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-rwxr-xr-x[-rw-r--r--]indra/newview/llflexibleobject.cpp57
1 files changed, 38 insertions, 19 deletions
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index ef412a6bbf..caad0afec0 100644..100755
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -48,7 +48,7 @@ std::vector<LLVolumeImplFlexible*> LLVolumeImplFlexible::sInstanceList;
std::vector<S32> LLVolumeImplFlexible::sUpdateDelay;
static LLFastTimer::DeclareTimer FTM_FLEXIBLE_REBUILD("Rebuild");
-static LLFastTimer::DeclareTimer FTM_DO_FLEXIBLE_UPDATE("Update");
+static LLFastTimer::DeclareTimer FTM_DO_FLEXIBLE_UPDATE("Flexible Update");
// LLFlexibleObjectData::pack/unpack now in llprimitive.cpp
@@ -66,7 +66,7 @@ LLVolumeImplFlexible::LLVolumeImplFlexible(LLViewerObject* vo, LLFlexibleObjectD
mSimulateRes = 0;
mFrameNum = 0;
mCollisionSphereRadius = 0.f;
- mRenderRes = 1;
+ mRenderRes = -1;
if(mVO->mDrawable.notNull())
{
@@ -270,9 +270,6 @@ void LLVolumeImplFlexible::setAttributesOfAllSections(LLVector3* inScale)
mSection[0].mVelocity.setVec(0,0,0);
mSection[0].mAxisRotation.setQuat(begin_rot,0,0,1);
- LLVector3 parentSectionPosition = mSection[0].mPosition;
- LLVector3 last_direction = mSection[0].mDirection;
-
remapSections(mSection, mInitializedRes, mSection, mSimulateRes);
mInitializedRes = mSimulateRes;
@@ -342,29 +339,32 @@ void LLVolumeImplFlexible::doIdleUpdate()
if (drawablep)
{
//LLFastTimer ftm(FTM_FLEXIBLE_UPDATE);
-
+
//ensure drawable is active
drawablep->makeActive();
-
+
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE))
{
bool visible = drawablep->isVisible();
- if ((mSimulateRes == 0) && visible)
+ if (mRenderRes == -1)
{
updateRenderRes();
gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ sUpdateDelay[mInstanceIndex] = 0;
}
else
{
F32 pixel_area = mVO->getPixelArea();
- U32 update_period = (U32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f)))+1;
+ U32 update_period = (U32) (llmax((S32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f))),0)+1);
+ // MAINT-1890 Clamp the update period to ensure that the update_period is no greater than 32 frames
+ update_period = llclamp(update_period, 0U, 32U);
if (visible)
{
if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1) &&
- mVO->getPixelArea() > 256.f)
+ pixel_area > 256.f)
{
U32 id;
@@ -378,21 +378,31 @@ void LLVolumeImplFlexible::doIdleUpdate()
id = parent->getVolumeInterfaceID();
}
- if ((LLDrawable::getCurrentFrame()+id)%update_period == 0)
- {
+ if (mVO->isRootEdit())
+ {
+ id = mID;
+ }
+ else
+ {
+ LLVOVolume* parent = (LLVOVolume*) mVO->getParent();
+ id = parent->getVolumeInterfaceID();
+ }
+
+ if ((LLDrawable::getCurrentFrame()+id)%update_period == 0)
+ {
sUpdateDelay[mInstanceIndex] = (S32) update_period-1;
- updateRenderRes();
+ updateRenderRes();
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
- }
- }
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
}
+ }
+ }
else
{
sUpdateDelay[mInstanceIndex] = (S32) update_period;
- }
- }
+ }
+}
}
}
@@ -417,7 +427,6 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible())
{
BOOL force_update = mSimulateRes == 0 ? TRUE : FALSE;
-
doIdleUpdate();
if (!force_update || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE))
@@ -431,6 +440,15 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
//the object is not visible
return ;
}
+
+ // Fix for MAINT-1894
+ // Skipping the flexible update if render res is negative. If we were to continue with a negative value,
+ // the subsequent S32 num_render_sections = 1<<mRenderRes; code will specify a really large number of
+ // render sections which will then create a length exception in the std::vector::resize() method.
+ if (mRenderRes < 0)
+ {
+ return;
+ }
S32 num_sections = 1 << mSimulateRes;
@@ -639,6 +657,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
mSection[i].mdPosition = (mSection[i].mPosition - mSection[i-1].mPosition) * inv_section_length;
// Create points
+ llassert(mRenderRes > -1)
S32 num_render_sections = 1<<mRenderRes;
if (path->getPathLength() != num_render_sections+1)
{