update Flexies");
void LLVolumeImplFlexible::doIdleUpdate()
{
LLDrawable* drawablep = mVO->mDrawable;
if (drawablep)
{
- //LL_RECORD_BLOCK_TIME(FTM_FLEXIBLE_UPDATE);
-
//ensure drawable is active
drawablep->makeActive();
@@ -354,15 +352,20 @@ void LLVolumeImplFlexible::doIdleUpdate()
{
updateRenderRes();
gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
- sUpdateDelay[mInstanceIndex] = 0;
}
else
{
F32 pixel_area = mVO->getPixelArea();
+ // Note: Flexies afar will be rarely updated, closer ones will be updated more frequently.
+ // But frequency differences are extremely noticeable, so consider modifying update factor,
+ // or at least clamping value a bit more from both sides.
U32 update_period = (U32) (llmax((S32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f))),0)+1);
// MAINT-1890 Clamp the update period to ensure that the update_period is no greater than 32 frames
- update_period = llclamp(update_period, 0U, 32U);
+ update_period = llclamp(update_period, 1U, 32U);
+
+ // We control how fast flexies update, buy splitting updates among frames
+ U64 virtual_frame_num = LLTimer::getElapsedSeconds() / SEC_PER_FLEXI_FRAME;
if (visible)
{
@@ -370,42 +373,44 @@ void LLVolumeImplFlexible::doIdleUpdate()
pixel_area > 256.f)
{
U32 id;
-
if (mVO->isRootEdit())
{
id = mID;
}
else
{
- LLVOVolume* parent = (LLVOVolume*) mVO->getParent();
+ LLVOVolume* parent = (LLVOVolume*)mVO->getParent();
id = parent->getVolumeInterfaceID();
}
- if (mVO->isRootEdit())
- {
- id = mID;
- }
- else
- {
- LLVOVolume* parent = (LLVOVolume*) mVO->getParent();
- id = parent->getVolumeInterfaceID();
- }
- if ((LLDrawable::getCurrentFrame()+id)%update_period == 0)
- {
- sUpdateDelay[mInstanceIndex] = (S32) update_period-1;
+ // Throttle flexies and spread load by preventing flexies from updating in same frame
+ // Shows how many frames we need to wait before next update
+ U64 throttling_delay = (virtual_frame_num + id) % update_period;
- updateRenderRes();
+ if ((throttling_delay == 0 && mLastFrameNum < virtual_frame_num) //one or more virtual frames per frame
+ || (mLastFrameNum + update_period < virtual_frame_num)) // missed virtual frame
+ {
+ // We need mLastFrameNum to compensate for 'unreliable time' and to filter 'duplicate' frames
+ // If happened too late, subtract throttling_delay (it is zero otherwise)
+ mLastFrameNum = virtual_frame_num - throttling_delay;
+
+ // Store update period for updateClass()
+ // Note: Consider substituting update_period with mLastUpdatePeriod everywhere.
+ mLastUpdatePeriod = update_period;
+
+ updateRenderRes();
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ }
+ }
}
- }
- }
else
{
- sUpdateDelay[mInstanceIndex] = (S32) update_period;
- }
-}
+ mLastFrameNum = virtual_frame_num;
+ mLastUpdatePeriod = update_period;
+ }
+ }
}
}